12th February 2012
Hey Guys, I have a question for you all...
Recently, I've been playing many of my shelved games, and finally re-installed Garry's Mod. I went looking for models to mess around with, and I found a model pack containing Quake's Ogre, Grunt, Shambler and Player model here: http://www.garrysmod.org/downloads/?a=view&id=107356
Now here comes the question...
I love Quake and I like Garry's Mod quite a bit, and was wondering if I could combine the two a little more. I've really wanted to have the entire Quake cast in Garry's Mod, but haven't been able to find them
After that, I wanted to see if I could port the models myself, but I couldn't figure that out, so I gave up. I played Quake for a few hours after that to cheer myself up even though I wasn't that sad.
I got bored after, so I decided to ask this:
Could somebody please port these models or atleast point me in the right direction of how to do it?
17th February 2012
I would use Quark to convert the model to .md2(save model as), export the texture from QME (.bmp), open the md2 in ms3d, then you can convert it to obj, smd, whatever you want, rig it to a skeleton(or get someone to do it), compile to hl2 mdl. I guess the hardes part would be rigging it to a skeleton and the compile.
19th February 2012
Thanks alot man, never knew I had to do that.