1. Post #1
    im gay
    _Kilburn's Avatar
    July 2007
    3,727 Posts
    [release]

    What is this?
    This is a gamemode which is aiming to be a near-perfect replica of Team Fortress 2 for Garry's Mod, and is also oriented towards playing on Half Life 2 levels as TF2 characters. This means that it will be a Lua-powered, open source version of TF2 with all the added advantages that Garry's Mod has to offer. Right now it is only a sandbox-like gamemode with no actual goal, but all game rules from TF2 will eventually be added, as well as a cooperative campaign mode.

    ATTENTION
    Development on this gamemode has recently restarted but there is currently no working revision available. There will be a release on a new SVN repository once the major Garry's Mod update (known as Garry's Mod 13) comes out. Please be patient!

    Previous threads
    V2: Team Fortress 2 Gamemode - IT IS UNFAIR TO USE GUN AGAINST TINY BABY COMBINE
    V1: Team Fortress 2 Gamemode - Here it is again!
    [/release]

    [release]

    Incoming features (those features will be in the next revision!)
    • Added taunts
    • Added the Cow Mangler, the Righteous Bison, the Wrangler, the Sandvich, the Dalokohs Bar
    • Human NPCs now gib when killed by explosions
    • Press buttons and interact with map objects in HL2 maps by meleeing them
    • Added support for wearing multiple misc items
    • Tweaked view height, jump height and gravity to be nearly identical to TF2
    • Noise makers and the Schadenfreude (laugh taunt) can now be equipped

    Previous revisions
    • All classes can be played, although some classes such as the Spy aren't finished yet. (Spy cannot cloak or disguise and Medic does not have an ‹bercharge)
    • Most unlockable weapons are available
    • Class and loadout changing are done through console commands:
    - Use changeclass followed with a class name to change your class. Autocomplete gives you the list of all available classes
    - Use giveitem followed with an item name to equip an item into your loadout. Autocomplete gives you the list of all available items
    - giveweapon, givehat, givemisc and giveaction all do the same thing, except autocomplete only shows weapons, hats, miscs or action items
    • All NPCs have more health and deal more damage to make NPC fights more challenging
    • Dynamic NPC relationships, join BLU to become allied with combine soldiers
    • Sentry Guns and Dispensers are fully functional, Teleporters are only in an alpha stage and do not work properly
    • Human NPCs can be decapitated by swords such as the Eyelander
    • TF2 scoreboard, assists, deathnotices, dominations and revenge
    • Random voice commands are occasionally played in certain conditions
    • Bind a key to voice_menu_1, voice_menu_2 and voice_menu_3 to open the voice menus
    • Weapons dropped by NPCs can be picked up for ammo and metal
    [/release]

    [release]
    [/release]

    [release]

    January 2012
    Infinite miscs
    Team selection screen
    Map info screen
    MOTD screen
    NPC gibs [1] [2]
    Sandvich
    Taunt kills [1] [2] [3] [4] [5]
    TAUNTS!

    November 2011
    Righteous Bison
    Wrangler

    April 2010
    Pain Train
    Homewrecker

    January 2010
    Control points gamemode [1] [2] [3]
    Freezecam [1] [2] [3] [4] [5]

    December 2009
    Eyelander [1] [2] [3]
    Damage notifiers (show how much damage you're doing)
    Bouncy grenade launcher

    November 2009
    Weapon selection menu

    October 2009
    Medigun
    Huntsman [1] [2] [3]
    Flamethrower

    September 2009
    Started to work on the loadout menu [1] [2] [3] [4] [5]

    August 2009
    Blutsauger
    More hats
    Faceposing on playermodels [1] [2] [3] [4] [5] [6]

    July 2009
    New deathnotices and TF2 HUD
    Target ID (shows the name and health of the teammate you are looking at)

    June 2009
    Hats!
    (poorly coded) Sentries
    Damage indicators (show where damage is coming from)
    Dispenser
    Playing in HL2
    Deathnotices
    Playing for the first time in HL2

    May 2009
    Very first animation tests with the Scout
    [/release]

    [release]

    General gameplay stuff:

    Damage: (98%) Need to tweak damage done by NPCs.
    Crits: (95%) Completely rewrote the crits system, it is now pretty much reliable, unless a few bugs show up on multiplayer.
    Teams: (90%) Need to modify the team IDs so they match the way TF2 handles teams (right now, the RED team is 1, the BLU team is 2, in TF2 the RED team is 2 and the BLU team is 3).
    HUD: (96%) Main HUD elements are pretty much done, now only needs per-weapon HUD elements such as charging bars.


    Classes:

    Scout: (85%) Missing weapons: Bonk! Atomic Punch, Crit-a-Cola, Sandman, Fan-o-War.
    Soldier: (85%) Needs tweaks on rocket jumping, working speed boost for Discplinary Action, missing weapons: Buff Banner, Battalion's Backup, Concheror.
    Pyro: (80%) Needs airblast and a few flamethrower tweaks, missing weapons: Detonator, Phlogistinator, Manmelter.
    Demoman: (90%) Need to draw Scottish Resistance bombs through walls, tweak physics for grenades and stickies.
    Heavy: (90%) Missing weapons: Natascha, Buffalo Steak Sandvich, Holiday Punch.
    Engineer: (75%) Needs Teleporters, a correct implementation of buildings, a perfectly working build PDA, a demolish PDA. Also revenge crits and hauling buildings.
    Medic: (50%) Needs ‹bercharge. With possibly a slight damage buff that makes NPCs worth healing.
    Sniper: (80%) Needs serious fixes on the Huntsman (arrows getting stuck at weird angles, headshots failing due to crappy hitbox detection, etc..) and a Jarate that doesn't instantly refill.
    Spy: (25%) Needs working Sapper, cloaking, disguise kit. And loads of missing weapons due to the lack of disguising and cloaking.


    TF2 specific stuff:

    Loadout: (60%) Items are done, now needs a proper loadout and backpack system, and a nice interface for it.
    Common game mechanics: (50%) Round timer almost finished, respawn wave time not done yet.
    CTF: (5%) The only thing I have right now is a briefcase, and it's buggy as hell.
    CP: (40%) Entities are halfway finished, need to implement capturing.
    Arena/KoTH: (0%) Not yet.
    Payload/Payload Race: (0%) Not yet.


    HL2 stuff:

    Cooperative HL2 campaign: (10%) Map changes are working properly on multiplayer, although the map end trigger works in a pretty crude way right now.
    [/release]
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  2. Post #2
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,114 Posts
    Reservinh, under request.
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  3. Post #3
    Jvs
    PENISCorp's First Employee
    Jvs's Avatar
    June 2009
    1,612 Posts
    Second reserved post by the op.
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  4. Post #4
    TGiFallen's Avatar
    January 2010
    1,440 Posts
    So I'm assuming garry has added the functions that the lack of previously were stoppong you from developing it further?
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  5. Post #5
    im gay
    _Kilburn's Avatar
    July 2007
    3,727 Posts
    So I'm assuming garry has added the functions that the lack of previously were stoppong you from developing it further?
    Exactly. Although they are only available in the beta right now, which is why I'm waiting for the big update to be released before releasing a new revision.
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  6. Post #6
    jakeabbott96's Avatar
    June 2011
    529 Posts
    The NPCs look a bit un-responsive in the videos. By which I mean they don't give a fuck if they take a rocket to the face.
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  7. Post #7
    im gay
    _Kilburn's Avatar
    July 2007
    3,727 Posts
    The NPCs look a bit un-responsive in the videos. By which I mean they don't give a fuck if they take a rocket to the face.
    That never really occured to me. Most of the times they die when they take a rocket to the face, I'm not sure how else they would react. Unless you're talking about the missing animations, NPCs tend to screw up on Linux dedicated servers because some animations aren't loaded correctly, so they just do weird shit whenever they are supposed to perform certain actions, like taking cover.
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  8. Post #8
    Gold Member
    loled's Avatar
    July 2007
    3,244 Posts
    That never really occured to me. Most of the times they die when they take a rocket to the face, I'm not sure how else they would react. Unless you're talking about the missing animations, NPCs tend to screw up on Linux dedicated servers because some animations aren't loaded correctly, so they just do weird shit whenever they are supposed to perform certain actions, like taking cover.
    I think he means the fact they just keep standing there and shooting after taking a rocket in the face and surviving, instead of taking cover to ensure they don't take any more damage.
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  9. Post #9
    Gold Member
    Doneeh's Avatar
    August 2006
    4,749 Posts
    This looks pretty damn good.
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  10. Post #10
    Jocken300's Avatar
    February 2009
    1,361 Posts
    I think he means the fact they just keep standing there and shooting after taking a rocket in the face and surviving, instead of taking cover to ensure they don't take any more damage.
    You can thank the source AI for that.

    Anyway, it's great to see this finally being revived again. Good luck.
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  11. Post #11
    Gold Member
    Boba_Fett's Avatar
    August 2007
    9,188 Posts
    Progress looks great, glad to see this still going.
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  12. Post #12
    DinosaurNathan's Avatar
    October 2011
    139 Posts
    -snip- nvm
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  13. Post #13
    JasperWB's Avatar
    May 2009
    315 Posts
    Wow. Amazing stuff. This is the kind of thing Gmod is great for!

    And I have to know, is the soldier in the thread picture holding his rocket launcher backwards?
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  14. Post #14

    May 2010
    76 Posts
    Nope, he isn't. Original is held like that.
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  15. Post #15
    Casual Bananas
    E X C L's Avatar
    February 2011
    1,716 Posts
    Didn't know this was still going on. Good work so far.
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  16. Post #16

    January 2012
    2 Posts
    Great work, and great to see this alive again. Do you happen to know or estimate a time of when the big update might become released? Or maybe patch the old version so we're able to play with a old version in the mean time, or no? Just gonna happen out of no where when we least expect it?
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  17. Post #17
    Gold Member
    LittleBabyman's Avatar
    November 2010
    5,998 Posts
    Great work, and great to see this alive again. Do you happen to know or estimate a time of when the big update might become released? Or maybe patch the old version so we're able to play with a old version in the mean time, or no? Just gonna happen out of no where when we least expect it?
    Well, we're not going to play the old revision, because it just doesn't work. We have to just wait for the big GMod update. In the meantime, we play TF2.
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  18. Post #18
    Tristy's Avatar
    November 2011
    16 Posts
    I'm sure this will be one of these good gamemodes for GMOD (Top 10 Gamemodes)
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  19. Post #19

    May 2010
    76 Posts
    Very least this will be awesome.
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  20. Post #20
    Matsilagi's Avatar
    June 2009
    1,770 Posts
    I played this gamemode a LOONG ago.

    Since it broke, i didnt played gmod that much.

    Now, i will play it alot again!
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  21. Post #21
    Pyrosexual Member (I vigorously masturbate to flames)
    Zadrave's Avatar
    March 2011
    10,023 Posts
    I love you for this gamemode.
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  22. Post #22

    January 2012
    2 Posts
    Another question, have you ever implemented the option to change the viewmodel's fov?
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  23. Post #23
    [GMG] Random's Avatar
    February 2012
    1 Posts
    Looking forward to this.
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  24. Post #24
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,202 Posts
    Wait, this thing is still around?

    Holy damn
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  25. Post #25
    Gold Member
    Fayez's Avatar
    May 2011
    2,073 Posts
    Look forward to playing this when Gmod 13 comes out.
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  26. Post #26
    TheCrazyGoD's Avatar
    January 2012
    322 Posts
    Yeah, this gamemode looks quite epic so far. Good luck on Releasing it by the way, my friend! ^^

    Also good luck on making the Gametypes, looking foward to those too :)
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  27. Post #27
    BEST HL2RP SCHEMA
    Reyjr43's Avatar
    November 2010
    296 Posts
    I-It's back? ;_; YAY!
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  28. Post #28
    Gold Member
    calebc789's Avatar
    December 2011
    1,186 Posts
    I can expect some hilarious situations when the big update (and this) are released, like putting a Sentry on alyx's head :P
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  29. Post #29
    Gold Member
    Mr_Awesome's Avatar
    November 2011
    3,060 Posts
    Can't wait.
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  30. Post #30
    kooper44's Avatar
    May 2011
    428 Posts
    epic banner :)
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  31. Post #31
    Matt90126's Avatar
    January 2012
    94 Posts
    Oh man, this is awesome. Can't wait! (P.S why did you add a password to the previous svn?)
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  32. Post #32

    March 2012
    19 Posts
    This is almost exactly what I was looking for when I came to the forum, but I have one question:

    Is there a gamemode like this already existing for Counter-Strike Source? I want to set up a server with buyable weapons from TF2 and HL2DM, and the ability to buy spawning as an HL2 NPC, or spawning one as a pet, plus stat increase like Warcraft 3 mod.
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  33. Post #33
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    This is almost exactly what I was looking for when I came to the forum, but I have one question:

    Is there a gamemode like this already existing for Counter-Strike Source? I want to set up a server with buyable weapons from TF2 and HL2DM, and the ability to buy spawning as an HL2 NPC, or spawning one as a pet, plus stat increase like Warcraft 3 mod.
    Good luck with that. It's impossible in CSS, you can't mount content.
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  34. Post #34

    January 2012
    19 Posts
    I am very, very excited for this gamemode. Can not wait to play this with some friends.
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  35. Post #35
    Gold Member
    Mr_Awesome's Avatar
    November 2011
    3,060 Posts
    I remember all the fun I had with V2.

    It was wonderful.
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  36. Post #36
    Sergeant Stacker's Avatar
    April 2009
    2,817 Posts
    Glad to see this is back in development!
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  37. Post #37
    Gold Member

    July 2006
    1,960 Posts
    Good luck with that. It's impossible in CSS, you can't mount content.
    You could just extract the content from the GCFs.
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  38. Post #38
    Gold Member
    Headhumpy's Avatar
    June 2005
    891 Posts
    That last video made me wonder just how easy HL2 would be if you had the sticky launcher.
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  39. Post #39
    Devozade's Avatar
    November 2010
    660 Posts
    This happening again would make me happy, if I can beep boop, then doubly so.
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  40. Post #40
    Burgervich's Avatar
    July 2011
    2,355 Posts
    When can we have a download link?
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