1. Post #1
    Gold Member
    DJ Iņaki's Avatar
    June 2008
    654 Posts
    Hi all, Im working on a port of some models wich is unimportant, anyway I would like help improving this textures that are shared in several cars, for participate I will give you a cookie and if the result is good enought a steam game.
    Here are the res files:

    That is a shared texture interior it gots a buch of car dashes and a uncarpeted interior texture wich is very used in the cars.


    And that one is one with multiple bodyparts, here I made a labeled version of it that is looks even more chaotic but may give you a hint of what is that.

    Also for more clearenes I could upload one of the models so you can test the texture in gmod if any of you wants to.
    The textures should be bigger than now, 1024 should be a good starting point, remember to keep the size with multiples of 2, 1024,2048,4096 etc.
    Thanks.
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  2. Post #2
    Walker's Avatar
    July 2011
    87 Posts
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  3. Post #3
    Gold Member
    Lolkork's Avatar
    December 2009
    5,492 Posts
    Okay, are you happy now?

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  4. Post #4
    Gold Member
    BigPalooka's Avatar
    March 2005
    843 Posts
    Okay, are you happy now?

    Do you work for DICE?
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  5. Post #5

    January 2012
    5 Posts
    Do you work for DICE?
    needs more bloom.
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  6. Post #6
    Black's Avatar
    December 2009
    3,049 Posts

  7. Post #7
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,771 Posts
    Needs more compression.

    Edited:



    Perfect.
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  8. Post #8
    Dr. Evilcop's Avatar
    May 2011
    3,000 Posts
    If you want to improve a small texture, pretty much the only way you can do this is to recreate it. Scale it up to what you want, then use it as a base for the new texture. When you're done, delete the old texture layer.
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  9. Post #9
    huckleberrypie's Avatar
    February 2010
    219 Posts
    If you want to improve a small texture, pretty much the only way you can do this is to recreate it. Scale it up to what you want, then use it as a base for the new texture. When you're done, delete the old texture layer.
    You can find more higher-res exploitables if you google hard enough, at a free textures site, or cobble it up yourself in Illustrator.

  10. Post #10
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,193 Posts
    You can find more higher-res exploitables if you google hard enough, at a free textures site, or cobble it up yourself in Photoshop.
    Fixed.
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  11. Post #11
    Gold Member
    borisvdb's Avatar
    July 2007
    2,337 Posts

    There. It's good for a TF2 map or payload cart model.
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  12. Post #12
    Gold Member
    Jacen's Avatar
    April 2010
    1,646 Posts

    There. It's good for a TF2 map or payload cart model.
    Not even close. It's ok for an old cartoony game but it definitely doesn't fit at all with Team Fortress 2.
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  13. Post #13
    bigbadrick's Avatar
    January 2011
    1,593 Posts

    There. It's good for a TF2 map or payload cart model.
    looks like you used cutout and over saturated it.
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  14. Post #14
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    5,272 Posts

    There. It's good for a TF2 map or payload cart model.
    TF
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