1. Post #41
    aw3som3sh007a's Avatar
    October 2011
    139 Posts
    Awesome stuff, too bad Frost doesn't appear. xD
    Anyway are you or luxox_18 plannin to release Task Force characters as well?
    You can use bodygoups to make frost. i did
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  2. Post #42
    Gold Member
    PyrO_o's Avatar
    February 2010
    604 Posts
    Every balaclava dudes are now Frost.
    Just match the balaclava with the same helmet and goggles that frost has.
    I get it?


    BTW, as always, i've played with facial textures.
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  3. Post #43
    Jusa's Avatar
    August 2011
    83 Posts
    What about Truck?
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  4. Post #44
    zupadupazupadude's Avatar
    April 2009
    2,378 Posts
    I just noticed IW likes to give their models fat as hell arms.

  5. Post #45
    lonefirewarrior's Avatar
    July 2010
    5,365 Posts
    I just noticed 3 MW games have come and gone and we still don't have a good Captain Price model.
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  6. Post #46
    Mysterious X's Avatar
    January 2012
    31 Posts
    -snip-
    Misread.
    Whatever you mean by that.

    dvaderv2 posted:
    Funny thing is, Frost does kind of appear, as the balaclava dude.

    Just look here: http://callofduty.wikia.com/wiki/Der...t%22_Westbrook
    Wow that's kinda cool, but I did... kinda, mean that his face doesn't show up in the game, or somethin like that, unlike Yuri, my favorite.

  7. Post #47
    tlsaudrl2548's Avatar
    September 2009
    2,526 Posts
    What about Truck?
    His head was so big that I couldn't match helmet with him.
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  8. Post #48
    zktkah's Avatar
    September 2011
    59 Posts
    Really Really
    Yeah Hell Awesome

  9. Post #49
    aw3som3sh007a's Avatar
    October 2011
    139 Posts


    what happened to the smg/lmg/sniper gear as well as this dude

    sorry i cant find a smaller pic

  10. Post #50
    tlsaudrl2548's Avatar
    September 2009
    2,526 Posts


    what happened to the smg/lmg/sniper gear as well as this dude

    sorry i cant find a smaller pic

    He is ugly
    We don't need him.

    And about other gears I couldn't find it.
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  11. Post #51
    Mysterious X's Avatar
    January 2012
    31 Posts
    I get it?


    BTW, as always, i've played with facial textures.
    These are nice, really, but still, it'd be nicer if he had his own unique face.

  12. Post #52
    Baptii55's Avatar
    November 2010
    374 Posts
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  13. Post #53
    Dennab
    March 2011
    972 Posts
    The reversed cap clips with the balaclava model, if you could resize it would be epic, also what about making the helmets and masks as props?

  14. Post #54
    Better Than Jacknife
    Minimole's Avatar
    December 2009
    8,924 Posts
    In my opinion I always thought wearing a cap on a balaclava looks weird it's like wearing sunglasses under goggles it doesn't look right.
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  15. Post #55
    Trek's Avatar
    March 2010
    2,440 Posts
    In my opinion I always thought wearing a cap on a balaclava looks weird it's like wearing sunglasses under goggles it doesn't look right.
    What if you must wear balaclava and sun hurts your eyes?
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  16. Post #56
    Gold Member
    Angry man's Avatar
    October 2007
    2,943 Posts
    fuck ya
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  17. Post #57
    Beam5447's Avatar
    February 2012
    3 Posts
    Awesome!!!!Thank

  18. Post #58
    Gold Member
    PyrO_o's Avatar
    February 2010
    604 Posts
    Working on BF3 USMC look-a-likes. IMHO, looks very close. Pvt. Jenkins will be happy.

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  19. Post #59
    Trek's Avatar
    March 2010
    2,440 Posts
    Looks good, but you should change the camo. It doesn't look like MARPAT.
    This one is more reallistic:

    Also, DCU on the blouse doesn't look good.
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  20. Post #60
    Dennab
    March 2011
    972 Posts
    Working on BF3 USMC look-a-likes. IMHO, looks very close. Pvt. Jenkins will be happy.

    Seems like the images doesn't want to load :C

  21. Post #61
    Gold Member
    PyrO_o's Avatar
    February 2010
    604 Posts
    Seems like the images doesn't want to load :C
    Fix'd
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  22. Post #62
    Better Than Jacknife
    Minimole's Avatar
    December 2009
    8,924 Posts
    Working on BF3 USMC look-a-likes. IMHO, looks very close. Pvt. Jenkins will be happy.
    all dem pics
    Those are awesome.
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  23. Post #63
    Dennab
    March 2011
    972 Posts
    IMO, the glasses & goggles would look better with these parameters:

    Code:
    	"$translucent" 1
    //	"$halflambert" 1
    	// "$phong" 		"1"
    	// "$phongboost" 		"1"
    	// "$phongfresnelranges" 	"[1 1 1]"
    	// "$phongexponent" 	"10000"
    	// "$phongalbedotint" 	"1"
    
    	"$envmap" "env_cubemap"
    	// "$envmapcontras
    	// "$envmap" "env_cubemap"
    	"$envmapcontrast" "3.4"
    	"$envmaptint" "[1 1 1]"
    	"$envmapsaturation" "[1 1 1]"
    Which should end up looking like this:


       Vagisand   


    If it doesn't look good for you, you can rate disagree. Also, you should try making other BF3 camos, like Spec Ops Black, Army Green, Ditionary, etc.
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  24. Post #64
    tlsaudrl2548's Avatar
    September 2009
    2,526 Posts
    IMO, the glasses & goggles would look better with these parameters:

    Code:
    	"$translucent" 1
    //	"$halflambert" 1
    	// "$phong" 		"1"
    	// "$phongboost" 		"1"
    	// "$phongfresnelranges" 	"[1 1 1]"
    	// "$phongexponent" 	"10000"
    	// "$phongalbedotint" 	"1"
    
    	"$envmap" "env_cubemap"
    	// "$envmapcontras
    	// "$envmap" "env_cubemap"
    	"$envmapcontrast" "3.4"
    	"$envmaptint" "[1 1 1]"
    	"$envmapsaturation" "[1 1 1]"
    Which should end up looking like this:


       Vagisand   


    If it doesn't look good for you, you can rate disagree. Also, you should try making other BF3 camos, like Spec Ops Black, Army Green, Ditionary, etc.

    I started to hate source envmap....
    making BF3 camos will be done by someone else.

  25. Post #65
    zktkah's Avatar
    September 2011
    59 Posts
    Looks good, but you should change the camo. It doesn't look like MARPAT.
    This one is more reallistic:

    Also, DCU on the blouse doesn't look good.
    Well but the problem is
    They don't wear MARPAT
    It's AOR1(DIGI2)

  26. Post #66
    #420 PRAISE IT
    pvt.jenkins's Avatar
    May 2010
    6,463 Posts
    Working on BF3 USMC look-a-likes. IMHO, looks very close. Pvt. Jenkins will be happy.


    hhhhnnnnnnnnnnnnnnnnnggggg mmmmph.
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  27. Post #67
    OficerHonkHonk's Avatar
    September 2009
    1,634 Posts
    Those marpat skins kind of look like seals. I LOVE THEM!!!

  28. Post #68
    zktkah's Avatar
    September 2011
    59 Posts
    Looks good, but you should change the camo. It doesn't look like MARPAT.
    This one is more reallistic:

    Also, DCU on the blouse doesn't look good.
    i use ur camo
    and this is result

  29. Post #69
    Trek's Avatar
    March 2010
    2,440 Posts
    Those marpat skins kind of look like seals. I LOVE THEM!!!
    How MARPAT can make it look like SEALs?
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  30. Post #70
    tlsaudrl2548's Avatar
    September 2009
    2,526 Posts
    How MARPAT can make it look like SEALs?
    Maybe Not Desert MARPAT.

  31. Post #71
    OficerHonkHonk's Avatar
    September 2009
    1,634 Posts
    The patten he used looks similar to AOR1. At least in my mind.

  32. Post #72
    Dennab
    August 2011
    2,159 Posts
    Those marpat skins kind of look like seals.
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  33. Post #73

    December 2011
    18 Posts
    forigive me for the ignorance, but does anybody know how to get these into 3ds max?

  34. Post #74
    Dennab
    August 2011
    2,159 Posts
    forigive me for the ignorance, but does anybody know how to get these into 3ds max?
    Download the HL2 Model Decompiler and a SMD file plugin for your version of 3DS Max.

  35. Post #75

    December 2011
    18 Posts
    Download the HL2 Model Decompiler and a SMD file plugin for your version of 3DS Max.
    thanks a ton :)
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  36. Post #76
    ThePosingKing's Avatar
    February 2012
    55 Posts
    Hey guys.

    I recently downloaded these because they looked good. And they are, they're amazing. But I was wondering if anyone would be willing to fix the physics on these. I only need slightly more flexible wrists forearms, biceps and overall arms, because I'm finding these very hard to gun pose. If you can reply please help me.

  37. Post #77
    tlsaudrl2548's Avatar
    September 2009
    2,526 Posts
    Hey guys.

    I recently downloaded these because they looked good. And they are, they're amazing. But I was wondering if anyone would be willing to fix the physics on these. I only need slightly more flexible wrists forearms, biceps and overall arms, because I'm finding these very hard to gun pose. If you can reply please help me.

    are you really posing king?

    here's simple method:
    1. shoot thruster on the hand (soda can is small enough for thruster model)
    2. move thruster and rotate it so you can pose it
    3. Do not remove thruster. freezing hand is tricky.
    Go colour tool, set alpha to 0 and shoot it on the thruster
    4. Now thruster is hidden. but there is another problem
    5. if you use lamp tool. thruster's shadow will be shown.
    6. then simply move your thruster out of the lamp's way.

    Done.

  38. Post #78
    ThePosingKing's Avatar
    February 2012
    55 Posts
    I'm not really sure I want to do that to pose a guys hand everytime I want to use these models :P If you can make the fix that would be great, but I dont wanna do that everytime I use them. I really like these though.
    are you really posing king?

    here's simple method:
    1. shoot thruster on the hand (soda can is small enough for thruster model)
    2. move thruster and rotate it so you can pose it
    3. Do not remove thruster. freezing hand is tricky.
    Go colour tool, set alpha to 0 and shoot it on the thruster
    4. Now thruster is hidden. but there is another problem
    5. if you use lamp tool. thruster's shadow will be shown.
    6. then simply move your thruster out of the lamp's way.

    Done.

  39. Post #79
    Gold Member
    simkas's Avatar
    May 2005
    15,749 Posts
    I'm not really sure I want to do that to pose a guys hand everytime I want to use these models :P If you can make the fix that would be great, but I dont wanna do that everytime I use them. I really like these though.
    http://www.garrysmod.org/downloads/?a=view&id=64955
    Use this. It basically does the same as that method without having to weld anything, you just have to use that tool.

  40. Post #80
    lonefirewarrior's Avatar
    July 2010
    5,365 Posts
    You can also replace the .phy with these guys if you like super floppy physics like me.



    It works, I already tested it.