From the artist of Terraria and his friends comes Starbound, a brand new game currently in active development.
A story within a sandbox
Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.
The Space Station
The space station in Starbound is sprawling and full of potential. Throughout your travels you’ll find ways to upgrade and repair it, restoring it to its former glory. You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities. From a factory capable of producing mechs to labs where captured enemies can be studied and trained, the space station contains everything you need to explore the universe.
Endless Planets to visit
Planets in Starbound are entirely procedurally generated and filled to the brim with unique content. The developers went into the planet generation with one simple goal: no two planets should be the same. By procedurally generating even the smallest details, they're doing just that. Not only is the terrain of the planet procedurally generated, but the weather, the gravity, the difficulty level, the plant life, the behaviour and appearance of alien creatures, and much more all contain random or procedurally generated elements.
We want you to feel like an explorer!
Because they're working so hard to make each planet unique, they want to give you the tools to catalogue the things you find and make sure absolutely everything you find has depth in the world. Much like old school point and click adventures, absolutely every object in the world, right down to the trees and flowers, can be examined for a description.
See a weird alien tree? Examine it! Maybe you’ll discover something about its use! For any explorer, sharing discoveries is important. So whilst the game is fully coop (Bring your friends along! Form an expedition!) you can also record your findings in an electronic logbook. Not only that, but each and every planet has unique coordinates in the Universe that you can share online, so other players can check out exactly what you found!
Finding a new home
Exploring is wonderful, but everyone needs a place to call their own. That’s why you can claim an entire planet!
When you claim a planet as your new homeworld, a whole new aspect of gameplay opens up. Everything that makes a planet unique is at your command. Feel like changing the weather? Build a weather centre! Don’t like the terrain? Terraform it! Every aspect of the planet is under your control. Once you’re happy with it, start populating it with characters you’ve met in your travels and take care of them! They’ll have needs and desires and won’t hesitate to ask for your help if they require assistance.
For more specific details about everything ranging from NPCs to modding to the music, go here.
Starbound even lets you create your own character, from six different races:
For millenia the Apex were close to human in appearance until breakthrough research into accelerated evolution lead to the creation of the “Vestigi-Evo Process”. The VEP allowed the Apex to trade physical devolution for intellectual evolution.
The Apex operate under a collectivist regime controlled by the Miniknog (The Ministry of Scientific Progression). Each Apex dedicates his life to the survival and progression of the Apex as a whole. The nature of this regime allowed the VEP to be administered species wide in less than 10 years.
The most honored members of Apex society are those chosen by the MiniKnog to donate their bodies to furthering the VEP. Those chosen for the experimentation process are rarely seen again, but their names are said to be inscribed on the wall of the chosen which sits deep within the Ministry.
For a time the MiniKnog received criticism from several prominent Apex for what appeared to be a bias towards selecting only the poorest in society to be members of the chosen. This criticism was silenced however when the critics themselves were selected.
There are whispers of a rebel group ready to denounce the MiniKnog and lead the Apex into revolution. But in Apex society discussion of dissension is punishable by death.
Glory to the chosen!
The Glitch were part of a program invented by an unknown race of enormous intelligence, they were built as a means of simulating the social and technological progress of a civilization.
These experiments took place in a vast number of regions across the Universe, despite changing a plethora of variables each civilization eventually destroyed itself when its technological progression began to overtake its social progression. All but the Glitch.
For reasons unknown a fault caused the Glitch to become stuck early in the simulation, where they now remain. The experiment long abandoned, the Glitch are unable to shake their Medieval values and beliefs. They’re entirely unaware of their origin and are built to experience the feelings and desires of any other sentient organism.
The Glitch reproduce by finding a mate and physically building a new Glitch together. Occasional faults in this process has caused Glitch to be produced free from the limitations of their programming. Entirely self aware and full of advanced knowledge, these Glitch are generally thought to be insane and are hunted, imprisoned and executed.
Small numbers of faulty Glitch have managed to escape their homeworlds and set up villages amongst the Stars.
We have yet to receive any information about this race. "Fish" is, needless to say, an unofficial name.
We have no idea what these might be!
Here, make your own!
The game will hopefully be out sometime the first quarter of 2013, though nothing is set in stone, and if you're interested you can read more about the game at the website.