1. Post #161
    Whoever wants to go first can reply to this post and state it.
    Friday would be okay too, so Ill voulenteer for first.
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  2. Post #162
    That Dog
    Ehmmett's Avatar
    March 2009
    13,808 Posts
    wait what are we making

  3. Post #163
    Adventure game

  4. Post #164
    Gold Member

    October 2008
    3,838 Posts
    So why do we need to submit our email addresses again? I think it'd be much simpler if we just posted in this thread when we're done with the changes.
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  5. Post #165
    That Dog
    Ehmmett's Avatar
    March 2009
    13,808 Posts
    Adventure game
    Literally nothing except 'adventure game'.

    This should be interesting.

  6. Post #166
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    Where's the official download for LÍVE 0.8.0? I've been using a love.exe that came with someone's metaballs demo.

    Edited:
    jesus christ why is this dumb
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  7. Post #167
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    Where's the official download for LÍVE 0.8.0? I've been using a love.exe that came with someone's metaballs demo.
    https://love2d.org/builds/
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  8. Post #168
    hOnK :o)
    i300's Avatar
    December 2009
    3,987 Posts
    So why do we need to submit our email addresses again? I think it'd be much simpler if we just posted in this thread when we're done with the changes.
    For submissions. To submit your build you can post it in this thread or email it to me at jerish@i3software.org. Once you do send it to me, I need a way to confirm that it is your email.

    But you can also post it in this thread. I'll check it at 23:50:00 GMT every day and update the website at 0:00:00 GMT. Email it just easier for me to keep track of.
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  9. Post #169
    At the end of the cycle, do we start at the first one again?

  10. Post #170
    hOnK :o)
    i300's Avatar
    December 2009
    3,987 Posts
    At the end of the cycle, do we start at the first one again?
    We'll have signups again. People can sign up regardless if they were in the previous cycle. We continue until we think we have a finished game.

    I added you as the first person and moved supersnail to the 4th.
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  11. Post #171
    We'll have signups again. People can sign up regardless if they were in the previous cycle. We continue until we think we have a finished game.

    I added you as the first person and moved supersnail to the 4th.
    Well then, let the game begin...

    I've got some things to do on Friday but I'll start around 11.30-12.00 GMT +1 and submit at the end of the day. I'll just start with basic things like main loop and helper libs.
    Am I allowed to copy/paste tiny snippets from other games such as functions to explode a string?

    (Btw, I think tile-based would be the best for this?)

  12. Post #172
    Gold Member

    July 2006
    1,961 Posts
    An isometric perspective could be interesting.
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  13. Post #173
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    I vote tile based but non isometric.

  14. Post #174
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,626 Posts
    there is no voting, you pick up from whatever is handed to you by the person before
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  15. Post #175
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    there is no voting, you pick up from whatever is handed to you by the person before
    Ok, fine.

    I recommend tile based but non isometric.
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  16. Post #176
    hOnK :o)
    i300's Avatar
    December 2009
    3,987 Posts
    Well then, let the game begin...

    I've got some things to do on Friday but I'll start around 11.30-12.00 GMT +1 and submit at the end of the day. I'll just start with basic things like main loop and helper libs.
    Am I allowed to copy/paste tiny snippets from other games such as functions to explode a string?

    (Btw, I think tile-based would be the best for this?)
    Oh yeah, you can use code you've written before, just make sure it's clean and we can understand it.

    This goes for everyone. If you have code that you wrote or you acquired with an open-source license you can use it.

  17. Post #177
    Top-down tile-based adventure shooter a la Zelda it is then.

    (You play the guard)

    Edited:

    It starts with walking around for 4 hours when eventually someone shows up and fights you. If you win, he will respawn. If you lose, game over.

    Edited:

    Why do I have the same feeling as being the last man standing in CoD Search & Destroy or something?

  18. Post #178
    Follow me on github!
    benjojo's Avatar
    January 2009
    2,622 Posts
    Is it possible for us all to say what we will be doing on the order list?
    Seems to make sense.

  19. Post #179
    BOSSMAN
    leontodd's Avatar
    January 2009
    4,492 Posts
    I thought the point was that there was no theme or gametype, you just pass on your source code and people do whatever the fuck they want until you have a functional game.
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  20. Post #180
    hOnK :o)
    i300's Avatar
    December 2009
    3,987 Posts
    I thought the point was that there was no theme or gametype, you just pass on your source code and people do whatever the fuck they want until you have a functional game.
    There is no "theme". We are making an adventure game. It has to conform to the standards which make it an "adventure" game. Other than that, you can do whatever the hell you want with it.

    Edited:

    Is it possible for us all to say what we will be doing on the order list?
    Seems to make sense.
    Nah. It should be more spontaneous. I don't want to know what I'm going to get from the person ahead of me. I think creativity flows better when you're given a product to work with that you may not know much about. If you want to, you can tell people what you're going to do, but thats your choice and won't go on the official list.
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  21. Post #181
    PM ME FOR /TWO\ RUST KEYS!!
    MisterSjeiks's Avatar
    April 2011
    5,860 Posts
    I hoped you guys would get a theme from some random title generator, Facepunch presents; ''Morbidly Obese Dance Crisis''

    Edited:

    From http://videogamena.me/

  22. Post #182
    I wanna skip to Friday...

    [sp[Not just because of this but next week is holiday for me[/sp]

  23. Post #183
    RO
    RO's Avatar
    January 2012
    90 Posts
    I wanna skip to Friday...

    [sp[Not just because of this but next week is holiday for me[/sp]
    start now then?

  24. Post #184
    hOnK :o)
    i300's Avatar
    December 2009
    3,987 Posts
    I hoped you guys would get a theme from some random title generator, Facepunch presents; ''Morbidly Obese Dance Crisis''

    Edited:

    From http://videogamena.me/
    Stop. We don't want or need a theme and we're not going to use one.

    start now then?
    He could start now, but that would ruin the fun and challenge of having the code for a day.

  25. Post #185
    Gold Member
    Ortzinator's Avatar
    May 2005
    1,648 Posts
    Maybe I'll participate in the next one. I'd like to see how this one turns out first...
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  26. Post #186
    Gold Member
    Z_guy's Avatar
    July 2005
    594 Posts
    I won't be able to participate between the 10/3 and 31/3, so maybe you could move me further down the list?

  27. Post #187
    Gold Member
    gparent's Avatar
    January 2005
    3,949 Posts
    Oh yeah, you can use code you've written before, just make sure it's clean and we can understand it.

    This goes for everyone. If you have code that you wrote or you acquired with an open-source license you can use it.
    And by open source license, he means a license that allows you to use the code, no matter if it's open source or not. Because open source license is a meaningless term and it'd be easy to fuck it up.
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  28. Post #188
    By the way, what timezone are we gonna use?

  29. Post #189
    Follow me on github!
    benjojo's Avatar
    January 2009
    2,622 Posts
    We have gone over this. GMT.
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  30. Post #190
    Nvm, thats +1 hour for me =D

  31. Post #191
    Gold Member
    Hentie's Avatar
    May 2010
    2,129 Posts
    Is it possible for us all to say what we will be doing on the order list?
    Seems to make sense.
    No, that would ruin the point.

    I hoped you guys would get a theme from some random title generator, Facepunch presents; ''Morbidly Obese Dance Crisis''

    Edited:

    From http://videogamena.me/
    No, that would ruin the point.

    An isometric perspective could be interesting.
    No, that would ruin the point.
    Top-down tile-based adventure shooter a la Zelda it is then.

    (You play the guard)

    Edited:

    It starts with walking around for 4 hours when eventually someone shows up and fights you. If you win, he will respawn. If you lose, game over.

    Edited:

    Why do I have the same feeling as being the last man standing in CoD Search & Destroy or something?
    Ideas Guy.

    I vote tile based but non isometric.
    No, that would ruin the point.

    I thought the point was that there was no theme or gametype, you just pass on your source code and people do whatever the fuck they want until you have a functional game.
    That is the point, this needs to be more clarified.

    You're all programmers. Just use common sense. This thread doesn't need to be a clusterfuck.
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  32. Post #192
    Gold Member
    Deco Da Man's Avatar
    July 2007
    1,017 Posts
    2. icantread49
    there is no voting, you pick up from whatever is handed to you by the person before
    That was said without a smirk, right?
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  33. Post #193
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,626 Posts
    That was said without a smirk, right?
    i don't get it

    are you saying you can't work with large, clearly intelligent and well-thought out if-else-if-else-if-else-if-else chains?
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  34. Post #194
    Follow me on GitHub!
    Ziks's Avatar
    June 2011
    2,101 Posts
    He was commenting on how you only have one person before you so you get to pretty much do whatever you want
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  35. Post #195
    Oh god.. How small is the chance that some of my snippets are still in the final game?

  36. Post #196
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    42 new posts, 0 new LOC
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  37. Post #197
    Gold Member
    ZenX2's Avatar
    February 2009
    5,125 Posts
    Wouldn't it make sense to put people with with a very good grasp of the language/framework at the beginning, to make sure everything is set up well for everyone else to build upon?

  38. Post #198
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts
    i can write crappy code in any language
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  39. Post #199
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    Wouldn't it make sense to put people with with a very good grasp of the language/framework at the beginning, to make sure everything is set up well for everyone else to build upon?
    Yes, but that's not the point of this project.
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  40. Post #200
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    unfortunately you have too many people taking this project too seriously, "establishing" things which dont need to be established - take a decent programmer and write a bit of code, pass it on, and don't become too attached to everything

    make progress over time and focus on Getting Things Done(R) rather than thinking about What Could Be(TM)
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