1. Post #2041
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    401 Fourth Era. Get your lore right!
    http://elderscrolls.wikia.com/wiki/Dragon_Crisis
    http://www.uesp.net/wiki/Skyrim:Skyrim

    both say 4E 201.

    Get your lore right.
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  2. Post #2042
    vizard38's Avatar
    October 2009
    1,726 Posts
    Damn it! It's close enough, just mix the numbers. Take my upvotes-o wait.

  3. Post #2043
    Luke.A.M's Avatar
    March 2012
    44 Posts
    Sorry I havnt editing in a few days, have been really busy

  4. Post #2044

    April 2012
    9 Posts
    It's hard to keep things organized since none of us are experienced in game design and the fact that anybody can contribute.
    It's quite chaotic.

    But right now I think majority of the focus is on the pirate island. I recommend you download the latest file, check out what we've done so far so you get a general idea on what everything looks like, read through the google document and check out this thread.

    I think then you will get a general idea on how things are right now but, again, it's hard to keep this perfectly planned out and organized since this project has become quite big.
    I would be glad to help with keeping things organized. As long I had something to "feed" me the information, I wouldn't mind to keep documents updated and organized. I enjoy writing and am a grammar freak, so I could help with proofreading everything. I don't mind taking time to make sure things are easy to understand as I know how difficult trying to decipher a convoluted mess can be. However you feel I can help with this, just let me know and I'll get to work on it.

    EDIT:
    Some ideas of documents that I could make are:
    A list of contributors and what they are currently doing. For example, if someone wanted a voice-actor they would know who to go to directly.
    A comprehensive update log. As long as people post in-depth or at least semi-specific details of their additions and changes, I could keep that in a separate page for when we need to look back on something.
    A list devoted to explaining what has been done, needs to be done, and is currently being worked on and the progress in each. This would probably be the most useful, as it would help for new people coming in and make it easier on the "veterans".

  5. Post #2045

    April 2012
    37 Posts
    I have one question. A little off topic from what you guys are talking about right now, but anyway. If we create a steam group (or community or whatever the name was) can we make our own forum? With our own sub forums? Because then we would be able to create one for design, one for story and so on.

    I think that would be better.
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  6. Post #2046
    vizard38's Avatar
    October 2009
    1,726 Posts
    I would be glad to help with keeping things organized. As long I had something to "feed" me the information, I wouldn't mind to keep documents updated and organized. I enjoy writing and am a grammar freak, so I could help with proofreading everything. I don't mind taking time to make sure things are easy to understand as I know how difficult trying to decipher a convoluted mess can be. However you feel I can help with this, just let me know and I'll get to work on it.
    If you can get me a cup of water when I want, you're hired as the new assistant to the assistant writer.
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  7. Post #2047
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts

  8. Post #2048
    Gold Member
    Dennab
    June 2009
    17,111 Posts
    The technology in TES isn't evolving as fast as in our world because of magic.

  9. Post #2049
    woolio1's Avatar
    November 2009
    9,091 Posts
    This is correct. And with Magic frowned upon in Skyrim, and the majority of the country being Beefarms McStrongsalot, tech doesn't progress very quickly there to begin with.

    Wonder what kind of tech the rest of the world has, though.

  10. Post #2050
    Gold Member
    G-Strogg's Avatar
    October 2007
    7,299 Posts
    Skyrim isn't set in actual year times. Oblivion is supposedly set during the 1200s, logic-wise, so Skyrim would logically be in the 1400s.

    Technology wise, Skyrim is about 100 years before Piracy became really big. Maybe 200. I suppose it's a sort of "counting for inflation" sort of thing. The game states it sets place in around 253 4th Era, or something akin to that, but scene and technology wise, around the 1300s to maybe 1400s.
    Uh how does that matter in anyway Oblivion had pirates, it even had a "pirate's cave" DLC.

    It's called a "game".

  11. Post #2051
    Hidole555's Avatar
    July 2009
    4,560 Posts
    The technology in TES isn't evolving as fast as in our world because of magic.
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  12. Post #2052
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Done Editing

    -Started the Pirates Guild iniation quest. Lots of problems had to be dealt with so I couldn't get very far.

    File: http://filesmelt.com/dl/luftahraan7.rar

  13. Post #2053
    Gold Member
    zeldar's Avatar
    July 2007
    7,424 Posts
    There should really be a steam group chat meeting to set down some ground rules if we're going to keep pressing forward with this pirate guild idea, because right now the planning seems pretty chaotic imo.

    Or maybe at least divide contributors into groups, some creating regular townspeople and polishing the city, and others working closely together on factions and extensive questlines.
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  14. Post #2054

    April 2012
    9 Posts
    If you can get me a cup of water when I want, you're hired as the new assistant to the assistant writer.
    Im not sure if you were being sarcastic, but I was being serious. Like I mentioned above, having a list of who is doing what would really help, along with many other things. This definitely needs more structure to be successful.
    And to clarify, Im not asking to make decisions and plan this stuff out myself. I was just volunteering to organize the information others give me, so that everyone can benefit. Even if I'm not the one to do it, I feel someone should.

  15. Post #2055
    vizard38's Avatar
    October 2009
    1,726 Posts
    There should really be a steam group chat meeting to set down some ground rules if we're going to keep pressing forward with this pirate guild idea, because right now the planning seems pretty chaotic imo.

    Or maybe at least divide contributors into groups, some creating regular townspeople and polishing the city, and others working closely together on factions and extensive questlines.
    There is a steam group but it's closed. I can't get in without an invite

  16. Post #2056
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    There should really be a steam group chat meeting to set down some ground rules if we're going to keep pressing forward with this pirate guild idea, because right now the planning seems pretty chaotic imo.

    Or maybe at least divide contributors into groups, some creating regular townspeople and polishing the city, and others working closely together on factions and extensive questlines.
    Everything is really chaotic with this project.

    This is where we need experience in game design planning. How the fuck are we to plan this whole thing ?

    A meeting would help but what would we talk about in the meeting exactly ? We need some sort of help in organizing game development.

    Let's contact video game developers (I'm just kidding)

  17. Post #2057
    vizard38's Avatar
    October 2009
    1,726 Posts
    Everything is really chaotic with this project.

    This is where we need experience in game design planning. How the fuck are we to plan this whole thing ?

    A meeting would help but what would we talk about in the meeting exactly ? We need some sort of help in organizing game development.

    Let's contact video game developers (I'm just kidding)
    A Steam group would let the writers get to a consensus much quicker to plot ideas and quest lines as opposed to the inefficiency of Facepunch. A steam group would also let the developers get help and organization much easier. The whole group could reach priorities, consensuses, discuss what goes in, what gets removed, etc.
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  18. Post #2058
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Im not sure if you were being sarcastic, but I was being serious. Like I mentioned above, having a list of who is doing what would really help, along with many other things. This definitely needs more structure to be successful.
    And to clarify, Im not asking to make decisions and plan this stuff out myself. I was just volunteering to organize the information others give me, so that everyone can benefit. Even if I'm not the one to do it, I feel someone should.
    Her is joking. He can't do that at all.

    But yeah I think we need someone to organize everything, we tried with the google doc but even that is very chaotic and theres still heaps of content that has been discussed and shared throughout this thread and have yet to be added to the google doc sheet.

    But I think this requires alot of experience Bearded. No offense but I'm afraid that you might not know how to organize this thing. There is so much behind it.

    How are you to make a list of what to do ? You would need direct, quick communication to me, oskutin, oicani, G-Strogg, Zeldar and the rest in order to know what to put in it. You'd need to know what we have been doing for the past month.

    Edited:

    A Steam group would let the writers get to a consensus much quicker to plot ideas and quest lines as opposed to the inefficiency of Facepunch. A steam group would also let the developers get help and organization much easier. The whole group could reach priorities, consensuses, discuss what goes in, what gets removed, etc.
    I am busy as it is with my work, creation kit, streaming, this etc. etc.


    But I will contact G-Strogg when I can, ask for moderator status on the steam group and start inviting people. I also think we need alot of moderators in this steam group and that way we have a "homepage" that everybody (who we can trust) can modify & update.

    And of course the chat room that comes with it.

  19. Post #2059
    vizard38's Avatar
    October 2009
    1,726 Posts
    I'll try and tackle organizing this tonight. I'll show some screenshot when I'm done. Wish me luck.

  20. Post #2060

    April 2012
    9 Posts
    But yeah I think we need someone to organize everything, we tried with the google doc but even that is very chaotic and theres still heaps of content that has been discussed and shared throughout this thread and have yet to be added to the google doc sheet.

    But I think this requires alot of experience Bearded. No offense but I'm afraid that you might not know how to organize this thing. There is so much behind it.

    How are you to make a list of what to do ? You would need direct, quick communication to me, oskutin, oicani, G-Strogg, Zeldar and the rest in order to know what to put in it. You'd need to know what we have been doing for the past month.
    Although I believe I am capable of doing this, I understand that you don't want a "new guy" like me doing it, so I take no offense. I was simply volunteering because I doubted anyone else would want to do the "paperwork", but if there are other people (like Vizard, etc.) that will, then obviously they have more experience in this project and should do it. I'm simply trying to get involved and trying to show that I will put serious effort into this. So now I simply ask, what can I do to help? I mean I offer some decent ideas on your stream and beta test stuff when I can, but what do you need done that will really help advance this project? I'm willing to help at any angle you need to me, whether it be story, dialogue, or even voice-acting (if you need someone who sounds like a complete redneck lol), etc. You point me to what needs done and let me prove I will try to do it. Thanks in advance.

  21. Post #2061
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Although I believe I am capable of doing this, I understand that you don't want a "new guy" like me doing it, so I take no offense. I was simply volunteering because I doubted anyone else would want to do the "paperwork", but if there are other people (like Vizard, etc.) that will, then obviously they have more experience in this project and should do it. I'm simply trying to get involved and trying to show that I will put serious effort into this. So now I simply ask, what can I do to help? I mean I offer some decent ideas on your stream and beta test stuff when I can, but what do you need done that will really help advance this project? I'm willing to help at any angle you need to me, whether it be story, dialogue, or even voice-acting (if you need someone who sounds like a complete redneck lol), etc. You point me to what needs done and let me prove I will try to do it. Thanks in advance.
    Well the downside of working for a community project is that your work might be completely neglected and not used.

    Right now we are using pretty much 90% of all the resources we can get. So if you would have an idea on how to organize some parts of this project or write a nice little side quest and share it with us here then by all means you are welcome to. And we are most likely to be using it.

    It's just that if you don't do a good job at it, we might decide not to use it.

    Oh and read up on the project as much as possible before doing work. We won't accept a quest that has entirely new characters for example.

  22. Post #2062
    vizard38's Avatar
    October 2009
    1,726 Posts
    I've gone through three pages of the thread, and this is going really well. Give me an hour and I should be done.

  23. Post #2063

    April 2012
    9 Posts
    Well the downside of working for a community project is that your work might be completely neglected and not used.

    Right now we are using pretty much 90% of all the resources we can get. So if you would have an idea on how to organize some parts of this project or write a nice little side quest and share it with us here then by all means you are welcome to. And we are most likely to be using it.

    It's just that if you don't do a good job at it, we might decide not to use it.

    Oh and read up on the project as much as possible before doing work. We won't accept a quest that has entirely new characters for example.
    I understand that completely and am not going to be offended if my ideas aren't liked. I mean that's the purpose of something like this, to make as many people as possible like it. I already posted those couple of things I think needs to be better organized and I'll hopefully have a small side-quest worked up in the next couple of days. I may try to make one for the "flipped boat" guy, if he isn't completely finished already, or I may just make a small idea that maybe could be incorporated into the pirate guild questline. I've been reading through this forum and the documents all day, so I'm getting a better understanding of where this project is. After Vizard posts his "review" or whatever he calls it, I may comment on my thoughts on how it is organized and such. Thanks.

  24. Post #2064
    vizard38's Avatar
    October 2009
    1,726 Posts
    I'm at about 50 something word documents all together, neatly organized, some ideas confirmed, some suggested, full list of voice actors, and working on a credits list of features and who made/suggested them.

    http://imgur.com/38VV0

    Lots of actual pictures too, so when this is done, we can make a timelapse slideshow!
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  25. Post #2065
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    I'm at about 50 something word documents all together, neatly organized, some ideas confirmed, some suggested, full list of voice actors, and working on a credits list of features and who made/suggested them.

    http://imgur.com/38VV0

    Lots of actual pictures too, so when this is done, we can make a timelapse slideshow!
    It sounds really good so far, but can this be incorporated into the Google Doc Sheet ? or is the purpose of this to replace the google sheet we made ?

  26. Post #2066
    vizard38's Avatar
    October 2009
    1,726 Posts
    It sounds really good so far, but can this be incorporated into the Google Doc Sheet ? or is the purpose of this to replace the google sheet we made ?
    It'll work in conjunction to the google sheet. The google sheet should be for features that are confirmed while this one will contain all files for reference and ideas.

  27. Post #2067
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    We need a better name then "Pirate Guild"

    like someone mentioned, Guild doesn't really seem pirate-ish.

    Edited:

    Oh and Vizard, your initiation is actually 3 quests. It would be nice if you could divide them into 3 parts for better organization on the google doc sheet. (if you check it out then you'll know what I mean)

    https://docs.google.com/spreadsheet/...1d3JYUkE#gid=0

    Edited:

    I also did some better organizing for the quests in the bottom and I also cleaned up various useless comments and made the pirate guild section much prettier and easier to read.


    Oh and there is a character missing from the character list. It's ormil the high elf fisherman. (I have made his house and his routine and everything)

  28. Post #2068
    Gold Member
    Nitrowing's Avatar
    June 2008
    2,453 Posts
    If we're talking about one crew of pirates under a single captain then it's just, "Join the crew.", rather than talk of an official guild. If there are multiple pirate factions you could also go with:

    - "The _______ Company" as a front
    - "The _______ Lodge"
    - Union / organization / clan / league / federation / etc

    You'd be careful not to match that trade company in Solitude which seems to operate as a sort of official imperial pirate group.

    Part of being a pirate is throwing off the bonds of authority so having a "guild" is quite strange. I think they'd only need a piratical lodge to stay in during shore leave, and maybe an "official" banner to hide behind while dealing with the Sovereign and/or shady businesses.

  29. Post #2069
    vizard38's Avatar
    October 2009
    1,726 Posts
    Done! 22.6 Megabytes of Compressed goodness! Please enjoy the organization!

    http://dl.dropbox.com/u/71345041/Luftahraan.zip

  30. Post #2070

    April 2012
    9 Posts
    @Wheeze - That page looks so much better now! It's still a little hard to follow, but that's to be expected.
    @Vizard - That looks really good too. The only "critiques" I'd suggest is more bolding or italicizing of titles and such so it has more contrast to the overall text documents.

    So I think I'm going to take a shot at designing the idea of a small quest for Pavo Abor. Some things I need to know are:
    what is his schedule?
    what is his age?
    are there any specific characteristics that I need to adhere to with his character? (other than the parts already listed, ie former sailor / escaping past, etc.)

    I'll hopefully have this done by Saturday evening. Thanks!

  31. Post #2071
    MAD FAB LURKER
    Drunken Moose's Avatar
    June 2006
    461 Posts
    Dialogue is done. Any voice actors up for some work finally?

    https://docs.google.com/document/d/1...CPIQ0W8Q0/edit
    It'll be a while until I can give that a go. I'm quite busy until next week.
    I'll also do something more serious than my previous voice (as seen in my soundcloud over on the left), unless that is something people actually liked to have in the game and not just as a joke.

  32. Post #2072
    Outcast_X's Avatar
    August 2007
    203 Posts
    Back, going to try voicing that vizard38 and you guys can decide if I work for the role or not. Oh, and can the captain be khajiit?

  33. Post #2073
    Outcast_X's Avatar
    August 2007
    203 Posts
    Done.

    The final version (If my voice works for him) will have all the audio leveled to be the same volume.

    This is for Ruufgard

    And this my Khajiit that I want to use for that poet character.

    Finally I did this on like page 2, voice I could use for that mage living in that tower working for the Sovereign.
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  34. Post #2074
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,279 Posts
    Done Editing

    -Started the Pirates Guild iniation quest. Lots of problems had to be dealt with so I couldn't get very far.

    File: http://filesmelt.com/dl/luftahraan7.rar
    Who's next.

  35. Post #2075

    April 2012
    37 Posts
    Done.

    The final version (If my voice works for him) will have all the audio leveled to be the same volume.

    This is for Ruufgard

    And this my Khajiit that I want to use for that poet character.

    Finally I did this on like page 2, voice I could use for that mage living in that tower working for the Sovereign.
    Really great voice acting mate! This is awesome!

    One thing only (And this is not you're fault) it's not the pirates killing the player, it's mercenaries. + What effects did you use on your voice?
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  36. Post #2076
    Outcast_X's Avatar
    August 2007
    203 Posts
    Really great voice acting mate! This is awesome!

    One thing only (And this is not you're fault) it's not the pirates killing the player, it's mercenaries. + What effects did you use on your voice?
    Thanks. So what should I change the line to?

    And as far as effects go, a slight echo on the mage voice, and beyond that it's all natural.

  37. Post #2077

    April 2012
    37 Posts
    Are you serious? What mic do you use? With that voice you're ready for radio, it got such depth.

    I' not sure I think It's supposed to be mercenaries. But I'll have to talk to Vizard about it since he wrote it.
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  38. Post #2078
    Outcast_X's Avatar
    August 2007
    203 Posts
    I have a few people I know besides myself willing to voice act as well, and still have a few voices up my sleeve. So if you guys can get finalized scripts I can start getting people together and start cranking these things out.

    @jonathanmoray
    Just realized this was you: http://facepunch.com/threads/1165664...1#post35411787 If you'd like, it'd be nice to have someone directing my voice acting. I have a few friends on skype so are currently doing it but they're getting bored real quick. If you'd be interested you could just sit in skype with me for a few hours whenever we're both free and direct and then help edit after?

    Edited:

    Are you serious? What mic do you use? With that voice you're ready for radio, it got such depth.

    I' not sure I think It's supposed to be mercenaries. But I'll have to talk to Vizard about it since he wrote it.
    this http://www.amazon.com/Technica-AT202.../dp/B0006H92QK
    with this http://www.amazon.com/Nady-MPF-6-6-I...cmu_pg__header
    and this http://www.amazon.com/Behringer-802-.../dp/B000J5XS3C

    Damn phantom power. Only complaint with my current set-up is my mic is in a room with three computers, so I get some slight background noise. Once I move here in a month I hope to turn a closet into a vocal booth.

  39. Post #2079
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Yeah that voice acting is absolutely brilliant.
    It's just that some of the lines had to be modified in-game in order to match your voice acting and yeah like mentioned before it's "mercenaries" and not pirates.


    I think it's best if you wait for me to finish making the quest in-game and then I post the finished and decided dialogue.

  40. Post #2080

    April 2012
    37 Posts
    That's great!

    Well I'm willing to help, but you seem to be doing great on your own.

    Ah yes that's a good voice over mic. (As I can hear from your samples.) The noise problem I can help with!

    Edit:
    I've been working on something... I think this is the way we should write dialogue.

    https://docs.google.com/file/d/0B1hV...Xh5OFFDdw/edit