I mea it's a model of some kind of TES universe themed instrument but with piano/harp basis.
Now I got the script to work and as soon as I got that to work.
Another fucking problem. But this time it's supposed to work. Fuck quests.
I'm guessing after he's done with his stream.
-Continued the Luftahraan Intro quest
Seriously I have probably come across 10 different mind boggling problems and errors when creating 4 quest stages. This is ultimately maybe 10minutes of gameplay.
But this has been a tremendous learning experience so my next quest will probably not take so long.
Is there any voice acting that needs doing for this mod? I have some voices I'd like to contribute if possible. I do a great snooty rich guy, fast talking conman, and various other rolls. I'd love to contribute in any way I can.
Don't get me wrong it's good acting and I didn't get that cringy feeling when I listen to bad voice acting. It was good.
Just the over-exaggerated and the mic.
Also here is a post 2 pages back. This might help with selecting a mic if you really want to get involved with this project:
Gonna be honest, I can't make heads or tails of the mic specs I keep looking at. Like I said before, I'd like to contribute and I do need to get a decent mic, so if anyone would be willing to walk me through the process of choosing a good mic I'd be grateful.
I found a way to install skyrim separately on my SSD. (meaning creation kit is on an SSD) and I thought it would fix all the insanely annoying loading problems. You know what I'm talking about. CTRL+F to replace takes ages to load or when opening a quest alias takes ages.
Nothing. didn't fix shit. Watch the bethesda video tutorials. When the guys at bethesda replace objects with CTRL+F it just appears instantly.
What the fuck?
Doomkiwi, I like your voice as well. Maybe a bit exaggerated like Wheeze said, but I'm sure it would be perfect if just toned down a bit.
Everything thing else is good. I loved the whole thing (save for the bit about the vigilantes but that's personal dislike)! Although, could I add somethings and a bit to the end of you don't mid?
My two cents.
I could try to do something today.
I quote Thorny: "Dunno exactly, it could be tied into something else around Luftahraan or could be entirely seperate. "
Secondly, I'm not sure that doing a quest where the player gets stuck on an island would be very hard. (But I dunno, I'm just trying to me optimistic.) But you could do that via dialogue, where the pirate says something like "Let's drink to your honor", and then the response would be "Yes" or something. Then a message appears where it says "You start feeling weird. Your legs give way underneath you and you crash down onto the floor. The pirates slowly start walking towards you, and then you fall into blackness." After that the player gets teleported onto the island. And we can use the same technique as the initiation quest for the dark brotherhood used where the player wakes. And right in front of the player are some potions and a note that explains everything. The quest don’t have to hold your hand so it could be quite vague, maybe just say something like “Find a way off this island”?
Then the player have to find a way of the island. And we could place a boat in one of the caves, and when the player clicks the boat it teleports him back to the mainland.
I thought that it could be fun if when the player gets back a message appears and says something like “After two days of constant paddling your muscles ache and your skin has been beaten by the blazing sun. But once this wears off you will be stronger then ever.” Then you get something like + 5 strength and + 25 armor. (That might be a little too much but you get my point.)
The third point I don't know anything about.
i'd rather the lighthouse be seperated from the pirates guild questline if possible, as it would ruin the quest i'm planning
But you pretty much came up with the most difficult quests I could think to make. We are going to have to change ALOT of things around in order to execute some of these quests.
For example: You can't have actual moving ships in this game. You can have the illusion that a ship is moving, but in "reality" it's not.
Thanks for the feedback. I think we can put in some cheap workarounds in to simulate the movement of a ship and ship combat itself based on some of the pirate mods I've seen for Oblivion. I'm not that knowledgeable about the CK though so we may have to change some things when the time arises.
Atm I've hit a writer's block when trying to come up with a quest that replaces the lighthouse one. Any help would be appreciated.
Think Episode 7 of Game of Thrones, where Eddard works with the guards and all those politicians to try and remove King Joeffry and fails epicly.
Tell me what you think.
can't wait for Bethesda's new MMO to hit, already been announced, but no lore info yet. Fallout? Elder Scrolls? New ip?
Sorry if I'm a bit late, but seeing as the city's name is Daedric for "face wound", maybe it could have something to do with the Daedra...
Maybe the leader of the city worships Sheograth and has become just as mad as the one he worships.
I dunno, just an idea.