1. Post #2161
    vizard38's Avatar
    October 2009
    1,656 Posts
    I'm helping my friend make a magical piano/harp instrument with TES theme. Dunno if it could be used.
    We have a few guys giving us custom music already, but post what you have.

  2. Post #2162
    Gold Member
    Dennab
    June 2009
    17,111 Posts
    I mea it's a model of some kind of TES universe themed instrument but with piano/harp basis.
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  3. Post #2163
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
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  4. Post #2164
    Hidole555's Avatar
    July 2009
    4,351 Posts
    So I sort of know the guy who did the Norwegian voice for Timon in Lion King. Could maaaaybe get him to do some voice acting, but I can't promise anything.

    Reference (maybe you need a singing bard )
    If only we could have gotten Pumba!

  5. Post #2165
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Now I got the script to work and as soon as I got that to work.

    Another fucking problem. But this time it's supposed to work. Fuck quests.

  6. Post #2166
    vizard38's Avatar
    October 2009
    1,656 Posts
    Now I got the script to work and as soon as I got that to work.

    Another fucking problem. But this time it's supposed to work. Fuck quests.
    When will you be posting an update video?

  7. Post #2167
    Gold Member
    zeldar's Avatar
    July 2007
    7,179 Posts
    I'm guessing after he's done with his stream.

  8. Post #2168
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    When will you be posting an update video?
    Tomorrow.

  9. Post #2169
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Done Editing

    -Continued the Luftahraan Intro quest

    File: http://filesmelt.com/dl/luftahraan10.rar



    Seriously I have probably come across 10 different mind boggling problems and errors when creating 4 quest stages. This is ultimately maybe 10minutes of gameplay.

    But this has been a tremendous learning experience so my next quest will probably not take so long.
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  10. Post #2170
    Gold Member
    doomkiwi's Avatar
    July 2005
    4,709 Posts
    Is there any voice acting that needs doing for this mod? I have some voices I'd like to contribute if possible. I do a great snooty rich guy, fast talking conman, and various other rolls. I'd love to contribute in any way I can.
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  11. Post #2171
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Is there any voice acting that needs doing for this mod? I have some voices I'd like to contribute if possible. I do a great snooty rich guy, fast talking conman, and various other rolls. I'd love to contribute in any way I can.
    Right now we have not finished any quests. So all dialogue that has been written is not final. I am nearing completion of a quest but I'm not sure if it needs another voice atm.

  12. Post #2172
    Gold Member
    doomkiwi's Avatar
    July 2005
    4,709 Posts
    http://soundcloud.com/doomkey-1/keep-district

    Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.
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  13. Post #2173
    woolio1's Avatar
    November 2009
    7,863 Posts
    http://soundcloud.com/doomkey-1/keep-district

    Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.
    The actual acting is pretty decent, for the kind of character you're doing. May want to invest in a new microphone with a pop filter, though. If you do get a pop filter, 3.5cm is big enough.

  14. Post #2174
    Gold Member
    doomkiwi's Avatar
    July 2005
    4,709 Posts
    The actual acting is pretty decent, for the kind of character you're doing. May want to invest in a new microphone with a pop filter, though. If you do get a pop filter, 3.5cm is big enough.
    I'd be willing to get one. I'm in need of a new one anyway.

  15. Post #2175
    woolio1's Avatar
    November 2009
    7,863 Posts
    I'd be willing to get one. I'm in need of a new one anyway.
    I'm not authority on microphones, but maybe check out some high-rated mics on Newegg?

  16. Post #2176
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    http://soundcloud.com/doomkey-1/keep-district

    Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.
    I think that would be a little over-exaggerated acting. Seems something for a cartoon.

    Don't get me wrong it's good acting and I didn't get that cringy feeling when I listen to bad voice acting. It was good.


    Just the over-exaggerated and the mic.


    Also here is a post 2 pages back. This might help with selecting a mic if you really want to get involved with this project:


    I have a few people I know besides myself willing to voice act as well, and still have a few voices up my sleeve. So if you guys can get finalized scripts I can start getting people together and start cranking these things out.

    @jonathanmoray
    Just realized this was you: http://facepunch.com/threads/1165664...1#post35411787 If you'd like, it'd be nice to have someone directing my voice acting. I have a few friends on skype so are currently doing it but they're getting bored real quick. If you'd be interested you could just sit in skype with me for a few hours whenever we're both free and direct and then help edit after?

    Edited:


    this http://www.amazon.com/Technica-AT202.../dp/B0006H92QK
    with this http://www.amazon.com/Nady-MPF-6-6-I...cmu_pg__header
    and this http://www.amazon.com/Behringer-802-.../dp/B000J5XS3C

    Damn phantom power. Only complaint with my current set-up is my mic is in a room with three computers, so I get some slight background noise. Once I move here in a month I hope to turn a closet into a vocal booth.

  17. Post #2177
    Gold Member
    doomkiwi's Avatar
    July 2005
    4,709 Posts
    Gonna be honest, I can't make heads or tails of the mic specs I keep looking at. Like I said before, I'd like to contribute and I do need to get a decent mic, so if anyone would be willing to walk me through the process of choosing a good mic I'd be grateful.

  18. Post #2178
    vizard38's Avatar
    October 2009
    1,656 Posts
    http://soundcloud.com/doomkey-1/keep-district

    Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.
    Once we get quests and story lines finalized, I can think of a number of ways to have your voice. I personally really liked it.
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  19. Post #2179
    Gold Member
    zeldar's Avatar
    July 2007
    7,179 Posts
    Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual.

    Click me.

    Added to the Luftahraan spreadsheet as well.
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  20. Post #2180
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    I found a way to install skyrim separately on my SSD. (meaning creation kit is on an SSD) and I thought it would fix all the insanely annoying loading problems. You know what I'm talking about. CTRL+F to replace takes ages to load or when opening a quest alias takes ages.

    Nothing. didn't fix shit. Watch the bethesda video tutorials. When the guys at bethesda replace objects with CTRL+F it just appears instantly.

    What the fuck?
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  21. Post #2181
    Gold Member
    zeldar's Avatar
    July 2007
    7,179 Posts
    Doomkiwi, I like your voice as well. Maybe a bit exaggerated like Wheeze said, but I'm sure it would be perfect if just toned down a bit.

  22. Post #2182
    woolio1's Avatar
    November 2009
    7,863 Posts
    I found a way to install skyrim separately on my SSD. (meaning creation kit is on an SSD) and I thought it would fix all the insanely annoying loading problems. You know what I'm talking about. CTRL+F to replace takes ages to load or when opening a quest alias takes ages.

    Nothing. didn't fix shit. Watch the bethesda video tutorials. When the guys at bethesda replace objects with CTRL+F it just appears instantly.

    What the fuck?
    Standardized development machines. I'm willing to bet that half the time it took to get the creation kit up and running was ripping out bits that wouldn't run on hardware other than the standardized rigs and replacing it with generic stuff. Which would also explain why we're missing a lot of features from the actual dev kit.

  23. Post #2183
    vizard38's Avatar
    October 2009
    1,656 Posts
    Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual.

    Click me.

    Added to the Luftahraan spreadsheet as well.
    There's a hella lot I love in this, but there are several issues. Also I'd like to expand on this of you don't mind. First, Thorny has stated he'd like his own separate quest for the lighthouse, but it was a good idea. Secondly, from watching Wheeze cringe at the absurd complexity of CK when making a simple "fetch me an item," the quest for recruiting people, while a very clever idea that I love, would be extremely hard to pull off. Thirdly, tying anything to the Imperial Civil War quest will be hard. Also, the slave trading quest, I believe that the editors would rather have the quests remain in Luftahraan.

    Everything thing else is good. I loved the whole thing (save for the bit about the vigilantes but that's personal dislike)! Although, could I add somethings and a bit to the end of you don't mid?

    My two cents.

  24. Post #2184
    Gold Member
    zeldar's Avatar
    July 2007
    7,179 Posts
    Yeah sure.

  25. Post #2185
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual.

    Click me.

    Added to the Luftahraan spreadsheet as well.
    I shall download this and read this on my phone before I go to sleep. Looking forward to see what you came up with.

  26. Post #2186
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,013 Posts
    I could try to do something today.

  27. Post #2187

    April 2012
    37 Posts
    There's a hella lot I love in this, but there are several issues. Also I'd like to expand on this of you don't mind. First, Thorny has stated he'd like his own separate quest for the lighthouse, but it was a good idea. Secondly, from watching Wheeze cringe at the absurd complexity of CK when making a simple "fetch me an item," the quest for recruiting people, while a very clever idea that I love, would be extremely hard to pull off. Thirdly, tying anything to the Imperial Civil War quest will be hard. Also, the slave trading quest, I believe that the editors would rather have the quests remain in Luftahraan.

    Everything thing else is good. I loved the whole thing (save for the bit about the vigilantes but that's personal dislike)! Although, could I add somethings and a bit to the end of you don't mid?

    My two cents.
    Not completely true. ;) If I remember correctly Thorny said that it didn't matter, if his quest was a separate entity or entangled with some other quest.

    I quote Thorny: "Dunno exactly, it could be tied into something else around Luftahraan or could be entirely seperate. "

    Secondly, I'm not sure that doing a quest where the player gets stuck on an island would be very hard. (But I dunno, I'm just trying to me optimistic.) But you could do that via dialogue, where the pirate says something like "Let's drink to your honor", and then the response would be "Yes" or something. Then a message appears where it says "You start feeling weird. Your legs give way underneath you and you crash down onto the floor. The pirates slowly start walking towards you, and then you fall into blackness." After that the player gets teleported onto the island. And we can use the same technique as the initiation quest for the dark brotherhood used where the player wakes. And right in front of the player are some potions and a note that explains everything. The quest don’t have to hold your hand so it could be quite vague, maybe just say something like “Find a way off this island”?
    Then the player have to find a way of the island. And we could place a boat in one of the caves, and when the player clicks the boat it teleports him back to the mainland.
    I thought that it could be fun if when the player gets back a message appears and says something like “After two days of constant paddling your muscles ache and your skin has been beaten by the blazing sun. But once this wears off you will be stronger then ever.” Then you get something like + 5 strength and + 25 armor. (That might be a little too much but you get my point.)

    The third point I don't know anything about.

  28. Post #2188
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    13,190 Posts
    i'd rather the lighthouse be seperated from the pirates guild questline if possible, as it would ruin the quest i'm planning
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  29. Post #2189

    April 2012
    37 Posts
    i'd rather the lighthouse be seperated from the pirates guild questline if possible, as it would ruin the quest i'm planning
    Of course! If that's what you want it's no problem. (: I think zeldar and/or vizard will figure something new out in no time.
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  30. Post #2190
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual.

    Click me.

    Added to the Luftahraan spreadsheet as well.
    Absolutely brilliantly written.

    But you pretty much came up with the most difficult quests I could think to make. We are going to have to change ALOT of things around in order to execute some of these quests.

    For example: You can't have actual moving ships in this game. You can have the illusion that a ship is moving, but in "reality" it's not.

  31. Post #2191
    Gold Member
    zeldar's Avatar
    July 2007
    7,179 Posts
    Thanks for the feedback. I think we can put in some cheap workarounds in to simulate the movement of a ship and ship combat itself based on some of the pirate mods I've seen for Oblivion. I'm not that knowledgeable about the CK though so we may have to change some things when the time arises.

    Atm I've hit a writer's block when trying to come up with a quest that replaces the lighthouse one. Any help would be appreciated.

  32. Post #2192
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Thanks for the feedback. I think we can put in some cheap workarounds in to simulate the movement of a ship and ship combat itself based on some of the pirate mods I've seen for Oblivion. I'm not that knowledgeable about the CK though so we may have to change some things when the time arises.

    Atm I've hit a writer's block when trying to come up with a quest that replaces the lighthouse one. Any help would be appreciated.
    Maybe something that has to do with the luftahraan government ? Since the pirates are involved with them. Secretly.

  33. Post #2193
    vizard38's Avatar
    October 2009
    1,656 Posts
    Maybe something that has to do with the luftahraan government ? Since the pirates are involved with them. Secretly.
    I'll work on that once I can have my comp back.

  34. Post #2194
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    I'll work on that once I can have my comp back.
    Zeldar is already working on another quest idea. I'll use what ever is the best idea.

  35. Post #2195
    vizard38's Avatar
    October 2009
    1,656 Posts
    Think Episode 7 of Game of Thrones,    where Eddard works with the guards and all those politicians to try and remove King Joeffry and fails epicly.   
    Tell me what you think.

    https://docs.google.com/document/d/1...YLFXLsWy0/edit

  36. Post #2196
    Gold Member
    G-Strogg's Avatar
    October 2007
    7,027 Posts
    I found a way to install skyrim separately on my SSD. (meaning creation kit is on an SSD) and I thought it would fix all the insanely annoying loading problems. You know what I'm talking about. CTRL+F to replace takes ages to load or when opening a quest alias takes ages.

    Nothing. didn't fix shit. Watch the bethesda video tutorials. When the guys at bethesda replace objects with CTRL+F it just appears instantly.

    What the fuck?
    take ages? My ctrl+f takes like 6-7 seconds.
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  37. Post #2197

    April 2012
    35 Posts
    can't wait for Bethesda's new MMO to hit, already been announced, but no lore info yet. Fallout? Elder Scrolls? New ip?
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  38. Post #2198
    I PAID $9 TO TROLL THE GMF BECAUSE I ASPIRE TO BE BETTER THAN MY PROSTITUTE MOTHER WITH 9 KIDS AND DRUNKEN FATHER WHO BEATS ME EVERY NIGHT. SOMETIMES I CRY MYSELF TO SLEEP HOPING THE MODS DONT BAN ME ;__;
    SoSicklyAwesome's Avatar
    July 2011
    1,242 Posts
    Sorry if I'm a bit late, but seeing as the city's name is Daedric for "face wound", maybe it could have something to do with the Daedra...

    Maybe the leader of the city worships Sheograth and has become just as mad as the one he worships.

    I dunno, just an idea.

  39. Post #2199
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    take ages? My ctrl+f takes like 6-7 seconds.
    yeah which makes it useless.

    Edited:

    Sorry if I'm a bit late, but seeing as the city's name is Daedric for "face wound", maybe it could have something to do with the Daedra...

    Maybe the leader of the city worships Sheograth and has become just as mad as the one he worships.

    I dunno, just an idea.
    It's dragon language for face wound.

  40. Post #2200
    Gold Member
    G-Strogg's Avatar
    October 2007
    7,027 Posts
    can't wait for Bethesda's new MMO to hit, already been announced, but no lore info yet. Fallout? Elder Scrolls? New ip?
    It hasn't been announced what are you on about.

    Edited:

    yeah which makes it useless.

    Edited:



    It's dragon language for face wound.

    How does that make it useless? ctrl+f, take a sip of your drink, press enter.

    not time-consuming at all.