1. Post #2801
    SteezMyster's Avatar
    April 2012
    129 Posts
    http://www.creationkit.com/Mod_Troubleshooting
    I bet that there's something conflicting inside the mod.
    So people who have made scripts should try disabling them and checking that does the .esp work in game.
    If it doesn't, the script work probably fine.
    If it does, there some conflicts inside the script.

    Edited:

    Other causes might be:
    Invalid/corrupted object.
    Really bad navmesh error.
    Landscape error.
    Or this mod is just so big that it needs to be converted into .esm:
    http://www.creationkit.com/Creating_Custom_Master_Files

    Edited:

    And by the way, Wheeze will take my "leader" position in this project, since i'm really busy with enterance exams, other mods and later i'll need to go to army too.

    Edited:

    Also we should finally build the LOD:
    Here is how:
    http://www.creationkit.com/Creating_...space_with_LOD
    I'll look into it but I'm pretty sure I'm the only one who made scripts for the mod since I don't think anyone else on the team knows how or at least it seems that way, my best guess is that the mod is too big and probably needs to be converted to .esm. If that is not the reason then it's gonna be a pain trying to figure out what it is, especially if it's a navmesh, landscape, or an object causing the problem.
    Hopefully I can figure out what's causing the problem so I can edit again, I basically know how to do everything to make the arena functional now including betting, It's been so long since I edited Luftahraan

  2. Post #2802
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,704 Posts
    Diablo will be devastating for all of us.. im scared
    And then, the Luftahraan project got cancelled due to errors in the file, change in leadership and Diablo 3. The latter being the most devastating of them all.
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  3. Post #2803
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    I'll look into it but I'm pretty sure I'm the only one who made scripts for the mod since I don't think anyone else on the team knows how or at least it seems that way, my best guess is that the mod is too big and probably needs to be converted to .esm. If that is not the reason then it's gonna be a pain trying to figure out what it is, especially if it's a navmesh, landscape, or an object causing the problem.
    Hopefully I can figure out what's causing the problem so I can edit again, I basically know how to do everything to make the arena functional now including betting, It's been so long since I edited Luftahraan
    Maybe we should convert to .esm, atleast it allows multipile modders at same time.
    Also we should build the LOD.

  4. Post #2804
    SteezMyster's Avatar
    April 2012
    129 Posts
    Maybe we should convert to .esm, atleast it allows multipile modders at same time.
    Also we should build the LOD.
    It allows multiple modder? Either way I say go for it if you know how, and if that doesn't fix it at least we know that it's not the problem

  5. Post #2805
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,704 Posts
    It allows multiple modder? Either way I say go for it if you know how, and if that doesn't fix it at least we know that it's not the problem
    I guess each modder make each their cell and one person links them to the city.

  6. Post #2806
    SteezMyster's Avatar
    April 2012
    129 Posts
    Well we would definitely get more done if people could all mod at the same time, does anyone know how to convert to .esm?

  7. Post #2807
    Gold Member
    zeldar's Avatar
    July 2007
    7,382 Posts
    Time for another rundown of what happened during our weekly writers meeting.

    Only three people were online, only two people could show up. Vizard couldn't make it as well. Unfortunately we don't really have anything new to show for this week. If you're one of the writers and couldn't make it, pm me or vizard with what you have completed.

  8. Post #2808
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    Well we would definitely get more done if people could all mod at the same time, does anyone know how to convert to .esm?
    My long post had link to tutorial.

    Edited:

    http://www.creationkit.com/Mod_Troubleshooting
    I bet that there's something conflicting inside the mod.
    So people who have made scripts should try disabling them and checking that does the .esp work in game.
    If it doesn't, the script work probably fine.
    If it does, there some conflicts inside the script.

    Edited:

    Other causes might be:
    Invalid/corrupted object.
    Really bad navmesh error.
    Landscape error.
    Or this mod is just so big that it needs to be converted into .esm:
    http://www.creationkit.com/Creating_Custom_Master_Files


    Edited:

    And by the way, Wheeze will take my "leader" position in this project, since i'm really busy with enterance exams, other mods and later i'll need to go to army too.

    Edited:

    Also we should finally build the LOD:
    Here is how:
    http://www.creationkit.com/Creating_...space_with_LOD

  9. Post #2809
    SteezMyster's Avatar
    April 2012
    129 Posts
    My long post had link to tutorial.

    I Fixed it! Here's the clean file with .esm
    http://www.mediafire.com/?1puisjanyza7rxx
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  10. Post #2810
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    So it worksingame now?
    WIN!

  11. Post #2811
    vizard38's Avatar
    October 2009
    1,723 Posts
    I probably will be AWOL for a few weeks, I've got AP Testing, finals, job interview, and my shower assploded finally, so yeah I'll check in now and then.

  12. Post #2812
    SteezMyster's Avatar
    April 2012
    129 Posts
    So it worksingame now?
    WIN!
    Yeah it feels a lot smoother too, like less lag then last time. Not sure how to edit or how we can multi-edit but I'm looking it up right now
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  13. Post #2813
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    I Fixed it! Here's the clean file with .esm
    http://www.mediafire.com/?1puisjanyza7rxx
    Can we do edits and save them as an ESM through Creation kit no problem ? Or is there another way that won't take too much time ?

    Because this may solve problems but it could also cause problems.

  14. Post #2814
    SteezMyster's Avatar
    April 2012
    129 Posts
    Can we do edits and save them as an ESM through Creation kit no problem ? Or is there another way that won't take too much time ?

    Because this may solve problems but it could also cause problems.
    I'm currently looking up how to edit it

  15. Post #2815
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    Renaming it into .esp and editign and then renaming it back to .esm?
    Maybe we should only the "veterans" to edit .esm and others should edit 1-3 plugins placed on it?
    But we must make sure that they don't conflict/refer each other.

    Edited:

    And sometimes or when finished everything should be merged:
    http://www.creationkit.com/Version_control

  16. Post #2816
    SteezMyster's Avatar
    April 2012
    129 Posts
    Renaming it into .esp and editign and then renaming it back to .esm?
    Maybe we should only the "veterans" to edit .esm and others should edit 1-3 plugins placed on it?

    Edited:

    And sometimes or when finished everything should be merged:
    http://www.creationkit.com/Version_control
    Yeah that seems like the only way to edit it, there is a way using the FOMM but it might be complicated to do for some people and it's definitely not convenient to do so. Also what do you mean by "veterans" edit .esm and other's edit .esp? If we edit a esm we have to change to esp first so wouldn't everyone be technically editing a .esp?

  17. Post #2817
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    Or just make new .esp over our .esm, and continue the same way. And merge it later to the .esm.

  18. Post #2818
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Renaming it into .esp and editign and then renaming it back to .esm?
    Maybe we should only the "veterans" to edit .esm and others should edit 1-3 plugins placed on it?
    But we must make sure that they don't conflict/refer each other.

    Edited:

    And sometimes or when finished everything should be merged:
    http://www.creationkit.com/Version_control
    Why is this the first time I read about this ? This thing is a fucking godsend. We need to figure out how to use this.

  19. Post #2819
    SteezMyster's Avatar
    April 2012
    129 Posts
    Or just make new .esp over our .esm, and continue the same way. And merge it later to the .esm.
    Sounds like a plan, but people would have to choose something to work on and let others know so that we don't get multiple .esp files that edit the same cell as this could lead to another problem, also I might be able to figure out how to get version control working wheeze, but I suggest someone else learns how to as well in case something happens to my computer or if I'm not available.

  20. Post #2820
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    I still don't understand how we are to work simultaneously on the same esm. So from what I understand(but not really) is that the way it seems to work is that you load up the luftahraan.esm along with skyrim.esm with no other mods enabled and you "Check-Out":
    Checking Out a formID means you "reserve" it, it gets "locked" in the Network master file (the ESM in Merging\Data) so that none modifies the same content at the same time, which would result in conflicts.
    This is what I don't understand. How do you reserve formIDs ? I don't understand. I think I have lost the understanding of what formID's are in the first place.



    EDIT: -snip-

    EDIT2: I'm tired, I shouldn't try and think about how this works now. I'll think about it later. But I still have 1 easy question: Will the .esm file be hosted on a server ? Because I don't understand how we can edit at the same time if it isn't.

  21. Post #2821
    SteezMyster's Avatar
    April 2012
    129 Posts
    I still don't understand how we are to work simultaneously on the same esm. So from what I understand(but not really) is that the way it seems to work is that you load up the luftahraan.esm along with skyrim.esm with no other mods enabled and you "Check-Out":


    This is what I don't understand. How do you reserve formIDs ? I don't understand. I think I have lost the understanding of what formID's are in the first place.



    EDIT: Wait do you check out a formID every time you do something in the CK ? Does that mean that the ESM file is being updated in semi-real time ?

    EDIT2: I'm tired, I shouldn't try and think about how this works now. I'll think about it later. But I still have 1 easy question: Will the .esm file be hosted on a server ? Because I don't understand how we can edit at the same time if it isn't.
    I think (keep in mind I might be wrong which is why I said think) you just choose skyrim.esm and luftahraan.esm then edit whatever your gonna edit in the CK when your done save it as a seperate .esp, so if you were to work on the keep you would have to announce that your working on the keep so others know not to make another .esp and instead contact you asking for the .esp if they want to work on the keep. When the keep is done and everyone is satisfied you would then merge it through version control....... I think

    I'm pretty tired myself so my logic might be a bit off

  22. Post #2822
    woolio1's Avatar
    November 2009
    8,977 Posts
    Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?

  23. Post #2823
    vizard38's Avatar
    October 2009
    1,723 Posts
    Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?
    On the technical side of things, yep.

  24. Post #2824
    SteezMyster's Avatar
    April 2012
    129 Posts
    Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?
    Hopefully, I still need to figure out how to set up version control, but I definitely think this project is headed in a better direction. Since people can work on one thing at a time instead of a bunch of little things here and there I think we should be able to get more done. It might also add a little more organization, something I feel this project was missing.

    Edited:

    Okay so lately I've been having issues with my mod. There have been various bug reports on the same thing but when I make fixes for them they don't work for others just mine. For example I made an AI package to solve a problem and it worked perfectly in mine but when I uploaded the new file I got the same bug report. I ticked update.esm in the CK when I created this mod, is it possible that this is what caused the problem? If not does anyone know what might be causing these problems?

  25. Post #2825
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    I'll take edit later today.

  26. Post #2826
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    Ah, this is great. We've just learned how to handle one of our biggest roadblocks, controlling who does what and merging things together. Is it safe to say that the future will be smoother, in terms of how everything operates?
    This depends on how this Version Control thing works.

    Again I must ask: Will there be a luftahraan.esm file be hosted somewhere or what ? Because otherwise I don't understand how we can all work on the same mod.

  27. Post #2827
    SteezMyster's Avatar
    April 2012
    129 Posts
    This depends on how this Version Control thing works.

    Again I must ask: Will there be a luftahraan.esm file be hosted somewhere or what ? Because otherwise I don't understand how we can all work on the same mod.
    I just read over it again and I think it will work like this, everyone makes seperate .esp files and when we think we should merge the files you either merge all of them into the .esm through the creation kit or merge them one at a time. It doesn't say in the tutorial how many you can merge at once but I assume you can do more then one.So we wouldn't need to host it anywhere because someone will just merge the files when the time is needed.Not sure if this answers your question or not

  28. Post #2828
    Gold Member
    Wheeze201's Avatar
    August 2005
    3,635 Posts
    I just read over it again and I think it will work like this, everyone makes seperate .esp files and when we think we should merge the files you either merge all of them into the .esm through the creation kit or merge them one at a time. It doesn't say in the tutorial how many you can merge at once but I assume you can do more then one.So we wouldn't need to host it anywhere because someone will just merge the files when the time is needed.Not sure if this answers your question or not
    I'm still very confused.

  29. Post #2829
    SteezMyster's Avatar
    April 2012
    129 Posts
    I'm still very confused.
    Well why would it need to be hosted somewhere, explain this and I'll explain why we don't need to do that, if we don't need to do that.

    Edited:

    I almost figured how to use version control so I might be able to better explain after I get it working if your still confused

    Edit2: I got Version Control working! It also gives you a different looking CK

    Looks kinda cool wonder if I can update it somehow.

  30. Post #2830
    Gold Member
    villa's Avatar
    January 2006
    1,034 Posts
    I'd like to offer my abilities as a voice actor for the mod. I've done shoutcasting for various games over the years, and would like to try my hand at voice acting. I have a fairly decent vocal range, but I can't really describe anything via text. If whoever is doing the NPCs or audio would like to throw me a PM so we could maybe set up a voice chat "interview" per say, that would be fantastic.
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  31. Post #2831

    March 2012
    39 Posts
    IT WORKS :O

    Edited:

    I get so many errors.....

    Edited:

    ok im confused how do i get all this working i want to edit

  32. Post #2832
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    Editing

    Edited:

    Cancel
    For some reason the .esm doesn't load any Luftahraan cells.

    Edited:

    Am i missing something?

    Edited:

    We might need need thread?
    And to put all the .esp:s to the OP?

  33. Post #2833
    SteezMyster's Avatar
    April 2012
    129 Posts
    Editing

    Edited:

    Cancel
    For some reason the .esm doesn't load any Luftahraan cells.

    Edited:

    Am i missing something?

    Edited:

    We might need need thread?
    And to put all the .esp:s to the OP?

    Well I just say continue editing .esp for now until someone figures this out, that way people can still edit and we don't waste time.

  34. Post #2834
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    And when needed to test, we change it to .esm?

  35. Post #2835
    SteezMyster's Avatar
    April 2012
    129 Posts
    And when needed to test, we change it to .esm?
    Well so far if I change it to .esm there is no way to change it back so I suggest you make a backup first if you change it to .esm

  36. Post #2836
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    Well, wheres to latest non .esm link?

  37. Post #2837
    SteezMyster's Avatar
    April 2012
    129 Posts
    I believe this is the latest
    http://www.leet.cc/25luftahraan.rar

  38. Post #2838
    GOD FUCKING DAMNIT
    KILLTHIS's Avatar
    September 2005
    1,365 Posts
    If this continues to grow, it might become an overhaul. :O
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  39. Post #2839
    Gold Member
    zeldar's Avatar
    July 2007
    7,382 Posts
    If this continues to grow, it might become an overhaul. :O
    Right now it'll be a miracle if we can release a stable version in 2 years.
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  40. Post #2840
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,259 Posts
    Latest editable file:
    http://www.leet.cc/25luftahraan.rar

    Lates playable file:
    http://www.mediafire.com/?1puisjanyza7rxx

    And do we need a new thread?
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