1. Post #1
    tinak's Avatar
    August 2011
    217 Posts
    Hey guys I am starting to model all the angry birds characters I need help ragdolling/faceposeing if anyone here would like too help me with this project Id really like it!


    Here is Red Bird -


    *fixed the eye area*


    this all so seems like it could be used for a desktop background

    *tail and texture fix*
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  2. Post #2

    January 2012
    528 Posts
    Hey guys I am starting to model all the angry birds characters I need help ragdolling/faceposeing if anyone here would like too help me with this project Id really like it!


    Here is Red Bird -


    *fixed the eye area*


    this all so seems like it could be used for a desktop background

    *tail and texture fix*
    I could probably help, I think he'd be good as just a prop, but I might be able to get him some face posing, then again, the only face posing i've done is on groose, but seeing how basic he is, I could do it.

  3. Post #3
    The Prawn's Avatar
    May 2010
    333 Posts
    It looks kinda creepy compared to what I did a while back tbh. But then again, I wasn't satisfied with my model either, so I shouldn't be complaining...

    Anyways, I found these: http://fav.me/d45i3o7
    Maybe we could use these instead?

  4. Post #4
    tinak's Avatar
    August 2011
    217 Posts
    It looks kinda creepy compared to what I did a while back tbh. But then again, I wasn't satisfied with my model either, so I shouldn't be complaining...

    Anyways, I found these: http://fav.me/d45i3o7
    Maybe we could use these instead?
    those look kinda bad... all tho thay are low poly mine are gonna be high poly versions

    Edited:

    I could probably help, I think he'd be good as just a prop, but I might be able to get him some face posing, then again, the only face posing i've done is on groose, but seeing how basic he is, I could do it.
    Can you face pose like normal facepose stuff for like tf2 ragdolls with all those poses and things?
    (that came out bad...)

  5. Post #5
    Gold Member
    Treevis121's Avatar
    November 2008
    438 Posts
    The vowels and all? Kinda hard for a beak, but I'm sure it can be done.

  6. Post #6
    tinak's Avatar
    August 2011
    217 Posts
    The vowels and all? Kinda hard for a beak, but I'm sure it can be done.
    Yah I think it would be done I even put in teeth and a toung in the model it self
    I can understand the o u vowels would be hard along with w
    but I really would like to see it have all the face poseing done for it

    Edited:

    Red Bird now in SDK!



    What do you guys think?

  7. Post #7

    January 2012
    528 Posts
    Yah I think it would be done I even put in teeth and a toung in the model it self
    I can understand the o u vowels would be hard along with w
    but I really would like to see it have all the face poseing done for it

    Edited:

    Red Bird now in SDK!



    What do you guys think?
    Well what kind of facposes were you thinking of, I wasn't planning on giving him many mouth movements, more like the eyes and eybrows, But I wanna know, are his eyes just textures? Does he have teeth underneath that beak? because that would change what i could do. Do you want many mouth movements? or just basic ones like sneering and smiling etc

  8. Post #8
    tinak's Avatar
    August 2011
    217 Posts
    Well what kind of facposes were you thinking of, I wasn't planning on giving him many mouth movements, more like the eyes and eybrows, But I wanna know, are his eyes just textures? Does he have teeth underneath that beak? because that would change what i could do. Do you want many mouth movements? or just basic ones like sneering and smiling etc
    The model is not broken up in to parts... but I would of like to see mouth movements a long with eyebrows. There is teeth underneath with a tongue all so.

  9. Post #9
    Gold Member
    Treevis121's Avatar
    November 2008
    438 Posts
    Can you put a picture up with the beak open? I wanna see what the inside of its mouth looks like.

  10. Post #10

    January 2012
    528 Posts
    If he is not broken into parts, then it might be hard to facepose him. His eyebrows, beak, teeth, and tounge need to be seperate pieces If I'm gonna get them to look right, and seeing his design, I think he'll need just one bone. so weighting him will be fast. Should his phymodel just be a ball, or a copy of him? I think a ball might be better, but then his beak and tail and such will clip through the floor. Also, how big do you want him to be? can you post a picture of him next to a person so I can scale him to that size? or do you want multiple sizes?

  11. Post #11
    tinak's Avatar
    August 2011
    217 Posts
    Can you put a picture up with the beak open? I wanna see what the inside of its mouth looks like.

    That's what it looks inside
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  12. Post #12
    Dennab
    December 2009
    6,575 Posts

    That's what it looks inside
    That's teeth.

  13. Post #13
    tinak's Avatar
    August 2011
    217 Posts
    If he is not broken into parts, then it might be hard to facepose him. His eyebrows, beak, teeth, and tounge need to be seperate pieces If I'm gonna get them to look right, and seeing his design, I think he'll need just one bone. so weighting him will be fast. Should his phymodel just be a ball, or a copy of him? I think a ball might be better, but then his beak and tail and such will clip through the floor. Also, how big do you want him to be? can you post a picture of him next to a person so I can scale him to that size? or do you want multiple sizes?
    do you got blender or 3ds max? I think u could make the phys ball little bigger then it so it don't cause clipping. I got it the size I want it to be all ready I just need faceposing and rigging.

    Edited:

    That's teeth.
    eeyup

  14. Post #14

    January 2012
    528 Posts
    do you got blender or 3ds max? I think u could make the phys ball little bigger then it so it don't cause clipping. I got it the size I want it to be all ready I just need faceposing and rigging.

    Edited:


    eeyup
    Blender, If I make his phymodel a ball, he can roll easily, If you're ready to send him to me then you can.

  15. Post #15
    tinak's Avatar
    August 2011
    217 Posts
    Blender, If I make his phymodel a ball, he can roll easily, If you're ready to send him to me then you can.
    How should I send him to you?

  16. Post #16

    January 2012
    528 Posts
    How should I send him to you?
    probably pm me with a link to him uploaded on media fire

  17. Post #17
    tinak's Avatar
    August 2011
    217 Posts
    probably pm me with a link to him uploaded on media fire
    all can i have the model back so i could post it on my g mod account ill give you credit for rigging and face posing ofcorse

  18. Post #18

    January 2012
    528 Posts
    all can i have the model back so i could post it on my g mod account ill give you credit for rigging and face posing ofcorse
    I'll send it back when i'm done

  19. Post #19
    tinak's Avatar
    August 2011
    217 Posts

    time to scramble some props
    hehe

  20. Post #20
    sentrygunman's Avatar
    September 2008
    796 Posts

    time to scramble some props
    hehe
    OH GOD EGG BIRD

  21. Post #21
    Ghostcape's Avatar
    February 2012
    310 Posts
    So.. Any progress?

  22. Post #22

    January 2012
    528 Posts
    well tinak's banned at the moment, and since i'm always busy, and gmod is fussy about a cube inside his phymodel, it might be a while. unfortuanatly without it the face posing don't work, so this is a tricky one.