I feel like indoors light spot entities don't work like real lights, they simply light some of the floor and walls, what I have been doing, and so far it's made pretty well lighting. I've been using regular light entities, and then changing the drop - off values to 50% at 50 and 100% at either 100 or 150, however I'll try those for outdoor I suppose, and I already use point_spotlights, I just don't want to (a over use them, and (b I'll add more after the map is more finished, its a work in progress for now.
And Mopman you're right, but that room is kind of a placeholder as of now until I figure out what I want to do with it
Thanks everyone for the comments
A valid point, but as you can see in your third to bottom screencap, the light appears above the lightsource with no shadow, which is abnormal for any light.
That is probably the only reason it is recommended to use light_spot over light entities in regards to prop lighting.