I'm in.
I'm in.
Count me in.
Erm...a futuristic venice?
Just realised that ep2 decided that it would turn off aa...again.
Make the texture below the water 30% so it looks like mud-Developer mud.
The ref textures are very clean...thats the look i'm going for.
Day 1-
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WEWT, My map so far. (haven't bothered to compile)
In hammer. Mind the gap
*Yawn* I thinks Ill take a break. I did this all today. ;)
Well, this is going quite well. Progress thus far has been quite speedy, and please do mind that I'm only doing this for fun, I don't care if I'm not allowed to use custom developer textures - so don't bitch saying I'm breaking the rules because I don't care. If I can't win because of it then so be it.
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There goes all of my motivation.
Just started, 30mins of work:
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Not much, something quick also...not sure If I can finish this bet hey Ill join
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There are some things going up in this contest. Will everyone finish in a week? XD
I'm going to give this a go. Count me in I guess. dev_reflectivity_70b master race.
I'd like to join, if it isn't too late.
I'm in.
Edited:
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Thread was posted 17 hours ago
Goddamit I feel worthless
This makes me cry that i made one pillar in one and a half hours,
I'm to slow.
8:15am, time to map like a motherfucker.
I think I'm going to recreate HL1 Hazard Course...so can I join?
Holy shit I'm actually in the SDK!
But you aren't making anything.
you're in.
Now with AA
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Iron, I re-created your favourite source map, but, in dev textures.
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I'm in, the downfall for me when it comes to mapping is usually the textures, so this will be refreshing.
I'll add the comparison image :)
They look so similar!
Day 1 progress.
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Not sure what I'm going for theme wise yet...
So, I just started work on this. Originally it was just going to be one of those little maps that end's up dying, but, I quite like it. I saw this map in the Pimpage made by 'hawkeye hawk'. So, I decided to re-make it using dev textures.
Original Image
Dev Version
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looks great Mr Anonymous!
Haha, thanks. But, you're to credit :) Your tower is beautiful. I just did my best to re-make it and change the textures to Dev.
Edited:
Those shadows confuse me. Do you have two suns?![]()
Add some detail...
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A sun with a -90 degree.
Me and Wotalt are working together! Please refresh the list. Thank you.
Small update and does anyone know of any good tutorials for making brush pillars or any good models ?
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Does maps have to be for HL2? Or can I make it for L4D to?
HOLY CRAP! I just speeded up compile time by merely func_detailing a few things. There is a lesson to be learned there.
and what about texturelights?
> start mapping
> run out of ideas
> save
> HAMMER CRASHES 2 SECONDS AFTER
Ok mr minecraft
Edited:
Are ropes okay?