Count me in.
Erm...a futuristic venice?
Just realised that ep2 decided that it would turn off aa...again.
The ref textures are very clean...thats the look i'm going for.
WEWT, My map so far. (haven't bothered to compile)
In hammer. Mind the gap
*Yawn* I thinks Ill take a break. I did this all today. ;)
Well, this is going quite well. Progress thus far has been quite speedy, and please do mind that I'm only doing this for fun, I don't care if I'm not allowed to use custom developer textures - so don't bitch saying I'm breaking the rules because I don't care. If I can't win because of it then so be it.
Just started, 30mins of work:
Not much, something quick also...not sure If I can finish this bet hey Ill join
There are some things going up in this contest. Will everyone finish in a week? XD
I'm going to give this a go. Count me in I guess. dev_reflectivity_70b master race.
I'd like to join, if it isn't too late.
This makes me cry that i made one pillar in one and a half hours,
I'm to slow.
8:15am, time to map like a motherfucker.
I think I'm going to recreate HL1 Hazard Course...so can I join?
Holy shit I'm actually in the SDK!
Iron, I re-created your favourite source map, but, in dev textures.
I'm in, the downfall for me when it comes to mapping is usually the textures, so this will be refreshing.
I'll add the comparison image :)
They look so similar!
Day 1 progress.
Not sure what I'm going for theme wise yet...
So, I just started work on this. Originally it was just going to be one of those little maps that end's up dying, but, I quite like it. I saw this map in the Pimpage made by 'hawkeye hawk'. So, I decided to re-make it using dev textures.
looks great Mr Anonymous!
Add some detail...
Me and Wotalt are working together! Please refresh the list. Thank you.
Small update and does anyone know of any good tutorials for making brush pillars or any good models ?
Does maps have to be for HL2? Or can I make it for L4D to?
HOLY CRAP! I just speeded up compile time by merely func_detailing a few things. There is a lesson to be learned there.
and what about texturelights?
> start mapping
> run out of ideas
> HAMMER CRASHES 2 SECONDS AFTER