1. Post #361
    Gold Member
    Lamarr's Avatar
    July 2006
    1,619 Posts
    Reminds me of Deus Ex
    I'm glad cause it's supposed to be inspired by it to a certain degree.

  2. Post #362
    I Got That Swollen Hand Blues
    Eyefunk's Avatar
    March 2009
    2,505 Posts
    Oh pageking, GIVE US CONTENT!

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  3. Post #363
    Gold Member
    dije's Avatar
    December 2008
    4,754 Posts
    I started working on a personal project with the rules of this competition:



    Should I join? Also, any C&C on the map?

  4. Post #364
    dalton0419's Avatar
    January 2009
    213 Posts
    I started working on a personal project with the rules of this competition:



    Should I join? Also, any C&C on the map?
    Is that a roller-coaster!? Looks nice, something about the fence is bothering me though.
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  5. Post #365
    Do I look like I speak squirrel?
    relinquish's Avatar
    November 2010
    2,278 Posts
    Day :3

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  6. Post #366
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    7,984 Posts
    Second screenshot reminds me of the HL1 Hazard Course, very nice :3
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  7. Post #367
    Do I look like I speak squirrel?
    relinquish's Avatar
    November 2010
    2,278 Posts
    Second screenshot reminds me of the HL1 Hazard Course, very nice :3
    That's exactly what it is....
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  8. Post #368
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    7,984 Posts
    BUT I DON'T SEE THE OBSERVATION WINDOWS!

  9. Post #369
    Do I look like I speak squirrel?
    relinquish's Avatar
    November 2010
    2,278 Posts
    YOU DIDN'T HAVE TO SHOUT!
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  10. Post #370
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Looking good relinquish, love the lighting.
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  11. Post #371
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    BUT I DON'T SEE THE OBSERVATION WINDOWS!
    Poor old sphinxa is getting confused.
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  12. Post #372
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,422 Posts
    Or he's drunk

    Still not sure If i want to work off of jordan or start something, either way i'm still uninspired as fuck

  13. Post #373
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    or both

  14. Post #374
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Old, drunk and confused...sounds like the average goer of my old church.
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  15. Post #375
    Gold Member
    Dymon's Avatar
    January 2006
    162 Posts
    Might enter, have been trying to get back into mapping lately, this could just be what I need to jumpstart it all

  16. Post #376
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,519 Posts
    FINALLY FOUND MY ERROR! Apparently it had to do with memory.

    "Error trying to allocate [number] bytes

    Description:
    Vrad.exe did not have enough memory to finish it's task. There are two causes: 1) You are running low on memory (ram + pagefile). 2) Vrad.exe is chocking on some very complicated bit of your map, causing it to ask a lot of memory which doesn't exist (like infinite sizes).

    Solution:
    If you are running low on free memory (ctr+alt+del to see that) try increasing the pagefile if you aren't letting Windows take care of it. If not, use cordon tools to isolate the problemarea in your map (might be a broken brush, or simply too complex geometry) and see what you can do to fix it.
    Dan Prati informed me that is mostly a problem with very large, open maps, or particularly detailed ones (or as part of an engine limitation to the total amount of lightmaps).

    Reducing the lightmap resolution on larger surfaces, or particularly complex objects, can fix this problem. If this is not acceptable, or does not fix the error, reducing lightmap resolution across the entire map may be necessary. This provides a solution when there is no single map element that is causing the error, and simply deleting map objects won't fix the problem.

    See also:
    Reference: Finding the unfindable


    This error will cause your map to fail compiling correctly
    "


    A little help for those with less mapping experience, such as myself. Don't have your lightmaps too small!.
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  17. Post #377
    Edvinas's Avatar
    August 2010
    772 Posts
    I haven't had a single vrad.exe crash since I started using "Batch Compile Tool".
    https://developer.valvesoftware.com/...h_Compile_Tool

  18. Post #378
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,519 Posts
    I haven't had a single vrad.exe crash since I started using "Batch Compile Tool".
    https://developer.valvesoftware.com/...h_Compile_Tool
    Tis what I have been using
    but I recommend using the hammer compiler for your final compile.

  19. Post #379
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    7,984 Posts
    Everybody should leave me (Poor old drunk uncle sphincter) alone :C

    Edited:

    FINALLY FOUND MY ERROR! Apparently it had to do with memory.

    "Error trying to allocate [number] bytes

    Description:
    Vrad.exe did not have enough memory to finish it's task. There are two causes: 1) You are running low on memory (ram + pagefile). 2) Vrad.exe is chocking on some very complicated bit of your map, causing it to ask a lot of memory which doesn't exist (like infinite sizes).

    Solution:
    If you are running low on free memory (ctr+alt+del to see that) try increasing the pagefile if you aren't letting Windows take care of it. If not, use cordon tools to isolate the problemarea in your map (might be a broken brush, or simply too complex geometry) and see what you can do to fix it.
    Dan Prati informed me that is mostly a problem with very large, open maps, or particularly detailed ones (or as part of an engine limitation to the total amount of lightmaps).

    Reducing the lightmap resolution on larger surfaces, or particularly complex objects, can fix this problem. If this is not acceptable, or does not fix the error, reducing lightmap resolution across the entire map may be necessary. This provides a solution when there is no single map element that is causing the error, and simply deleting map objects won't fix the problem.

    See also:
    Reference: Finding the unfindable


    This error will cause your map to fail compiling correctly
    "


    A little help for those with less mapping experience, such as myself. Don't have your lightmaps too small!.
    ALSO: http://www.downloadmoreram.com/
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  20. Post #380
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    9,227 Posts
    Fuck making a Deathmatch map.

    Prepare your anuses, lads, I'm making a horror map.

  21. Post #381
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,242 Posts
    Having no idea what I'm doing since 1989
    And you told me you wouldn't enter.

  22. Post #382
    Level Design Portfolio
    Mr Anonymous's Avatar
    November 2009
    2,041 Posts
    Everybody should leave me (Poor old drunk uncle sphincter) alone :C

    Edited:



    ALSO: http://www.downloadmoreram.com/
    Yes, it worked! 4GB more ram. Ohhhh, yehahh.

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  23. Post #383
    J!m
    I Love Big Gay Dragons
    J!m's Avatar
    June 2009
    1,406 Posts
    Everybody should leave me (Poor old drunk uncle sphincter) alone :C

    HA you said it yourself!

  24. Post #384
    Gold Member
    dije's Avatar
    December 2008
    4,754 Posts
    How's this?

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  25. Post #385
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,519 Posts
    Everybody should leave me (Poor old drunk uncle sphincter) alone :C

    Edited:



    ALSO: http://www.downloadmoreram.com/
    I already have 4GB of RAM :V

  26. Post #386
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    I already have 4GB of RAM :V
    Same...i wanted 32, but it was going to get a bit expensive.
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  27. Post #387
    Facepunch Resident Alcoholic!
    sphinxa279's Avatar
    July 2007
    7,984 Posts
    Same...i wanted 32, but it was going to get a bit expensive.
    RAM is pretty fucking cheap at the moment, may as well take advantage of it, one of clients recently requested a dell server from us with I believe 1TB of RAM...
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  28. Post #388
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    RAM is pretty fucking cheap at the moment, may as well take advantage of it, one of clients recently requested a dell server from us with I believe 1TB of RAM...
    1TB of RAM, what.

    That's not even possible...
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  29. Post #389
    NO MOTIVATION TO DO ANYTHING
    HoliestCow's Avatar
    March 2009
    3,242 Posts
    Or he's drunk

    Still not sure If i want to work off of jordan or start something, either way i'm still uninspired as fuck
    NOW THEY KNOW MY NAME - GOOD JOB MATT.

  30. Post #390
    Gold Member
    dije's Avatar
    December 2008
    4,754 Posts


    Edited:

    I'm entering if I may do so?
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  31. Post #391
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    1TB of RAM, what.

    That's not even possible...
    Server architecture is different to desktops.
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  32. Post #392
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Server architecture is different to desktops.
    I thought he meant on a single cpu anyway, I didn't even know you could get 8-socket motherboards...

    But anyway, 128GB is the max for a single 64-bit CPU, which is obvious because there are only 2^64 address spaces. It's also the most a single application can use.
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  33. Post #393
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,519 Posts
    Same...i wanted 32, but it was going to get a bit expensive.
    I know, Free sure gets expensive these days :V

  34. Post #394
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts


    Done this, but does anyone know how to get rid of the lines on the floor and make the shadows a little better? (Lightmap scale is 2.)
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  35. Post #395
    Gold Member
    Firegod522's Avatar
    March 2008
    11,571 Posts
    Add a sun spread angle to the light_environement. Or raise the scale to 4.
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  36. Post #396
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Add a sun spread angle to the light_environement. Or raise the scale to 4.
    Any recommended spread angle?

    Pitch is 35, and angle of sun is 145.

  37. Post #397
    SHADERS
    Legend286's Avatar
    October 2008
    10,024 Posts
    Any recommended spread angle?

    Pitch is 35, and angle of sun is 145.
    Less than 5 usually produces the best results, any more and you will get serious ugly when shadows are cast over a long distance.
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  38. Post #398
    HASHTAG!
    Antec's Avatar
    January 2012
    551 Posts
    Less than 5 usually produces the best results, any more and you will get serious ugly when shadows are cast over a long distance.
    Much appreciated, thanks.

  39. Post #399
    Gold Member
    Jiro-uk-'s Avatar
    October 2005
    511 Posts

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  40. Post #400
    Gold Member
    dije's Avatar
    December 2008
    4,754 Posts
    Are we allowed to use grate textures?