It was suggested by HighVoltage and myself and various community members already. It was voted down over time. Making this modification becomes less of an issue more so because the tunnels are wider now.
Edited:
I also forgot to mention that this looks gorgeous.
I don't understand why we wouldn't add something that only helps more
Wrong thread?
How about you optimize your brain and not run into pillars like a dumb person...Joking :P
Just thought i'd point this out, the "Invisible walls" are called player clips.
You're so witty.
Player clip is for players. The best it will do is keep people from snagging on them, and props will go right through it.
I also hope that the pillars are func_detailed.
It looks like cards. and buildings.
Added more buildings and background objects. also made the "cards" more complex.
I think the last picture kinda ruins the effect though.
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Sexy
Edit:
Since you actually wanted feedback: the walls could use depth. Either that or merge the skybox with the map better.
That skybox is amazing, please continue working on this!
Dude that's freaking awesome! Good Job!
It's really great, but don't the buildings in the skybox look a tad dingy?
If it's not too much to ask, do you think you could use different cards for each hill? I'm not sure on the availability of different, but matching hills, but the repetition of the hills I find annoying, and while it may not be very noticeable here (though you can notice it if you try), on the most played GMod map I'm sure people would begin to notice it, and it's kind of a "can't unsee" scenario.
Of course it's not a big deal at all really, but if you can use a little more variation, or perhaps rotate the textures around a bit so it's not as noticeable, it'd be great.
How about you optimize your posts to not show how much of a dumb-fuck you are... Not joking.
Any one else here sick of flame wars starting in this thread??
No? Why would anyone ever be sick of that.
I had an idea for additional access to the water room.
Ignore the streaking sky and invisible water - Somehow I managed to stuff up the compile - but it still demonstrates what I'm trying to convey.
This is a top-down diagram of the modification it involves
If any portion of it is liked, and if the map developers want it, I'll upload the VMF so bits can be added into the official map. (It will require some tweaking but it should at least save you time from making it from scratch)
The texture used to make the cards is 2 mb in size and the more different hills I add, the larger the filesize gets.
Picture used in the very first screenshot (1 mb)
Textures used right now (2mb)
I could use this texture (3-4 mb) But that's up to Highvoltage. if he thinks it's worth the filesize.
Edit:
Artistic? what. I did not make these textures.
Worth it.
Edited:
IMO
What's a few mb these days, I'd say go with it.
What about having a button to toggle the 3D skybox on and off, so that players who want can build their own skybox? I mean, I can think of hundreds of cool uses for this.
Just noclip to it.
What.
You'll still have to noclip to get to the skybox. What I meant is having a button which disables all the buildings and all but the very background terrain cards, Allowing the players to build their own skybox.
Going into the skybox should be discouraged, it's a nuisance.
Go ahead, use them. They look great :)
Is there anyway that skybox could be brightened up a bit? It looks pretty good but kind of dark and jungly to me right now.
I kind of agree with superadamwo the fog makes it look dark and gloomy maybe we could re-test different lighting settings and fog settings to see if we could improve that and include screen shots to vote on
Also i think it would be neat to see smoke coming out of one or two of them industrial stacks
That would be bad for people who make stop-motion videos with Gmod (such as myself)
I would have never even though about that
Don't ever add an automatic teleport for when people go to the skybox
I hate when I'm trying to mess around in the skybox and the map teleports me to the main map.
just saying, it's a mess-around map
There should be 0 teleports.
why? People are going to go into the skybox anyways, why not turn it from a problem into a feature?
Because it's unnecessary.
How about players being teleporting to spawn if they attempt to noclip into the skybox?
I think its under water tunnels need expanding, and rooms you can only get to via the under water tunnels.
No it's just unnecessary, you have to keep in mind this is construct the basic map for new Garry's Mod players to mess around in. By adding all these things you are just adding restrictions.
The end of the map is a restriction, should we remove that too?
You're getting confused between restriction and limitation.
Garry made a suggestion to replace the tunnels because they don't match the style of everything else.
What he came up with is to make the tunnels like they were actually dug through the ground, with the one along the side about twice the width of the buggy and the one through the center being the width of one.
That is easy enough to do but the one thing I can't figure out how to do it to connect them the surface, submarine room, skyscraper and the spawn building.
I want to see what other people think of the idea and if they have any suggestions other the just plain archways like the rest of the buildings have.
You could try to make it look like some mineshaft.