1. Post #41
    Naarkie's Avatar
    September 2011
    319 Posts
    When I was 6 or 7 I subscribed to this gaming magazine from Poland, and on one of the cover CDs there was this game called Colobot. It's a RPG-like game where you play as a astronaut who has been sent by NASA or whoever to accompany a team of robots and find a planet that can be civilised. Now you can play the game 'normally' and control all the robots manually and everything, but you can also program the robots yourself, to do stuff that takes long. Or in my case, that you're too lazy to do yourself. I remember making this sentry script that shot down enemies. It predicted where they were moving and everything. The language is very similar to C.
    Anyway after that I borrowed a book about HTML from the school library when I was 10 or so, and JavaScript a few months later. And then it spiralled into C# and Java and so on.
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  2. Post #42
    WiP about GW2
    eternalflamez's Avatar
    November 2011
    4,754 Posts
    I got started by learning scripting in the Neverwinter Nights world editor. The first thing I ever made was a chest that you could put your money in to and take money out of. Then I started doing web development because I wanted to make websites for the worlds I was making and it just kind of spiraled from there.
    And here I am, still not understanding (in NWN editor) how to let the player go to another instance when they open a door.

  3. Post #43
    sondre99v's Avatar
    January 2011
    75 Posts
    I guess I started with Robolab (LabView derivative) programming for the RCX when I was around 8. My dad introduced me to C when I was around 10. Following this I programmed C with gcc and only command-line output for a little bit too long (also started with OOP, first with ruby, then C++)...
    I found RobotC when I got ny NXT, and programmed my first "graphic" programs (100x64 px).
    Then I finally got some graphics experience with Game Maker, but after a while I grew out of it, and started looking for alternatives. A friend (Matte) later introduced me to C# and visual studio, and about a year ago, we got into OpenGL(with OpenTK) and this is basically what i've been using since.

    Edited:

    Also, I proudly present my first C-program that did shit: http://pastebin.com/pMtNhih9
    (It's a two-player three-in-a-row program )
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  4. Post #44
    Creeper's Avatar
    July 2010
    1,560 Posts
    When I was like 9 my dad got a PC magazine that game with a disc of misc shit, I usually jacked those for the game demos (I remember one that came with prerelease HL2 trailers, my mind was blown), and one of them had Game Maker on it.

    I made a few things just with the drag and drop tools (I have a shamefully broken Mortal Kombat fangame still on an old harddrive >_>) but I didn't use it for long. In 2005/6 I got back into Game Maker and tried out RPGMaker, which had a Ruby-based scripting. That was the first time I tried programming anything. I didn't really program again until 2009, messing around with Python.

  5. Post #45
    Kate Adams
    COBRAa's Avatar
    June 2009
    975 Posts
    I subscribed to a magazine (age of about 9) and one day a program came through called "Browser Bob". It's a program you can create your own web browser in. Back then I was wondering what program made Browser Bob; surely there couldn't be a program to create a program that creates a program. After some digging, I found that programs weren't really created with GUIs and telling a button what it should do, but you write instructions the computer executes which is compiled and turned into machine code. That's pretty much how I got started.

    From there, my first language was RealBasic (I pirated it); not long after I moved over to VB6 and made stuff like Overv said (chat spammers, other shit). I tried my hand at C++ and failed, moved to VB.NET for ~1week and found C# which then, in-turn, helped me learn C++ (I could understand the syntax and get more fluent without the troubles of C++).

    This actually relates to how I found this forum/game, and while browsing videos, I came across Wire Mod and loved the concept so much I brought the game (seen expression 2, Lua to control the source engine, etc...). I actually think Wire Mod and using Lua for GMOD is what enabled me to get a B in my maths.

    Heh, my post count is a
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  6. Post #46
    Gold Member
    toaster468's Avatar
    January 2010
    3,220 Posts
    I started at 8-9 when I wanted to hack computers with CMD.
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  7. Post #47
    chimitos's Avatar
    September 2010
    2,345 Posts
    Game Maker 6. ...then 6.1,7,8,Studio... Dark times.

    Then a few months ago, Android/Java.

  8. Post #48
    false prophet's Avatar
    October 2011
    943 Posts
    My dad got an old IBM from the early 80's when I was 5 or 6 and it had some sort of BASIC language on it. He wrote a chess game with in and so I picked it up and learned from that. Didn't begin again until 2003 when I began disassembling Jedi Academy and tinkering.

  9. Post #49
    amazer97's Avatar
    October 2009
    856 Posts
    Started with BASIC when I was 11, moved on to C afterwards. Dropped programming for a while, then got back into it by learning assembly and C with microprocessors.

  10. Post #50
    Gold Member
    Larikang's Avatar
    November 2005
    2,548 Posts
    I started off programming my TI-83 calculator in the BASIC-like language they come with. I made screensaver-like pattern generating programs and multiplayer games.

    I first learned computer programming with Java in college, but never did anything with it. Then I got an internship doing Ruby on Rails programming. I was terrible at it, but it started my love affair with Ruby and got me into programming silly games and scripts in my spare time.

    I know a lot of languages now, and I feel like I'm finally starting to contribute to the wider programming community.

  11. Post #51
    Nigey Nige's Avatar
    June 2010
    1,338 Posts
    Two and a half years ago with Java, Netbeans and Mehran Sahami.

    Fuck you guys, I'll catch up eventually.
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  12. Post #52
    Gold Member
    Kirth's Avatar
    July 2009
    416 Posts
    Started out doing silly clan signatures when I was 12 years old. Got interested in to building a site; then wanted to know more about dynamic sites. Decided to build one myself rather than using an existing (at that time they were all horrible) CMS. Learnt more and more about PHP, MySQL as I went through with it. Then jumped on the C++ bandwagon, then slid to C# and got in to the habit of using Perl.

    My story isn't anywhere as impressive as you guys' :(
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  13. Post #53
    AntonioR's Avatar
    April 2011
    1,007 Posts
    When I was in fifth grade we had to choose between going to a German language class or Computer class. So I went to Computer class.

    In highschool it was basically the same thing, only difference is that this time I HAD to go to German class, and I had an option between Italian or Computer class.

    Eventually I ended up studying Computer Science. I am at fourth year now, and still know sh*t about programming.

  14. Post #54
    MyBigBoner.com
    fritzel's Avatar
    March 2009
    4,525 Posts
    I guess I started with Robolab (LabView derivative) programming for the RCX when I was around 8. My dad introduced me to C when I was around 10. Following this I programmed C with gcc and only command-line output for a little bit too long (also started with OOP, first with ruby, then C++)...
    I found RobotC when I got ny NXT, and programmed my first "graphic" programs (100x64 px).
    Then I finally got some graphics experience with Game Maker, but after a while I grew out of it, and started looking for alternatives. A friend (Matte) later introduced me to C# and visual studio, and about a year ago, we got into OpenGL(with OpenTK) and this is basically what i've been using since.

    Edited:

    Also, I proudly present my first C-program that did shit: http://pastebin.com/pMtNhih9
    (It's a two-player three-in-a-row program )
    Rated vinner
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  15. Post #55
    Greyh0und's Avatar
    September 2007
    12 Posts
    Two and a half years ago with Java, Netbeans and Mehran Sahami.

    Fuck you guys, I'll catch up eventually.
    3, maybe 4 years ago when I first learned to code, via a "Game Designer" school...

    They teached some unholy mix of C and C++ (it was C nor C++) after which they switched to ActionScript 3, then to C#, then to Java. Right up until Java I had no knowledge of Con-/Destructors whatsoever, which just unfuriates me. Anyway, I'm 24 now, but I'm not giving up, even though I'm pretty late to the game. :)

    edit: Not to mention we had to make all C(++) projects using a crappy closed-source library called DML, which was later renamed to CML (CoreMediaLibrary.com), which is a library without any documentation whatsoever, which made it horrible to use as an newbie. And don't forget I HAD to use the Bloodshed Dev C++ IDE (which hasn't been updated since 2005 and is bugridden) because no other IDE can compile CML projects :'(
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  16. Post #56
    I gave enough money to buy a soda.
    Funley's Avatar
    May 2010
    1,402 Posts
    I first started in Roblox and it's Lua. It was cool but the environment was wayyyyyy too restricted. Luckily, both my parents are programmers, and back then i had always wanted to make my own Windows Form things, and when i told my mom, she said to my dad to get me Visual Studio. I started with VB2010, then i wanted to make games so i used Love2D, then moved on to C# and XNA when i found Terraria and found out what it was made with.

  17. Post #57
    Hruhf's Avatar
    September 2007
    580 Posts
    Made "games" in powerpoint eons ago, till one day in grade 5 I was looking for a picture to use in one of said "games" (I think it was volvagia from oot) and came across game maker. Used game maker from grade 5 till grade 8 where we learnt visual basic (urgh). Grade 9-11 we used pascal + delphi. Around grade 11 I started using XNA + C#, been using that ever since. Although, I'm learning C as part of engineering in university now.
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  18. Post #58
    Gold Member
    Eric95's Avatar
    January 2009
    4,823 Posts
    Well, I started out making movies in paint, and then I moved to flash MX 2004. That's when I started trying out game development! I made some shitty games based on tutorials and went from there.
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  19. Post #59
    calzoneman's Avatar
    February 2008
    460 Posts
    I started at about 10 or 11 when my dad showed me Visual Pinball (a pinball game where you can script your own pinball tables in Visual Basic). After that I tried a bit of C++ from cplusplus.com, without much luck, then spent a while doing web design/programming with PHP. I did a bit with WireMod's Expression chip but my major programming experience comes from taking AP Computer Science in high school and programming Minecraft classic servers.

  20. Post #60
    D33Jay's Avatar
    January 2012
    63 Posts
    I really wanted to make a game, so I tried C++, but it was far too advanced, (I was 11) and learned java over a year and a half.

  21. Post #61

    January 2012
    68 Posts
    I started with HTML, not really a programming language, but I fascinated using <marquee>'s and <frame>'s hehe
    My real first programming language was mirc script, i made a script, bots and some game prototypes using picture window.
    This was in 2000 +-

  22. Post #62
    Grimpunch Games
    TM Gmod's Avatar
    May 2005
    523 Posts
    School library had a acorn computer with a bbc electron emulator. And books on BASIC....
    Time++;
    // ;)
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  23. Post #63
    Gold Member
    Spoco's Avatar
    February 2005
    348 Posts
    Think I was 10-11 when another kid ~6 years older than me living in my flat showed me his QBasic programs, which got me very interested. I then proceeded to try and program simple text adventure games while nagging him for help, because I had no clue what I was doing. He wasn't happy.
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  24. Post #64
    I made WAYWO a better place
    OldFusion's Avatar
    September 2011
    1,311 Posts
    Professional dicking about in many languages and many engines since the age of 10, not really getting anywhere until i got older.

    I guess what i started with was HTML and the real programming language was Visual Basic (found a old CD somewhere)

  25. Post #65
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    Web design, then modding.

  26. Post #66
    Gold Member
    Dr Magnusson's Avatar
    July 2008
    2,693 Posts
    My programming origins were a bit more sinister than most here.

    Back in 2002, a Danish version of Habbo Hotel called "Netstationen" was all the rage at school. You got paid in the game's currency for being online, and used this currency to purchase outfits, and furnishing your apartment. Unfortunately, the game required you to be active in order to cash your check, so just leaving your computer on while in school wasn't an option.

    There were tonnes of rumors about people having programs that allowed them to stay online despite these precautions, and since nobody felt like sharing their money-printers for free, I decided to do some research on my own. Very soon, I discovered AutoIt.

    It was very innocent at first. I made a quick program that would move your character around at random intervals, suspecting that the administration might pick up on it, if I moved every 10 seconds on the clock, and used a function that identified groups of pixels on the screen to locate the message box that would appear every hour to inform you of your paychecks arrival, and deny you it, if it wasn't clicked.

    Looking for ways to improve my baby, I added a few features like window position detection, so you wouldn't have to position your mouse at the top left of the window as you used to, a hotkey for closing it, and of course.. Automatic login.

    Pretty soon, I had managed to complete a pretty cool program that let me shovel in fake currency 24 hours a day, and being proud of my achievement, I decided to show it off. I started by sharing it with some friends in school, but once word got out, I soon realized that people were willing to pay good(well, fake) money for it. I started selling it, and was pretty damn proud of myself.

    .. And then it hit me. There were people out there who were using my program, and entering their usernames and passwords for accounts with amazing riches. And that's when I discovered the _INetMail() function of AutoIt.

    Before I knew it, I had more furniture and money than I knew what to do with, and I had recruited a friend of mine for 50% of the earnings, to help move the goods from new salesman accounts to our real ones, to avoid detection, as well as managing the hotmail account where all the information was sent to. We had a pretty good system. We'd sell it to everyone who wanted to buy it, telling them that they were free to sell it on, and we made sure to wait at least a few days before emptying the accounts of our unsuspecting victims.

    Looking back, the whole setup was quite ingenious. The pyramid-scheme-like structure of it all, made it really hard to trace the root of the program back to us, and if they did, we could just say that we got it from some John Doe.


    As with most school fads however, Netstationen died a natural death a month or so later. My interest had been peaked though, and in the following years I got to try out a thousand different things, some more successful than others.
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  27. Post #67

    July 2007
    864 Posts
    I was around GMod Lua.. Got boring went over to PHP and Web Development. Sniffed c++ and C# for a time.. Never had time to actually learn it.

  28. Post #68
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,410 Posts
    My programming origins were a bit more sinister than most here.

    Back in 2002, a Danish version of Habbo Hotel called "Netstationen" was all the rage at school. You got paid in the game's currency for being online, and used this currency to purchase outfits, and furnishing your apartment. Unfortunately, the game required you to be active in order to cash your check, so just leaving your computer on while in school wasn't an option.

    There were tonnes of rumors about people having programs that allowed them to stay online despite these precautions, and since nobody felt like sharing their money-printers for free, I decided to do some research on my own. Very soon, I discovered AutoIt.

    It was very innocent at first. I made a quick program that would move your character around at random intervals, suspecting that the administration might pick up on it, if I moved every 10 seconds on the clock, and used a function that identified groups of pixels on the screen to locate the message box that would appear every hour to inform you of your paychecks arrival, and deny you it, if it wasn't clicked.

    Looking for ways to improve my baby, I added a few features like window position detection, so you wouldn't have to position your mouse at the top left of the window as you used to, a hotkey for closing it, and of course.. Automatic login.

    Pretty soon, I had managed to complete a pretty cool program that let me shovel in fake currency 24 hours a day, and being proud of my achievement, I decided to show it off. I started by sharing it with some friends in school, but once word got out, I soon realized that people were willing to pay good(well, fake) money for it. I started selling it, and was pretty damn proud of myself.

    .. And then it hit me. There were people out there who were using my program, and entering their usernames and passwords for accounts with amazing riches. And that's when I discovered the _INetMail() function of AutoIt.

    Before I knew it, I had more furniture and money than I knew what to do with, and I had recruited a friend of mine for 50% of the earnings, to help move the goods from new salesman accounts to our real ones, to avoid detection, as well as managing the hotmail account where all the information was sent to. We had a pretty good system. We'd sell it to everyone who wanted to buy it, telling them that they were free to sell it on, and we made sure to wait at least a few days before emptying the accounts of our unsuspecting victims.

    Looking back, the whole setup was quite ingenious. The pyramid-scheme-like structure of it all, made it really hard to trace the root of the program back to us, and if they did, we could just say that we got it from some John Doe.


    As with most school fads however, Netstationen died a natural death a month or so later. My interest had been peaked though, and in the following years I got to try out a thousand different things, some more successful than others.
    I had the Skyrim soundtrack playing while I read this post and holy shit I swear it was one of the most epic moments of my life.
    Really though, shame the game died so soon afterwards! You really were in the right place at the right time by the sounds of it... Imagine the evil, evil things you could've inflicted on those poor innocent cheaters!
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  29. Post #69
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,506 Posts
    Gmod. I made horrible gamemodes and aimbots.

  30. Post #70
    Sickle's Avatar
    November 2009
    6,600 Posts
    I was walking down the street one day and then suddenly I thought, 'uh gunna proh gram'.

    And then I sucked.

    Edited:

    But seriously the first time I was interested was with the WCIII world editor and their simplified boolean values and shit.

    (By the way, it was amazing).
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  31. Post #71
    DestWa's Avatar
    September 2007
    202 Posts
    When I was like 6 and was trying to make a webpage on notepad by typing in like "draw picture at middle take from hard drive" I was like "Dad why doesn't this work" and he bought me a book on html
    Learned some of that then got into G-Mods Wire Mod logic gates and when E2 came out started "programming" on that, Now I do simple games on XNA and stuff

  32. Post #72
    UberMouse's Avatar
    August 2010
    44 Posts
    I really properly got started (I'd programmed for like a year before hand, but I just don't really count that) last year when I was taking first year computer science at University through a highschool program, it was first semester so basically intro to programming, boring as fuck, had to find something else to do.

    Somehow I ended up getting into Runescape bots, I started learning Java for them in the lectures and started making crappy scripts. Ended up doing it for nearly a year up until RSBuddy shutdown near the end of last year (iirc). Most fun I've ever had programming, haven't been able to find something else programming wise I really want to do since.

    I became good at programming doing that, I might have thought I was good before but I was terrible. It fueled my desire to do programming as a career.

  33. Post #73
    Gold Member
    Chryseus's Avatar
    February 2009
    2,385 Posts
    I got interested in programming shortly after I got access to the internet, this was in the days of 56k modems of course, I initially started with HTML and JScript (Microsoft's version of JavaScript) then moved on to C/C++
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  34. Post #74
    JohnnyOnFlame's Avatar
    February 2011
    2,120 Posts
    I started programming by the moment I saw my uncle just sitting there just chillin', programming stuff on his laptop (EXPENSIVE AS HEEELLL at that time), I asked him to teach me his ways, he step-by-step taught me how to do a simple point-and-click, moving target game on Delphi.
    After that, I got Game Maker and allowed my mind to run free, learned GML and crap, while still using Delphi from time to time.
    Then GMOD, I started learning stuff, and finally made a Bycicle, that some people want to kill me for because I promised to update it but never had the drive to. During that time I already had enough skills on random config and got my first half-time job, I've helped on a company of a friend of the family, you know the deal, buy the hardware, install and config programs, help people with their shit, etc, I still do that, but I'm still the help-guy. (I'm still not on college, so it doesnt matter.)
    Then I also started learning how to use C# on Linux (cross-compiling for embedded devices!) and "ported" a few games. (HHexen, HHeretic and D1X for the Dingoo, a nice little cheap handheld, that I have to find some drive to fix the R button.)

  35. Post #75
    tschumann's Avatar
    March 2009
    437 Posts
    I took some programming classes out just to see how a program was actually made.

  36. Post #76
    This title has been removed due to a copyright claim from Viacom Inc.
    neos300's Avatar
    July 2008
    3,482 Posts
    When I was 8 my dad bought me a c++ book, but I couldn't understand it so he bought me this thing called the games factory 2 in anticipation of a game programming camp I was going to go to. I got so good at it that by the time camp rolled around I had mastered it, so I got bumped up to the 3d game class in torque. I screwed around with that a bit,not doing much then moved down to blitz plus, then blitzmax. I also started working with nxt robots (went to Fll states) and moved onto c++ when I was 14, and I've been here ever since.

  37. Post #77
    Project Lead, Internet Explorer for Linux
    lavacano's Avatar
    October 2008
    14,482 Posts
    I don't remember when I actually got an interest in it. The earliest cited reference to it is age 5.

    My first actual language was C. I could do basic input/output programs. Then I started jumping around on languages, and found Python. Now I'm primarily a Python programmer (and barely remember anything about C other than #include statements). I'm not a super-wizard at it (despite what some friends of mine say) but I consider myself "acceptable".

  38. Post #78
    Gold Member
    Blueridge's Avatar
    July 2008
    2,318 Posts
    About 5 or 6 years ago I started scripting very simple stuff in this game called SRB2, which was basically Sonic the hedgehog in 3D that ran on the DOOM2 engine. Eventually I realized what little I could do with scripting and I took a Programming class last school year, where we did QBasic the first semester and Visual Basic the second.

  39. Post #79
    Gold Member
    Clavus's Avatar
    September 2009
    6,125 Posts
    Game Maker 5.3. About 10 years ago. Neighbor pointed me to it and I taught myself through trial and error. I even know the first major bug I fixed for my first game (don't put object creation code in step event).

    Eventually I moved from Game Maker to other frameworks. GML taught me a lot about the concepts of OO so Java wasn't hard to pick up (also since I started studying Computer Science at university). Worked my way through XNA and did a lot of GMod modding with Lua. Also taught myself web development with PHP / Javascript / HTML / SQL combos. Lower level languages like C++ never really interested me because of all the tedious memory management. I prefer conjuring up results as fast as possible thus I stick to high level territory.
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  40. Post #80
    Dennab
    June 2011
    1,254 Posts
    i had to do it a bit for robotics in highschool