@those Engie goggles
A Reflective Perspective
i will make it properly if i get enough votes. with the help of quin. (although he did say that he disliked texturing futuristic stuff)
agree = make it properly and release mod
disagree = it was good for april fools, i don't think it should go any further
aright, i wanted some input before i figure out a way to finish this adequately,
i tried to add the PPSH to the c_hands for the sniper and looked for the smg animations (even though it was a longshot) and actually found some animations....... for some sort of side loading smg... when i saw these, i instantly wanted to see if i could re-model the PPSH to fit with these and here is the result
(hecates current texture for the default smg ppsh replacement with the new model with no new uv's)
after a LONG time getting the custom rig to work
and in case you wanted to see the PPSH before i made this radical change with hecates texture applied, see the images below
ok guys, need some help here =(, what bones to i rig it to? the fore arm the upper arm make the 2 tubes and shoulder pad move properly on any animation... i just don't know what the chest plate needs to be rigged to, ive rigged it to the spines, to the grenades(should doing both spine and nades work?) im kinda at a loss here if anyone can help me pls.
All set here... kinda wish i could crop the video... stupid wegame...
after i adjust the light in 1:20 i do another fire test to show the shell eject port window will move while firing, its just a test though.
That looks quite amazing
So I've just watched a SHITTON of 3DS Max tutorials, and I'm ready to make something.
Problem is I have no goddamn clue what to make
On that globe, Australia better be gigantic.
psyke y u no online in steam
I just realized we didn't make new mod promos for this Emporium