that's far too much clutter for my liking, idk maybe it's a all makes sense with the dr. character this set is meant to be referencing
that's far too much clutter for my liking, idk maybe it's a all makes sense with the dr. character this set is meant to be referencing
Your "other things to do" is to wank over nice looking globes?
It's Pie_Tony's design, i don't know if it reference something or not
@those Engie goggles
A Reflective Perspective
i will make it properly if i get enough votes. with the help of quin. (although he did say that he disliked texturing futuristic stuff)
agree = make it properly and release mod
disagree = it was good for april fools, i don't think it should go any further
There's nothing wrong with making an april fools joke into a proper mod so long as it doesn't actually get ingame. If you don't submit it to the workshop, then those who don't want april fools in their game simply have to ignore it. I know this is a bad argument, but unlike numerous other things that i'm not going to mention, the Ricochet chest actually kinda fits the game.
i can texture those too if you like :y
does anyone actually want me and quin to workshop it?
Please do it,that would be the best item ever
I'm afraid BANG was faster.
I do :x
I do, but it does kinda throw out the option of ignoring it if someone doesn't like it.
aright, i wanted some input before i figure out a way to finish this adequately,
i tried to add the PPSH to the c_hands for the sniper and looked for the smg animations (even though it was a longshot) and actually found some animations....... for some sort of side loading smg... when i saw these, i instantly wanted to see if i could re-model the PPSH to fit with these and here is the result
(hecates current texture for the default smg ppsh replacement with the new model with no new uv's)
after a LONG time getting the custom rig to work
and in case you wanted to see the PPSH before i made this radical change with hecates texture applied, see the images below
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ok guys, need some help here =(, what bones to i rig it to? the fore arm the upper arm make the 2 tubes and shoulder pad move properly on any animation... i just don't know what the chest plate needs to be rigged to, ive rigged it to the spines, to the grenades(should doing both spine and nades work?) im kinda at a loss here if anyone can help me pls.
Lovely.
Mind showing us how it looks with the STEN gun animations?
There are no thirdperson sten gun animations yet.
i can show ya with the first person ones since there isnt any third person ones, just lemme get a video made uploaded and itll be set
All set here... kinda wish i could crop the video... stupid wegame...
after i adjust the light in 1:20 i do another fire test to show the shell eject port window will move while firing, its just a test though.
That looks quite amazing
So I've just watched a SHITTON of 3DS Max tutorials, and I'm ready to make something.
Problem is I have no goddamn clue what to make
fuq
I need jigglebone help.
Edited:
nevar mind
How bad is the clipping in the viewmodel?
not bad, saxxy anim
the only reference is the button, which will be big and red.
do ya'll think it would look better without the pills bottle/needles?
On that globe, Australia better be gigantic.
Well, the UK isn't as popular as Australia in Mann's Land.
psyke y u no online in steam
Well at least WE have.... Uh...
TEA!
Yeah...Tea..
Yes, we do have tea, but not Mann Co, and Valve's australian fetish.
it's not the view model you should be worried about
Engineer has no world Saxxy animation, he'll hold it like a wrench
Well.. You got me beat there.
(But seriously, please actually make the UK visible. They always make us seem so tiny with things like this.)
I just realized we didn't make new mod promos for this Emporium