1. Post #41
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    5,274 Posts
    Glod member was just pushed back to 5 years and 100 posts. I don't think that was removed.
    no he said the only way to get gold is by boostar now
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  2. Post #42
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    2,604 Posts
    Uh this belongs in ask us about the forums.

    Edited:

    Actually it doesn't either, you can only boostar.
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  3. Post #43
    Map in a box's Avatar
    July 2009
    5,791 Posts
    Sorry for going off topic, was just unsure.
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  4. Post #44
    where jackool went: here
    jackool's Avatar
    June 2005
    194 Posts
    Sorry for going off topic, was just unsure.
    It says it in the first post of the "Ask us about the forums" thread ;)
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  5. Post #45
    Gold Member
    Feihc's Avatar
    October 2006
    1,015 Posts

    Bear Trap!

    Prevents movement when you step on it and does some nasty damage over time. You can either bleed out from it crushing your leg or from losing too much health (normal death), whichever comes first.

    Spam Use on it to "pry it open" and escape!
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  6. Post #46
    Hentie's Avatar
    May 2010
    1,843 Posts
    Sorry for the lack of media on my WAYWO post, but I've been working on just private gamemodes for private servers.

    Seems like it would be such a pain to host a public server only to have annoying little brats come in complaining about trivial bullshit and then other little brats coming in with aimbots and wallhacks. So I've gone back to the roots of gaming with friends in mind and I've started developing local multiplayer gamemodes and 4 player gamemodes.

    I created a splitscreen addon a few months ago and I ended up playing Garry's Mod more than developing in it because I was able to play it with my friends with them right beside me.

    It's just so easier and more gratifying to develop gamemodes for close friends that will actually care, and then have them actually play it.

    Edited:
    well I can't just leave you guys without any content.
    here's a video of a "wigglebox" element I made. you can set the texture and color of the box as well as the outline. I don't really show but w/e.


    I'm also busy catching up on doctor who.
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  7. Post #47
    Gold Member
    Kogitsune's Avatar
    September 2005
    2,468 Posts

    Hideous models I whipped up, but it gets the point across
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  8. Post #48
    Gold Member
    rebel1324's Avatar
    December 2008
    884 Posts
    -vid-

    Hideous models I whipped up, but it gets the point across

    It looks like in-map brush entity lol
    anyway, gj.
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  9. Post #49
    johnny guitar was here
    comet1337's Avatar
    February 2010
    5,478 Posts
    im really surprised i havent seen anyone do anything related to tribes:ascend

    like make some kind of spinfusor

    im taking some weapon ideas from there already
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  10. Post #50
    Gold Member
    Feihc's Avatar
    October 2006
    1,015 Posts
    im really surprised i havent seen anyone do anything related to tribes:ascend

    like make some kind of spinfusor

    im taking some weapon ideas from there already

    I've thought about copying their movement system, just haven't had the time or motivation to do it.

    Edited:

    MORE TRAPS!
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  11. Post #51
    dingusnin's Avatar
    February 2010
    1,125 Posts
    im really surprised i havent seen anyone do anything related to tribes:ascend

    like make some kind of spinfusor

    im taking some weapon ideas from there already
    Just wait for me to finish my project god dammit >:(
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  12. Post #52
    Gold Member
    Feihc's Avatar
    October 2006
    1,015 Posts
    Visual updates!
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  13. Post #53
    We Are No Idiots
    Aide's Avatar
    March 2010
    3,230 Posts
    1 word. EPIC
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  14. Post #54
    Gold Member
    LemONPLaNE's Avatar
    January 2008
    3,612 Posts
    Visual updates!
    Now we just need a snare model and the ability to make custom rope paths for the ragdoll to follow, like through hedges, and we're all set for Home Alone: GMod
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  15. Post #55
    Gold Member
    Feihc's Avatar
    October 2006
    1,015 Posts
    Now we just need a snare model and the ability to make custom rope paths for the ragdoll to follow, like through hedges, and we're all set for Home Alone: GMod
    It really does need a snare model =( so sad without it
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  16. Post #56
    nutcake's Avatar
    August 2008
    990 Posts
    Visual updates!

    Really nice. but how about being able to shake free by spamming "e" again or maybe swinging your body left and right with "a" and "d".
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  17. Post #57
    Gold Member
    Feihc's Avatar
    October 2006
    1,015 Posts
    Really nice. but how about being able to shake free by spamming "e" again or maybe swinging your body left and right with "a" and "d".
    I haven't thought of a good way to get free yet but I have some ideas floating around. Stay tuned =P
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  18. Post #58
    Gold Member
    Hoffa1337's Avatar
    August 2006
    1,426 Posts


    I really like the BF3 M1 crosshair so I had to make something similar
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  19. Post #59
    Hentie's Avatar
    May 2010
    1,843 Posts
    I hope that at least one of you has played the carpal tunnel inducing game called GunZ: The Duel.
    I remade the movement system in Garry's Mod.

    I wish I had proper animations to demonstrate all of it, but I got: Dashing, wall jumping, wall flipping, wall running, wall slashing, and the stick your sword into the wall to hang from it.
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  20. Post #60
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,254 Posts
    Working on a RPG multiplayer gamemode with a story. Basically a singleplayer mod in multiplayer.
    Just kinda did the gear stuff, nothing too special.

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  21. Post #61
    Gold Member
    Feihc's Avatar
    October 2006
    1,015 Posts
    I hope that at least one of you has played the carpal tunnel inducing game called GunZ: The Duel.
    I remade the movement system in Garry's Mod.

    I wish I had proper animations to demonstrate all of it, but I got: Dashing, wall jumping, wall flipping, wall running, wall slashing, and the stick your sword into the wall to hang from it.

    Fuck. I finally got over that game and my wrists thanked me for it now its readily available for a game I play ALL THE TIME. I'm sorry wrists...

    Also if you allow butterflying in this I will find you and hunt you down and punch you in the throat. That shit is ANNOYING AS HELL in Gunz.

    But all raging aside, nicely done.
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  22. Post #62
    Hentie's Avatar
    May 2010
    1,843 Posts

    flippy dippy pippy doo da

    the flipping was pretty hard
    since rotation is around the base of the player and not the center, I had to adjust the player's position as he flippy doo da'd.

    the beta's vid recorder's sound is outta sync
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  23. Post #63
    Gold Member
    DrogenViech's Avatar
    December 2006
    695 Posts
    Oh god please replicate the movement 1:1 so i can flashstep through garrysmod
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  24. Post #64
    Hentie's Avatar
    May 2010
    1,843 Posts
    anyone know any modellers that can animate gunz style movements?

    /optimistic
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  25. Post #65
    godlike's Avatar
    September 2010
    411 Posts
    Talking about gunz2 i have the client/ server src code and working on setting up a p server all ready.
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  26. Post #66
    Hentie's Avatar
    May 2010
    1,843 Posts
    are you taking credit for what people on ragezone did? :V
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  27. Post #67
    godlike's Avatar
    September 2010
    411 Posts
    are you taking credit for what people on ragezone did? :V
    lol no, im str8killa on ragezone. I released the gunz2 client and server files.

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  28. Post #68
    Hentie's Avatar
    May 2010
    1,843 Posts
    hot shit
    lets avoid derailing waywo
    or do you not want to talk in PMs? :V
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  29. Post #69
    Gold Member
    Mr. Quiggles's Avatar
    July 2010
    179 Posts

    I was bored, and decided to code a Jukebox.

    Basically, you press +use on it, a menu opens, first loads the category .lua files in 'lua/jukebox', then loads all the .lua files inside the folder with the category's name. From there, it adds all the songs that are in the database.

    Minecraft's music is the most addicting and gets in my head easily, and who doesn't like it? And also there is a jukebox in there.

    There are some... bugs... Like the song time being a bit out of sync when playing it via the Music Disc (more of Music C4) SWEP. Another bug, or annoyance, is that if a song is played via the Music Disc SWEP, and a song is currently playing, there's a 2 second delay to stop the song, and then the song stops in ~5 seconds...

    Anyways, based on how most, if not all, of the English language is assuming and implying, the rest of how it works is, well, how it works.

    I need to go to bed... I can't type great at 1:38 A.M...

    Edited:
    I know I could have used 'DListView' instead of having a panel with labels and all that goobeldy-gack, it didn't cross my mind at the time :|
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  30. Post #70
    Gold Member
    Feihc's Avatar
    October 2006
    1,015 Posts
    Added swinging back and forth, self freeing, and you slowly pass out as you're hanging.
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  31. Post #71
    Awesome Gmod Servers!
    brandonj4's Avatar
    September 2011
    1,371 Posts
    Just being creative.

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  32. Post #72
    samm5506's Avatar
    July 2008
    608 Posts
    Just being creative.
    If you could make the tree actually fall down in a random direction, that would be cool.
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  33. Post #73
    Gold Member
    Mr. Quiggles's Avatar
    July 2010
    179 Posts

    Beds. Full of naps and happiness. Except when you go to sleep on one, then your lifeless corpse flops around on the bed frame while you view the fish-esque corpse squirm and a blue envelops your vision.

    Other than that, the only other things that can kill the fun of beds is when it explodes in your face and a hostile NPC is within a 128 radius (which isn't that big.).

    And the error around the time I exploded that Combine is not bed-related. Just... well read it if you must know (typo related though).

    Another late-night video upload. I need sleep (the irony).

    And also a better Jukebox, with a cleaner UI and the Music Disc SWEP actually works.

    Edited:

    Forgot to add the jukebox video.
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  34. Post #74
    Awesome Gmod Servers!
    brandonj4's Avatar
    September 2011
    1,371 Posts
    If you could make the tree actually fall down in a random direction, that would be cool.
    I'll give it a shot tomorrow. Not quite sure how I could do it though :P
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  35. Post #75

    April 2012
    5 Posts
    I am working on fixing GMod Racer :). Already fixed to GMod 12 but now I am working about fixing it to GMod 13...
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  36. Post #76
    Fuchsia Member
    LEETNOOB's Avatar
    August 2009
    3,892 Posts

    Right now it's in a very robust state - all you can do is swing the swords and do damage to stuff, not to mention there are no blood effects when you hit something yet.

    Thanks to _Kilburn for helping me with the arm model invertion!
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  37. Post #77
    ASK ME ABOUT MY SAM 6420 FETISH
    ArmageddonScr's Avatar
    July 2011
    683 Posts
    not to mention there are no blood effects when you hit something yet.
    SharpCoder posted a snippet for that in a thread
    Code:
    local blood = ents.Create("env_blood");
    blood:SetKeyValue("targetname", "carlbloodfx");
    blood:SetKeyValue("parentname", target:GetName() );
    blood:SetKeyValue("spawnflags", 8);
    blood:SetKeyValue("spraydir", math.random(500) .. " " .. math.random(500) .. " " ..math.random(500));
    blood:SetKeyValue("amount", 50);
    blood:SetCollisionGroup( COLLISION_GROUP_WORLD );
    blood:SetPos( trace.HitPos );
    blood:Spawn();
    blood:Fire("EmitBlood")
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  38. Post #78
    Gold Member
    BlackAwps's Avatar
    July 2011
    768 Posts
    Ugh, don't do that.

    local e = EffectData()
    e:SetOrigin( some_pos )
    e:SetEntity( some_entity )
    util.Effect( "BloodImpact", e )
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  39. Post #79


    word to your mother

    400 zombies count 'em
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  40. Post #80
    One of the million useless Gold Members
    Kittai's Avatar
    December 2010
    697 Posts
    400 zombies count 'em
    You just told us how many zombies there were! We don't need to count!
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