Uh this belongs in ask us about the forums.
Actually it doesn't either, you can only boostar.
Sorry for going off topic, was just unsure.
Prevents movement when you step on it and does some nasty damage over time. You can either bleed out from it crushing your leg or from losing too much health (normal death), whichever comes first.
Spam Use on it to "pry it open" and escape!
Sorry for the lack of media on my WAYWO post, but I've been working on just private gamemodes for private servers.
Seems like it would be such a pain to host a public server only to have annoying little brats come in complaining about trivial bullshit and then other little brats coming in with aimbots and wallhacks. So I've gone back to the roots of gaming with friends in mind and I've started developing local multiplayer gamemodes and 4 player gamemodes.
I created a splitscreen addon a few months ago and I ended up playing Garry's Mod more than developing in it because I was able to play it with my friends with them right beside me.
It's just so easier and more gratifying to develop gamemodes for close friends that will actually care, and then have them actually play it.
well I can't just leave you guys without any content.
here's a video of a "wigglebox" element I made. you can set the texture and color of the box as well as the outline. I don't really show but w/e.
I'm also busy catching up on doctor who.
Hideous models I whipped up, but it gets the point across
im really surprised i havent seen anyone do anything related to tribes:ascend
like make some kind of spinfusor
im taking some weapon ideas from there already
I hope that at least one of you has played the carpal tunnel inducing game called GunZ: The Duel.
I remade the movement system in Garry's Mod.
I wish I had proper animations to demonstrate all of it, but I got: Dashing, wall jumping, wall flipping, wall running, wall slashing, and the stick your sword into the wall to hang from it.
Working on a RPG multiplayer gamemode with a story. Basically a singleplayer mod in multiplayer.
Just kinda did the gear stuff, nothing too special.
Fuck. I finally got over that game and my wrists thanked me for it now its readily available for a game I play ALL THE TIME. I'm sorry wrists...
Also if you allow butterflying in this I will find you and hunt you down and punch you in the throat. That shit is ANNOYING AS HELL in Gunz.
But all raging aside, nicely done.
flippy dippy pippy doo da
the flipping was pretty hard
since rotation is around the base of the player and not the center, I had to adjust the player's position as he flippy doo da'd.
the beta's vid recorder's sound is outta sync
Oh god please replicate the movement 1:1 so i can flashstep through garrysmod
anyone know any modellers that can animate gunz style movements?
Talking about gunz2 i have the client/ server src code and working on setting up a p server all ready.
are you taking credit for what people on ragezone did? :V
lets avoid derailing waywo
or do you not want to talk in PMs? :V
I was bored, and decided to code a Jukebox.
Basically, you press +use on it, a menu opens, first loads the category .lua files in 'lua/jukebox', then loads all the .lua files inside the folder with the category's name. From there, it adds all the songs that are in the database.
Minecraft's music is the most addicting and gets in my head easily, and who doesn't like it? And also there is a jukebox in there.
There are some... bugs... Like the song time being a bit out of sync when playing it via the Music Disc (more of Music C4) SWEP. Another bug, or annoyance, is that if a song is played via the Music Disc SWEP, and a song is currently playing, there's a 2 second delay to stop the song, and then the song stops in ~5 seconds...
Anyways, based on how most, if not all, of the English language is assuming and implying, the rest of how it works is, well, how it works.
I need to go to bed... I can't type great at 1:38 A.M...
I know I could have used 'DListView' instead of having a panel with labels and all that goobeldy-gack, it didn't cross my mind at the time :|
Added swinging back and forth, self freeing, and you slowly pass out as you're hanging.
Beds. Full of naps and happiness. Except when you go to sleep on one, then your lifeless corpse flops around on the bed frame while you view the fish-esque corpse squirm and a blue envelops your vision.
Other than that, the only other things that can kill the fun of beds is when it explodes in your face and a hostile NPC is within a 128 radius (which isn't that big.).
And the error around the time I exploded that Combine is not bed-related. Just... well read it if you must know (typo related though).
Another late-night video upload. I need sleep (the irony).
And also a better Jukebox, with a cleaner UI and the Music Disc SWEP actually works.
Forgot to add the jukebox video.
I am working on fixing GMod Racer :). Already fixed to GMod 12 but now I am working about fixing it to GMod 13...
Right now it's in a very robust state - all you can do is swing the swords and do damage to stuff, not to mention there are no blood effects when you hit something yet.
Thanks to _Kilburn for helping me with the arm model invertion!
Code:local blood = ents.Create("env_blood"); blood:SetKeyValue("targetname", "carlbloodfx"); blood:SetKeyValue("parentname", target:GetName() ); blood:SetKeyValue("spawnflags", 8); blood:SetKeyValue("spraydir", math.random(500) .. " " .. math.random(500) .. " " ..math.random(500)); blood:SetKeyValue("amount", 50); blood:SetCollisionGroup( COLLISION_GROUP_WORLD ); blood:SetPos( trace.HitPos ); blood:Spawn(); blood:Fire("EmitBlood")
Ugh, don't do that.
local e = EffectData() e:SetOrigin( some_pos ) e:SetEntity( some_entity ) util.Effect( "BloodImpact", e )