As far as I know, you cannot use that on players. This hole idea was an orbital pvp. If players don't rotate around planets then I won't work.
If you're trying to make players do that you'd have to edit how players set up their movement and all that, you just can't set their velocity and angle.
If you want the player to face the right way I guess you have to set their angle to ( player:GetPos() - center_of_gravity ):Angle():Up():Angle()
and then adjust the yaw.
Yes, fine, rate me clocks.
I also should probably not try to understand such things at 5 in the morning. Good ni-day.
i'm remaking the video, except screaming
here's screenshot of what i did
i made a module named gmcl_wordwrap that calculates huge chunks of texts and translates it into a table that you can render.
right now its just letter wrapping, but I hope to get word wrapping ported from lua to C++ soon.
the text that it currently wraps and draws is the console text.
before, when I was wordwrapping in lua, my framerate would drop to a measly 2 fps. now its at a steady 60fps.
the wrapping works extremely well when the font is monospaced, right now it looks shitty because the module can't grab an HFont object and it can't get the correct size of each letter, so it reads from a table.
I also experimented with doing the drawing in the module as well, but after doing some tests I concluded that there wasn't really a difference in framerate.
also, HAT demonstration at the end of the video where I play the animations.
Added AND, BOR, XOR, STI and STD instructions to my DCPU-16 emulator.
Now with support: http://www.physicsclassroom.com/class/circles/u6l1d.cfm
The image doesn't address that, but I never said anything about simulating centrifugal force.
That "non-existent force" shouldn't even be in the image. In fact, that makes whoever made the image a terribly hilarious moron, because it admits to being non-extant and still includes the non-extant force in a diagram summarising the forces at play in that situation. Wat.
r u happy
The scoreboard looks great, but is there a difference between Status and Spec? I've never played Sass
Very nice Spencer, as usual.