1. Post #1

    April 2012
    5 Posts
    Can this be made in gmod ?



    It's an AND gate from the K'nex computer :

    http://knexcomputer.blogspot.com/200...ks-part-1.html

    http://knexcomputer.blogspot.ca/2007...ks-part-1.html

    If so, how ?

    Or if you'd like to make it and share it, that would be great :)

    I made the "L" piece, but when I tried to use the axis constraint on it and a wall, I was not able to position the constraint properly
    (Can wiremod / E2 scripting .. or LUA scripting be used to position the axis constraint ?)


    Mike

  2. Post #2
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    It can probably made with enough axis and roping. Are you having the problem positioning it with where it's attaching to the wall, or what angle it's facing?

  3. Post #3

    April 2012
    5 Posts
    >Are you having the problem positioning it with where it's attaching to the wall, or what angle it's facing?

    The angle it's facing. The "L" is getting attached on with it's "flat face" against the wall, but it should be attached with it's "edge" against the wall.

    How does the axis constraint work ? There doesn't seem to be any parameters, so I guess the behavior is "hard coded" ?

    Mike

  4. Post #4
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    >Are you having the problem positioning it with where it's attaching to the wall, or what angle it's facing?

    The angle it's facing. The "L" is getting attached on with it's "flat face" against the wall, but it should be attached with it's "edge" against the wall.

    How does the axis constraint work ? There doesn't seem to be any parameters, so I guess the behavior is "hard coded" ?

    Mike
    The axis constraint creates the axis at the point you click on both objects. It needs some precision, so I'd recommend downloading SmartSnap (it adds grids to help align objects) if you don't have it already.

    I took a shot at making it myself, and I got a nonfunctioning, but mechanically similar design working. To make the L shaped part, I used one of the PHX axle models with two plate models welded to it at a 90 degree angle. Then, I added the axis constraint to the end of the axle and then to the very large plate I was using as a wall.

  5. Post #5
    Contron's Favourite Foxy
    eurocracy's Avatar
    May 2007
    1,237 Posts
    Easy, just axis, paths for the balls to fall down to and rigid ropes?

  6. Post #6

    April 2012
    5 Posts
    >rigid ropes

    Thanks for that tip ! .. I hadn't noticed that option.

    The problem I'm having now, is that I've "built" a crude representation of the "L" "thing", and I welded a plate on the bottom, to serve as the "tail" that will connect to the rod.

    But the weld .. as it seems all welds are ... is "floppy", the "tail" that I welded on, is not solid.

    Is there any other option other than weld ... (other than building a custom part in the SDK? I wouldn't mind trying the SDK, but the @%@^^ thing is crashing when I try to start it :(

    Mike
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  7. Post #7
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    >rigid ropes

    Thanks for that tip ! .. I hadn't noticed that option.

    The problem I'm having now, is that I've "built" a crude representation of the "L" "thing", and I welded a plate on the bottom, to serve as the "tail" that will connect to the rod.

    But the weld .. as it seems all welds are ... is "floppy", the "tail" that I welded on, is not solid.

    Is there any other option other than weld ... (other than building a custom part in the SDK? I wouldn't mind trying the SDK, but the @%@^^ thing is crashing when I try to start it :(
    One option is the "Perma Poly Weld" addon, which effectively merges two objects better than a weld can. The other option would be playing around with the Weight tool addon, which can sometimes make for incredibly strong welds.