1. Post #1
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Hey guys,

    I know you probably all got tired from requests, but this might be an easy one.
    Ive tried to get FSB officers models as a remplacement to regular combine soldiers/ metrocops into HL2 Ep2.

    (Models download link- http://www.gamefront.com/files/17237...-By-Smoky.rar/ )

    Im keep getting this:

    If my thoughts are right, the issue is linked to the animation.

    10$ PayPal to who can manage to solve this.

    Thanks in advance.

  2. Post #2
    Trek's Avatar
    March 2010
    2,470 Posts
    Hm. Did you recompile the model? Does this happen only with this animation, or with all animations? I can try to turn them into metrocops.

  3. Post #3
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Hm. Did you recompile the model? Does this happen only with this animation, or with all animations? I can try to turn them into metrocops.
    Didnt recompile the model or anything. Got 0 modeling skills. Ive just renamed the original files into combine.mdl etc..

  4. Post #4
    Trek's Avatar
    March 2010
    2,470 Posts
    I'll take it.

    Just let me know if you want it to be a replacement for metropolice, or maybe just metropolice anims.

    Do you also want a replacement for Barney? If yes, I don't know if I could do that. Models have bad proportions and doesn't fit HL2 scale.

  5. Post #5
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Is there a way you could recompile 3 different models from the link ive provided you in the OP ? 1 for the regular combine, 1 for the Nova prospect one and 1 for the metrocop. That would be ideal.

  6. Post #6
    Trek's Avatar
    March 2010
    2,470 Posts
    Maybe I'll do this like this:

    Regular combine: Assault kit and standared helmet

    Nova Prospekt Guard: Shotgun gear and riot helmet

    Police: SMG gear and riot helmet with shield up.

    Is that OK?

  7. Post #7
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Sounds good. But how will that riot shield look like?

  8. Post #8
    Trek's Avatar
    March 2010
    2,470 Posts
    I mean shield on the helmet.

  9. Post #9
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    I mean shield on the helmet.
    Alright, sounds good. How much time are you asking for your work?

  10. Post #10
    Trek's Avatar
    March 2010
    2,470 Posts
    Just when it's done. It shouldn't take me so long. I'm going to start work this day.

  11. Post #11
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Just when it's done. It shouldn't take me so long. I'm going to start work this day.
    Alright, send me a PM or reply in this thread when you are done.

    EDIT:

    If you could also port some animations, i can add some cash. If Source can support Iw animations at all

  12. Post #12
    Trek's Avatar
    March 2010
    2,470 Posts
    OK, models are kind of finished, gotta fix some bugs, but not today.

    Have a screenshot:



    (I'm too lazy to make screenshots of Soldiers and Elites, but don't worry, thay are done and have different models)

    Uploading the test pack.
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  13. Post #13
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    OK, models are kind of finished, gotta fix some bugs, but not today.

    Have a screenshot:



    Looks decent, i hope theyll grow necks soon.
    (I'm too lazy to make screenshots of Soldiers and Elites, but don't worry, thay are done and have different models)

    Uploading the test pack.

  14. Post #14
    Trek's Avatar
    March 2010
    2,470 Posts

  15. Post #15
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Thanks! Ill send you the money as soon as all bugs are gonna be fixed. Sounds good?

  16. Post #16
    Trek's Avatar
    March 2010
    2,470 Posts
    Buy me a game on steam, when there will be a sale :P

    I was doing this mostly for fun... and I don't have paypal at the moment.

    What do you think about the models?

  17. Post #17
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Buy me a game on steam, when there will be a sale :P

    I was doing this mostly for fun... and I don't have paypal at the moment.
    Sure, just message me as soon as you want your game.

    Also, is it me or their heads are pretty big? :P

    And
    If you could also port some animations, i can add some cash. If Source can support Iw animations at all

  18. Post #18
    Trek's Avatar
    March 2010
    2,470 Posts
    Sorry, but:

    1. Models are rigged (not by me) to default Valve Biped
    2. It's impossible to port IW animations and skeletons from MW2
    3. Valve animations aren't that bad

    And the models have 5 fingers. I need to fix that, because combines have only 3 finders animated.

  19. Post #19
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Sorry, but:

    1. Models are rigged (not by me) to default Valve Biped
    Is that why their heads are so big?


    And the models have 5 fingers. I need to fix that, because combines have only 3 finders animated.
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  20. Post #20
    Trek's Avatar
    March 2010
    2,470 Posts
    Heads are big because of the model proportions (something I can't change).

    OK, tomorrow I'll take a look at this.
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  21. Post #21
    Katra804's Avatar
    September 2011
    2,254 Posts
    Pretty sure you can't go about paying someone to fix this for legal reasons. I'm surprised nobody has said anything about this.
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  22. Post #22
    Gold Member
    Wealth + Taste's Avatar
    March 2011
    4,675 Posts
    Pretty sure you can't go about paying someone to fix this for legal reasons. I'm surprised nobody has said anything about this.
    It's not like someone's going to sue them
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  23. Post #23
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    He does a service for me. And ill send him a 10$ game as a gift.
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  24. Post #24
    Gold Member
    ApocHedgie's Avatar
    May 2008
    827 Posts
    Pretty sure you can't go about paying someone to fix this for legal reasons. I'm surprised nobody has said anything about this.
    Technically he's not paying for the models themselves, but rather the service. Legal loophole. Just sayin'.

  25. Post #25
    Katra804's Avatar
    September 2011
    2,254 Posts
    Technically he's not paying for the models themselves, but rather the service. Legal loophole. Just sayin'.
    After putting it that way, I can see how that would work.

    Carry on then, just ignore my last post.
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  26. Post #26
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Also looking for someone to port Makarov, Lev, Kiril and Viktors terrorists models as citizens replacements.



    Feel free to name your price.

  27. Post #27
    Trek's Avatar
    March 2010
    2,470 Posts
    I am pretty sure that I saw them somewhere. I could compile it to replace HL2 guys, but without face animations. Maybe I would hack default citizens heads on their bodies?

  28. Post #28
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    I am pretty sure that I saw them somewhere. I could compile it to replace HL2 guys, but without face animations. Maybe I would hack default citizens heads on their bodies?
    Some link on their COD wiki:
    Viktor- http://callofduty.wikia.com/wiki/Vik...ern_Warfare_2)
    Kiril- http://callofduty.wikia.com/wiki/Kiril
    Lev- http://callofduty.wikia.com/wiki/Lev
    Makarov- http://callofduty.wikia.com/wiki/Vladimir_Makarov

    Dont need default citizens heads. I could add extra 20$ if you could manage to get their faces animated.

    EDIT:

    Is there a way you could make them walk around / stand like metrocops, but run and aim their ar2 like combine soldiers. That would be totally awesome.

  29. Post #29
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Bump

  30. Post #30
    Trek's Avatar
    March 2010
    2,470 Posts
    Is there a way you could make them walk around / stand like metrocops, but run and aim their ar2 like combine soldiers. That would be totally awesome.
    You mean the metropolice guys? Why do you want them to hold AR2? Are you doing a mod?

  31. Post #31
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    I was talking about getting citizens npc's walk around / stand like metrocops, but run and aim their ar2 like combine soldiers.

  32. Post #32
    Trek's Avatar
    March 2010
    2,470 Posts
    Then I would have to create anher MDL which would include the modified anims.

    Hell of a shit to do. I can take care of this but not sooner than weekend.

  33. Post #33
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Sure thing. Id be glad to pay you for that. Dont forget to fix the soldier's finger as you mentioned before

    Would you be able to add facial expressions to the terrorists?

  34. Post #34
    Trek's Avatar
    March 2010
    2,470 Posts
    I don't think I could do the terrorists, but I'm sure that I'll make the combines maximally pimped out.

  35. Post #35
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Alright, let me know when you are done.

  36. Post #36
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Bump

  37. Post #37
    Trek's Avatar
    March 2010
    2,470 Posts
    Don't bump it so often, I remember to make this.

    Also, you can be banned for unreasonable bumping.
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  38. Post #38
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Bump
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  39. Post #39
    Katra804's Avatar
    September 2011
    2,254 Posts
    Unnecessary bump is unnecessary. Just be patient and wait until it's finished or wait until an update is posted.

  40. Post #40
    blophead's Avatar
    March 2010
    1,024 Posts
    man there was a makarov on gmod : http://www.garrysmod.org/downloads/?a=view&id=86029
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