1. Post #881
    junker|154's Avatar
    August 2010
    6,943 Posts
    I do not get all the hate for Oblivion/Skyrim. They might not be the best RPGs ever, but they are fairly great.

    The only thing is that it is pretty much a light RPG, which means that stats do not matter all that much compared to other RPGs. But it is okay, the game has a different flow. The only thing that would be great is if armor and weapons of different materials would have other effects instead of simply having more armor/damage. It is a bit flat in that aspect.

    For instance elven weapons have a minor chance of critical damage, Dwemer weaponary does more damage but is slower, Glass stuff is pretty fast. Also with armor they could have done more, half of the armors become obsolete pretty fast. The only distinction is light/heavy armor which makes you run faster or slower.

    For instance all the fur and leather armors look insanly badass but they are practically useless after an hour.
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  2. Post #882
    [SIZE=6][COLOR="#EE82EE"]Hardcore My Little Pony Fan[/COLOR][/SIZE]
    Arvuti's Avatar
    July 2008
    5,870 Posts
    seriously man go back and play oblivion
    if you thought obliv's dungeons were even a little bit creepy you might wanna avoid horror movies for an eternity or two



    terrifying
    When I played oblivion when it first came out I was like 9 years old and the dungeons were terrifying to me

    Edited:

    Does Bethesda even have a QA team listed in their credits?
    They don't really bother with QA that much, most of the beta testing is done by the developers themselves, for example final months of production is just the developers playing the hell out of the game trying to find bugs etc.
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  3. Post #883
    junker|154's Avatar
    August 2010
    6,943 Posts
    When I played oblivion when it first came out I was like 9 years old and the dungeons were terrifying to me
    lol
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  4. Post #884
    Gold Member
    Dennab
    March 2006
    3,377 Posts
    I'm still shit scared of oblivions dungeons.
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  5. Post #885
    Gold Member
    Dennab
    July 2009
    19,178 Posts
    I just realized the players map cartographer is a Vampire.

    Edited:

    She's been around for at least 200 years.
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  6. Post #886
    Gold Member
    HubmaN's Avatar
    July 2007
    6,267 Posts
    I just realized the players map cartographer is a Vampire.

    Edited:

    She's been around for at least 200 years.


    ...that's a metaphor for the civil service right there. Motherfucking Whitehall, how do you work?
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  7. Post #887
    Takuat's Avatar
    March 2010
    3,172 Posts
    Do Arena and Daggerfall feel like Elder Scrolls games? Everyone praises Morrowind and it really seems like it's the first true Elder Scrolls game while Arena and Daggerfall seem more like generic fantasy games.
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  8. Post #888
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  9. Post #889
    junker|154's Avatar
    August 2010
    6,943 Posts
    Do Arena and Daggerfall feel like Elder Scrolls games? Everyone praises Morrowind and it really seems like it's the first true Elder Scrolls game while Arena and Daggerfall seem more like generic fantasy games.
    Arena is not really that amazing. Daggerfall though is really an awesome game. It is really huge but also kind of difficult and a lot less streamlined than the newer installements. It takes some time to get used to it, navigating around the map and finding the right places might prove difficult. Like already mentioned the areas are huge and there is tons of stuff to do.

    The best thing is that you can bind the controls to any key you want and adapt the controls to the control sheme of Oblivion/Skyrim. I definitly recommend it, it is free and there is an optimized version which runs on newer OS without any problems, it has also some patches included.

    Download it here
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  10. Post #890
    The Silent Rater
    Timenova's Avatar
    November 2009
    3,266 Posts
    I regret selling my copy of Oblivion a few years ago, I loved it as much as I love Skyrim, I'll probably buy it again soon. There was something about it that captivated me.

    That Allesia Ottus was a miserable and prejudiced old cow from what I remember, she was the one who wrote those town guides.
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  11. Post #891
    Sir Drone's Avatar
    February 2012
    2,837 Posts
    I just hope we can get better Argonian female voices, not digging the old lady impersonations.
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  12. Post #892
    Eriorguez's Avatar
    May 2011
    2,846 Posts
    I wish we got more diverse followers, at least one of each voice type; it is annoying that that is linked to followership and mariageability, and you can't console, say, a female khajiit or a guy with the "maleCondescending" generic voice to be anything but somebody who stands there.
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  13. Post #893
    Gold Member
    benzi2k7's Avatar
    July 2007
    7,793 Posts
    I do not get all the hate for Oblivion/Skyrim. They might not be the best RPGs ever, but they are fairly great.

    The only thing is that it is pretty much a light RPG, which means that stats do not matter all that much compared to other RPGs. But it is okay, the game has a different flow. The only thing that would be great is if armor and weapons of different materials would have other effects instead of simply having more armor/damage. It is a bit flat in that aspect.

    For instance elven weapons have a minor chance of critical damage, Dwemer weaponary does more damage but is slower, Glass stuff is pretty fast. Also with armor they could have done more, half of the armors become obsolete pretty fast. The only distinction is light/heavy armor which makes you run faster or slower.

    For instance all the fur and leather armors look insanly badass but they are practically useless after an hour.
    but an insane amount of people act like they're the best rpg ever

    plus morrowind wasn't a light rpg and fans of that dislike oblivion/skyrim because they're very dumb and could be a lot better, especially with the improvements that have been made in technology but bethesda is terrible at game design.

    there's not one aspect of oblivion or skyrim that's designed really well, they have nice-ish world design though. shame that skyrim/cyrodiil were pretty much the easy way out when it came to stuff like the style and look of it. cyrodiil is pretty much generic lotr while skyrim is generic norse stuff.
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  14. Post #894
    Gold Member
    zeldar's Avatar
    July 2007
    7,450 Posts
    Your post made me rant about how the cities in the games are like little farms compared to what they should've been lorewise.
    At least there are a lot of mods on the Nexus that add more npcs to these otherwise desolate places.

    Skyrim NPC Immersion
    Randomly Generated Townsfolk
    More NPCs
    More Travelers
    Adventurers and Travelers
    Travelers of Skyrim
    Populus
    Crowded Solitude
    Populated Cities

    Install all of these and the desolate wasteland called Skyrim suddenly gets a baby boom.    although some of them aren't particular polished (more travelers), crashes and never ending loading screens can happen with some (randomly generated townsfolk), and some annoying bugs happen in small settlements where the npcs will just crop up in one location; other than that it's completely fine   
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  15. Post #895
    Gold Member
    Falchion's Avatar
    May 2009
    8,048 Posts
    cyrodiil is pretty much generic lotr
    Even LOTR had plenty of epic locations and looked overall more gruff while cyrodiil is pretty lackluster.

    Edit: Might just be the terrible lightning and everyone looking like a twelve year old too, though.
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  16. Post #896
    junker|154's Avatar
    August 2010
    6,943 Posts
    but an insane amount of people act like they're the best rpg ever

    plus morrowind wasn't a light rpg and fans of that dislike oblivion/skyrim because they're very dumb and could be a lot better, especially with the improvements that have been made in technology but bethesda is terrible at game design.

    there's not one aspect of oblivion or skyrim that's designed really well, they have nice-ish world design though. shame that skyrim/cyrodiil were pretty much the easy way out when it came to stuff like the style and look of it. cyrodiil is pretty much generic lotr while skyrim is generic norse stuff.
    I agree with you, one of the major thihgs that are really awesome about the game is the world an atmosphere. There is tons of lore and everything looks really cool. Especially the landscapes in Skyrim, the design is also really nice. The enemies and cool armor/weapons. Cool dialogues and characters.

    But a lot of things in Skyrim/Oblivion are lackluster, the RPG part is at best pretty mediocre. The stats improve if you invest some skills but when you play on normal you can pretty much just beat everything without having to think about my skills and such. I always bump up the difficulty to max so that there is some thinking in character creation.
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  17. Post #897
    Gold Member
    ChaosUnleash's Avatar
    July 2007
    2,867 Posts
    I enjoyed Oblivion for what it was but it seemed to me like there hadn't been much effort going into balancing the game out. Maybe I didn't give it a hard enough try, but whenever I tried to play as a mage character I found that simply stabbing with a dagger did far more damage than casting spells ever did. I probably was just terrible at it. I also never had enough money to buy anything and ended up living in one of the random dungeons I'd cleared out that had a bed roll in it. I ended up just playing as a warrior because that was what I did best and having a lot of fun with it, about 100 hours of my time went into it and I never really got bored with it until I stopped playing.

    Skyrim was a huge disappointment to me, when I first started playing it I thought it was pretty cool, but the game quickly went downhill for me after the very opening scene. After smithing myself some basic iron equipment I set out on a rather boring storyline that consisted of raiding x dungeon to acquire x item then talking to someone about it, and becoming the most trusted member of a group (the companions) within about an hour of quests. The game seemed to be either too easy or too hard, I would either kill an enemy in one or two hits, or get killed in one or two hits. There was no happy medium. After only a few hours of playing this changed to winning every fight with absolute ease (one or two shotting everything). I know there's a difficulty setting, but all it does is give enemies more health and make them deal more damage to you, and even on Master every battle was still easy, just took forever. I never had that 'ohshit' feeling that I had got on many occasions with Oblivion. When you have only a few hit points left and an enemy is just around the corner. The graphics weren't that great either, I had to download several mods just to get the game to look reasonably nice.

    My main complaint with Skyrim is that pretty much every method of combat other that melee is useless. If you are too far away from an enemy to hit them, Whirlwind sprint will put you in their face. If an enemy is out of reach/above you, Fusrodah will resolve it. Magic felt truly useless to me and the damage never really scaled either, so eventually the lower level magic spells became entirely useless. It seemed far more efficient to just get the most damaging one/two handed weapons and wail on your enemies.

    Mini rant over, I now only play Skyrim to kill time and to test out mods.
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  18. Post #898
    Gold Member
    bobsynergy's Avatar
    August 2010
    3,959 Posts
    I just wish Skyrim didn't have that stupid leveling crap that Oblivion had for weapons, Morrowind did it perfectly where all the weapon vendors sold your basic stuff (chitin, iron, etc) but if you wanted Dwemer armour you would have to get your ass into a Dwemer ruin and actually find it. Not like in Skyrim where as soon as I hit level 25 the vendors are stocked with it.

    I also wish there were the Daedric Shrines from Morrowind where you had caves and other places turned into shrines by worshippers and having all those Daedra running around them. It would make sense considering it would give the Vigilant of Stendarr seem like they are important since there are barely any Daedra is Skyrim and it's only Dremora from Mehrunes Dagons shrine
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  19. Post #899
    junker|154's Avatar
    August 2010
    6,943 Posts
    I just wish Skyrim didn't have that stupid leveling crap that Oblivion had for weapons, Morrowind did it perfectly where all the weapon vendors sold your basic stuff (chitin, iron, etc) but if you wanted Dwemer armour you would have to get your ass into a Dwemer ruin and actually find it. Not like in Skyrim where as soon as I hit level 25 the vendors are stocked with it.

    I also wish there were the Daedric Shrines from Morrowind where you had caves and other places turned into shrines by worshippers and having all those Daedra running around them. It would make sense considering it would give the Vigilant of Stendarr seem like they are important since there are barely any Daedra is Skyrim and it's only Dremora from Mehrunes Dagons shrine
    Well at level 25, Dwemer armor becomes pretty much obsolete, ther are better alternatives.
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  20. Post #900
    UntouchedShadow's Avatar
    July 2009
    6,049 Posts
    Or the game removing control from the player during finishing moves that don't actually finish off the enemy (spells do this a lot), or, if they do kill the enemy, you stay stuck in "camera" mode for up to a minute. Or dragons derping out and teleporting while dead, sometimes dropping down in front of you from thousands of meters away upon loading a save. Or enemies who don't recognize that their partner was hit in the face by several arrows and chalk it up to their imagination - or better yet, they don't realize that they themselves have an arrow sticking out of their throats. Or a prevalent bug during the main quest that prevents you from talking to Esbern. Or the many, many pathing issues throughout the game.
    Can safely say I haven't ever had any of that happen to me in my game.

    I think you should call the Ghostbusters and tell them to fix your haunted game.
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  21. Post #901
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,789 Posts
    I've made a script to make an activator open a container when it is activated, but I get an error telling me that "Activate is not a function or does not exist". What is the issue?

    Here is the code:

    Code:
    Scriptname StorageFlySCRIPT extends ObjectReference  
    
    Container Property FlyStorage  Auto
    
    Event OnActivate(ObjectReference akActionRef)
    	if (akActionRef == game.GetPlayer())
    		FlyStorage.Activate(Game.GetPlayer())
    	EndIf
    EndEvent
    
    Event OnStart()
    	Self.SplineTranslateToRef(game.GetPlayer(), 10.0, 50.0, 100)
    EndEvent
    I wouldn't consider myself any good at papyrus, but I understand basic scripting.
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  22. Post #902
    Gold Member
    Dennab
    March 2006
    3,377 Posts
    Can someone give me some good ENB's that are compatible with the most recent version of Skyrim?
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  23. Post #903
    FOSSILIZED SHIT MAGGOT INFERNO
    BLOODGA$M's Avatar
    August 2010
    2,729 Posts
    I've made a script to make an activator open a container when it is activated, but I get an error telling me that "Activate is not a function or does not exist". What is the issue?

    Here is the code:

    Code:
    Scriptname StorageFlySCRIPT extends ObjectReference  
    
    Container Property FlyStorage  Auto
    
    Event OnActivate(ObjectReference akActionRef)
    	if (akActionRef == game.GetPlayer())
    		FlyStorage.Activate(Game.GetPlayer())
    	EndIf
    EndEvent
    
    Event OnStart()
    	Self.SplineTranslateToRef(game.GetPlayer(), 10.0, 50.0, 100)
    EndEvent
    I wouldn't consider myself any good at papyrus, but I understand basic scripting.
    That's really odd...according to the wiki page you seem to be using it right, and the Activate function is part of ObjectReference which your script extends

    Perhaps try making a function and have OnActivate call it, instead of putting the code directly in the event? Totally wild guess, I'm not much of a Papyrus pro either.
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  24. Post #904
    DasMatze's Avatar
    December 2007
    1,822 Posts
    I have a problem in Skyrim. I did the quest that involves getting into Calcelmo's laboratory (in Makarth). I didn't want to get attacked by the guards so I commanded Lydia to kill everyone, while I stayed in the shadows. Now everyone's dead and I can't tell her to follow me, because all she does is telling me "You shouldn't be in here." When I command her to open the door to a non-restricted area, she says "I can't do that, sorry!" When I fast travel to somewhere else, she stays where she is.

    What can I do to get her back?
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  25. Post #905
    Eriorguez's Avatar
    May 2011
    2,846 Posts


    I have plans to try tackling that after my exams are over, I guess it wouldn't be very hard. Anyway:

    -Basic Smithing instead of Steel Smithing: The perk makes you able to craft Steel AND Leather items, and improves improvement of not only Steel, but Iron, Hide and Leather items. Also, Leather Shields.

    -For the first Light perk, Chainmail is quite redundant with Scaled existing, but implementing a new metal would requite more extensive work... Well, unless Mythril is, say, Steel plus Quicksilver. The Armor rate would be the one vanilla Elven armor has. As for more weapons, I could see Mythril ones as Steel-damage, Iron-weight.

    -Dwarven weapons get a slight nerf, to vanilla Orcish weapon values.

    -Elven weapons get nerfed to vanilla Dwarven weapon values; Elven armor gets buffed to vanilla Elven gilded armor (which turns into a cosmetic variant); the non-cuirass parts get an according buff.

    -Orcish weapons get buffed to vanilla Elven weapon values.

    -Light Daedric Armor, of higher stats than Dragonscale, made with much less Ebony, some Malachite, and Leather. Wouldn't be very lore breaking, would it?

    -If Advanced and Dragon weapons are considered, the higher than them quality weapons would suffer a slight buff (and maybe the Blade of Woe as well).

    -When joining a faction, you'd get an active effect that would let you make the appropiate outfits; for example, you can make Stormcloak armor if you join them, and you are unable to make Imperial stuff unless you join them.

    -More jewellery products, nothing should limit you from making a Silver Diamond ring. I'd also introduce Copper (and circlet smithing, and more circlets), but, again, I'm not sure how a new metal would work. Maybe as guaranteed byproduct of gold and silver mining, as in real life. Maybe even precious metal (plated) weapons, mostly for decoration and undead hurting, but inconvenient otherwise.

    So yeah, will work a bit more on the numbers and on understanding the CK. And I can't model to save my life anyway, so I guess this is stillborn; but hey, I can at least retouch the already existing stuff (and the leveled lists, buffed Orcish stuff should come later on).
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  26. Post #906
    Gold Member
    The golden's Avatar
    June 2005
    15,624 Posts
    I have a problem in Skyrim. I did the quest that involves getting into Calcelmo's laboratory (in Makarth). I didn't want to get attacked by the guards so I commanded Lydia to kill everyone, while I stayed in the shadows. Now everyone's dead and I can't tell her to follow me, because all she does is telling me "You shouldn't be in here." When I command her to open the door to a non-restricted area, she says "I can't do that, sorry!" When I fast travel to somewhere else, she stays where she is.

    What can I do to get her back?
    You'll have to dismiss her and disable-enable or use a console command to move her away. Other than that, there isn't anything you can do. Welcome to Skyrim. Bugs are everywhere.
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  27. Post #907
    ArchXeno's Avatar
    March 2010
    945 Posts
    Without mods, I don't think anyone would give Skyrim a second thought
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  28. Post #908
    What astounds me is that the very same people who hold bethesda up as the pinnacle of lazy developers for their supposed "the mods will fix it" attitude, continue to buy the fucking games and just have the mods fix the issues.

    I don't recall encountering a single major bug in Oblivion, and only two bugs which impacted my gameplay in a major way in Skyrim. Either you guys are nitpicking, lying or spectacularly unlucky.
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  29. Post #909
    Gold Member
    Heigou's Avatar
    May 2006
    5,599 Posts
    Well now, this is weird, disabling my mods one by one to see which one's the problem, now that I disabled the mesh improvement mod, the game just closes down instead of leaving me on the Logo without starting a new game.

    Edited:

    Same thing with Imp's more complex needs.

    Edited:

    And Shenk's Thievery Overhaul.
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  30. Post #910
    Gold Member
    Mr. N's Avatar
    July 2010
    2,781 Posts
    Without mods, I don't think anyone would give Skyrim a second thought
    Skyrim is a great game, I don't understand the hate at all. Hell, I usually refrain from downloading mods, except settng-friendly ones and fixes.

    The only thing that would make things better would be to

    -Make things more to scale, at least have a hundred or more NPC's in a town.

    -Make the stories and quests more interesting at face value. In Skyrim, the lore was neat and didn't retcon much, but it was terribly simple at face value. I'd say to make things slightly more metaphysical and a lot more political. Keep the more confusing things to books and optional dialogue, because some people understandably don't really care for insane metaphysics and story.

    -Make things matter more. Potions, enchantments, guilds, diseases, and other things are really trivial and have no weight to them. One example would be diseases, which used the be a pretty big deal, and you end up scrambling looking for a potion or a healer to cure them. In skyrim, you just have to tap any ol' shrine and bam no more disease. Guilds have no consequence to them, and you can join any fucking one of them. In Morrowind for example, if you joined one guild and some other factions would hate you more and more as you rise through the ranks. An other neat thing I noticed after playing Arena is how you have to get people to detect enchantments and potion effects for you, which would make sense if your were no mage/alchemist/enchanter. Stuff like that adds depth to the game.

    -No more level scaling, no explanations needed.

    Still though, Oblivion and Skyrim were great anyway, not getting any hate from me.
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  31. Post #911
    [SIZE=6][COLOR="#EE82EE"]Hardcore My Little Pony Fan[/COLOR][/SIZE]
    Arvuti's Avatar
    July 2008
    5,870 Posts
    I don't understand, 5-6 months ago everybody were saying how good skyrim was and now they are hating on it.
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  32. Post #912
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,789 Posts
    Perhaps try making a function and have OnActivate call it, instead of putting the code directly in the event? Totally wild guess, I'm not much of a Papyrus pro either.
    I did this:
    Code:
    Scriptname StorageFlySCRIPT extends ObjectReference  
    
    Container Property FlyStorage  Auto
    
    Function OpenStorage()
    	FlyStorage.Activate(Game.GetPlayer())
    EndFunction
    
    Event OnActivate(ObjectReference akActionRef)
    	if (akActionRef == game.GetPlayer())
    		OpenStorage()
    	EndIf
    EndEvent
    
    Event OnStart()
    	Self.SplineTranslateToRef(game.GetPlayer(), 10.0, 50.0, 100)
    EndEvent
    Still gives me the same message. I have to agree, this error seems rather bizarre.

    Edited:

    I manage to fix it, all i had to do was to add the script to the container and remove the entire OnActivate part.

    Only problem now seems to be that the container never if the same if I spawn multiple instances of it.
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  33. Post #913
    Gold Member
    Schmaaa's Avatar
    June 2009
    6,156 Posts
    I love skyrim. It seems the only thing people talk about here is the things they don't like. I don't see anyone here going on about the things they like about skyrim.
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  34. Post #914
    Gold Member
    Akuma_lektro's Avatar
    November 2006
    13,932 Posts
    I love skyrim. It seems the only thing people talk about here is the things they don't like. I don't see anyone here going on about the things they like about skyrim.
    modding is the only redeeming quality
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  35. Post #915
    Gold Member
    Mr. N's Avatar
    July 2010
    2,781 Posts
    modding is the only redeeming quality
    Hardly

    Edited:

    Also the huge console following is a testament to how wrong you are
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  36. Post #916
    Gold Member
    Akuma_lektro's Avatar
    November 2006
    13,932 Posts
    Hardly

    Edited:

    Also the huge console following is a testament to how wrong you are
    call of duty also got a huge following
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  37. Post #917
    Eriorguez's Avatar
    May 2011
    2,846 Posts
    You disliking something =/= That something being bad

    Basic civic behaviour, look it up.
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  38. Post #918
    Gold Member
    DrasarSalman's Avatar
    August 2009
    10,789 Posts
    Great, now this thread will be arguing weather Skyrim is good or not.
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  39. Post #919
    Gold Member
    Rahkshi lord's Avatar
    May 2007
    13,303 Posts
    I love skyrim. It seems the only thing people talk about here is the things they don't like. I don't see anyone here going on about the things they like about skyrim.
    The honeymoon is over and everyone looked at their new wives and realized that she was exactly the same as their old wife only blond and not brunette.

    I've played countless hours of Oblivion since it's release and if I wasn't too lazy to reinstall it I'd still be playing it, I'm still playing Morrowind. But Skyrim is just Oblivion 2, it isn't the leap between games that Daggerfall was to Arena, what Morrowind was to Daggerfall, it's just the same game with a new coat of paint.
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  40. Post #920
    Dennab
    January 2012
    336 Posts
    I do like the game skyrim, i just dont like the setting.
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