I find that dwemer ruins look better as stone. I looked at that mod that changed the textures and it might be more lore-friendly or something, but the vanilla ones look better.
I find that dwemer ruins look better as stone. I looked at that mod that changed the textures and it might be more lore-friendly or something, but the vanilla ones look better.
Actually now that I think about it, there is one problem is Skyrim that has been bugging me for the longest time.
Why haven't they fixed that fucking bug with Illia that prevents you from asking her to follow you without the use of console commands?!
Is Proudspire Manor still buggy as fuck? I was planing on moving there in the save file I don't want to live in Windhelm...
Maybe because Skyrim was refining and fixing up all the stuff Oblivion added to the game series and overall in engine, function and feature, along with a housing of new graphics and optimization.
Never mind that Morrowind was a jump onto new powerful hardware at its time (XBOX) and Oblivion to a new jump in its time (360).
Skyrim is not on a next-gen console. Its on the 360. What else do you expect.
I can't really enjoy Skyrim, I don't know what but I feel that all the characters in the universe are just boring and generic and it gets repetitive quickly. I can't really decide what is most fun to play as either, mage, warrior or rogue.
Better than Oblivion.
I swear, if they kept Cyrodill as a jungle and not generic rolling plains with forests it would've been a lot better.
I've found some Morrowind GOTY discs. Today is a good day.
Edited:
No manual though. It didn't require a CD key when installing, did it? It's been a while.
Blame Talos.
Wait, what about it is bugged?
You shouldn't be playing any of those, honestly. Skyrim's whole reason of removing classes was exactly that, just be yourself and do what you want. You might find it to be a bit more fun after doing that.
I'm currently playing an High-Elf with a mix of Heavy/Light armor, 2-Handed Melee, but also occasional magic and archery and I sneak where I can.
You're right but it ended up with me having leveled up skills here and there and eventually I felt I wasn't as advanced as I could have been. I'll try playing a warrior of some kind again, they seem to be the most simple types of characters to just enjoy games with.
I'd suggest a spell-sword possibly, Sword/Axe in one hand, Fire in the other, combine with some Bow and sneak action and I think you got a pretty decent "class" going on.
Installing mods and about to play Skyrim for the first time in months, any suggestions?
Isn't that what he said his problem playing Skyrim is? that he doesn't like the whole "be everything" stuff, you just suggested him to play as every class at oncebut I have the same problem with it, it just feels weird like that.
Live another life definitely
No, my point was to focus on Destruction and One-Handed, but keep versatility by keeping a bow handy.
I feel like dwemer architecture is so 50's with it
Yeah I'll probably do a spell-sword. Do you think a 1h mace would work?
Edited:
Also I should use heavy armor since I'm not gonna block anything right? Or should I go for robes n stuff?
so we shouldn't discuss the game on a forum?
Heavy armor and you should probably use some enchanting to upgrade it.
Robes + heavy armor gauntlets, boots, and helmet works pretty good, but eventually enemies are gonna start doing a lot more damage, so you might want to invest in enchanting also, so that you can get the regeneration bonus from robes and put it on some heavy armor.
There are some mods that add parrying for dual weapon combos.
Lore friendly.
skyrim nexus if broken beyond repair
I wouldn't exactly say that stone ruins in skyrim is expressly "lore-unfriendly" as there's nothing that says they have to be made of metal... separate group of dwarves.
Mostly comes down to preference.
No, it just requires the CD when launching.
Edited:
Just installed LGNPC and MCA. 10bux I've fucked up...
Can I suggest we make a sort of compilation of the best/recommended mods for Morrowind, Oblivion and Skyrim to go in the OP? It'd probably cut down on the amount of people asking what mods they should get for the games.
No, it's loaded up fine - and pretty quickly as well. Probably need to double-check the mods have actually loaded with Wyre Mash...
So, anything else I should get before playing Skyrim after a lengthy downtime?
Arrowsmith
Improved Skill Books
Some old Lore-friendly armor pack
Weapons of the Third Era (last update before it was removed when I was playing last)
Slaughterfish Genocide (my own mod, fuck slaughterfish)
Sounds of Skyrim - Wilds/Dungeons
House Map Markers
Dynamic Merchants
Fixed Followers Lite
Chopping Blocks/Wood Fires Fix
Legible Road Signs
SkyUI
Better Dynamic Snow
Enhanced Distant Terrain
Magic Scaling
Dynamic TimeScale
Naturalistic Werewolves
Skyforge Map Marker
Auto Unequip Arrows
Tri Night Eye
Bandolier
Live Another Life
If you hate the slaughterfish in skyrim you should try morrowind. Cliff racers of the ocean.
Step into the water and every slaughterfish for a 2 mile radius senses your corrupting presence in the ocean and descends to annoy you asunder.
Urgh, I really like how in Skyrim you can join all kinds of faction. But it is dumb that you can join for instance the Companions, Dark Brotherhood, Thieves Guild, Empire or Stormcloacks, Foresworn, Deadric cults and such all in one. It somewhat breaks immersion.
I always make different characters for each.
I can handle cliff racers.
I just have this thing about water and it seems to translate into current gen video games.
Just so you know someone else has been continuing that Weapons of the Third Era mod
http://skyrim.nexusmods.com/downloads/file.php?id=12892
The Crimson Tide Blood mod looks awesome in game
http://skyrim.nexusmods.com/downloads/file.php?id=12798
Killmove Plus so you can get the animations with other enemies around http://skyrim.nexusmods.com/downloads/file.php?id=9063
XCE for better looking people
http://skyrim.nexusmods.com/downloads/file.php?id=2356
Blackreach Railroad if you want something that may not be completely lore friendly but its implemented in an awesome way
http://skyrim.nexusmods.com/downloads/file.php?id=15856
Lush grass
http://skyrim.nexusmods.com/downloads/file.php?id=3288
Enhanced night skyrim
http://skyrim.nexusmods.com/downloads/file.php?id=85
Lawrens RNG guards for dynamic and different looking guards
http://skyrim.nexusmods.com/downloads/file.php?id=9323
A better whiterun which looks really good
http://skyrim.nexusmods.com/downloads/file.php?id=15776
Skyrim Monster Mod which adds many creatures from Morrowind and Oblivion back in
http://skyrim.nexusmods.com/downloads/file.php?id=9694
and Static Mesh Improvment mod to fix Bethesdas mistakes
http://skyrim.nexusmods.com/downloads/file.php?id=8655
Difference is you can start a genocide and kill the Cliff Racers like St.Jiubin Skyrim that isn't possible because you can't attack underwater
I absolutely despise Skyrim's leveling system. Removing classes only served to remove character focus.
It might be a problem if you have no self-restraint at all. If you wan't to play as a warrior but you keep leveling Destruction higher than one-handed, maybe you should play a mage instead, because its telling you that you're using magic more than anything.
So that's how Ogrims look in Skyrim...
SMIM makes tomatoes look fucking delicious!
The Nightingale armour sans hood looks a lot like Batman's armour.
That's why you always buy Water Walking as quickly as possible.
But that was because they were making it more organic and realistic with freedom.
In real-life I am not a "warrior, mage, or archer". Or in a more realistic term.
I am learning Game Level Design, while learning Texturing and also Animating.
Life doesn't work on classes, and Skyrim is a step in the right-direction, its all about freedom. You can still focus in only Heavy Combat, but now you're not screwed if you wanted to dabble and learn other things. Just like in real life.