1. Post #1
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    Hello. For the past hour or two I have been experiencing this unsolvable (at least to me) compile error, "Windows cannot find the file specified". I have rid the map of all leaks and everything. On the Interlopers Compile checker I am getting nothing but 2 missing textures (Which I will pack in) and the fact I am compiling on fast for testing purposes.

    Here is the compile log:


    Code:
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\halojja\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\halojja\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\halojja\sourcesdk_content\ttt_underside.vmf"
    
    Valve Software - vbsp.exe (Oct 25 2011)
    2 threads
    materialPath: c:\program files (x86)\steam\steamapps\halojja\counter-strike source\cstrike\materials
    Loading C:\Program Files (x86)\Steam\steamapps\halojja\sourcesdk_content\ttt_underside.vmf
    material "gutek/blendgrassrocks69" not found.
    Material not found!: GUTEK/BLENDGRASSROCKS69
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    material "gutek/blendgrassrocks699" not found.
    Material not found!: GUTEK/BLENDGRASSROCKS699
    material "gutek/asphalt" not found.
    Material not found!: GUTEK/ASPHALT
    material "customdev/dev_measuregeneric01red" not found.
    Material not found!: CUSTOMDEV/DEV_MEASUREGENERIC01RED
    material "gutek/heli3-1" not found.
    Material not found!: GUTEK/HELI3-1
    material "metal/citadel_metalwall063a_cheap_nofog" not found.
    Material not found!: METAL/CITADEL_METALWALL063A_CHEAP_NOFOG
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\halojja\counter-strike source\cstrike\gameinfo.txt
    Patching WVT material: maps/ttt_underside/gucio/cliff_01_v1_v2_wvt_patch
    Patching WVT material: maps/ttt_underside/gucio/cliff_01_v2_wvt_patch
    Patching WVT material: maps/ttt_underside/concrete/blendbunk_conc01_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 256 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\halojja\sourcesdk_content\ttt_underside.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
       skybox/realsky1*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
       skybox/realsky1*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Bad surface extents point: 10240.000000 7424.000000 -2816.000000
    Bad surface extents point: 10752.000000 7424.000000 -2816.000000
    Bad surface extents point: 10752.000000 7424.000000 -2304.000000
    Bad surface extents point: 10240.000000 7424.000000 -2304.000000
    Bad surface extents - surface is too big to have a lightmap
    	material NATURE/BLENDCLIFFGRASS001A around point (10496.0 7424.0 -2560.0)
    	(dimension: 0, 135>126)
    
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\halojja\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\halojja\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\halojja\sourcesdk_content\ttt_underside"
    
    Valve Software - vvis.exe (Oct 25 2011)
    fastvis = true
    2 threads
    reading c:\program files (x86)\steam\steamapps\halojja\sourcesdk_content\ttt_underside.bsp
    Error opening c:\program files (x86)\steam\steamapps\halojja\sourcesdk_content\ttt_underside.bsp
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\halojja\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files (x86)\steam\steamapps\halojja\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\halojja\sourcesdk_content\ttt_underside"
    
    Valve Software - vrad.exe SSE (Oct 25 2011)
    
          Valve Radiosity Simulator     
    2 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\halojja\sourcesdk_content\ttt_underside.bsp
    Error opening c:\program files (x86)\steam\steamapps\halojja\sourcesdk_content\ttt_underside.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\halojja\sourcesdk_content\ttt_underside.bsp" "c:\program files (x86)\steam\steamapps\halojja\garrysmod\garrysmod\maps\ttt_underside.bsp"
    
    The command failed. Windows reported the error:
      "The system cannot find the file specified."

    If anyone could please tell me why it wont compile, please tell me.

  2. Post #2
    I HAVE A SQUID FETISH
    Dennab
    April 2005
    8,073 Posts
    Bad surface extents point: 10240.000000 7424.000000 -2816.000000
    Bad surface extents point: 10752.000000 7424.000000 -2816.000000
    Bad surface extents point: 10752.000000 7424.000000 -2304.000000
    Bad surface extents point: 10240.000000 7424.000000 -2304.000000
    Bad surface extents - surface is too big to have a lightmap

    Make the brush at that location smaller.

  3. Post #3
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    Bad surface extents point: 10240.000000 7424.000000 -2816.000000
    Bad surface extents point: 10752.000000 7424.000000 -2816.000000
    Bad surface extents point: 10752.000000 7424.000000 -2304.000000
    Bad surface extents point: 10240.000000 7424.000000 -2304.000000
    Bad surface extents - surface is too big to have a lightmap

    Make the brush at that location smaller.
    That is all? Also how do you go to specific points again? I seem to have forgotten with my horrific memory.

  4. Post #4
    I HAVE A SQUID FETISH
    Dennab
    April 2005
    8,073 Posts
    view > go to coords

  5. Post #5
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    view > go to coords
    Hm, appears to be in my 3-D Skybox. The actual brush Skybox surrounding it. Is it possible this is caused by the texture resolution being higher than 0.25?

  6. Post #6
    I HAVE A SQUID FETISH
    Dennab
    April 2005
    8,073 Posts
    No idea.

  7. Post #7
    Gold Member
    WitheredGryphon's Avatar
    July 2011
    687 Posts
    Hm, appears to be in my 3-D Skybox. The actual brush Skybox surrounding it. Is it possible this is caused by the texture resolution being higher than 0.25?
    I don't ever set my skybox texture to 0.0625 around the 3D skybox and it always works fine.

    How big is your 3D skybox?

  8. Post #8
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    I don't ever set my skybox texture to 0.0625 around the 3D skybox and it always works fine.

    How big is your 3D skybox?

    2816x3072

    Here is the brush it takes me to (For 10240.000000 7424.000000 -2816.000000. The others are also in the 3D Skybox): http://postimage.org/image/ktuzd38hb/

    Edited:

    Can anyone help? I've been at this for at least 3 hours now.

  9. Post #9
    Gold Member
    Firegod522's Avatar
    March 2008
    11,230 Posts
    You need to remake the displacement that is at

    10752.000000 7424.000000 -2816.000000
    That has this texture
    NATURE/BLENDCLIFFGRASS001A

  10. Post #10
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    You need to remake the displacement that is at

    10752.000000 7424.000000 -2816.000000
    That has this texture
    NATURE/BLENDCLIFFGRASS001A
    Hey, thanks a ton.

  11. Post #11
    Asshole Extraordinaire
    Dennab
    May 2005
    3,708 Posts
    I've had displacements cause bad surface extents errors when using rotated textures on them before, just something to note.

  12. Post #12
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    1,904 Posts
    Displacements can only be 1024 x1024 max. anything larger will screw up compile.

  13. Post #13
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    7,162 Posts
    512x512 is best

  14. Post #14
    Asshole Extraordinaire
    Dennab
    May 2005
    3,708 Posts
    Displacements can only be 1024 x1024 max. anything larger will screw up compile.
    Displacements don't really have a size limit. I've made huge displacements (over 4kx4k) and not had any problems.

  15. Post #15
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    1,904 Posts
    Displacements don't really have a size limit. I've made huge displacements (over 4kx4k) and not had any problems.
    Odd, every time I have had large displacements it whines about lightmaps too big...