I am currently looking to start developing a game as an educational project along with my college studies. I'm not looking to create a polished, industry-changing game (yet), but rather something to get my practical experience rolling. As I'm sure most of you will agree, it's a good idea to pursue your own projects in conjunction with college/university courses.
I already have some experience in Python and was looking to use that in conjunction with PyGame and some type of executable creator for distribution to Windows-based systems.
Can any of you guys give some personal anecdotes on languages/tools that you've used to develop games? I'd like to get a look at the big picture rather than just limiting myself to Python because I have some prior knowledge.
Also, how valid is Python considered as a competitive language? Honestly, I've been told that it's kind of a joke to pursue it other than as a hobby.