1. Post #1
    junker|154's Avatar
    August 2010
    6,943 Posts



    This neat little gem has been released on Steam few days ago, so I figured out that I could create a thread about it and inform the folks about this mysterious game.

    Description!

    A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

    Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.

    Features!

    -Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.

    -You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
    -Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.

    -The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!

    -Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.

    -Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your
    inventory, enchants, and general progress in the game.

    -Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.

    -Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.

    -Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.

    -New updates are arriving all the time packed with additional content, improvements, and more.

    Some Media!











    Try the demo, it is pretty massive!

    Download the trial here


    Where to get it?

    Get it on Steam for 10,34
    Get it on their official website


    Personal experience so far

    This game looks absolutely hideous and horrible in terms of graphics and "art direction". It looks like a cheap flash game but behind this game is much more depth to it. Besides it is a massive explorable world wich is randomly generated every time that you play. Replayablity is a big thing in this game. Besides you can explore tons of cool areas and fight weird monsters. Just give this game a try, it is far more complex than it might look on the first glance. Furthermore you have coop which makes every game far more enjoyable.

    The developpers are Arcen Games who also created AI:War Fleet Command, they are very active with the community and really try to fix things and add new features according to the wishes of the players. So check out the forums sometime.

    A preview of game!

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  2. Post #2
    Gold Member
    joost1120's Avatar
    February 2008
    10,365 Posts
    The graphics look pretty cool IMO, it's just that the style doesn't fit the game at all.

    Edited:

    Although their description in the video is bullshit. Is this what happens when you make a super nintendo game today? No. This is a 2d sidescroller.

  3. Post #3
    junker|154's Avatar
    August 2010
    6,943 Posts
    Yeah I got to agree, that line was really cheesy. But the game offers really a lot. It is far more than a simple plattformer.

  4. Post #4
    Gold Member
    Doneeh's Avatar
    August 2006
    4,749 Posts
    Why does this remind me of Facewound?
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  5. Post #5
    gnisasas's Avatar
    February 2011
    1,958 Posts
    After watching some video of the alpha some time ago I tried the trial, didn't quite understand it but it looked so cool.

    But as everyone said, God the graphics, they're seriously awful, and I'm not a graphics whore but the graphics of this game are really weird. Sometimes they look decent, some other times you're just wondering what's everything supposed to be.

    AI war had some nice design and graphics, it makes me wonder why did they go on this route graphically. I'll buy it once I can afford it and I fix my computer regardless of the graphics, but hopefully someone will retexture it and redo the particles or something, or the devs themselves will do it maybe?

    They partly remind me of the graphics in 'And yet it moves'. In that game that style looked okay, but the game was annoying to play for me, I'm not into that genre.

  6. Post #6
    gaige333's Avatar
    February 2011
    938 Posts
    Gave it a little try at a friends house, I found it really addicting. I suggest you all buy it, it's pretty damn good.

  7. Post #7
    This is -- excuse me -- a DAMN fine cup of coffee.
    The_Marine's Avatar
    August 2008
    8,795 Posts
    It's a really awful looking game in every aspect but I'll be damned if it isn't fun.

  8. Post #8
    Gold Member
    imadaman's Avatar
    August 2008
    10,925 Posts
    I really need to try this when I have time. . . .

  9. Post #9
    Gold Member
    NachoPiggy's Avatar
    March 2007
    8,380 Posts
    I literally forgot about this game, last I remember of this was the pre-alpha footage where it was with a bird's eye view instead of 2D sidescroller. I love AI War and I love Castlevania + Metroid so definitely gonna get this, just hopefully this has some mod support especially visual wise because I don't mind even just replacing the textures with flatter simplistic graphics so it's easier on the eyes

  10. Post #10
    Gold Member
    elowin's Avatar
    December 2009
    7,949 Posts
    The general style of the graphics is just complete ass in my opinion, but i like the concept, and it sounds like a pretty damn amazing game, so i'll probably pick it up sometime soon.
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  11. Post #11
    Gold Member
    Loofiloo's Avatar
    April 2006
    9,471 Posts
    I kind of liked the graphics at first... Like, the player sprites reminded me of the early days of 3D, when developers weren't really sure what to do with it yet. Had kind of a Diablo or Fallout vibe to it.

    But the scenery and all the items and everything just... Don't fit with each other. The individual sprites or models look passable on their own, but everything clashes horribly. I don't think it has any art direction at all. It's like the developers themselves had no idea what they were going for when they were making it all.
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  12. Post #12
    Gold Member
    Feuver's Avatar
    April 2008
    2,705 Posts
    You stole my punchline

    Otherwise, the graphics looks weird, it's very disturbing to my eyes.

  13. Post #13
    Gold Member
    Xion21's Avatar
    May 2007
    1,171 Posts
    This game is awesome, unique in the way the continent progresses without you, and addicting. Wholly recommended!

  14. Post #14
    gnisasas's Avatar
    February 2011
    1,958 Posts
    A valley without aesthetics
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  15. Post #15
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    8,409 Posts
    Color me intrigued, I'm downloading the demo now

  16. Post #16
    Watching the world burn is my hobby.
    Banned?'s Avatar
    February 2005
    16,963 Posts
    The developpers are Arcen Games who also created AI:War Fleet Command, they are very active with the community and really try to fix things and add new features according to the wishes of the players. So check out the forums sometime.
    Didn't care about this game until I read that. Now I want really badly.

  17. Post #17
    Gold Member
    Xion21's Avatar
    May 2007
    1,171 Posts
    There is alot to learn with this game. You really have to plan your excursions to the outside world to be efficient. It may appear to be a casual 2d experience but it IS NOT. It can get tough as nails. You have to stockpile supplies, gather the ingredients you want and prepare for each new tier, and it's cool to see how every tile on the world map is a place you can go. The game isn't expensive, but it has alot of content, and replay value.

  18. Post #18
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    8,409 Posts
    Well after playing the demo for an hour or so, I've concluded this game isn't for me. It feels more MMO-y than it probably should. Jumping's pretty floaty as well, and I have a feeling that elemental-based combat could get really cluster-fucky quick, seeing as the game itself is usually pretty fast paced.

    And as a few other people here have said, wow the art styles clash so hard it's absurd.

    But seeing as there's a free demo on their website, don't take my word, just play it for yourselves

  19. Post #19
    Gold Member
    Xion21's Avatar
    May 2007
    1,171 Posts
    I think the art in each area, fits with that area, but not the others. Like the alpine forest art is good when you stay in the forest, then when you hit a tundra area, the art doesn't seem to smoothly transfer. It's like you are in Alaska, take a step to the next screen and are in Siberia. Different regions with no flow, but there is an explanation in the game. When the cataclysm happened it shattered reality into fragments, and randomly spewed them out in a nonsensical way. But still yeah, really down to bad art design tbh, however if you can get past it it's really quite entertaining.

  20. Post #20
    junker|154's Avatar
    August 2010
    6,943 Posts
    I added a video to OP with some introduction/review kind of thing. It is decent and the guy explains some of the game.

  21. Post #21
    Gold Member
    joost1120's Avatar
    February 2008
    10,365 Posts
    I dislike the animations. They don't feel smooth enough. The animations feel just... Weird. Can't really describe it. Everything in the game looks really smooth and all, but the animations feel like femshep running. Not real at all.

  22. Post #22
    The demo's good, and I like the concept, but the implementation is lacking. It's largely a pointless grind with tedious, boring combat and tedious, boring missions.

    Plus, the official forums are basically just a bunch of people sucking Arcen's dick and saying "oh I like the graphics and a lot of other people do too! Nothing needs to be changed, you're just nitpicking." Really. Head over there.

    I also like that the devs are involved in the community, but most of their replies are "well, we understand you don't like this aspect of the game, but lots of other people do, so no change." (And by other people, they mean the fanboys on the forums.)
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  23. Post #23
    junker|154's Avatar
    August 2010
    6,943 Posts
    The demo's good, and I like the concept, but the implementation is lacking. It's largely a pointless grind with tedious, boring combat and tedious, boring missions.

    Plus, the official forums are basically just a bunch of people sucking Arcen's dick and saying "oh I like the graphics and a lot of other people do too! Nothing needs to be changed, you're just nitpicking." Really. Head over there.

    I also like that the devs are involved in the community, but most of their replies are "well, we understand you don't like this aspect of the game, but lots of other people do, so no change." (And by other people, they mean the fanboys on the forums.)
    Well, if you play it correctly and such you won't grind that much like in other games. The game tells you exactly where you can find stuff and such, so you do not need to travel every are. The devs also specify that you cannot explore every tiny bit or else you will just waste time. The visuals are a real problem, the devs cannot change them directly but I agree that some of the guys on the official forums exagerate a bit. But they give constructive criticism and suggestions.

    I also agree on the answer of the devs that mostly answer by "A lot of people like it and despise the asthetics". You hear that sentence quite a lot.

  24. Post #24
    Gold Member
    joost1120's Avatar
    February 2008
    10,365 Posts
    Guess this answers some questions. TB can't really make up his opinion on the game though.
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  25. Post #25
    Gold Member
    Mingebox's Avatar
    February 2010
    14,728 Posts
    Kinda looks like they didn't have any proper artists, and cobbled everything together from stock images.

  26. Post #26
    If life gives you melons, you may be dyslexic.
    Liem's Avatar
    November 2011
    7,079 Posts
    It's really not that bad, I bought it yesterday. Been toying around with it

  27. Post #27
    junker|154's Avatar
    August 2010
    6,943 Posts
    Well, I spent about 5 hours into this game. It is pretty great once you know what to do and how things work. I got used to the graphics.

    Currently exploring some dungeons to get some embers, can't find them though
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  28. Post #28
    Gold Member
    paul1290's Avatar
    December 2006
    516 Posts
    From the Beta Patch 1.007 change log (not yet released at the time of this post):
    Texture Pack Support
    -There is now a dropdown in the Graphics tab that allows you to select from any installed Texture Packs, if any are installed.
    -The location of the Particles.xml file has moved from the Configuration folder to the Images folder so that i can more easily be a part of the new TexturePacks functionality.
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  29. Post #29
    Well, Rock Paper Shotgun just posted their review. Anecdotally, it's filled with typos, which is unusual for RPS. (I sort of wonder if that's some sort of meta-commentary on the game.)

    Anyways, the review itself pretty perfectly sums up my thoughts on the game. It's exciting and deliciously bizarre, but ultimately hollow and monotonous. Great vision that lacks the execution to bring it into being.
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  30. Post #30
    junker|154's Avatar
    August 2010
    6,943 Posts
    You haven't even played it properly to an full extend. This game is more complex on a longer term. You only played the demo. I do not want to bash you but the game is different once you progress further on, although some grinding is involved. I personally do not mind as long as it does not get tedious.

  31. Post #31
    You haven't even played it properly to an full extend. This game is more complex on a longer term. You only played the demo. I do not want to bash you but the game is different once you progress further on, although some grinding is involved. I personally do not mind as long as it does not get tedious.
    I've played, literally, six or more hours of the demo. I guess that's not a terrible lot, but frankly if a game hasn't hooked me in six hours it's not a good game.
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  32. Post #32
    junker|154's Avatar
    August 2010
    6,943 Posts
    Well I might exagerate, I find the game terrific so far so I am a bit biased. In the demo you cannot unlock higher tier spells or increase your CP. Less enemies and variety appears and such. But everyone is entitled to their opinion.

  33. Post #33
    Gold Member
    Mingebox's Avatar
    February 2010
    14,728 Posts
    Actually, you know what the weird hodgepodge graphics make me thing of? Limbo of the Lost.
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  34. Post #34
    Gold Member
    Xion21's Avatar
    May 2007
    1,171 Posts
    The more I play it, the more I feel the graphics have deliberate effort to be this way, and aren't a lazy jumble. This game burns a little slow but really burns bright if you give it time.

  35. Post #35
    thread killa
    Mericet's Avatar
    May 2010
    966 Posts
    Launch Rock was my favourite power for outdoor/large room combat before the distance limits on projectiles came in.

  36. Post #36
    junker|154's Avatar
    August 2010
    6,943 Posts
    This game already got 10 updates since release. They added some neat stuff, Mobs now drop loot that you can use for buying supplies at your settlements, new missions and some balancing stuff.

    The trader was a great addition.
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  37. Post #37
    Yeah, I just bought it on virtue of the developers being so dedicated.

    I can't find a mission that'll let me build an Aquaurgy structure, though, which means I can't build Wind Shelters, which means I can't progress. SBjhBjdhbwajd.

  38. Post #38
    junker|154's Avatar
    August 2010
    6,943 Posts
    You have to find a secret mission somewhere, I am also stuck because I need to find an Apothekenesis somewhere to actually use the Guardian Scroll of rescuing survivors. But I can't find one, I looked it up online and the only way is that you have to find a secret mission which are located in certain buildings in desolated towns.

    Also right now you can buy Wind Shelters.

  39. Post #39
    You have to find a secret mission somewhere, I am also stuck because I need to find an Apothekenesis somewhere to actually use the Guardian Scroll of rescuing survivors. But I can't find one, I looked it up online and the only way is that you have to find a secret mission which are located in certain buildings in desolated towns.

    Also right now you can buy Wind Shelters.
    Yeah, I've got plenty of Wind Shelter scrolls -- but no building to use them with. I can't get the materials for those spells that advance time, either. Otherwise, I'd just keep skipping days until a mission with an Aquaurgy structure showed up.

  40. Post #40
    junker|154's Avatar
    August 2010
    6,943 Posts
    Well, those are some of the issues that the devs wanted to adress, it will come soon (hopefully).