Well little console-kiddies don't like shitting their britches and having to think, so of course it hasn't taken off.
As games such as Dwarf Fortress, Amnesia, Super Meat Boy, Wasteland 2, etc show that people will support and love the hell out of niche and non-mainstream games. The horror genre has been stagnant with so-so cash cows such as Silent Hill for the good part of a decade.
I've never witnessed a game to have made me that scared to have nightmares/not want to play it. I really want one
I'd really like to play a game that makes me experience the meltdowns people on Youtube have.
Horror is a tricky thing to get right. So it kinda makes sense that there isn't much evolution.
Amnesia stopped being scary when you knew that as soon as you grabbed the item, or triggered the event that something scary might spawn behind you. They need to be more random and dynamic with it, Not knowing when something crazy is going to happen is a whole lot scarier then preparing yourself to hide after you grab an item.
This is what I seriously loved about Amnesia and the beginning of Penumbra Overture, but then again it kind of ruins all replayability because you know exactly what's coming ahead of you. But still, was totally worth the money I payed for them due to the unique experience.
silent hill 4 > all other horror games
they're collaborating with the guys who made dear esther?
oh my god awesome
I like this man. I want him to have more money and power.
Fatal Frame is the kind of game that I will never even try to play, because the fact that you have japanese ghosts coming out of fucking nowhere is unsettling and frightning as fuck. The sheer thought of having to "look them in the eyes and take a picture haunts me to no end. Same for that horror house flash browser game. Its a jumpscare thing, but I just find the faces unsettling...
And the thing that made the game scary imo was maybe the "bad scary guy coming up" music, that got the adrenaline running.
I find the best way to make something scary is to not let the user know anything about the game. When I first played Half Life 2 as the youngster I was, Ravenholm scared the crap outta me. But then I got Gmod and nothing scared me in it. Then, moving over to a game that I knew NOTHING about such as amnesia, I played for twenty minutes, then quit, and repeat a few times.
Still haven't finished it.... But the idea is, it's scary because I knew nothing of how the game worked apart from moving and getting lighting and run away from stuff (Didn't know how to hide yet, only saw a monster once)
I think one thing that a lot of horror games lack are elements or events in the games that simply make no sense. Something so weird and out of the ordinary your only reaction is not necessarily fright, but disturbance. Something that leaves you wondering "how the fuck did they come up with this?"
Take the TV screens in the Godzilla creepypasta for instance.
I'm not sure I've explained this properly, I've always found it really hard to describe what I'm getting at as it isn't really all that tangible.
the shalebridge cradle from thief deadly shadows is a masterpiece of atmospheric horror
I really can't wait for the new Amnesia game. I hope they'll make it more dynamic and unpredictable though
Anyways I can't wait for this, just finished the Penumbra Collection and while definitely not anywhere near as scary it was a lot more interesting.
I fucking loved penumbra