1. Post #1
    Jaws45's Avatar
    January 2012
    93 Posts
    yep, I made a shark npc for gmod, swimming animation, attacking animation, its not 100% done, but its almost done

    credit to shotgunguy for porting shark model from sven coop, and credit to silvelan for making the AWESOME ICKY npc that I used for a base

    Screenshots:





    Video:


    the video was made really quick, so when its close to the end and the screen is black, just wait, there's on more animation to show you

    Download here: http://www.garrysmod.org/downloads/?a=view&id=129817
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  2. Post #2
    Sorry about the downtime, now buy shit.
    CrispexOps's Avatar
    February 2010
    1,588 Posts
    This would be fucking awesome. Can't wait for the video.

  3. Post #3
    Jaws45's Avatar
    January 2012
    93 Posts
    I put up the video, its on the first post/main post

  4. Post #4
    Sorry about the downtime, now buy shit.
    CrispexOps's Avatar
    February 2010
    1,588 Posts
    To be honest the movements look too robotic.
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  5. Post #5
    Jaws45's Avatar
    January 2012
    93 Posts
    To be honest the movements look too robotic.
    what animation is that, maybe I can fix it in the next version

  6. Post #6
    Sorry about the downtime, now buy shit.
    CrispexOps's Avatar
    February 2010
    1,588 Posts
    what animation is that, maybe I can fix it in the next version
    Um...pretty much all of them. They just look unnatural. It's a good concept, however.

  7. Post #7
    Joshua smith's Avatar
    May 2012
    19 Posts
    That's pretty awesome :o) Can i get a download? I wanna try it out :o) Honk honk

  8. Post #8
    Jaws45's Avatar
    January 2012
    93 Posts
    That's pretty awesome :o) Can i get a download? I wanna try it out :o) Honk honk
    I will be uploading it today on garrysmod.com, if its down, then i will post a different link.

    Edited:

    Um...pretty much all of them. They just look unnatural. It's a good concept, however.
    yeah, im not the best animator, so they do look odd, i am currently working on a new, bigger version, since this one is done

    Edited:

    The shark npc is up, i also changed something to make it better

    LINK: http://www.garrysmod.org/downloads/?a=view&id=129817

  9. Post #9
    Blue and Proud Of It.
    Dennab
    September 2011
    961 Posts
    This is you:

    You get that for stealing code.
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  10. Post #10
    Jaws45's Avatar
    January 2012
    93 Posts
    I forgot to put silverlan in credit ,I used it as a base, and then made changes
    There, I put silverlan in the credits

    Edited:

    I have put the new one up, here is the download

    http://www.garrysmod.org/downloads/?a=view&id=129817

    Edited:

    This is you:

    You get that for stealing code.
    just so you know, i credited silverlan, and only used this for a base

  11. Post #11
    KiraSama's Avatar
    September 2011
    42 Posts
    It's like if Terminator had a pet. Or well, at least moves the same. The rest is cool, i guess.
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  12. Post #12
    Jaws45's Avatar
    January 2012
    93 Posts
    It's like if Terminator had a pet. Or well, at least moves the same. The rest is cool, i guess.
    XD yeah, its pretty bad animating, im not to good at animating
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  13. Post #13
    Sorry about the downtime, now buy shit.
    CrispexOps's Avatar
    February 2010
    1,588 Posts
    -Snip-
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  14. Post #14
    Gold Member
    micrococonut's Avatar
    September 2011
    49 Posts
    I think it's pretty cool.

  15. Post #15
    Blue and Proud Of It.
    Dennab
    September 2011
    961 Posts
    I forgot to put silverlan in credit ,I used it as a base, and then made changes
    There, I put silverlan in the credits

    Edited:

    I have put the new one up, here is the download

    http://www.garrysmod.org/downloads/?a=view&id=129817

    Edited:



    just so you know, i credited silverlan, and only used this for a base

    Code: SAME
    Sounds: SAME
    Model: Different -- Congrats.

  16. Post #16
    Jaws45's Avatar
    January 2012
    93 Posts
    Code: SAME
    Sounds: SAME
    Model: Different -- Congrats.
    the coding has been changed to make it more like a shark
    sharks dont make sounds, this is fixed in my new version
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  17. Post #17
    Sorry about the downtime, now buy shit.
    CrispexOps's Avatar
    February 2010
    1,588 Posts
    So all you did was remove sounds. Real hard work there.
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  18. Post #18
    Blue and Proud Of It.
    Dennab
    September 2011
    961 Posts
    Your Post:

    yep, I made a shark npc for gmod, swimming animation, attacking animation, its not 100% done, but its almost done

    credit to shotgunguy for porting shark model from sven coop, and credit to silvelan for making the AWESOME ICKY npc that I used for a base
    How it SHOULD be:

    Yep, I stole half of the code for this shark npc for gmod, swimming animation, attacking animation, its not 100% done, but its almost done

    credit to shotgunguy for porting shark model from sven coop, and credit to silvelan for making the AWESOME ICKY npc that I took credit for.
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  19. Post #19
    atttapi0's Avatar
    September 2011
    711 Posts
    the coding has been changed to make it more like a shark
    sharks dont make sounds, this is fixed in my new version
    Please go into detail on what you did to make it more like a shark.
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  20. Post #20
    Jaws45's Avatar
    January 2012
    93 Posts
    1. the shark can even attack you in shallow water, i did this since most shark attacks actually happen in shallow water.
    2. If you hit the shark on the nose, it will pause for a while, i did this since hitting a shark on the nose is actually a good way of defense, that and going for they eyes and gills
    3. they are rather calm until you get to close to them, then they swim right at you.
    4. i made it somewhat weaker, since i don't think sharks are as strong as an giant alien fish.

    that's all i can remember at the moment XD

  21. Post #21
    Sorry about the downtime, now buy shit.
    CrispexOps's Avatar
    February 2010
    1,588 Posts
    Please go into detail on what you did to make it more like a shark.
    Take it easy. He removed the sounds, because you know, sharks don't make sounds.

    On a related note:

    Code:
    if ( SERVER ) then
    	AddCSLuaFile( "shared.lua" )
    end
    
    if ( CLIENT ) then
    
    	SWEP.PrintName			= "REMINGTON 870"
    	SWEP.SlotPos			= 1
    	SWEP.IconLetter			= "k"
    	
    end
    
    SWEP.Base					= "weapon_armbase_shotgun"
    SWEP.Spawnable				= true
    SWEP.AdminSpawnable			= true
    SWEP.ViewModel				= Model("models/weapons/v_EGIA_reming870.mdl")
    SWEP.WorldModel				= Model("models/weapons/w_arma_reming870.mdl")
    SWEP.ViewModelFlip 			= true
    SWEP.Weight					= 5
    SWEP.Type					= "Shotgun"
    
    // Default Primary Variables
    SWEP.Primary.ClipSize		= 8
    SWEP.Primary.DefaultClip	= 8
    SWEP.Primary.Automatic		= false
    SWEP.Primary.Ammo			= "buckshot"
    
    // Custom Primary Variables
    SWEP.Primary.Cone			= 0.04
    SWEP.Primary.Damage			= 12
    SWEP.Primary.Delay			= 0.95
    SWEP.Primary.FireModes		= { 1 }
    SWEP.Primary.Recoil			= 5
    SWEP.Primary.NumShots 		= 9
    SWEP.Primary.BoltAction		= true
    
    // Viewmodel Variables
    SWEP.IronSightsPos 			= Vector(4.4148, -6.7513, 2.256)
    SWEP.IronSightsAng 			= Vector(0.7206, -0.1906, 0)
    SWEP.RunOffset 				= Vector(-2.6657, 0, 3.5)
    SWEP.RunAngle 				= Vector(-20.0824, -20.5693, 0)
    I removed the sounds from one of my weapons to make it SILENCED! I'm a Lua God.
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  22. Post #22
    Jaws45's Avatar
    January 2012
    93 Posts
    Take it easy. He removed the sounds, because you know, sharks don't make sounds.

    On a related note:

    Code:
    if ( SERVER ) then
    	AddCSLuaFile( "shared.lua" )
    end
    
    if ( CLIENT ) then
    
    	SWEP.PrintName			= "REMINGTON 870"
    	SWEP.SlotPos			= 1
    	SWEP.IconLetter			= "k"
    	
    end
    
    SWEP.Base					= "weapon_armbase_shotgun"
    SWEP.Spawnable				= true
    SWEP.AdminSpawnable			= true
    SWEP.ViewModel				= Model("models/weapons/v_EGIA_reming870.mdl")
    SWEP.WorldModel				= Model("models/weapons/w_arma_reming870.mdl")
    SWEP.ViewModelFlip 			= true
    SWEP.Weight					= 5
    SWEP.Type					= "Shotgun"
    
    // Default Primary Variables
    SWEP.Primary.ClipSize		= 8
    SWEP.Primary.DefaultClip	= 8
    SWEP.Primary.Automatic		= false
    SWEP.Primary.Ammo			= "buckshot"
    
    // Custom Primary Variables
    SWEP.Primary.Cone			= 0.04
    SWEP.Primary.Damage			= 12
    SWEP.Primary.Delay			= 0.95
    SWEP.Primary.FireModes		= { 1 }
    SWEP.Primary.Recoil			= 5
    SWEP.Primary.NumShots 		= 9
    SWEP.Primary.BoltAction		= true
    
    // Viewmodel Variables
    SWEP.IronSightsPos 			= Vector(4.4148, -6.7513, 2.256)
    SWEP.IronSightsAng 			= Vector(0.7206, -0.1906, 0)
    SWEP.RunOffset 				= Vector(-2.6657, 0, 3.5)
    SWEP.RunAngle 				= Vector(-20.0824, -20.5693, 0)
    I removed the sounds from one of my weapons to make it SILENCED! I'm a Lua God.
    cool!