As Dazzle, is 5/5/20 good? We won
As Dazzle, is 5/5/20 good? We won
For instance I had a game as Dazzle where I saved a really-low-hp Viper by running across the map and spamming him with heals and shallow grave until he managed to escape, but I then got killed because I hadn't gotten any escape items yet. Better you than a carry.
Now that I think about it, thats a bit too much of "copypasting".
Aghanim on Sniper. It should be something that makes his ultimate more effective and possibly fun, but not 100% essential, as he is a carry (you know, like Huskar, Viper, Juggernaut Aghanims, they can get them, but they can just as well skip them and go for right-click power).
His ultimate at level 3 has 2500 range, 10 seconds cooldown, 375 mana cost and damage of 655.
Now, first thing, with damage ultimate nice thing is to increase it. After 25% decrease, 655 is 491,25. Let's make that a bit more sexy. What should be "basic death hp" ? Basic, because it's only based off basic 25% magic resistance.
491 is quite high, but how about 600 ? Seems cool, right ? But I dare to say, too nice. It's pretty much half HP for some heroes mid-game. 580 ? Doesn't seems so bad now, does ? It's almost the same, but it's old trick. 100 $ too high ? Make it 99.99$, feels different but is almost the same.
Now, if 75% is 580, 773 is 100%. Make it 777 for cool number.
So, 1 - Increase damage to 777.
Mana cost, it's shit for sniper. Sure, just 2 spells, but cast this one twice and even late game you are low on mana. Still, cast it twice and you probably trashed someone's HP, especially with that damage increase. 325 to 275, not radical, but always neat ( same deal as with Lion's Aghanim, it's just icing on the cake).
Range, it's 2,5k units. That's a lot. The problem is, you rarely have vision that far unless enemy is dancing around your wards, your team is chasing them or they got some spell on them. I think buffing this too much isn't worth it, but how about 500 more yards ? Not much and 3k is nice number.
So we buffed Range, Mana Cost and Damage. Cooldown is too nice to buff, 10 seconds, so instead listen to this :
1. I thought about making 2 changes. One is to make him able to cast ultimate while moving and so that it's doesn't require channel. Spell is still delayed, but sniper takes aim on the run i.e. he can chase and get ultimate off at the same time. Now, here comes the interesting part. If his ultimate doesn't kill, it leaves debuff that gives vision (tiny, 100 range around hero). It could be called "Fluorescent Charge". The reason for this is that 10 second cooldown of his Ultimate would be less than the debuff. Let's say, 11 seconds. This makes for scenarios where sniper goes for the kill, leaves target on low HP and the big chase for "finisher" begins.
This option sounds fun for me ( commando sniper if his target has alive allies), but is in conflict with his lore, which focuses a lot on "that single perfect shot".
So here's option number 2 :
Since his lore is about 1 big shot and we already buffed the damage, how about making shot itself more awesome ? How about projectile going through the target and following a new one if the previous one dies from the shot. Now, this sounds silly, as super powered gunshot turns into long range Chain Frost. To make it less "crazy" we can make the "search" area for projective after leaving the previous target a cone, still 2,5k range, but 30 degree or so angle. This could lead to funny scenarios if enemies are fleeing in a lane.
Still, those 2 ideas seem interesting to me, but something is missing. The double shot isn't fitting, the chain shot seems weird.
Buffing damage further seems boring, making it AoE too simple and powerful, cooldown, mana, none of these. Sniper, long range, big final shot, takes aim. What to improve ?
It can't be essential, it should be fun and should encourage more Ultimate use. The latter is problematic due to it's cost, while cooldown is already low. How about making it return mana for the cost at kill ? Set! This one will do, but we need 1 more thing.
Summary for now :
Aghanim Upgrade : Decrease Mana cost to 275, increase range to 3000, increase damage to 777, upon succesful kill of enemy hero refunds mana and ...
I am thinking boring stuff, like chance to crit, stun, etc.
Can't quite think of nice thing to throw on top of those regular buffs.
You guys decide :
- further increase damage, maybe to 999 ?
- 25% chance to crit (with 777, that would be around 1.1k damage after 25% magic reduction)
- Stuns for 4 seconds (op to start a fight)
- when used on creeps becomes AoE (500 ?)
- will kill if target is below certain HP (too much like Axe/AA)
- pushes target away from sniper by 600 units
- think of something else ?
imo sniper ultimate is fine, he needs a bit more str gain, or a buff in his range skill, something like extra damage if the enemy is far
Bad team mates work for something!
Just had a game were our Anti-Mage was so fucking bad, he died and died and we were literally trapped in our city, with no vision and he just kept going to the jungle to farm and died.
But we realized of something quick, every time he got ganked they used silencer ulti to get him, and since we are an AOE spell team, we just used that to our advantage. We told antimage to go farm and everytime he got ganked and died, we went there to clean out the enemy team. Eventually we won every big team fight with the help of our beloved baiting-mage and won.
Kudos to you and your teammates.
Minute 38 is when you see them using ulties against him and when we realiced it lol
Watched it again, and apparently you cant see the text or at least I cant(We mention alot about that around those minutes), and I remember it been more times but thats it :P Still funny how we used our silly anti-mage for our own good haha
oh my god I hate trolls in this game
pisses me off even more when the enemy team won't atleast report them and encourages it
Aghanim's isn't needed for every ulti, and for good reason. I do understand this is all theoretical and just tossing ideas around, it's just you put kind of a lot of effort in for a theory.
singsing is playing tinker, woo!
So I'm teaching someone who played LoL professorially Dota 2. Every reaction they have is priceless.
Why are people talking about items someone link me to something I should know about??
You guys know how I said I hate to play earthshaker the most? I was wrong. I hate playing WEAVER the most. He's just awful. I've never seen one carry a game well and it's hard as shit to farm with him early game.
I think I'm done randoming. I get nothing but heroes I hate to play from it.
I suck so bad at this game. I was pretty decent on LoL, but I am getting rocked every match usually. I am having a blast playing though.
how do I weaver
Weave the threads of your future to win.
i like randoming even when i get heroes i hate, because i can get some more experience with them
It probably didn't matter how well I did that game. Sniper was yelling at people all game because he thought he was the best because he kill stole every kill and thought he was the shit. Our nature's prophet rushed Dagon 5 and all he had at 38 minutes was Dagon 4 and Power treads. We had tinker and NP and we had only 2 towers down in 40 minutes. I don't know what they were doing.
god dammit some people are literally retarded in this game
our team quickly picks lifestealer and riki. guy has cursor over faceless void and i'm thinking "please don't pick him please don't pick him"... and the fucker does.
spoilers he doesn't get enough farm (surprise surprise) and plays like a greedy little bitch the entire game, using chronosphere in the most useless scenarios and doing more harm than good with most of them
Does anyone else love Omniknight? He's such a fun support, when I play they can not kill my teammates!
Guys, something WONDEFUL happened.
I lock Kunkka and ask for a Veno or Crystal to help me on bottom lane.
THEY BOTH LOCK RIGHT AWAY. Me and Veno grba a quick FB on Riki, and end up killing 3 times before level 6.
We won in the end, but it was close.
I spent a good chunk of the game pushing Mega-creeps back with Tidebringer because shadow shaman back-doored us TWICE.
Is this what it feels like to have fun in Dota2?
Oh yeah, Zukriuchen!?!?
Well... your dumb too.
His ult is like a shallow grave early game since most people don't have enough dps to stop the regen. It declines later on but you'll probably still be invulnerable if you're not the one being focused
I thought his ult gave people so much armor that attacks just plain do nothing?
i hate qop
so squishy, early, mid and late game
Of my last 15 games I have won...three. Two of them were not even fun to win, they were total stomps. I am 30 games under and really, really frustrated.