1. Post #81
    provides mlp plot free of charge
    Oicani Gonzales's Avatar
    February 2011
    17,370 Posts
    What are you intending to do in this?
    (I hope for own soul that it is not ideas guy)
    I'm trying to fork the github project so I can use their OAuth code

    Edited:

    This link describes how to do it but I lack the cognitive abilities to do it
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  2. Post #82
    voodooattack's Avatar
    October 2009
    1,933 Posts
    I'm scrotum deep in this shit...



    ..and I'm adding text shadows/outlines in aero glass mode to mintty as a side-project.
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  3. Post #83
    I gave enough money to buy a soda.
    Funley's Avatar
    May 2010
    1,389 Posts
    Did some more code cleanup, i felt silly to have the map generating in the map rendering class.

    Writing this reminded me that every tilemap engine i have made, generates the map in the same class that draws it. It just feels so stupid, like having a group of architects planning a building in the building they're planning the building on

    I also just realized moving the player is also done in the camera class. Well that can wait until tomorrow, need sleep.
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  4. Post #84
    Slaaf van EternalFlamez.Ik wilde heel graag de laatste Indie Bundle, en ik kreeg deze kuttitel er gratis bij.
    Staneh's Avatar
    March 2010
    4,044 Posts
    Is this a space game? I love space games. What's the plot?
    Its not a game,the stars are just a skybox im using.

    Edited:

    I really need to begin on dividing my maps in chunks, but i have no idea how
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  5. Post #85
    Gold Member

    October 2008
    3,838 Posts

    I am totally original.
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  6. Post #86
    italian
    TerabyteS_'s Avatar
    June 2011
    2,644 Posts
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  7. Post #87
    Simspelaaja's Avatar
    June 2008
    466 Posts
    Well then use OpenOffice, geez.
    LibreOffice is OpenOffice, but "more open".
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  8. Post #88
    Richy19's Avatar
    May 2010
    5,368 Posts
    What language are you using for it?

    *watches it till the end of the video and see's C++*...

    Edited:

    LibreOffice is OpenOffice, but "more open".
    And better math formula support
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  9. Post #89

    February 2007
    112 Posts

    I think everything is right for the most part now. The orbits were in the wrong direction and the scales are wrong because the sun is really big.
    The moon orbits around the Earth about 13 times a year, which is what is shown.
    How are you handling the math for this? I ask because if you're doing this as an N-body it's incredibly stable and I'd love to know how you did it. A few years ago I did something similar:



    For whatever reason (probably boredom) I went all-out on the math behind it and made it as realistic as I possibly could, but in doing so it became incredibly difficult to create stable systems. I guess that's how it should be.

    Are you only counting local gravity from whatever something is directly orbiting?
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  10. Post #90
    Gold Member
    danharibo's Avatar
    July 2006
    4,433 Posts
    How are you handling the math for this? I ask because if you're doing this as an N-body it's incredibly stable and I'd love to know how you did it. A few years ago I did something similar:



    For whatever reason (probably boredom) I went all-out on the math behind it and made it as realistic as I possibly could, but in doing so it became incredibly difficult to create stable systems. I guess that's how it should be.

    Are you only counting local gravity from whatever something is directly orbiting?
    It looks like the bodies are just too massive in your simulation.
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  11. Post #91

    February 2007
    112 Posts
    It looks like the bodies are just too massive in your simulation.
    They are, I didn't have any videos saved so I just ran it and grabbed one real quick that clearly demonstrated the issue, but it still exists inherently no matter what your masses are. It's the 3-body problem and it's unavoidable really, you can stabilize it but you can't make it go away. In my case that's actually really really stable, I'm using a 6th order symplectic integrator with my time step. What kills it visually is my orbit calculations which obviously fluctuate hilariously with every step because I don't do any smoothing over time.

    All of that said, just because I'm using a lot of math and I refined this like a dozen times doesn't mean there's nothing left to learn, and if he's got something in his that I don't I'd at least be interested in knowing what it is :)
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  12. Post #92
    Gold Member
    Baldr 2.0's Avatar
    April 2011
    4,017 Posts
    LibreOffice is OpenOffice, but "more open".
    And has a bit more updates (around 12 IIRC).

    Last updated
    OpenOffice.org 3.3.0 27-01-2011

    LibreOffice 3.5.2 05-04-2012 (Can't find the date of 3.5.3)
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  13. Post #93
    damnfan's Avatar
    April 2012
    18 Posts
    How are you handling the math for this? I ask because if you're doing this as an N-body it's incredibly stable and I'd love to know how you did it. A few years ago I did something similar:



    For whatever reason (probably boredom) I went all-out on the math behind it and made it as realistic as I possibly could, but in doing so it became incredibly difficult to create stable systems. I guess that's how it should be.

    Are you only counting local gravity from whatever something is directly orbiting?
    IcedBox would be correct in that the orbits are fixed paths. I'm using a polar coordinate system with the sun as a focus of the ellipse. (r, theta) where r = p/(1 + Ecos(theta)); p = pow(b, 2) / a; E = sqrt(1 - (pow(b, 2) / pow(a, 2))).

    We went over orbits in my engineering physics class last week so I decided to make a simple model of the inner solar system during my Python class. I'd like to someday create what you posted.
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  14. Post #94

    February 2007
    112 Posts
    IcedBox would be correct in that the orbits are fixed paths. I'm using a polar coordinate system with the sun as a focus of the ellipse. (r, theta) where r = p/(1 + Ecos(theta)); p = pow(b, 2) / a; E = sqrt(1 - (pow(b, 2) / pow(a, 2))).

    We went over orbits in my engineering physics class last week so I decided to make a simple model of the inner solar system during my Python class. I'd like to someday create what you posted.
    That's somewhat along the lines of what I thought you were doing. That's how mine started ;) In truth while my math is strong my physics is arguably weak, I knew very little short of F= ma and gravitational forces like you said you went over recently in class when you started. My project started exactly like your's, then I posted a question to the physics subforum of Gamedev.net and had a couple of really smart guys take a lot of interest in helping me work through the complexities of the whole thing. I might be biased because it was my thread, but I think it's a pretty interesting discussion (albeit one-sided, like I said I knew nothing of this stuff at the time). Take a look if you're interested in improving your's, I stumbled on just about every problem you can come across while doing this stuff and they taught me a lot.
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  15. Post #95
    That Dog
    Ehmmett's Avatar
    March 2009
    12,836 Posts
    Working on my final project.
    Which is a pretend program written in a pretend language with pretend syntax for a pretend situation with pretend variables thrown into the pretend situation.

    But I'm being for real graded on this, I don't get it.
    I got points marked off for using parts from Lua. Seriously.
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  16. Post #96

    January 2012
    131 Posts
    Oh yeah! (OpenTK C#)



    Pretty much hello world with OpenGL, but this time with VBOs
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  17. Post #97
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    Oops I'm late but:



    Rating winners of the last thread.
    Hooray!
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  18. Post #98
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    http://filesmelt.com/dl/Phyzicle1.apk

    New test build of Phyzicle for Android

    This time it should work better on the Galaxy S and the Android 2.2 devices, so if you guys could test it, that'd be awesome :)

    Once again, I'd like:

    1) Device
    2) OS
    3) Result of running the app

    There are many other fixes (softkey support, better UI sizing, and so on) but I'm mainly concerned about the device compatibility. If you have a device that worked in the previous test, feel free to try it again, just to make sure I didn't fuck something up!
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  19. Post #99
    Gold Member
    Jawalt's Avatar
    August 2007
    3,478 Posts
    http://filesmelt.com/dl/Phyzicle1.apk

    New test build of Phyzicle for Android

    This time it should work better on the Galaxy S and the Android 2.2 devices, so if you guys could test it, that'd be awesome :)

    Once again, I'd like:

    1) Device
    2) OS
    3) Result of running the app

    There are many other fixes (softkey support, better UI sizing, and so on) but I'm mainly concerned about the device compatibility. If you have a device that worked in the previous test, feel free to try it again, just to make sure I didn't fuck something up!
    Will this work on 4.0+?
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  20. Post #100
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    http://filesmelt.com/dl/Phyzicle1.apk

    New test build of Phyzicle for Android

    This time it should work better on the Galaxy S and the Android 2.2 devices, so if you guys could test it, that'd be awesome :)

    Once again, I'd like:

    1) Device
    2) OS
    3) Result of running the app

    There are many other fixes (softkey support, better UI sizing, and so on) but I'm mainly concerned about the device compatibility. If you have a device that worked in the previous test, feel free to try it again, just to make sure I didn't fuck something up!
    I tried it on Android x86, but it said that there was a problem parsing the package :(
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  21. Post #101
    Gold Member
    Jawalt's Avatar
    August 2007
    3,478 Posts
    A couple of things about your app:

    A) Please have your app hide the bottom bar on devices with no hardware keys.
    B) Your polygon tool is fucked.
    C) The UI is a bit confusing, I'm not really sure where to start with the app.
    D) Something feels 'off' about scrolling and zooming etc.

    Edited:

    Android 4.0.1 - Kindle Fire Rooted & Flashed with Linux 3.0 kernel
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  22. Post #102
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    That space stuff has kind of given me an idea for a game. After sitting down and letting my dead heart spew its creativeness, or lack of, on to a page, I think I have a decent and simple idea. Just want to say that I'm not stealing the planet orbiting idea, as that won't be a major mechanic.
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  23. Post #103
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    Will this work on 4.0+?
    Yes

    Edited:

    I tried it on Android x86, but it said that there was a problem parsing the package :(
    It's an ARM package

    Edited:

    A couple of things about your app:

    A) Please have your app hide the bottom bar on devices with no hardware keys.
    Why? How would you exit it?

    B) Your polygon tool is fucked.
    What's fucked about it?

    C) The UI is a bit confusing, I'm not really sure where to start with the app.
    I'm not sure how much simpler the UI can get than "tap the square button, draw squares"

    D) Something feels 'off' about scrolling and zooming etc.
    Hard to figure out what you mean.
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  24. Post #104
    Gold Member
    Darwin226's Avatar
    January 2009
    4,037 Posts
    This is progressing quite nicely:


    I hope this doesn't get covered in app reports for null :(
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  25. Post #105
    Gold Member
    Jawalt's Avatar
    August 2007
    3,478 Posts
    Yes

    Edited:



    It's an ARM package

    Edited:


    Why? How would you exit it?


    What's fucked about it?


    I'm not sure how much simpler the UI can get than "tap the square button, draw squares"


    Hard to figure out what you mean.
    Well the bar thing handles itself, when you tap the very bottom of the screen it comes back up. It gives a whole solid cm of extra viewing space which is a big deal on 7" tabs.

    Draw circles with your n sided polygon tool, watch as it produces crazyness. You should probably find some way to prevent that, or something.

    I for instance couldn't figure out how to freeze things, and starting the simulator was non-obvious. You'd expect the start button to be big and in an obvious place.

    The fourth might not be your fault, but take a middle-end android device on any version prior to Android 4.0, that's how your scrolling feels.
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  26. Post #106

    February 2007
    112 Posts
    That space stuff has kind of given me an idea for a game. After sitting down and letting my dead heart spew its creativeness, or lack of, on to a page, I think I have a decent and simple idea. Just want to say that I'm not stealing the planet orbiting idea, as that won't be a major mechanic.
    I don't think there's much of an idea left to steal from planet orbiting anyway. N-body sims have been done to death and there's more than a handful of games based around this concept.

    Good luck tho!
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  27. Post #107
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    Well the bar thing handles itself, when you tap the very bottom of the screen it comes back up. It gives a whole solid cm of extra viewing space which is a big deal on 7" tabs.
    Holy fuck is it really 1cm on a 4.0 ROM? I'm running 2.3.3 and the bar is about 5 mm, which feels perfect on the Kindle Fire.

    Draw circles with your n sided polygon tool, watch as it produces crazyness. You should probably find some way to prevent that, or something.
    The triangulation will fail if you draw self-intersecting shapes. It's not worth the effort to prevent it, but I am investigating how to properly triangulate self-intersecting shapes.

    I for instance couldn't figure out how to freeze things, and starting the simulator was non-obvious. You'd expect the start button to be big and in an obvious place.
    Jeez, that's the first item in the FAQ Did you even bother open the side menu and tapping the big question mark? As for the start button, it feels pretty obvious to me, no one else has brought that up. But thanks for the feedback, I'll take it into consideration.

    The fourth might not be your fault, but take a middle-end android device on any version prior to Android 4.0, that's how your scrolling feels.
    The Kindle Fire is known to have extremely laggy touch input, if that's what you mean. It does feel slightly less responsive than other tablets.
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  28. Post #108
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    I spent this entire afternoon and evening trying to get a Java CAS (Computer Algebra System) to compile correctly. It would only compile after I gave Eclipse 3 GB of heap memory and it wanted to recompile itself every time I changed a single line in my own application.

    Now you would expect me to say something about a stupidly simple fix, e.g. some compile checkbox in the Eclipse settings. Unfortunately I found out something rather depressing: it's a known bug with the Android SDK.

    Now, the Java compiler does actually know about which files change and which don't and it only rebuilds new .class files for those files that change. Unfortunately there's another step in the pipeline that translates Java bytecode to bytecode suitable for Android, the dex tool. This application performs that process on every single file (library or otherwise) every time I want to run my app to test something new.

    This process takes up to a minute, so now I pretty much have to resort to using a dummy library that imitates the CAS just so I can stay sane while developing this app .

    Oh well, at least I learned something new.
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  29. Post #109
    Gold Member
    Jawalt's Avatar
    August 2007
    3,478 Posts
    Holy fuck is it really 1cm on a 4.0 ROM? I'm running 2.3.3 and the bar is about 5 mm, which feels perfect on the Kindle Fire.


    The triangulation will fail if you draw self-intersecting shapes. It's not worth the effort to prevent it, but I am investigating how to properly triangulate self-intersecting shapes.


    Jeez, that's the first item in the FAQ Did you even bother open the side menu and tapping the big question mark? As for the start button, it feels pretty obvious to me, no one else has brought that up. But thanks for the feedback, I'll take it into consideration.


    The Kindle Fire is known to have extremely laggy touch input, if that's what you mean. It does feel slightly less responsive than other tablets.
    Well the touch input is actually TOO sensitive with a 4.0 rom, and it's pretty accurate your app and netflix are the only touch issues I get.
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  30. Post #110
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    Well the touch input is actually TOO sensitive with a 4.0 rom, and it's pretty accurate your app and netflix are the only touch issues I get.
    Can you please describe the issue a bit better? What doesn't work exactly? When you tap a button, it doesn't really get pressed? Or something else? The Kindle Fire's screen is horribly sensitive (even compared to the PlayBook, which already had a horribly sensitive screen compared to an iPhone or iPod), so there's a "touch radius" which can be configured. Tap 5 times, type in "touchpx 20", and tell me if that helps.
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  31. Post #111
    Gold Member
    Jawalt's Avatar
    August 2007
    3,478 Posts
    Can you please describe the issue a bit better? What doesn't work exactly? When you tap a button, it doesn't really get pressed? Or something else? The Kindle Fire's screen is horribly sensitive (even compared to the PlayBook, which already had a horribly sensitive screen compared to an iPhone or iPod), so there's a "touch radius" which can be configured. Tap 5 times, type in "touchpx 20", and tell me if that helps.
    I don't think it's so much physical as maybe like the 'tactile feel' of it. it's a bit floaty, and there's no reference frame since the background is static.

    That command didn't really fix it, but I think the I nailed where it comes from down. Place your finger on the screen, scroll, stop moving your finger and stay as still as possible, then lift. It "snaps" a bit.
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  32. Post #112
    DeadKiller987's Avatar
    September 2010
    1,070 Posts
    Well then use OpenOffice, geez.
    Uh. Oracle has rights to the OpenOffice name, so new versions of OO are called LibreOffice.
    OpenOffice LibreOffice = new OpenOffice();

    Edit: Whelp, looks like I'm horribly late..

    Edited:

    I'm scrotum deep in this shit...



    ..and I'm adding text shadows/outlines in aero glass mode to mintty as a side-project.
    It looks like you're trying to compile mono under cygwin. I thought it compiled fine under Windows natively?
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  33. Post #113
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts
    I spent this entire afternoon and evening trying to get a Java CAS (Computer Algebra System) to compile correctly. It would only compile after I gave Eclipse 3 GB of heap memory and it wanted to recompile itself every time I changed a single line in my own application.

    Now you would expect me to say something about a stupidly simple fix, e.g. some compile checkbox in the Eclipse settings. Unfortunately I found out something rather depressing: it's a known bug with the Android SDK.

    Now, the Java compiler does actually know about which files change and which don't and it only rebuilds new .class files for those files that change. Unfortunately there's another step in the pipeline that translates Java bytecode to bytecode suitable for Android, the dex tool. This application performs that process on every single file (library or otherwise) every time I want to run my app to test something new.

    This process takes up to a minute, so now I pretty much have to resort to using a dummy library that imitates the CAS just so I can stay sane while developing this app .

    Oh well, at least I learned something new.
    one of the many reasons why android is a ghetto
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  34. Post #114
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    Oh man, that filesmelt background made me think my phone's screen was fucked at the bottom

    ICS on a nexus s.
    Works exactly the same as before.

    A few things I noticed this time around:
    - The box tool is selected by default. I think this should be the move tool instead. The first thing I did was try to pan, which made me draw a box and get rather confused.
    - Menu items can be "selected" while you're trying to scroll, which is confusing. You should only show the tick on release, or you think you've made a mistake. Maybe highlight the background, box or text instead if you want to keep some kind of feedback.
    - The app takes a while to restore when the phone is unlocked. Not much you can do about that I guess, but for example anomaly warzone earth doesn't take any time at all.
    - It wants a permission entitled "phone calls". This is ominous, but I guess you need something from there or you would have removed it.

    I also felt that the background could have a texture that scrolls with the view, to give it a better feel than just stuff floating around.
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  35. Post #115
    Gold Member

    October 2008
    3,838 Posts
    http://filesmelt.com/dl/Phyzicle1.apk

    New test build of Phyzicle for Android

    This time it should work better on the Galaxy S and the Android 2.2 devices, so if you guys could test it, that'd be awesome :)

    Once again, I'd like:

    1) Device
    2) OS
    3) Result of running the app

    There are many other fixes (softkey support, better UI sizing, and so on) but I'm mainly concerned about the device compatibility. If you have a device that worked in the previous test, feel free to try it again, just to make sure I didn't fuck something up!
    I get a parse error on my ZTE Blade with Android 2.2 as soon as I try to open the apk file.
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  36. Post #116
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    I get a parse error on my ZTE Blade with Android 2.2 as soon as I try to open the apk file.
    Download it again?
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  37. Post #117
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    - The box tool is selected by default. I think this should be the move tool instead. The first thing I did was try to pan, which made me draw a box and get rather confused.
    I think you might have accidentally pressed it because it's in the corner. I just tried it and it wasn't selected at startup (and there's no reason for it to be selected at startup )
    - Menu items can be "selected" while you're trying to scroll, which is confusing. You should only show the tick on release, or you think you've made a mistake. Maybe highlight the background, box or text instead if you want to keep some kind of feedback.
    Good point.
    - The app takes a while to restore when the phone is unlocked. Not much you can do about that I guess, but for example anomaly warzone earth doesn't take any time at all.
    Really? That's odd. I never noticed that.
    - It wants a permission entitled "phone calls". This is ominous, but I guess you need something from there or you would have removed it.
    Code:
        <uses-permission android:name="android.permission.READ_PHONE_STATE"/>
        <uses-permission android:name="android.permission.SET_ORIENTATION"/>
        <uses-permission android:name="android.permission.INTERNET"/>
        <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
        <uses-permission android:name="com.android.vending.BILLING" />
    Those are all of the permissions it asks for. It comes as a template with Marmalade so I haven't messed much with it (I did remove a lot of unused ones). Maybe it's READ_PHONE_STATE? I have to check out what that's for.

    I also felt that the background could have a texture that scrolls with the view, to give it a better feel than just stuff floating around.
    A lot of people have mentioned this and I should probably try it, thanks for the tip.
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  38. Post #118
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    I think you might have accidentally pressed it because it's in the corner. I just tried it and it wasn't selected at startup (and there's no reason for it to be selected at startup )
    Yeah I just tried it again and you're right, my bad.

    The phone state thing I think has to do with the device ID or something.
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  39. Post #119
    Gold Member

    October 2008
    3,838 Posts
    Download it again?
    It turns out I downloaded the Filesmelt download page. Derp.

    Edited:

    Alright, installed it but the colors are all wonky and it instantly freezes as soon as I try to do anything. Can't expect much from a Blade, though.
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  40. Post #120
    That Dog
    Ehmmett's Avatar
    March 2009
    12,836 Posts
    http://filesmelt.com/dl/Phyzicle1.apk

    New test build of Phyzicle for Android
    1) Device
    2) OS
    3) Result of running the app
    1) Motorola Droid (The very first one. )
    2) Cyanogen 7.1.0 (Android 2.3.7)
    3) Nothing happens. Black screen.

    Why don't you support 3 year old phones. 0/10.

    Edited:

       it is a joke.   
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