1. Post #201
    I gave enough money to buy a soda.
    Funley's Avatar
    May 2010
    1,404 Posts
    Oh potato, this is starting to look like a dungeon crawler! Dont worry, the video has no audio. I need a new audio card anyways. The quality is shit, i need to get a better window resolution.



    Edited:

    Oh sweet pageking

    Man i have been dancing this whoole day. And i will continue to do so!
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  2. Post #202
    Richy19's Avatar
    May 2010
    5,378 Posts
    Converting the libRocet SFML1.6 renderer to SFML 2.0, got the rendering done but resizing and input isnt going as planned.
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  3. Post #203
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,616 Posts
    placing a block in a random lane whenever there is an impulse in the spectrum is hardly decent.
    Audiosurf, massively popular music-based game == "placing a block in a random lane whenever there's an impulse"

    Yup, sounds like a fair and proper analysis
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  4. Post #204
    Gold Member
    esalaka's Avatar
    July 2007
    10,130 Posts
    placing a block in a random lane whenever there is an impulse in the spectrum is hardly decent.
    Was more thinking of the bumps in the road than the blocks
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  5. Post #205

    April 2012
    87 Posts
    Was more thinking of the bumps in the road than the blocks
    spectral density
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  6. Post #206
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    Audiosurf, massively popular music-based game == "placing a block in a random lane whenever there's an impulse"

    Yup, sounds like a fair and proper analysis
    But that's literally what it does. Have you played it?
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  7. Post #207
    italian
    TerabyteS_'s Avatar
    June 2011
    2,644 Posts
    The highlight of today was when a guy who's a quite important authority in the field of mathematics here in Italy (some of his articles are even in my maths schoolbook) came up to my stand and noticed that I was reading GEB, this book:



    and said "Wow, you're reading GEB? That's awesome, you have all of my admiration for that."

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  8. Post #208
    Richy19's Avatar
    May 2010
    5,378 Posts
    All done, BTW is imgur working yet?
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  9. Post #209
    Gold Member
    Darwin226's Avatar
    January 2009
    4,067 Posts
    Decided to make a gravity simulator thing so I made the moon and the earth and gave them proper distances, radii, masses and everything. Ran the simulation and there were two dots on the screen just sitting there.

    After checking my forces, distances and everything a couple of times it hit me.
    It takes 28 days for the moon to orbit the earth...
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  10. Post #210
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    Audiosurf, massively popular music-based game == "placing a block in a random lane whenever there's an impulse"

    Yup, sounds like a fair and proper analysis
    "you're not a chef, you couldn't possibly know what tastes like excrement" argument
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  11. Post #211
    Eudoxia's Avatar
    July 2009
    6,009 Posts
    Do you guys think that trying to make a single programming language capable of crossing application boundaries and be truly "general purpose" is a waste of time or effort well spent?
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  12. Post #212
    Gold Member
    iPope's Avatar
    October 2008
    1,774 Posts
    "you're not a chef, you couldn't possibly know what tastes like excrement" argument
    i have played ss13 and am more than qualified to tell you what excrement tastes like.
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  13. Post #213
    Gold Member
    Darwin226's Avatar
    January 2009
    4,067 Posts
    Do you guys think that trying to make a single programming language capable of crossing application boundaries and be truly "general purpose" is a waste of time or effort well spent?
    I believe that every language has a gap it can fill so it's never wasted effort (unless it's unusably slow or something)
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  14. Post #214
    Dotmister's Avatar
    May 2008
    898 Posts
    But that's literally what it does. Have you played it?
    For 95% of music, it gets it close enough to right that the user doesn't notice it. It doesn't have to be perfect.

    I don't like nullsquared's attitude towards more or less everything (and have disagreed with him in this thread countless times), but by not trying to be 100% perfect and meet every single edge case, he's managed to nearly complete a game which seems to be fun and is about to launch on the android marketplace.

    Perhaps I should clarify what my point is - just because something is technically hard, or a project doesn't demonstrate capability, doesn't mean it isn't fun to play or successful
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  15. Post #215
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,941 Posts
    So I woke up early this morning, thinking I was giving myself PLENTY of time to redo my term project for one of my classes properly. I was very, very wrong.

    My favorite part was where, with an hour and half before I had to go present it at school, as I was staring at the screen trying desperately to determine why I was getting a stack overflow, I decided to check how much of my grade this was worth.

    30%

    It wouldn't have been so bad if the code was getting exponentially shittier and more unusable because of what turned out to be a very bad design. But I couldn't abandon it or I wouldn't have a hope of finishing it.

    and then, with only 30 minutes to go, I discovered the final bug, meticulously stepped through the execution to check for any other errors, and ran several tests. It was working!!! I slapped on some documentation and ran out the door as fast as my frail, malnourished, nerdy body could handle.


    100% woooooo
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  16. Post #216

    January 2012
    416 Posts
    What is the reason they made it descend?
    They made the stack grow downwards, because the heap grows from the other end upwards. In order to not have them overflow all the fucking time, this is how they did it. Hence you get a stack overflow. Or at least that's how they explained it to me in school ;).
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  17. Post #217
    Gold Member
    esalaka's Avatar
    July 2007
    10,130 Posts
    For 95% of music, it gets it close enough to right that the user doesn't notice it. It doesn't have to be perfect.
    And with Ninja Mono the player is too busy dodging the gray death-traps to notice any possible imperfections or faulty beat detection.
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  18. Post #218
    Eudoxia's Avatar
    July 2009
    6,009 Posts
    I believe that every language has a gap it can fill so it's never wasted effort (unless it's unusably slow or something)
    I mean trying to make the language fit all gaps, or at least a pretty huge number of gaps.
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  19. Post #219
    Gold Member
    iPope's Avatar
    October 2008
    1,774 Posts
    I mean trying to make the language fit all gaps, or at least a pretty huge number of gaps.
    umm, well brainfuck fulfills all the gaps, you just need to program it.
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  20. Post #220
    Eudoxia's Avatar
    July 2009
    6,009 Posts
    umm, well brainfuck fulfills all the gaps, you just need to program it.
    There's a big gap between 'Turing complete'and 'general purpose'.
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  21. Post #221
    T3hGamerDK's Avatar
    January 2011
    2,551 Posts
    umm, well brainfuck fulfills all the gaps, you just need to program it.
    If you can live without graphical applications, and without including other files, and without anything but symbolic syntax, then yeah, it fills a few gaps.
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  22. Post #222
    Gold Member
    iPope's Avatar
    October 2008
    1,774 Posts
    I think if you think a little bit outside of the box then it makes more sense.
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  23. Post #223

    February 2007
    112 Posts
    All done, BTW is imgur working yet?
    So then, what do you think of libRocket? Your results look promising and I'm probably going to have to start a project soon to toy around with it myself!
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  24. Post #224
    Hates php
    high's Avatar
    May 2006
    2,415 Posts
    RiotGames posted:
    Thank you so much for your time and interest at Riot Games. Unfortunately, we will not be able to offer you a position at this time.

    The number of applicants in our pipeline right now far outweighs the positions available, and as such, we regret that even qualified candidates such as yourself must be cut early on in the evaluation process.
    Figures. At this point I am better off starting my own company. Getting no where with recruiters and have had no luck contacting companies directly. I so far have only had recruiters contact me about senior positions which my resume and profile(Dice/CB/etc) show that I am not. This whole ordeal of trying to find a job has been very depressing. I just want to develop software :(.

    The main thing stopping me from starting a company is that I have really no interest in running a company. Seems like it would be a lot of extra work.
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  25. Post #225
    Gold Member
    BackwardSpy's Avatar
    May 2008
    6,430 Posts
    There's a big gap between 'Turing complete'and 'general purpose'.
    Code:
    ++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
    See that? No more gaps!
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  26. Post #226
    Gold Member

    March 2005
    3,028 Posts
    They made the stack grow downwards, because the heap grows from the other end upwards. In order to not have them overflow all the fucking time, this is how they did it. Hence you get a stack overflow. Or at least that's how they explained it to me in school ;).
    Seems like an odd choice, since, AFAIK, the hardware has no notion of heap memory.
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  27. Post #227
    calzoneman's Avatar
    February 2008
    460 Posts
    Seems like an odd choice, since, AFAIK, the hardware has no notion of heap memory.
    Since the stack and the heap will be sharing memory it makes sense to separate them. If they had chosen the stack to grow from the bottom up, then the heap would likely grow from the top down. Flip a coin, it shouldn't matter one way or the other.
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  28. Post #228
    Gold Member
    darkrei9n's Avatar
    November 2007
    5,194 Posts
    Figures. At this point I am better off starting my own company. Getting no where with recruiters and have had no luck contacting companies directly. I so far have only had recruiters contact me about senior positions which my resume and profile(Dice/CB/etc) show that I am not. This whole ordeal of trying to find a job has been very depressing. I just want to develop software :(.

    The main thing stopping me from starting a company is that I have really no interest in running a company. Seems like it would be a lot of extra work.
    It sucks man. I basically had someone tell me that the skills I've been developing since I was fifteen are useless for getting me into the game industry. Apparently knowing Unity or Unreal Script is a lot more important than knowing how to program. And this wasn't from some small guy either, was from a guy who knew his shit.
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  29. Post #229
    Gold Member
    esalaka's Avatar
    July 2007
    10,130 Posts
    It sucks man. I basically had someone tell me that the skills I've been developing since I was fifteen are useless for getting me into the game industry. Apparently knowing Unity or Unreal Script is a lot more important than knowing how to program. And this wasn't from some small guy either, was from a guy who knew his shit.
    No major commercially succesful game has been written for Unity as far as I'm aware.

    On the other hand, indie games can use any technology and still be succesful. It's about the idea and how well you can actually manage to make it into reality. With larger companies you have to at least try to make a profit because companies that don't profit, well, go bankrupt.
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  30. Post #230
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    This guy managed to create a 45 byte working executable by putting the program inside the ELF headers. Very impressive.

    http://www.muppetlabs.com/~breadbox/...ny/teensy.html
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  31. Post #231

    April 2012
    87 Posts
    This guy managed to create a 45 byte working executable by putting the program inside the ELF headers. Very impressive.

    http://www.muppetlabs.com/~breadbox/...ny/teensy.html
    crinkler has been doing the same thing more or less for a few years
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  32. Post #232
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    crinkler has been doing the same thing more or less for a few years
    Undoubtedly not as thorough as hand editing the bytes, though.
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  33. Post #233
    Gold Member
    darkrei9n's Avatar
    November 2007
    5,194 Posts
    I apparently made a new kind of shading system.


    I did it by fucking up my indices horribly. The thing is I don't know why the lines are black, there is nothing even remotely close to lighting in my shader file yet.
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  34. Post #234
    Richy19's Avatar
    May 2010
    5,378 Posts
    So then, what do you think of libRocket? Your results look promising and I'm probably going to have to start a project soon to toy around with it myself!
    In terms of setting it up with your project, its not that hard. The html files differ abit from standard html so might get a bit of time to get used to it, but all in all seems to do the job well
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  35. Post #235
    Jaykin Bacon: Episode 3
    SteveUK's Avatar
    May 2005
    2,425 Posts
    In terms of setting it up with your project, its not that hard. The html files differ abit from standard html so might get a bit of time to get used to it, but all in all seems to do the job well
    If that's the case I would just rather use Awesomium or CEF.
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  36. Post #236
    Gold Member
    esalaka's Avatar
    July 2007
    10,130 Posts
    This guy managed to create a 45 byte working executable by putting the program inside the ELF headers. Very impressive.

    http://www.muppetlabs.com/~breadbox/...ny/teensy.html
    Pretty old but fitting a working executable into a size smaller than the size of the ELF header never ceases to be very impressive.
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  37. Post #237
    Gold Member
    Smashmaster's Avatar
    April 2005
    1,506 Posts
    Omnidirectional shadows:



    Except, there's no filtering because I'm using a cube-map instead of a single texture. I can't do the same tricks with texture coordinates.
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  38. Post #238

    February 2007
    112 Posts
    If that's the case I would just rather use Awesomium or CEF.
    You'd rather embed an entire browser into your application just to avoid a few minor syntax differences from standard HTML? I'm not discounting any options yet but seeing as I'm not a dedicated web developer I really couldn't care less how how different the files are as long as the result is a quality library I can use to get the job done and it's not bloated or making too many assumptions about my platform.
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  39. Post #239
    Gold Member
    Vampired's Avatar
    February 2005
    373 Posts
    I'm updating my android game

    I implemented zooming and bigger levels


    A friend tried a 50x50 grid and it took over an hour. This one is 300*300 and will probably take a bit longer
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  40. Post #240
    Gold Member
    danharibo's Avatar
    July 2006
    4,471 Posts
    You'd rather embed an entire browser into your application just to avoid a few minor syntax differences from standard HTML? I'm not discounting any options yet but seeing as I'm not a dedicated web developer I really couldn't care less how how different the files are as long as the result is a quality library I can use to get the job done and it's not bloated or making too many assumptions about my platform.
    Chromium comes with support for Javascript and CSS3
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