1. Post #801
    Gold Member
    nmagain's Avatar
    February 2010
    9,382 Posts
    So there's been quite a bit of a commotion in the FPP group the past few days. I could explain it all but I made a video instead.
    man, that was hilarious.
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  2. Post #802
    Team Hamster
    jalb's Avatar
    December 2009
    559 Posts
    It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk.

    What a twist.
    We could incorporate females in there somehow. We have female models that our school purchased from Daz3D. One day our professor was looking at them in class, unfortunately for him the specific one he opened was anatomically correct. And we were in the one classroom that has a huge glass window so people in the hall can look in.

    It's not porn, it's art!


    ... or I could say we have boob physics; there's just no female characters! Problem solved.
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  3. Post #803
    AntonioR's Avatar
    April 2011
    1,042 Posts
    Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do.
    Make his balls bounce...
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  4. Post #804
    Gold Member
    GamingRobot32's Avatar
    January 2012
    154 Posts
    It's no problem, just make your character have tits and explain that he once had testicular cancer and everysince they had to remove his balls, his estrogen levels were rising causing him to grow man-boobs which also produce small amounts of milk.

    What a twist.
    Robert Paulson?
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  5. Post #805
    Gold Member
    darkrei9n's Avatar
    November 2007
    5,222 Posts
    Taking an engine design course. We have to write a game engine. An actual game engine, not some shitty half-assed framework that we used for the first iteration of dystopia machina (the game with all the half naked people).



    We wrote out a list of stuff we're gonna do for the course, and then stuff for "senior project" which is making a full game.


    Forever alone in physics team. Anyway, someone added boob physics. All our characters (all 1 of them) are male but I'll see what I can do.
    What school do you go to?
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  6. Post #806
    Gold Member
    Naelstrom's Avatar
    June 2010
    2,688 Posts

    Properly animated textures!

    Oh yeah and they're loaded through lua.
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  7. Post #807
    Gold Member
    Greenen72's Avatar
    September 2009
    8,654 Posts


    You all wish you could have ray-tracers as good as mine

    Edited:

    I mean, seriously, look at how awesome that sphere is
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  8. Post #808
    Team Hamster
    jalb's Avatar
    December 2009
    559 Posts
    What school do you go to?
    DeVry University in Irving, Texas.

    I wouldn't recommend for-profit universities, typically, but this specific campus (the Irving campus, not DeVry) is beyond excellent. My professor (who I have for 90% of my classes) is brilliant and explains things really well. He also drills us into working harder, or else we feel his wrath.

    He is very helpful with internships too. I have an interview with a simulations company on Tuesday. They specifically asked for some of his students, so he's very confident that I will get the position. If I do well as an intern they will offer me a job when I graduate.
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  9. Post #809
    Hi Jo
    Jo The Shmo's Avatar
    February 2009
    22,886 Posts
    for profit schools are literally the worst
    you would do much better at a community college or a cheap state school, you know, where they aren't trying to turn a profit, but instead put your tuition to actual good use
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  10. Post #810
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    for profit schools are literally the worst
    you would do much better at a community college or a cheap state school, you know, where they aren't trying to turn a profit, but instead put your tuition to actual good use
    "Trying to turn a profit" is the driving force behind the entire infrastructure of the planet. Why exactly is treating education as a business, and students as customers, such a terrible idea?

    I'd say that getting government grants and being judged by quotas and statistics is far more iffy of a concept.
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  11. Post #811
    Gold Member
    danharibo's Avatar
    July 2006
    4,488 Posts
    "Trying to turn a profit" is the driving force behind the entire infrastructure of the planet. Why exactly is treating education as a business, and students as customers, such a terrible idea?
    Because education shouldn't be about making another cog in the machine, it should be about inspiring people to learn and investigate. You have to be invested in the teaching, not your next pay-check.
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  12. Post #812
    Hi Jo
    Jo The Shmo's Avatar
    February 2009
    22,886 Posts
    because a large portion of the money that students pay for their education goes towards the profits of the parent company, instead of back into the school to help teach students.
    http://www.cracked.com/article_18660...ht-tv-ads.html
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  13. Post #813
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    Because education shouldn't be about making another cog in the machine, it should be about inspiring people to learn and investigate. You have to be invested in the teaching, not your next pay-check.
    And how exactly does the form of incentives change this?

    Btw teachers are all "for profit", even in public/not-for-profit schools.
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  14. Post #814
    Hi Jo
    Jo The Shmo's Avatar
    February 2009
    22,886 Posts
    we're not talking about the teacher salaries, that's not a "profit", it's an expense that the school pays in order to better the education of the students

    Edited:

    the article I posted explains it well
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  15. Post #815
    Gold Member
    danharibo's Avatar
    July 2006
    4,488 Posts
    And how exactly does the form of incentives change this?

    Btw teachers are all "for profit", even in public schools.
    I'm talking about the institution, not the teachers themselves.

    It's the same with exploration, you don't see private enterprise sending probes to Jupiter's moons do you?
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  16. Post #816
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    I'm talking about the institution, not the teachers themselves.

    It's the same with exploration, you don't see private enterprise sending probes to Jupiter's moons do you?
    My point was that your argument that

    dollars = not caring about education

    was fallacious.

    Also, you're going to have to present a more compelling case why the government needs to involved in all education, not just a vague analogy to space programs. Yes, the government has a unique position to support space exploration that the private sector may not have, but that doesn't mean anything and everything can be said to need government involvement.
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  17. Post #817
    Gold Member
    Jacen's Avatar
    April 2010
    1,635 Posts
    My love of aviation, and my spring semester ending, has recently led me to start making a dogfighting game using C# and Unity as a long term project.


    Not much to show currently, but I nearly have movement finished, just really need yaw controls and to speed up/slow down the plane when it dives/climbs, and maybe allow the player to temporarily throttle up to for a bit of extra speed. Shooting is definitely still a heavy WIP.

    I wanted to mix realistic and arcadey flight mechanics so banking the plane causes it to yaw along it's local Y axis much like it does in real life, or at least in all of the combat flight simulators I've played, so to maintain a level turn you do have to pitch up while turning.

    All visual assets and terrain in that video are by no means final, they're just being used for testing. I have two people who want to help me choose an art-style and come up with some concepts. The basic idea is a cartoony setting heavily influenced by WWI era aviation.
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  18. Post #818
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    What I'm saying is simply that for a lot of people, and for a lot of jobs, there's no need for the nonsense that is the current education system. I don't refute the value of scholarship, of the research that's done. But why is it so awful for a person to go get trained to do what they want to do, without being treated like shit by teachers who have been groomed to think that they are gods, without having to jump through the hoops of english literature and health and history classes?

    I'm sorta going after the whole college establishment here btw, something I think would be solved by treating students more like what they are, customers who are paying to learn something so they can support themselves, not the children of 18th century wealthy landowners who need to become "well learned" so they can be socially competitive.
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  19. Post #819
    Team Hamster
    jalb's Avatar
    December 2009
    559 Posts
    For most people, it is a waste of time and money to go to a for-profit school. As Jo has mentioned, most of the funds does not go back into your education. And that's pretty obvious once you actually get into a for-profit school. However, for-profit universities tend to have more specific degree plans. This can be good, it can be bad. For example, my specific degree is "Game & Simulation Programming (GSP)." At a community college you will not usually get something so specific. This is how the universities draw people in.

    Why are they bad? Because their teachers are bad, most of the time. It is clear whenever I have anyone except the two primary GSP instructors. There are some shitty teachers out there. Even with a shitty teacher, you can learn the course material. For me, I refuse to take a class relevant to my interests and not learn anything. I teach myself and ask questions if necessary. For others, "oh it's just a blow off class." Then they get their degree piled with debt and a shitty education. This is the university's fault for accepting people who do not care. Getting into a university is no bragging right, for the most part, because they accept ANYONE. It is also the student's fault, because they do not put fourth the effort to learn.

    There are pros and cons and it is different for every school and every person. Debating it any further is useless.

    So back on the topic of programming, anyone played around with smart pointers in C++? I decided to write one similar to Obj-C's memory management system (with the whole retain keyword). It makes me wonder why more people do not use smart pointers...

    int main()
    {
    	vector<ptr<Player>> players; // ptr<Player> instead of Player*, otherwise no change, "players" frees itself once nothing else references it
    
    	for (int i = 0; i < 10; i++)
    	{
    		players.push_back(new Player());
    		players[i]->x = 0;
    		players[i]->y = 0;
    	}
    
    	return 0;
    }

    ptr class: http://pastebin.com/AJygPEq7
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  20. Post #820
    Gold Member
    danharibo's Avatar
    July 2006
    4,488 Posts
    What I'm saying is simply that for a lot of people, and for a lot of jobs, there's no need for the nonsense that is the current education system. I don't refute the value of scholarship, of the research that's done. But why is it so awful for a person to go get trained to do what they want to do, without being treated like shit by teachers who have been groomed to think that they are gods, without having to jump through the hoops of english literature and health and history classes?

    I'm sorta going after the whole college establishment here btw, something I think would be solved by treating students more like what they are, customers who are paying to learn something so they can support themselves, not the children of 18th century wealthy landowners who need to become "well learned" so they can be socially competitive.
    Bad teachers are a problem, and they should be trained or removed.

    I don't understand that point, you shouldn't have to pay for education - civilisation relies on educated people to continue it, education should be paid for by your taxes.
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  21. Post #821
    Gold Member
    HeroicPillow's Avatar
    July 2009
    4,607 Posts
    Finally got sfml2 to play nice with gwen. All I need to do now if properly parse json, and use that to load all of the entities.


    and then suddenly error:


    (gee thanks debug mode that helps a lot)

    fixed it:

    i forgot to error check if a certain node was an array or not. so when it was a node within a node instead it flipped the fuck out

    now to just load the entities themselves!
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  22. Post #822
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    Bad teachers are a problem, and they should be trained or removed.

    I don't understand that point, you shouldn't have to pay for education - civilisation relies on educated people to continue it, education should be paid for by your taxes.
    When did we start talking about free college? Does such a thing even exist yet? (The only example I can think of is Udacity)

    Although I do support the idea; of free education.
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  23. Post #823
    Gold Member
    danharibo's Avatar
    July 2006
    4,488 Posts
    When did we start talking about free college? Does such a thing even exist yet? (The only example I can think of is Udacity)

    Although I do support the idea; of free education.
    Do you not have public education in the country you reside?
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  24. Post #824
    Hi Jo
    Jo The Shmo's Avatar
    February 2009
    22,886 Posts
    community colleges and some state schools are around the same price as a lot of for-profit schools
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  25. Post #825
    quality poster
    Dennab
    August 2009
    12,242 Posts
    My point was that your argument that

    dollars = not caring about education

    was fallacious.

    Also, you're going to have to present a more compelling case why the government needs to involved in all education, not just a vague analogy to space programs. Yes, the government has a unique position to support space exploration that the private sector may not have, but that doesn't mean anything and everything can be said to need government involvement.
    i don't think the argument was ever "money is bad down with capitalism!!", it was more about all that stuff that was outlined in the article he posted

    it's not that profit is an issue all by itself, obviously you need to make money to pay staff and get supplies, where it becomes an issue is when the focus of the school is lying to students and tricking them into abusive situations and massive loans for a sub-par education that won't be respected by employers and won't leave you with a significant amount of new knowledge. the reason a government is in a better position to offer effective and affordable education is because its the government. they have tons of money and by default they don't run for profit, they run to provide infrastructure and keep themselves afloat, the majority of excess money is put back into the program to make it better and more efficient.
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  26. Post #826
    Gold Member
    ryandaniels's Avatar
    December 2006
    3,942 Posts
    Do you not have public education in the country you reside?
    Public as in free, no, not for higher education, as far as I know. (US)
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  27. Post #827
    Gold Member
    danharibo's Avatar
    July 2006
    4,488 Posts
    So back on the topic of programming, anyone played around with smart pointers in C++? I decided to write one similar to Obj-C's memory management system (with the whole retain keyword). It makes me wonder why more people do not use smart pointers...

    int main()
    {
    	vector<ptr<Player>> players; // ptr<Player> instead of Player*, otherwise no change, "players" frees itself once nothing else references it
    
    	for (int i = 0; i < 10; i++)
    	{
    		players.push_back(new Player());
    		players[i]->x = 0;
    		players[i]->y = 0;
    	}
    
    	return 0;
    }

    ptr class: http://pastebin.com/AJygPEq7
    People probably don't use smart pointers because people learning C++ aren't aware of them, and like C it provides a bare set of language features. Of course people who write C++ for a project will be better able to memory management or will use smart pointers.
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  28. Post #828

    April 2012
    87 Posts
    time to resuscitate this thread with an electric field

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  29. Post #829
    Follow me on GitHub!
    Ziks's Avatar
    June 2011
    2,031 Posts
    Now try and draw fieldlines
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  30. Post #830

    April 2012
    87 Posts
    Now try and draw fieldlines
    no :(
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  31. Post #831

    February 2007
    112 Posts
    Bad teachers are a problem, and they should be trained or removed.
    The sad part is that it's not always possible to train them. For instance my school has problems with some of the sciences (mainly physics and chemistry) because we have a lot of great equipment. Actual scientists that know a lot about science and extremely little about teaching get hired to teach here because it affords them time to use equipment they'd otherwise have to gain access to in more difficult ways. Teaching is a secondary objective for these people and the school is fine with that because they still get to say that they've got so-and-so as a teacher in their physics department and it looks good. The community college a couple miles down the road is known to have far better physics and chemistry courses simply because the teachers there know about this problem at the big universities and go there strictly to teach.
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  32. Post #832
    Gold Member
    TrueNash's Avatar
    March 2006
    386 Posts
    Just gave a "class" on Enums in Java in the middle of the lab, because our preceptors, PhD students who get paid to help people with shit like this, decided to sit behind their desk shouting GOOGLE at everyone who asked for help on the coursework.

    Worst bit is, I bet I'll hit by the plagiarism filter now as well.
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  33. Post #833
    Kate Adams
    COBRAa's Avatar
    June 2009
    976 Posts
    For most people, it is a waste of time and money to go to a for-profit school. As Jo has mentioned, most of the funds does not go back into your education. And that's pretty obvious once you actually get into a for-profit school. However, for-profit universities tend to have more specific degree plans. This can be good, it can be bad. For example, my specific degree is "Game & Simulation Programming (GSP)." At a community college you will not usually get something so specific. This is how the universities draw people in.

    Why are they bad? Because their teachers are bad, most of the time. It is clear whenever I have anyone except the two primary GSP instructors. There are some shitty teachers out there. Even with a shitty teacher, you can learn the course material. For me, I refuse to take a class relevant to my interests and not learn anything. I teach myself and ask questions if necessary. For others, "oh it's just a blow off class." Then they get their degree piled with debt and a shitty education. This is the university's fault for accepting people who do not care. Getting into a university is no bragging right, for the most part, because they accept ANYONE. It is also the student's fault, because they do not put fourth the effort to learn.

    There are pros and cons and it is different for every school and every person. Debating it any further is useless.

    So back on the topic of programming, anyone played around with smart pointers in C++? I decided to write one similar to Obj-C's memory management system (with the whole retain keyword). It makes me wonder why more people do not use smart pointers...


    int main(){ vector<ptr<Player>> players; // ptr<Player> instead of Player*, otherwise no change, "players" frees itself once nothing else references it for (int i = 0; i < 10; i++) { players.push_back(new Player()); players[i]->x = 0; players[i]->y = 0; } return 0;}

    ptr class: http://pastebin.com/AJygPEq7
    That's very nice, I normally implemented Class::Ref() and Class::UnRef(); I'll be sure to use this from now on

    Edited:

    Is that not shared_ptr?
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  34. Post #834
    Gold Member
    Parakon's Avatar
    November 2008
    8,520 Posts


    I made a mirror
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  35. Post #835
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,485 Posts


    I made a mirror
    Does he have a face on both sides of his head?
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  36. Post #836
    Gold Member
    Parakon's Avatar
    November 2008
    8,520 Posts
    I traded character customization for less directional frames (no up or down)

    so yes
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  37. Post #837
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts


    I made a mirror
    Since the camera is coming from an angle above, he should move in the opposite direction in mirrorworld. The closer he is to the mirror, the "lower" he gets.
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  38. Post #838
    I gave ••••• enough money to buy a soda.
    Funley's Avatar
    May 2010
    1,407 Posts
    Since the camera is coming from an angle above, he should move in the opposite direction in mirrorworld. The closer he is to the mirror, the "lower" he gets.
    My brain hurts thinking of that.

    I hate perspective. Still im making a 3D game
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  39. Post #839
    Gold Member
    Parakon's Avatar
    November 2008
    8,520 Posts
    Since the camera is coming from an angle above, he should move in the opposite direction in mirrorworld. The closer he is to the mirror, the "lower" he gets.


    fixed it up a bit, still needs some work
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  40. Post #840
    Gold Member
    DrogenViech's Avatar
    December 2006
    821 Posts


    fixed it up a bit, still needs some work
    Fucking mirrors how do they work!!!
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