1. Post #41
    Isn't there legal action being taken against the guys who make these DDOSing programs?
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  2. Post #42
    Gold Member
    carcarcargo's Avatar
    October 2007
    15,032 Posts
    realism in a sandbox game is retarded, that's exactly why I hated wiremod. Too complex and limited


    but at the same time, a complex wire system can do something no normal build can do.
    Wiremod would have been great if I could have understood what the hell everything did, but whenever I asked someone what to do with it they'd never explain it properly, especially that twat who told me it was "just simple maths", yeah thanks that really helps.
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  3. Post #43
    OnDemand's Avatar
    August 2009
    1,046 Posts
    Is this the beginning of the end?
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  4. Post #44
    Dennab
    February 2012
    2,299 Posts
    realism in a sandbox game is retarded, that's exactly why I hated wiremod. Too complex and limited


    but at the same time, a complex wire system can do something no normal build can do.
    Wire is only as complicated as you make it.
    I never delved into e2 and made some pretty robust analogue systems.
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  5. Post #45
    Gold Member
    tratzzz's Avatar
    March 2010
    7,276 Posts
    What did happen to GMOD tower anyways?

    my automerge
    http://www.gmtower.org/

    Check it out by yourself.

    Last time I casually played GMod (For like weeks, not 1 week randomly derping around in DarkRP servers) GMod Tower was up. Looks like it was a loooong time ago.
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  6. Post #46
    Why so Sirius?
    SIRIUS's Avatar
    April 2009
    1,775 Posts
    spacebuild would have stayed great if they tried to keep the system comprehensible and focused on stability with all of the other addons
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  7. Post #47
    Glod Menber
    TurbisV2's Avatar
    May 2008
    24,546 Posts
    isn't there any way to protect yourself or your company from ddos attacks? seems kinda weird to me that one thing like this can end up costing a company that much money and nothing had been done to prevent it
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  8. Post #48
    Gold Member
    carcarcargo's Avatar
    October 2007
    15,032 Posts
    isn't there any way to protect yourself or your company from ddos attacks? seems kinda weird to me that one thing like this can end up costing a company that much money and nothing had been done to prevent it
    By what they say in the article I'd say they are protecting themselves to some degree, but somethings get through regardless.

  9. Post #49
    isn't there any way to protect yourself or your company from ddos attacks? seems kinda weird to me that one thing like this can end up costing a company that much money and nothing had been done to prevent it
    Bandwidth is typically charged in a "pay as you go" fashion in most countries (at the DC / ISP level). In Australia this is even worse due to the fact the infrastructure is lagging behind and the fact it costs so much extra over there.
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  10. Post #50
    Glod Menber
    TurbisV2's Avatar
    May 2008
    24,546 Posts
    By what they say in the article I'd say they are protecting themselves to some degree, but somethings get through regardless.
    so they're not fully protecting themselves or what
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  11. Post #51
    Hello, my name is Penis. Please refer to me as such. I'm totally cool with it.
    SPESSMEHREN's Avatar
    November 2009
    4,693 Posts
    Is this the beginning of the end?
    Certainly looks like it. When the people who have devoted (or wasted) most of their lives to the community are the ones making the aimbots and DDoS scripts, it can only go downhill.

    I've been hearing about Stan and Seth's obsession with aimbots and DDoS scripts since at least 2007. They're the only people in the GMod community I can name.
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  12. Post #52
    (Feminazi) (Queen of the Furrys) (Girl Power!) (Massive Faggot) (Queen of the Diva's) (Women's right's activist) (The Classy Lady) (Bigger, Badder, Bronyer)
    Te Great Skeeve's Avatar
    March 2010
    1,627 Posts
    The first time I saw a sudden surge of ddosing was the first Pulsar Effect server, which some other community stole the gamemode and they got into a fight and etc, they started ddosing Pulsar Effect until it was forced to shutdown and release the gamemode for free, and since then its been ddos everywhere, i'm sure it happened before, but that's the first time I took an actual notice of it happening more then often
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  13. Post #53
    Unsmart's Avatar
    August 2008
    242 Posts
    I still run my server (its been 2+ years?). I dont play gmod anymore due to my lack of time.
    Gmod is still alive, and so is Wiremod modding community.
    Id love to have DDOS'ers Gmod banned.
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  14. Post #54
    Gold Member
    tratzzz's Avatar
    March 2010
    7,276 Posts
    Certainly looks like it. When the people who have devoted (or wasted) most of their lives to the game are the ones making the aimbots and DDoS scripts, it can only go downhill.
    And the 10 year olds buying the tools. And pretty much raping the ones who want to just play the game, mostly the ones who remember the "good times" (Back when people actually cared to do fun shit and not to RAMPAGEFEST 2012 FUCK YOU TOO FAGGOT)

    Meh, GMod needs some new quality servers. I am sure that there are a few but these are a pain to find.
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  15. Post #55

    January 2012
    240 Posts
    Isn't there legal action being taken against the guys who make these DDOSing programs?
    The main problem is that it is very hard to find out who is behind a DDoS attack and prove it.
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  16. Post #56
    Glod Menber
    TurbisV2's Avatar
    May 2008
    24,546 Posts
    morgen feel free to explain if you want to i am not going to hide that i am clueless

  17. Post #57
    Crypptic's Avatar
    August 2010
    2,168 Posts
    DDoS is why I stopped playing GMOD. If a server gets a bit popular it will get DDoSed from all directions and it's just not fun anymore.
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  18. Post #58
    Gold Member
    toxicpiano's Avatar
    August 2006
    31,554 Posts
    wiremod ruined gmod
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  19. Post #59
    Glod Menber
    Amez's Avatar
    June 2008
    6,691 Posts
    Gmod also got far too tedious where every single server needed you download a ton of addons and most of the time it just showed up as Errors.
    The problem is that many of the community-run servers don't have a simple pack to download that has everything the server runs, if I was to manage a server the least I'd do for my new players is give them everything they need instead of telling them to fuck off and fetch it themselves.

    Always had fun improvising crappy looking "trash" cars and what not, Serverwide Rube Goldberg devices, spontaneous fun.

    Then came wire and I couldn't be aresed to learn a "scripting language" (wire modules) just to leep up with building.

    Nowadays I mainly play gamemodes.
    I actually crave the vanilla experience from Gmod, and I do run it like that minus a few useful stools and props. I also fucking hate wire.

    isn't there any way to protect yourself or your company from ddos attacks? seems kinda weird to me that one thing like this can end up costing a company that much money and nothing had been done to prevent it
    It's very difficult to drop rapidly incoming packets from several different IP's at the same time, usually it's just best to disconnect the server and wait for the ddos to halt.

  20. Post #60
    samm5506's Avatar
    July 2008
    640 Posts
    http://www.gmtower.org/

    Check it out by yourself.

    Last time I casually played GMod (For like weeks, not 1 week randomly derping around in DarkRP servers) GMod Tower was up. Looks like it was a loooong time ago.
    We're actually working on re-hosting and improving it. We've started a closed beta to test bug fixes, etc. (which you can follow on the website and our Trello to-do list). Within the first few hours of setting up the private server, we were attacked, it's quite sad to see the current state of the GMod community.
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  21. Post #61
    Resplendent Reenactor
    Zillamaster55's Avatar
    June 2010
    18,176 Posts
    My biggest issue with the new Gmod community, is the complexity and constant re-downloading of SVN dependent files. Lookin' at you wire, you pointless dumpy poop.
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  22. Post #62
    (Feminazi) (Queen of the Furrys) (Girl Power!) (Massive Faggot) (Queen of the Diva's) (Women's right's activist) (The Classy Lady) (Bigger, Badder, Bronyer)
    Te Great Skeeve's Avatar
    March 2010
    1,627 Posts
    We're actually working on re-hosting and improving it. We've started a closed beta to test bug fixes, etc. (which you can follow on the website and our Trello to-do list). Within the first few hours of setting up the private server, we were attacked, it's quite sad to see the current state of the GMod community.
    I swear to god if people are actually actively taking the time to seek out a private server to ddos it for no apparent reason (unless they were banned from gmod tower, and that's highly unlikely) then something seriously needs to done.
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  23. Post #63
    Gold Member
    carcarcargo's Avatar
    October 2007
    15,032 Posts
    My biggest issue with the new Gmod community, is the complexity and constant re-downloading of SVN dependent files. Lookin' at you wire, you pointless dumpy poop.
    I was too dumb to understand how to use SVN's at the time, and probably still am to be honest.

  24. Post #64
    Gold Member
    hexpunK's Avatar
    August 2008
    15,309 Posts
    realism in a sandbox game is retarded, that's exactly why I hated wiremod. Too complex and limited


    but at the same time, a complex wire system can do something no normal build can do.
    Wiremod is hardly complex or limited. The basics of it are simple maths and logical systems. Kinda like basic programming, you just compare and manipulate a few numbers, then bam, automated contraptions with little effort.

    Things like E2, and the wire CPU/ GPU are needlessly complex, but you don't exactly have to use any of it. You can still just build a normal contraption and have plenty of fun. A sufficiently advanced Wiremod contraption is capable of incredible things, but the learning curve to create something like that is obscene. Which is why I stuck to the basic maths and some basic E2 to lower the size of circuits, and learned a proper programming language instead.
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  25. Post #65
    Unsmart's Avatar
    August 2008
    242 Posts
    Using SVN is very easy. Look at this guide: http://www.wiremod.com/forum/install...svn-guide.html it explains it in detail and the process can be applied to any SVN. You can find other tuts online which are explained even better.

    I have a local SVN server to track changes to my files in PHP and its great.

  26. Post #66
    Dennab
    February 2012
    2,299 Posts
    morgen feel free to explain if you want to i am not going to hide that i am clueless
    A DDOS is a massive surge of malformed packets to your server, you can filter them out once they arrive, but you still have to pay for all the bandwidth they use.

    Edited:

    TCP connections wait for a response, if in the case of a malformed packet the server will keep a connection open and wait for the correct packet to be resent. When it isn't a server gets clogged up with open connections and craps out.

  27. Post #67
    -title text-
    EditOutJ's Avatar
    December 2009
    229 Posts
    -snip didn't see it was page 1 and Sammy got there first ;~;-

  28. Post #68
    Gold Member
    Sgt Doom's Avatar
    March 2005
    20,060 Posts
    Doesn't surprise me. Gmod's community is atrocious (may have once been better, but to be honest I don't bloody remember anymore), doesn't help that the stressful nature of Gmod's physics on the Source engine makes servers much more prone to crashing.
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  29. Post #69
    Glod Menber
    TurbisV2's Avatar
    May 2008
    24,546 Posts
    A DDOS is a massive surge of malformed packets to your server, you can filter them out once they arrive, but you still have to pay for all the bandwidth they use.
    that is pretty shitty you'd think someone would have come up with a solution to prevent that.

  30. Post #70
    (Feminazi) (Queen of the Furrys) (Girl Power!) (Massive Faggot) (Queen of the Diva's) (Women's right's activist) (The Classy Lady) (Bigger, Badder, Bronyer)
    Te Great Skeeve's Avatar
    March 2010
    1,627 Posts
    It's died due to GMod updates breaking it.

    But it's coming back bro.
    My problem with Gmod tower was that it was so boring, After finishing off all the mini-games I spent my time aimlessly wandering around throwing up on people after drinking beer, then going to play more mini-games so I could buy beer, even then, everything costed so much. It felt like you had to donate to get some furniture for your room. Even after almost a year after playing it its still only got 4 mini-games.

  31. Post #71
    Gold Member
    hexpunK's Avatar
    August 2008
    15,309 Posts
    A DDOS is a massive surge of malformed packets to your server, you can filter them out once they arrive, but you still have to pay for all the bandwidth they use.

    Edited:

    TCP connections wait for a response, if in the case of a malformed packet the server will keep a connection open and wait for the correct packet to be resent. When it isn't a server gets clogged up with open connections and craps out.
    Just to clear it up a bit as well. Think of it as a massive flood of water coming through a pipe system. The internet itself is a massive sewer, capable of holding that flood of water, but your house isn't a sewer, so the flow of water when it hits your pipe system is suddenly too much for your pipes, water trying to flow that way cannot as there is water currently trying to fit into the extremely small pipes (in comparison to where it came from).

    The type of DDoS used in GMod is normally a DRDoS (Distributed Reflective Denial of Service), using the Quake engine servers hosted around the world (commonly CoD4 is used as an example). A attacker sends a message to the master server querying the server for every server it knows, but instead of putting their IP address in the "source" of the packet, their target is there instead. So when the servers send the answer to that query sent to them, it all floods to the target instead of the attacker. The victim will never see the attackers address.

    Or something along those lines anyway, I understand how a DRDoS works, but I'm not sure entirely how /dev/null operates.

    Edited:

    that is pretty shitty you'd think someone would have come up with a solution to prevent that.
    A normal DoS is quite easy to stop. Filter out the IP of the attacker, bam, done. A DDoS is harder to stop as it is hundreds to thousands of computer systems all going at you at once. And blocking a few of them isn't going to cut it as there will always be more.
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  32. Post #72
    TCP connections wait for a response, if in the case of a malformed packet the server will keep a connection open and wait for the correct packet to be resent. When it isn't a server gets clogged up with open connections and craps out.
    You could easily time that out

  33. Post #73
    Dennab
    February 2012
    2,299 Posts
    that is pretty shitty you'd think someone would have come up with a solution to prevent that.
    Yup, unfortunately not.

  34. Post #74
    samm5506's Avatar
    July 2008
    640 Posts
    My problem with Gmod tower was that it was so boring, After finishing off all the mini-games I spent my time aimlessly wandering around throwing up on people after drinking beer, then going to play more mini-games so I could buy beer, even then, everything costed so much. It felt like you had to donate to get some furniture for your room. Even after almost a year after playing it its still only got 4 mini-games.
    Believe me, I totally agree with you. It's very boring, but we do have a lot planned to improve it. Including many more minigames, which are my favorite.
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  35. Post #75
    Dennab
    February 2012
    2,299 Posts
    You could easily time that out
    That will only go so far, if you are really getting hammered I doubt a timeout would be enough to stop it overwhelming your server.

  36. Post #76
    Gold Member
    Clavus's Avatar
    September 2009
    6,145 Posts
    My community has been relatively DoS-attack free for some time now (at least, aimed at our GMod servers). The key is not to run any RP or build servers . We only run our own heavily modified version of Zombie Survival and our home-made gamemode Infected Wars.
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  37. Post #77
    Dennab
    September 2011
    3,417 Posts
    My community has been relatively DoS-attack free for some time now (at least, aimed at our GMod servers). The key is not to run any RP or build servers . We only run our own heavily modified version of Zombie Survival and our home-made gamemode Infected Wars.
    Why would people even want to DoS-attack your build servers?

  38. Post #78
    Dennab
    February 2012
    2,299 Posts
    Why would people even want to DoS-attack your build servers?
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  39. Post #79
    Gold Member
    Clavus's Avatar
    September 2009
    6,145 Posts
    Why would people even want to DoS-attack your build servers?
    Any gamemode that requires people to entertain themselves or ask for some imagination will inevitably attract drama. This is wisdom I earned through 6 years of GMod server hosting.
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  40. Post #80
    Dennab
    September 2011
    3,417 Posts
    Well, I am hosting a pure vanilla Gmod server with content from half life source, CSS, and TF2 as extensions.
    Only if I could figure out how to increase the playerlimit, the UI has change since last time I played.

    Feel free to hop in, my server is ontop of the serverlist, 1/8 players as of current. Name is Garry's Mod.

    IP is: 85.23.47.80:27015


    Let's have a one last good dance for old time's sake
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