1. Post #1
    Half Life 2: Call of Duty meets Minecraft

    February 2012
    14,328 Posts
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  2. Post #2
    Gold Member
    gta-man12345's Avatar
    July 2007
    4,146 Posts
    What the fuck how i didnt know there was a map creator for portal 2 until now?

    Fucking college.
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  3. Post #3
    gt118's Avatar
    April 2008
    1,579 Posts
    YES I fucking LOVE you Valve.
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  4. Post #4
    Gold Member
    Arsonist's Avatar
    October 2005
    2,136 Posts
    The first map I made refused to compile so I gave up and played something else
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  5. Post #5
    Gold Member
    Scotchair's Avatar
    May 2007
    3,367 Posts
    Fuck yeah, was waiting for the next skyrim sale. Done!

  6. Post #6
    Super Member
    SuperLoz's Avatar
    January 2010
    2,402 Posts
    Valve won't stop finding excuses to put things on sale.
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  7. Post #7
    Gold Member
    nmagain's Avatar
    February 2010
    9,473 Posts
    Great job valve, the potential this thing has is HUGE.
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  8. Post #8
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    9,091 Posts
    Damn timing of the sale, always wanted to play Portal 2, and now I don't have the money for it :<
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  9. Post #9
    Qwerty Bastard's Avatar
    April 2011
    1,805 Posts
    I'm still blown away that we're basically getting 10,000 maps a day. Not too surprised, but still blown away nonetheless.
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  10. Post #10
    Gold Member
    Dennab
    August 2005
    12,791 Posts
    I'm still blown away that we're basically getting 10,000 maps a day. Not too surprised, but still blown away nonetheless.
    And how many decent maps?
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  11. Post #11
    Gold Member
    Thom12255's Avatar
    January 2009
    8,602 Posts
    I remember a time when STEAM sales happened every so often now there is one for a major game every other week!

  12. Post #12
    What fun is it being cool if you can't wear a sombrero?
    Dennab
    June 2006
    2,334 Posts
    And how many decent maps?
    a lot of them are actually pretty good
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  13. Post #13
    Qwerty Bastard's Avatar
    April 2011
    1,805 Posts
    And how many decent maps?
    All of mine are decent. No more no less.
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  14. Post #14
    Marik Bentusi's Avatar
    June 2010
    6,316 Posts
    A lot of them are a million items in one room and maybe a handful of white plates if you're lucky. Actually using portals can cause any number of exploits, so map designers with two brain cells make everything black the player isn't supposed to touch. Very few mappers actually embrace some of these exploits and make them a requirement for the next stage of the puzzle. But that's where the actual fun comes from in my opinion, Portals enable you to go to places you normally couldn't get you. That's why it's so fun to take a look behind the scenes of Aperture, it feels like you're using exploits to get where you're not supposed to be. That's (partly) why escaping from the mad AIs in both games is so much fun.

    At the moment almost all the really playworthy maps are still made or at least heavily modded in Hammer because it has much fewer restrictions. The ingame map editor has the far superior interface tho. I hope somebody upgrades the ingame map editor with Hammer functionalities, that would be grand.
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  15. Post #15
    DasMatze's Avatar
    December 2007
    1,824 Posts
    I wonder how many maps can be created (with that editor) before every gameplay variant has been done once.

  16. Post #16
    Gold Member
    Drag0nSnak3's Avatar
    October 2007
    1,054 Posts
    I wonder how many maps can be created (with that editor) before every gameplay variant has been done once.
    Well. I don't know for sure, but if the editor can use Hammer's whole grid, which is roughly 4096x4096x4096, you gain some sense of perspective.
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  17. Post #17
    Qwerty Bastard's Avatar
    April 2011
    1,805 Posts
    A lot of them are a million items in one room and maybe a handful of white plates if you're lucky. Actually using portals can cause any number of exploits, so map designers with two brain cells make everything black the player isn't supposed to touch.
    This is actually a pitfall I'm actively trying to avoid. Read some advice from some dude and ever since I've kept in the back of my mind the need to include a lot of white walls and keep the number of elements simple. So in my first puzzle I had a ton of one-off elements all over the place and a small spot of white here and there, but my latest one has a good balance between white and black walls and like three elements that are re-used to make for an easier to grasp but more devious puzzle.

    Edited:

    Well. I don't know for sure, but if the editor can use Hammer's whole grid, which is roughly 4096x4096x4096, you gain some sense of perspective.
    It can't, unfortunately. It's pretty limited but can still get decently big.

  18. Post #18
    Gold Member
    mark6789's Avatar
    March 2009
    7,295 Posts
    I published a maze thats pretty good i think
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  19. Post #19
    bake someone a cake with laxatives and viagra and then they will have poopboners
    n0cturni's Avatar
    August 2007
    4,466 Posts
    I think this is the first time I've seen a game I paid full price for get a significant price drop and not really think anything of it. That "PS3 with a free PC copy" deal was really good.

  20. Post #20
    Gold Member
    Akasori's Avatar
    August 2008
    4,211 Posts
    Imagine this style of map in the game:


    I actually tried to create those 3x3x3 rooms but my computer started lagging.
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  21. Post #21
    Gold Member
    Zoran's Avatar
    February 2011
    7,984 Posts
    I'm still pissed that I bought Skyrim literally 10 hours before Steam had a Skyrim sale on Christmas.
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  22. Post #22
    Not that bad of a seed
    asteroidrules's Avatar
    January 2011
    11,433 Posts
    That was fast.
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  23. Post #23
    I can finally afford Portal 2!
    It's a shame that most maps are centered on the new gameplay elements from portal 2, using portals as a way to interact with them a bit. If you went back to portal 1 design, you'd see how most rooms were pure white, with black on the most obvious portal placements to actually make the player use the items and move around the map, but still giving them freedom to place a portal in around 70% of the map's surface. That's a good puzzle, imo.
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  24. Post #24
    DasMatze's Avatar
    December 2007
    1,824 Posts
    Well. I don't know for sure, but if the editor can use Hammer's whole grid, which is roughly 4096x4096x4096, you gain some sense of perspective.
    What? Hammer's grid is 32768 x 32768 x 32768 big. 4096 sounds like GoldSource engine.
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  25. Post #25
    Marik Bentusi's Avatar
    June 2010
    6,316 Posts
    I can finally afford Portal 2!
    It's a shame that most maps are centered on the new gameplay elements from portal 2, using portals as a way to interact with them a bit. If you went back to portal 1 design, you'd see how most rooms were pure white, with black on the most obvious portal placements to actually make the player use the items and move around the map, but still giving them freedom to place a portal in around 70% of the map's surface. That's a good puzzle, imo.
    That's what I'm doing currently. That and actually working exploits in. It's what makes portals so appealing to me, you can get almost everywhere you want with it. Because of the same thing it's also so much fun to escape mad AIs and take a look behind the scenes of Aperture. By feeling smarter than the level designer and using exploits you feel just like solving an especially smart puzzle.

    It's simple to do, too, once you realize an exploit. Oh, you can smuggle a cube over there? Guess I'm recycling that for the next part!

    Currently withholding release tho until more functionalities are added to the editor. The dotted lines on the ground and a couple of other things are ruining all my map-changing surprises for example. But I mainly want to focus on portals as a gameplay mechanic, not gels and lasers and stuff.

  26. Post #26
    Pelvic Thrust's Avatar
    May 2012
    243 Posts
    What the fuck how i didnt know there was a map creator for portal 2 until now?

    Fucking college.
    They released a hammer config a long time ago

  27. Post #27
    KillaBEe's Avatar
    October 2005
    428 Posts
    Is the ingame map editor worth checking out? I don't know if I'd be up for installing Portal 2 all over again just to check it out :p
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  28. Post #28
    Uncle Bourbon's Avatar
    November 2011
    4,770 Posts
    yay, i bought portal 2.

  29. Post #29
    El Sito's Avatar
    August 2011
    499 Posts
    make another for cs:go
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  30. Post #30
    Sourcegamer8's Avatar
    June 2008
    4,668 Posts
    make another for cs:go
    Such a thing would be too complex. Stick with the "authoring tools", it's easy enough to learn anyway.

  31. Post #31
    Gold Member
    Sodisna's Avatar
    May 2007
    2,944 Posts
    See, this why Valve doesn't have a issue with piracy. They know how to please the fanbase.
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  32. Post #32
    Gold Member
    blubafoon's Avatar
    June 2005
    1,373 Posts
    most of my maps involve shooting white goo everywhere.

    I could come up with something challenging, but it'd take time and probably wouldn't be as fun (for me).
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  33. Post #33
    Gold Member
    XanaToast.'s Avatar
    July 2010
    8,445 Posts
    I don't want to have to bury another wallet