1. Post #1
    Gold Member
    Saber-6's Avatar
    February 2007
    294 Posts
    Is there a way to improve the aim on combine soldiers like in Smod? I started a gunfight with two combine soldiers, and it lasted for 5 minutes.

    I am open for suggestions, because rebels being more accurate than combine is just flat out ridiculous.
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  2. Post #2
    Terrible Moderator
    mahalis's Avatar
    January 2007
    990 Posts
    At the console, type "sk_" and look through the list of available commands. You can affect accuracy, damage, rate of fire, etc.
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  3. Post #3
    D0g
    D0g's Avatar
    October 2006
    145 Posts
    mahalis posted:
    At the console, type "sk_" and look through the list of available commands. You can affect accuracy, damage, rate of fire, etc.
    I do not think "sk_" commands really work. I totally agree that to think Elites just sprays bullets everywhere while untrained Rebels can sharpshoot is ridiculous.

  4. Post #4
    Gold Member
    Carnag3's Avatar
    March 2006
    275 Posts
    Try giving them the annabelle. they are deadly accurate :jihad:
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  5. Post #5
    D0g
    D0g's Avatar
    October 2006
    145 Posts
    Carnag3 posted:
    Try giving them the annabelle. they are deadly accurate :jihad:
    And yet the Rebels rule because they don't spend time flinching when shot. Also, HOW THE HECK CAN ANTLIONS KILL HEAVILY ARMOURED COMBINES WITH ONE SCRATCH!
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  6. Post #6
    Gold Member
    Saber-6's Avatar
    February 2007
    294 Posts
    Carnag3 posted:
    Try giving them the annabelle. they are deadly accurate :jihad:
    I know how deadly they are with that. Believe me, someone set up a thousand combine elites with annabelles on me. But I am trying to make them accurate with weapons like smgs and stuff.

    Phatcat managed to do this, so if anybody has an idea to adjust the bullet spread, let me know.

    Edit:

    D0g posted:
    And yet the Rebels rule because they don't spend time flinching when shot. Also, HOW THE HECK CAN ANTLIONS KILL HEAVILY ARMOURED COMBINES WITH ONE SCRATCH!
    Rebels can't throw grenades.
    Rebels can't rappel from above.
    Rebels can't give squad commands.
    Rebels don't have editable sound packs.
    Rebels don't have tokotoko's counter strike skins.
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  7. Post #7
    Please waste more of your money changing this title again.
    Gmod4ever's Avatar
    August 2005
    6,837 Posts
    I'd like to know how to do this, too.


  8. Post #8
    Patterson's Avatar
    February 2007
    2 Posts
    I posted about this before. But I was called retarded and told if you don't like it go away

  9. Post #9
    Gold Member
    Elspin's Avatar
    December 2006
    5,502 Posts
    Patterson posted:
    I posted about this before. But I was called retarded and told if you don't like it go away
    It's all in the way you post it. I know this probably isn't what you did, but this is a post comparison:

    "Hey, could somebody make a script that <> thanks :keke:"
    And lets say someone decides to do it.

    Now compare it to this:

    "Hey you fuckers, write me a script that does <> RIGHT NOW"
    And lets say somebody hunts them down and kill them.
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  10. Post #10
    D0g
    D0g's Avatar
    October 2006
    145 Posts
    Saber-6 posted:
    Rebels can't throw grenades.
    Rebels can't rappel from above.
    Rebels can't give squad commands.
    Rebels don't have editable sound packs.
    Rebels don't have tokotoko's counter strike skins.
    Yes, but they are still more powerful than the supposingly vastly superior Combine. That is why I hate NPC battle maps. The Combines' excessive whining when shot at really shortens the time they can fire at you. Also, I hate it when they are just standing in front of you, but still fires in short bursts.

    I will love it if Combines can prime grenades, and can go karate on Rebels.

    Oh, please note the Annabell is overpowered since it is not designed against anything outside of Ravenholm in the first place, like the Vort's shock attack which is totally cheap.
    I mean, if you had played HL1, you will know what I mean when I say the HL2 Vorts are cheap.

  11. Post #11
    Devenger's Avatar
    February 2006
    235 Posts
    D0g posted:
    I mean, if you had played HL1, you will know what I mean when I say the HL2 Vorts are cheap.
    Those Vorts always seemed to be there when only my pistol clip contained any bullets... good times.

  12. Post #12
    AMD 64's Avatar
    March 2006
    7 Posts
    Well in the coding it has seperate accuracy for the NPC's, something which i can't see Lua being able to change. Yet.

  13. Post #13
    chris0132's Avatar
    June 2005
    810 Posts
    mahalis posted:
    At the console, type "sk_" and look through the list of available commands. You can affect accuracy, damage, rate of fire, etc.
    Damage by weapon and health by class.

    Nothing else.

  14. Post #14
    Gold Member
    Saber-6's Avatar
    February 2007
    294 Posts
    D0g posted:
    Yes, but they are still more powerful than the supposingly vastly superior Combine. That is why I hate NPC battle maps. The Combines' excessive whining when shot at really shortens the time they can fire at you. Also, I hate it when they are just standing in front of you, but still fires in short bursts.

    I will love it if Combines can prime grenades, and can go karate on Rebels.

    Oh, please note the Annabell is overpowered since it is not designed against anything outside of Ravenholm in the first place, like the Vort's shock attack which is totally cheap.
    I mean, if you had played HL1, you will know what I mean when I say the HL2 Vorts are cheap.
    Well... If they are just standing in front of you, then you are either not setting their squads, or you are playing a map that doesn't have info_nodes, which is what npc's need to move on their own. This is especially true in the counter strike maps.

    Besides, decreasing the damage of the vortigaunts using mahalis' sk_ idea makes them a fair fight in some fashion.

  15. Post #15
    Gold Member
    Saber-6's Avatar
    February 2007
    294 Posts
    I suppose no one has any other sugesstions.

  16. Post #16
    Gold Member
    Saber-6's Avatar
    February 2007
    294 Posts
    It wouldn't have to be with LUA. It could be with ANY program that is compatable with GMOD10, and is able to modify AI. Surely it's possible.

  17. Post #17

    July 2007
    1 Posts
    Gmod4ever posted:
    I'd like to know how to do this, too.

    same here

  18. Post #18
    Locklear's Avatar
    December 2006
    28 Posts
    This is true... the NPC's are fucked in Gmod. We need nods in ALL MAPS!

    Plus think of this

    If a grunt from Half life 1 could take 2 to 3 shotgun shells, then a Overwatch Combine Solider, who's technology is far from ours. Should take like 6 to 7. And the Overwatch Elite should take like 15.


    Then, the game would be a challenge

  19. Post #19
    Gold Member
    Saber-6's Avatar
    February 2007
    294 Posts
    the sk_combine_guard_health could fix that. And yes, a stupid headcrab can act like einstein if a few info_nodes and info_node_hints were placed around the map.

    What I can do to the map gives the combine the superior advantage. But they are victims of Stormtrooper Syndrome. The tactical capabilities I give them get pissed on because of horrible aim.

    Nothing can fix that can't it...

  20. Post #20
    Gray-fo's Avatar
    May 2009
    10 Posts
    lol the player takes more damage from the damn combine then rebels do rebels are what the combine should be like to the rebels otherwise rebels couldve probly toke there asses easily lol.

  21. Post #21
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    Woah... Huge bump, I guess this question still needs solving in some ocations.

  22. Post #22

    December 2009
    1 Posts
    so no solution?
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  23. Post #23
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    uh.
    You're really really really bad at looking.
    This was on the top of the page.

  24. Post #24
    Gold Member
    Kung Fu Jew's Avatar
    November 2006
    5,681 Posts
    And yet the Rebels rule because they don't spend time flinching when shot. Also, HOW THE HECK CAN ANTLIONS KILL HEAVILY ARMOURED COMBINES WITH ONE SCRATCH!
    Scratch? Uh... they shove their leg through them. Ever seen a bullfight? Imagine the bull's horns ripping through your body, but about 10 times longer - unless you have juggernaut-esque armor, you aren't surviving that. Also, they don't kill in one hit, it takes a few.

    Also, what the guy above said.

  25. Post #25
    dagoth_ur's Avatar
    November 2009
    1,814 Posts
    hmm I saw a npc proficency addon the other day, i'll look for a link now...

    EDIT: http://www.facepunch.com/showthread.php?t=850671

    that should do the trick...
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