1. Post #1
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    CHECK OUT the standalone game here:

    http://www.facepunch.com/showthread.php?t=763148


    GAMEMODE IS DEAD , I'M MAKING A STANDALONE GAME OUT OF IT( RETAIL ?)




    The gamemode :




    The maps :








    para_cerberus :
    http://www.facepunch.com/showthread.php?t=680896





    While you have to satisfy your daily needs such as eating or sleeping , you'll need to guess who of the other player is the alien before he turns you into one.



    IMPORTANT : Please report all bugs in this forum.

    Since its the first beta maybe the gameplay is'nt really balanced , but this is what betas stand for.


    PARASITE : WHO'S THE ALIEN

    - The following is a bit outdated with the new versions and all -

    You start at a random position in a spaceship. One of the player is an alien with an human form , so you can't see he is an alien host. The alien can turn into his alien form at any time. When he is in alien form , you can't see his name aswell , so the only way to be sure that a player is alien is to see him transforming .

    Note : The alien is chosen 1 minute after the game as started , after this , all player that join are alien spawn (can't use human form).

    The point of this game is trying deduce wich players are aliens. And kill them , before they kill you.

    At the beginning , you don't have any weapons. Weapons can be picked up but their weigh prevent you from carrying too much.
    Use your "CROUCH" key to pick up items
    Use your "SPRINT" key to throw items
    Use ironsight (right mouse button ) for a much better accuracy


    Players have 4 different type of needs : Eating , going to toilet , sleeping , and washing themselves.

    Several time in a game they are given randomly one of the 4 different needs. They need to sastify it by going to a specific place. They have a randomly set countdown to acomplish it. If they don't before it's over , they die (and become spawn).
    Enter the specific area in the given time or you will slowly die

    Players can kill each other , when a player is'nt killed by an alien , he respawn as a minor alien spawn wich is unable to turn into human form but has infinite respawn. If he is killed by a "true alien" (able to turn into human form) he become a "true alien".
    If an alien kills human under it's human form he will die

    Aliens can see if other players are aliens or not.

    Humans win if all "true aliens" have been killed. They lose if they all die.


    Ingame screen :








    SCREENS FOR HELPING (Theses screens are very old) :

    Yeah it's hard to read :
    Status and hp
    Need timer : You die when it comes to zero
    Need indicator : Tell you where you need to go
    Weigh indicator (you can't carry all the wepon you want)
    Ammunitions are infinite

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  2. Post #2
    Finaldeath's Avatar
    March 2007
    178 Posts
    Could be very cool but having the alien only be known when he is in alien form is dumb all he can do is stay regular act all cool and attack you when you walk by. In future releases try making some sort of way for humans to know who is the alien some other way then when he transforms.
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  3. Post #3

    February 2007
    5 Posts
    That's the fun of it... game modes like this have been attempted in other games and totally rock hard. I LOVE this idea, and I hope (haven't got to try it yet) it kicks as much ass as it looks like it does on paper.

    The fun of it is to have an alien that acts normal... talks to the players, tries to get them to turn on others, takes care of "needs" he doesn't have, then brutally back stabs someone when he finally gets him alone.

    I couldn't get this information from the screenies- but friendly fire is on correct? That way people can falsely accuse aliens and kill another human on accident. Of course, if this is the case, there needs to be a substantial punishment for killing a human so that people are scared to shoot the wrong person.

  4. Post #4
    SuperSechs's Avatar
    February 2007
    23 Posts
    Nice idea.

    Some things i'd like to comment on:

    -Some of the "needs" are totally strange. If i don't have a shower i'll end up dying? I can appreciate that these "needs" will keep players from camping and waiting for the alien to creep up, but some are just ridiculous.

    -Is there any way for humans to tell if some other person is an alien? If not, it'd be sort of unfair. You'd basically sit around until some other [non]human comes up to you and destroys you.

  5. Post #5
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    In reply to all : Yes the needs are stupids but they are of different kind and force you to travel in the map. There are plenty of way to know if a player is an alien or if he is human. in fact , I keep discovering new ones playing.
    For example the way the people looks at you is a good indicator , really. Because the alien needs to be prepared (distance , angle) if he wants to attack you.

    OK I dediced to write my own review of the gamemode (version 0.03 , now the current version is 0.1) :

    Parasite is the only gamemode I ever played to inlude succesfully elements of role-play into a game in wich the aim is to kill the others.

    There are differents way to win : Skill at combat or skill at role-playing.
    If you are alien but your skill at dogdeing the bullets (you can die in one hit of any weapon in the head if you are unlucky , because a part of the damages are randomized) and hitting this damn strafing human is reduced , you can win by elaborating strategies wich have basically the same purpose:
    Reduce the mistrust of the human enough to get close to him and then turn into alien to kill him before he had time to realise what happened.
    You can use diversion such as minor spawn attack (minor spawn have infinite respawn) , or just sounds. Because every alien emits a lot of sounds.
    You can also prevent the player from accomplishing his needs , by disturbing him long enough for him to die.

    For example , when you turn off the lights , you better turn into your human form so that they don't hear you coming.
    The alien has a better vision in the darkness than the human , but for the moment since when the lights are off and there is abslolutely no source of light , he's as blind as humans. But his flashlight is much more effective.
    Yeah an alien holding a flashlight. It sounds dumb , but it's a great element of gameplay :
    If the alien wants to be stealth , he need to worth it.He needs to turn the lights off , he needs to turn into his slow , human form , and at least to turn his flashlight off. And then , he's almost invisible.it's awesome to see the effects of a surprise attack of this kind on the humans. And then you turn back into human form , they don't hear and see you anymore , and they start screaming in their microphone "where the hell is he". Don't make the comparison with hidden source. Because Parasite is not mod where an "alien" with super capabilities jump and run on the map. Ok he does a bit but he's not alone, he has friends : The ones he has turned into alien spawn by killing them.

    Combats demands a lot of skills (or luck) , they can last forever if both alien and human players don't make mistakes. So , when you have just been turned into alien , the sentence "o-m-g I was attacked by the alien but I managed to escape" is'nt pointless , because sometimes the alien , seeing he does not manages to kill you , can retreat. He can because most of the weapons are very inacurate (especially if you don't use ironsight). But his attack is also inacurate (but kills in one hit). Since the alien also regenerate his hp up to 30% , combats could really never end. But it's also possible to win 3vs1 fights in both sides.

    In this Gmod , aliens run faster than human even minor spawns. But there is a weigh system so humans who don't carry anything can run as fast as minor spawn.

    I have'nt talked much about how to survive as human :
    You need to be attentive to everything you see or hear , because lot's of things are clue to guess who is alien and who is'nt. For example , humans players have needs : going to toilet sleeping , eating etc. Aliens don't.
    So if you see a player entering for example the shower and saying "yeah" , you can be sure he is the alien. But even if you form a team with players who have proven that they are human , you won't be able to stick together long because of the differents needs. The needs will scatter you on the map , and it's possible that the next time you'll see your firend , they won't be the same.

    Also , if you hear an alien breathing and screaming , and then it stops , and then a player appears saying "what's wrong man , you look as if you have seen an alien" , don't take the risk , kill him.

    So even if my review could'nt be totally objective , I think this gamemode has an unique potential in term of gameplay , even if combats are frustrating for new players.
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  6. Post #6
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    A review of your own gamemode? Wow, that's interesting.


    Anyway, my opinion on this:

    1. It's a good idea.
    2. I like the idea of not knowing an alien until he/she/it:D transforms, but it seems a little unfair. See suggestions below.
    3. For humans, I do think "have a shower or die" is stupid. Try more things like "the water you drank was poisonous, get treatment". Unique things.
    4. If you actually WANT them to have stupid needs, try stuff like "your teammate hates you, seek therapy". Make it obvious it's a joke.

    5. For the alien, the idea of how they look at you is interesting. Problem is, he goes behind you, transforms, whoops, you're dead. Not good. Make it so that there is something more than just looks.
    6. For example, make the alien have needs. However, they should be different from human needs. Things that the humans would never need/want to do. An example, maybe, would be that they need a special "sludge" or toxin to survive. There will be pools of toxins around the place, that hurt people but keep the alien alive. Try things like that.

    7. Not sure what you look like when you're an alien, but if it's just a burnt human.... no. Try using antlions. I think that would be really cool.
    8. How do they transform? Is it just a fog around them, an actual model-to-model morph, a haze, an explosion, lights, fireworks, WHAT?!?!?!?
    9. Make your description suspenseful. Eg. try this:

    You creep down the dark, dingy hallway, eyes darting. A movement catches your eye, you dart forth, to find only darkness. You check that your group members are still there. They look as nervous as you, but are ready to back you up nonetheless.
    Just as you turn, a green fog fills the hallway. Screams ring out, shouts are heard, loud, then quiet, a strange tune that pulses through all, bringing forth the scariest sights, then a flash- it is among us.
    That's more suspenseful, right?

    Well, hope you find these suggestions useful. If you use that bit I wrote, please credit me. It's mainly just inspiration, though. Can't wait to see how this turns out,

    -Metroid48

  7. Post #7
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Please don't give suggestion about the gameplay if you have'nt tested it.Giving solutions to problems wich don't exist is'nt relevant. I said they was a lot of way to discover who the alien is.
    Players don't care ingame about how stupids the needs are. Because theses needs are easy to identify : You need to eat you go at the table , you need a shower you know what's the area you need to enter looks like : A shower.
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  8. Post #8
    Skurmedel's Avatar
    November 2006
    47 Posts
    Sounds quite interesting. Will try it out soon.

  9. Post #9
    Chittoritta's Avatar
    April 2007
    8 Posts
    Very nice i had two suggestions

    1:Make the alien have a need the longer he/she goes without eating humans he/she gets weaker
    2: Make the alien make a sound when he/she tranforms to make it more fair for humans :)

    Good gamemode though

  10. Post #10
    Game_Freak88's Avatar
    February 2006
    4 Posts
    Chittoritta posted:
    Very nice i had two suggestions

    1:Make the alien have a need the longer he/she goes without eating humans he/she gets weaker
    2: Make the alien make a sound when he/she tranforms to make it more fair for humans :)

    Good gamemode though
    The Alien does make a sound when he transforms, a really loud one at that. Like icky said, try playing the game before giving suggestions.

  11. Post #11
    CJF
    PieClock's Avatar
    August 2006
    16,445 Posts
    Sounds fun :)

  12. Post #12
    I'm different!
    Doctor Zedacon's Avatar
    July 2006
    14,170 Posts
    The shower need makes sense to me because you can get a disease or infection from lack of washing, which can lead to a much more severe problem.
    It's a fun game, and if you gave it a few more RP elements and expanded on the map, you could get a very deep gamemode going, where everyone goes about their lives until there is an attack, it makes people afraid, and makes them want to be much safer. Also (and it may be in there, but I haven't explored the map very well,) you should add vents that lead to different sections of the ship, some on the ground, some on the wall, and some in the ceiling, then aliens can pull out a sneak attack, or humans can use it to get around undetected if there is a large amount of aliens.

  13. Post #13
    Devryl's Avatar
    February 2007
    24 Posts
    This sounds so fucking awesome. I love stuff like this. It's like horror movie, and you're one of the actors.

    Are there any servers running this? I'd like to play it.

  14. Post #14
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    Ok, I've tested it, it isn't as fun as I would expect.

    Basically, the alien kept making really annoying sounds. VERY annoying sounds. Also, the spawn point for aliens could be camped. Aliens had to get close to attack, but that was near impossible. The weight system's ok. I would still like some type of fog, flashes of light, when the alien transforms. Also, I think an antlion model will be MUCH better for the aliens than the stupid zombies.

    By the way IckyLevel, numbers 3,4,5,6,7, and 9 are still valid points I made. Don't discard it as such. I gave suggestions that were ideas, not solid comments like "this is wrong" or "that looks cool". I gave you comments that would apply whether or not I'd played it. Now that I have, those comments STILL apply. Try listening to your viewers, you asked us your opinion.

    Also, the map's a lot like a maze... With only 6 players, you can get lost easily.

    EDIT: Oh, almost forgot, when you're just starting up a server (only, say, 2 people on), it looses all of the qualities it should have. You obviously know the other's an alien or you are. Simple. Try adding a sort of "deathmatch" until 3 people are on.

  15. Post #15
    Devryl's Avatar
    February 2007
    24 Posts
    I can't join the server because it doesn't let me download the map. It says it's downloading, but the bar doesn't move. I even let it sit there for 10 minutes, still nothing.

    I can't even manually download it because I can't find it on Garrysmod.org or anything.

  16. Post #16
    Chittoritta's Avatar
    April 2007
    8 Posts
    Game_Freak88 posted:
    The Alien does make a sound when he transforms, a really loud one at that. Like icky said, try playing the game before giving suggestions.
    Ok but i can't find map i have searched here and garrysmod.org could we get a link to it please

    Devryl posted:
    I can't join the server because it doesn't let me download the map. It says it's downloading, but the bar doesn't move. I even let it sit there for 10 minutes, still nothing.

    I can't even manually download it because I can't find it on Garrysmod.org or anything.
    Agree please put a link on first post
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  17. Post #17
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    The map is included with the gamemode , just DL it (do you really think that some lua file and tiny pic weigh 3 MO zipped ).

    Anyway I'm going to add auto dl in the script , but the map is quite big. It looks the v2 is bugged (a vis roblem , it sometimes "disapear").

    And for the deathmatch mode , when there is only two players , I think it's already like one.

    For spawncamping : Why would you camp the alien spawn when you have needs ? Anyway the spawns are just here to distract the player while the alien host (the only one he needs to kill) , progress.
    Conclusion : If you camp alien spawn you take an useless risk .

    Sure the fun of this game depends of the players ...


    EDIT : version 0.15
    -auto dl EDIT: NOT WORKING
    -some bug fixes
    -doubled spawn regeneration rate.
    -new version of the map : para_spaceshipV2b

  18. Post #18

    January 2007
    1 Posts
    Eh, its on war craft 3.

  19. Post #19
    Gold Member
    jA_cOp's Avatar
    May 2006
    2,691 Posts
    Nice work on the HUD, the map looks a bit blocky though.

    Good luck on future versions.

  20. Post #20
    Gold Member
    Treelor's Avatar
    February 2005
    2,080 Posts
    I loved playing the WC3 make of this, and now we have a source engine version of it.

    Win.

    Also HOLY SHIT FULLBRIGHT.

  21. Post #21
    Sam_!00!'s Avatar
    March 2007
    26 Posts
    You should replace the alien model to a doom model (in one of the player model packs)

    Edit:

    Also,

    New server IP: 64.27.13.33:27015

    The old server's getting shut down for whatever reason

  22. Post #22
    Silent_Kill's Avatar
    September 2006
    2 Posts
    So you finally released it huh?
    It was a blast to beta test it with you :D
    A shame i can't use my own map cause of the lacking entities...:(
    Well, good thing that you released it, it is the coolest gamemode i have played for a long time.
    Good luck with updates, rememeber, you can always playtest with me.

    Edit:

    Jugernaut posted:
    Eh, its on war craft 3.
    NO SHIT SHERLOCK!
    We already know that...

  23. Post #23
    Sam_!00!'s Avatar
    March 2007
    26 Posts
    It's been released for a week now

  24. Post #24
    Moi_Tuer_Toi's Avatar
    September 2006
    12 Posts
    Is there the oxygen system, like on the WC3 map?

  25. Post #25
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Moi_Tuer_Toi posted:
    Is there the oxygen system, like on the WC3 map?
    Not yet but there is a better idea : Needs .

  26. Post #26
    Sam_!00!'s Avatar
    March 2007
    26 Posts
    Woo 7 people on right now

  27. Post #27
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Sam_!00! posted:
    Woo 7 people on right now
    I'm not impressed. Once I played with 9 players ! 9 !
    ...

  28. Post #28
    Rampage147's Avatar
    April 2006
    83 Posts
    I played for three hours with this, and it was incredibly fun; I'm superbly addicted to this. - There is only one thing that bugs me though. It's that the time to extraction is way too long, and on my server, we've never achieved waiting it out. It's either that the aliens all die or all the humans die always. It's alright though, and I think it's nice to have some cap on time.

  29. Post #29
    Gold Member
    LPine's Avatar
    April 2007
    260 Posts
    SuperSechs posted:
    If i don't have a shower i'll end up dying?
    Your BO is deadly. :D

  30. Post #30
    Yeah. Your shit must be literally explosive since you die from that, too. You need to make it so instead of dying, you drop a big pile of crap and if someone steps on it, it explodes.

  31. Post #31
    Gold Member
    Treelor's Avatar
    February 2005
    2,080 Posts
    DEATH BY STINK

  32. Post #32
    Gold Member
    Spacew00t's Avatar
    March 2006
    220 Posts
    Well your maps need alot of work but the gamemode looks good.

  33. Post #33
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    What ? you don't like fullbright ?



    The first screen used to be brighter but not that much ingame. I'm still posting it because I'm stupid.




  34. Post #34
    -Gs- Chrome's Avatar
    August 2006
    35 Posts
    At Metroid48

    2. I like the idea of not knowing an alien until he/she/it:D transforms, but it seems a little unfair. See suggestions below.
    ~There are ways to find out, such as the needs system.

    3. For humans, I do think "have a shower or die" is stupid. Try more things like "the water you drank was poisonous, get treatment". Unique things.
    ~Everyone knows it doesn't make much sense but it serves it's purpose and adds to the game play.

    4. If you actually WANT them to have stupid needs, try stuff like "your teammate hates you, seek therapy". Make it obvious it's a joke.
    ~I disagree but I can't fight an opinion.

    5. For the alien, the idea of how they look at you is interesting. Problem is, he goes behind you, transforms, whoops, you're dead. Not good. Make it so that there is something more than just looks.
    ~You shouldn't let anyone you aren't sure about behind you, warn them to back off, if they progress shoot.

    6. For example, make the alien have needs. However, they should be different from human needs. Things that the humans would never need/want to do. An example, maybe, would be that they need a special "sludge" or toxin to survive. There will be pools of toxins around the place, that hurt people but keep the alien alive. Try things like that.
    ~Nothing wrong with that but I think it works just as fine without, you can tell they are aliens by their inability to do human needs, they don't need their own.

    7. Not sure what you look like when you're an alien, but if it's just a burnt human.... no. Try using antlions. I think that would be really cool.
    ~Personally I think antlion would look horible, but I agree that they need their own models.

    I hope I answered your other points

    Edit:

    Could you offer me linkage to the new entity's and such, like the health and jail. Unless you updated the template, then just tell me that.

  35. Post #35
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Create an entity and rename it's class :
    item_medpack
    spawn_jail

    I can now tell you that a new map will be released with th next version.
    It's an old map I made for dysoptia , it looks better than para spaceship altrough its has'nt been designed for this kind of gameplay.

  36. Post #36
    -Gs- Chrome's Avatar
    August 2006
    35 Posts
    Cool thanks. Para_spaceship didn't make much sense anyway, You could go outside to a grassy area, and it seemed to be only a lot of barren hallways. It wasn't optimized at all either, that is what caused a lot of lag. Not a single func_detail in the whole map. If you want me to help optimize your next map just pm me. You can also find an optimization page here

  37. Post #37
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Para_spaceshipv2b has vis ran in fast mode.
    para_hastur map is about to released , with the "daily" new version of the gamemode. End of holidays is coming for me , it could be one of the lasts updates before a while.

  38. Post #38
    Sam_!00!'s Avatar
    March 2007
    26 Posts
    SEX!

    Now that i have your attention,

    USE THE DOOM 3 ALIEN FOR A MODEL!!

  39. Post #39
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Sam_!00! posted:
    SEX!

    Now that i have your attention,

    USE THE DOOM 3 ALIEN FOR A MODEL!!
    where's the link ?
    But i don't know I'll do it.Is this legal ?

  40. Post #40
    Gold Member
    Execro's Avatar
    August 2006
    392 Posts
    Ickylevel posted:
    where's the link ?
    But i don't know I'll do it.Is this legal ?

    Yup.