1. Post #201

    February 2006
    14 Posts
    The obsoulute icon is not a problem, or ?

  2. Post #202
    Adradis's Avatar
    May 2007
    4 Posts
    The obsolete icon is not a problem AS LONG AS it's the right entity. If you misname the entity, it won't work, as the game won't know how to use it.

    As long as the entity is named correctly (so that the game can interpret it), it should work just fine within Parasite.

  3. Post #203

    March 2006
    1 Posts
    This looks interesting, I think I'll give it a try

  4. Post #204

    February 2006
    14 Posts
    This is my new map "para_kanjon"
    I am ready to 4%

    How do you find it till present?








  5. Post #205
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    What is the red thing in the first screen ?

  6. Post #206

    February 2006
    14 Posts
    this is a teleporter :P (env_sprite)

  7. Post #207
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    At your Pre-Release you did a fatal mistake you changed the name of the weapons but forgot to change them at the item_delete() function wich makes the weapons stay and adding and adding every round and it begin to lag i donīt know if you already knew it but maybe not so just fix that :P

  8. Post #208

    February 2005
    1 Posts
    Awesome mod.

    Seems as if I've ran into a problem, though. Last night, I was hosting a 2-hour session, and having a blast. Today, after first joining the pre-release server to check things out, each time I make a server, when the round ends, my computer locks up and crashes.

    I haven't found out what is doing this, and have reinstalled the gamemode many times.

    Any help?

  9. Post #209
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    maybe because of the many weapons try to edit the init.lua this follow code begins at line 244 but the wepss[*] need to be replaced by this to remove the weapons correct if you donīt know how to do it wait till its fixed :P
    wepss = {}
    
    wepss[0] = ents.FindByClass("tw_m4a1") 
    wepss[1] = ents.FindByClass("tw_ak47") 
    wepss[2] = ents.FindByClass("tw_m249") 
    wepss[3] = ents.FindByClass("tw_xm1014") 
    wepss[4] = ents.FindByClass("tw_mac10") 
    wepss[5] = ents.FindByClass("tw_p90") 
    wepss[6] = ents.FindByClass("tw_deagle") 
    wepss[7] = ents.FindByClass("tw_p228") 
    wepss[8] = ents.FindByClass("tw_usp") 
    wepss[9] = ents.FindByClass("item_suit")
    wepss[10] = ents.FindByClass("item_medpack")
    

    by the way:

    Code:
    **********************************************************
    ERROR: GAMEMODE:'HUDPaint' Failed: cl_targetid.lua:17: Tried to access a NULL Entity!
    **********************************************************
    i think its because of that someone stuck in a wall. by the way itīs really easy to make local speak from alien to alien :D

    anyways i like this gamemode :D

  10. Post #210
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Ohhh shit. Thanks.
    And , a stupid question : How do you concatenate two string ?
    I mean : "good" + " luck" => "good luck"

  11. Post #211
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts

  12. Post #212
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    A new test version (with new version of the map) but with robot desactivated.
    http://www.filefactory.com/file/3af6e5/
    Click on "Download for free with [etc]" (bold blue link).
    There is a problem with the script :
    player_events.lua line 414 you need to remove an end at line 422 and put one at line 437.

  13. Post #213
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    nice iīm updateing yas#6 right now will be up soon with it

    ok is up but what the hell is wrong with my fastdl server mah need to fix that in that time map download only over the server itself (slow) or better you have it :D

    the maps looks the same as before with some changes but ok its better as the old(because i know all ways of it already...)

  14. Post #214
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Any update on the map ?

  15. Post #215
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    what do you mean?

  16. Post #216
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Not mine , the one the guy is showing on this forum.

    Edit:

    I'm making a new map but I have horrible fps so I don't think I'll take it further.

    Shot at 2007-07-21

    Its supposed to be an abandoned secret base in construction. The sky box is a cavern with crystals.

  17. Post #217

    February 2007
    4 Posts
    The game is called Parasite were one person is an alien but they look more like zombies, I think it would be alot cooler to have the Alien form look like an alien and the zombie you turn into when you die should be like a alien drone or something. The models should be vortiguants or some custom player models from CS:S Zombie Mod the Alien LOOKING ones.

  18. Post #218
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Ah yeah , best header design ever :
    http://www.zombiemod.com/downloads.php

    Are you talking about charple model ? It's not a zm model!

  19. Post #219
    Gold Member
    g1real's Avatar
    September 2005
    2,412 Posts
    Icky, I've played quite a few rounds and it gave nostalgic feelings to the gamemode parasite from warcraft 3. Did you get the idea from there?


    Anyhow, I'm a mapper, and I'm working on my own secret map for this gamemode now, what do I need to have extra configured to make the right things.



    http://img440.imageshack.us/img440/5...aarcticuu5.jpg



    Let me explain this, you start of at one of the 2 landing pads, or inside the dormitory (sleeping room) somewhere.

    You can go inside the spaceship on the landing pad to travel to a nearby asteroid and have a little stroll there too, there are lots of caves and mountains there tho.

    Red area means only 1 level, darkblue means level 2, blue means level 3, lightblue is water, grey is inaccessable snow, white is walkable snow and on the meteor half-snow half-rock

    Darkpink lines indicates doors, there's a small walkway from the arctic base landing pad to a backdoor. The darkgreen line is a climbable rope to the other tower.

  20. Post #220
    Gold Member
    Da Big Man 2's Avatar
    January 2007
    17 Posts
    This gamemode scares me shitless when I'm with someone, not sure if they are a 'thing'. -.-

    Also, that movie screwed me up when I was younger.

  21. Post #221
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Make your map so the needs are spread with the same relative distance from each other (at least from 2 other one).

  22. Post #222
    Gold Member
    g1real's Avatar
    September 2005
    2,412 Posts
    Ickylevel posted:
    Make your map so the needs are spread with the same relative distance from each other (at least from 2 other one).

    I'm gonna make rooms with all the needs, of course I'll find a way to prevent camping.

  23. Post #223
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    g1real posted:
    I'm gonna make rooms with all the needs, of course I'll find a way to prevent camping.
    Puting all the needs at the same place will automatically lead to mass camping. Wich will ruin the gameplay.
    You won't be able to force player no to camp. Actually players don't camp because if they do, they die. Have you found a way to kill players ? Don't make the map too complicated with "switch that kill everyone". Anyway it's your map but I don't aprove at all.

  24. Post #224
    Gold Member
    jcallan's Avatar
    June 2007
    3,353 Posts
    Please fix the lift bug.

  25. Post #225
    Mains sexually confused champions in LoL.
    eXperion's Avatar
    June 2006
    1,267 Posts
    jcallan posted:
    Please fix the lift bug.
    Yes please, its so irritating, i was just a Alien Host.
    I pressed on the lift button, and i died !

  26. Post #226
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    strange only have that lift bug at the european server on my server i never saw that bug :S

  27. Post #227
    Devenger's Avatar
    February 2006
    235 Posts
    We managed to get the lift to go through the map on our (the European) server by placing a SAW/M249 under where it was going down... it's an interesting issue.

  28. Post #228
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    It's source engine + hammer wich is bugged. It's a fact. So I'll have to configure hammer again for gmod (because it erase the config all the time) , and remove the last elevator for V7.

  29. Post #229
    Mains sexually confused champions in LoL.
    eXperion's Avatar
    June 2006
    1,267 Posts
    Hey Icky, i can't get the textures to work in hammer, and also ingame. (Needs textures)

  30. Post #230
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    what you need is a fgd to see it into hammer

  31. Post #231
    Mains sexually confused champions in LoL.
    eXperion's Avatar
    June 2006
    1,267 Posts
    But where can i find it then ?

  32. Post #232
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    You need to configure hammer to work with garrys mod.
    You have para cust folder in materials ? Personally i have the vtf in materials and the vmt in para_cust. But it's not important were you plave them , since you use pakrat to pack them into the bsp...

  33. Post #233
    Gold Member
    jcallan's Avatar
    June 2007
    3,353 Posts
    Ickylevel posted:
    It's source engine + hammer wich is bugged. It's a fact. So I'll have to configure hammer again for gmod (because it erase the config all the time) , and remove the last elevator for V7.
    Right and when can we expect this done for the European server(Devengers) ?
    A few other issues the most important is the Death Matching.It really needs to be sorted out, maybe introduce more administrators or something...

  34. Post #234
    Gold Member
    Ickylevel's Avatar
    March 2007
    1,679 Posts
    Ok here's an "official" release of the 0.29 version : 0.3. Coming with a new version of the map.

  35. Post #235
    NaS
    NaS's Avatar
    April 2007
    86 Posts
    Can't download. The link is broken.

  36. Post #236
    Mains sexually confused champions in LoL.
    eXperion's Avatar
    June 2006
    1,267 Posts
    NaS posted:
    Can't download. The link is broken.
    Well it just worked for me...


    Thanks guys, i have the textures to work !

  37. Post #237
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    make sure your map begins with "para_" prefix like the spaceship maybe there will be a restrict on maps to pervent maps that arenīt using the custom content of the gamemode

  38. Post #238
    The Police's Avatar
    April 2007
    3 Posts

  39. Post #239
    Gold Member
    Neico's Avatar
    October 2005
    104 Posts
    this map is a way to small...

  40. Post #240
    The Police's Avatar
    April 2007
    3 Posts
    ... we could make the building go on top of water...