1. Post #1
    Yep! Say's ED_Alloc: no free edicts

    Does that after awhile on my own server.
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  2. Post #2
    DoomyDoom's Avatar
    July 2005
    19 Posts
    The engine has used up all the space it had for entities. Stop making so much crap.
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  3. Post #3
    Ripin3's Avatar
    July 2007
    9 Posts
    No free edicts =either 200 props or lots of effects n' stuff
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  4. Post #4
    Gold Member
    Gorgonoth's Avatar
    April 2007
    436 Posts
    I get this error when I destroy wooden houses that I made with missiles. Is there a way to make the wooden props spew less wood chips upon destruction?
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  5. Post #5
    Gold Member
    CAPSMAN!'s Avatar
    August 2007
    2,020 Posts
    Gorgonoth posted:
    I get this error when I destroy wooden houses that I made with missiles. Is there a way to make the wooden props spew less wood chips upon destruction?
    If you made and scripted the models, yes.
    Since this is not correct about you, you can't.
    Unless you fix some lua.
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  6. Post #6
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,580 Posts
    Ripin3 posted:
    No free edicts =either 200 props or lots of effects n' stuff
    200? Hell no! Not unless you have a craptastic rig. I have spawned over a 1000 wood crates and blew them up with no crash but it was slow. But yeah the error is caused by too much shit. So the solution as stated and now reaffirmed is stop spawning so much stuff.
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  7. Post #7
    Gold Member
    Gorgonoth's Avatar
    April 2007
    436 Posts
    CAPSMAN! posted:
    If you made and scripted the models, yes.
    Since this is not correct about you, you can't.
    Unless you fix some lua.
    Damn, I was hoping for some kind of fix, if any.
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  8. Post #8
    Arachnid08's Avatar
    January 2007
    11 Posts
    This error ocurred to me when me and my mate were building tree houses :/
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  9. Post #9

    October 2007
    4 Posts
    Anyway to perhaps tweak the game files, allowing more 'edicts' or whatever it is that is being consumed?
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  10. Post #10
    Aqua92's Avatar
    March 2008
    1 Posts
    i push this thread one time...

    i got the same error ever when i try to make a wire turret... o.O. i build it then it turns three times and bam engine error... anyone know help?
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  11. Post #11
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,110 Posts
    Hmm... I wouldn't be so sure about 1000 objects, really. Here was this day where I did sbox_maxprops 15000 (I forgot to change it back) and let the another admin play with stacker and stairs (Stair Dismount anybody?). So when I got back, I was going to connect and it did Reliable Snapshot Overflow. I connected through rcon, did ent_remove_all prop_physics and it removed more than 8000 props.
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  12. Post #12
    Vadox's Avatar
    January 2008
    151 Posts
    The engine will crash when you reach about 25k to 30k objects.
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  13. Post #13
    homelver2's Avatar
    April 2009
    3 Posts
    that just happened and i used the prop cannon and i was making a giant tank and it said that
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  14. Post #14
    Gold Member
    OogalaBoogal's Avatar
    November 2008
    4,055 Posts
    The limits are hardwired into the source engine. There is no real way to fix this except for spawning less props, or messing up your gmod core files, which is pretty impossible to do.
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  15. Post #15
    Gold Member

    June 2007
    5,036 Posts
    Source engine can handle 2048 dynamic entities at once. Not all entities are dynamic, like prop_static and light entities. More than 2048 dynamic entities and it will give you the No Free Edicts error.
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  16. Post #16
    Gold Member
    Balto-the-Wolf-Dog's Avatar
    June 2009
    1,817 Posts
    This just happened to me on rp_coast09 in single player. There wasnt much to use up edicts. There was a total of:
    1 photon cannon
    1 scripted turret
    1 helicopter (the new one)

    that was it


    edit: oh wow this is an old thread sorry
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  17. Post #17
    Gold Member
    HeavyMtl123's Avatar
    December 2007
    1,803 Posts
    200? Hell no! Not unless you have a craptastic rig. I have spawned over a 1000 wood crates and blew them up with no crash but it was slow. But yeah the error is caused by too much shit. So the solution as stated and now reaffirmed is stop spawning so much stuff.
    This happened to me, and i had made a wire holographic scanner, but it was made with like 5 props, and it gave me this error, now when i dont do technical things like Wire, like spawn billions of boxes and blow them up, it doesn't give me that error. Just when im wiring something good. It pissed me off, cus it took me 20 minutes to figure it all out >:(
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  18. Post #18
    snake_1_1's Avatar
    June 2005
    347 Posts
    You can have it without even spawning a prop.

    There is a bug in gmod from somewhere around update #65 with ghosting which causes the same crash.

    It seems to be only with certain custom models though, but before the update (could be 64 or 63 to, not 100% sure) the ghosting worked fine for the same models and didn't cause this crash...
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  19. Post #19
    Gold Member
    Magman77's Avatar
    August 2008
    4,094 Posts
    I got this error when i had 25 zombies and i blew them all up with a nuke (i have done this thousands of times using more than 25, like 450, so i cant figure it out!)
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  20. Post #20
    aviator1223's Avatar
    October 2009
    21 Posts
    I got this error when i set the whole map on fire and destroyed several wooden boats whith rpgs
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  21. Post #21

    October 2009
    6 Posts
    <snip>
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  22. Post #22
    manoftron's Avatar
    April 2009
    14 Posts
    i got it too, making a rocket tub (chair, bathtub, thruster), and error'd

    i also had a custom playermodel, i guess that was it, FYI it was called Zeus Admin
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  23. Post #23
    Mnkras's Avatar
    November 2009
    25 Posts
    I keep having this happen on my tf2 server and i have no idea why as i am not spawning anything....
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  24. Post #24
    Dennab
    July 2009
    161 Posts
    Well, i got this error when making video for youtube called Havok Limits. It appears Havok can handle ''ONLY'' 2100 Pieces of TNT. Too bad i found this out too late. So any lua coders expand this edicts because only 1,20 Gb of 4 Gb ram were used with my gmod. Cpu usage was around 40 %
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  25. Post #25
    LolzMan1325's Avatar
    February 2009
    1,034 Posts
    I get this error when I destroy wooden houses that I made with missiles. Is there a way to make the wooden props spew less wood chips upon destruction?
    Get a better video card
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  26. Post #26
    Gold Member
    Morcam's Avatar
    September 2008
    1,537 Posts
    This thread has some impressive necros. Regardless, things like particles count towards this limit as well.
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  27. Post #27
    Gold Member
    Game Zombie's Avatar
    December 2009
    2,143 Posts
    Well, i got this error when making video for youtube called Havok Limits. It appears Havok can handle ''ONLY'' 2100 Pieces of TNT. Too bad i found this out too late. So any lua coders expand this edicts because only 1,20 Gb of 4 Gb ram were used with my gmod. Cpu usage was around 40 %
    Source engine can handle 2048 dynamic entities at once. Not all entities are dynamic, like prop_static and light entities. More than 2048 dynamic entities and it will give you the No Free Edicts error.
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  28. Post #28
    mrbeer100's Avatar
    March 2008
    21 Posts
    I get this when changing the space build model with
    Code:
    energysystems_model models/beer/wiremod/hydraulic.mdl
    halfway through typing that. any workarounds or fixes yet?

    oops think I found the fix already :ms: must have had to do with me running G-mod in a window. Try running G-mod in full screen mode.
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  29. Post #29

    November 2009
    10 Posts
    This fix worked for me, but no one said anything about it, so I assume that you guys don't know. STEP 1: Right click Garry's mod (IN STEAM) STEP 2: click Properties STEP 3: Click Set Launch options LAST STEP: Type -num_edicts 2047 and fire up GMod!

    What this fix does is sets the numbers of dynamic entities to 2047, so when it exceeds this limit, all the exceeding entities are removed.

    By the way, I'm not promising anything, It worked for me.

    Edited:

    This fix worked for me, but no one said anything about it, so I assume that you guys don't know. STEP 1: Right click Garry's mod (IN STEAM) STEP 2: click Properties STEP 3: Click Set Launch options LAST STEP: Type -num_edicts 2047 and fire up GMod!

    What this fix does is sets the numbers of dynamic entities to 2047, so when it exceeds this limit, all the exceeding entities are removed.

    By the way, I'm not promising anything, It worked for me.
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  30. Post #30

    November 2007
    17 Posts
    I get this error when using the steam browser (Shit + Tab) To listen to music and its fucking pissing me off, Can someone please confirm this?
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  31. Post #31

    August 2011
    1 Posts
    Yep! Say's ED_Alloc: no free edicts

    Does that after awhile on my own server.
    Read this page. http://www.gamebanana.com/threads/140329
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  32. Post #32
    nutnuts's Avatar
    June 2011
    759 Posts
    Dude. His post was from, with a one-day difference, 4 years old! Four. Years. Old.
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  33. Post #33

    March 2012
    3 Posts
    i hate this error! i got it when i was playing zombie survival. right in the fucking middle of it! there were like 356 entities. what. the. shit.

    (User was banned for this post ("Dumb bump" - Gran PC))
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