Good Morning.
SexCave posted:
I'd like to see ghosting implemented, that would be cool.
And the option to pick how many frames are generated would be cool... So in SP you could make more intricate animations.
Yes I plan to implement ghosting.
I also will have better frame control in the release when I finish my awesome GUI.
X-Neon posted:
How about instead of animating on the spot, you put something in position for frame 1 and save it, then put it in a sligtly different position for frame 2 and save, etc.
There are 2 ways to animate:
-Frame By Frame
-Recording
hoobo posted:
It looks that you're 'animating' the prop and ragdoll with :SetPos, it would be much more realistic if you would do it with :SetVelocity. Or better, PhysObj:SetVelocity() :keke:.
It would be alot smoother with that :)
I'm already doing it with PhysObj:SetVelocity.
I just didn't use alot of frames in my examples.
I do plan to improve this even more by adding tweening where you can put gaps between keyframes and the engine will insert frames for you, completing the gaps, resulting in better animation.