1. Post #81
    SirZoloft's Avatar
    July 2005
    260 Posts
    Awesome Nuke.

    Should've used Goodbye Blue Sky by Pink Floyd. Still a good choice on the song though :)

  2. Post #82
    Clockwork301's Avatar
    February 2007
    143 Posts
    I think yours is alot better than Teta's. Maybe you should make the fire effect last longer, like a real nuke would.

  3. Post #83
    Nageviech's Avatar
    May 2007
    18 Posts
    The Nuke doesn't appear in the weapons tab, where is it?

  4. Post #84
    Gold Member
    FunnyGamer's Avatar
    January 2008
    2,537 Posts
    Nageviech posted:
    The Nuke doesn't appear in the weapons tab, where is it?
    Learn the first rule of all forums: don't bump any threads!. Now you get no cookie. I get your cookie.:excited:

  5. Post #85
    Noin_'s Avatar
    November 2005
    2 Posts
    ^
    Was this supposed to be helpful??

  6. Post #86
    Nageviech's Avatar
    May 2007
    18 Posts
    No, not really...
    As long as the thread isn't archived (by the way, the archive doesn't work) I don't see a reason not to ask questions ;)

  7. Post #87
    BeowolfH's Avatar
    March 2008
    33 Posts
    Wow!

    this is awesome, you sir deserve a lua king. :)

  8. Post #88
    S-Teh-A's Avatar
    October 2007
    113 Posts
    Nageviech posted:
    No, not really...
    As long as the thread isn't archived (by the way, the archive doesn't work) I don't see a reason not to ask questions ;)

    The archives are broken and a lot of stuff isn't being archived.

  9. Post #89
    Gold Member
    FunnyGamer's Avatar
    January 2008
    2,537 Posts
    Damn. Never mind wha ti said. Man, is this forum broken. The smartness system re-worked (word?) for about a week, then died. Again!

  10. Post #90
    TetaBonita's Avatar
    May 2005
    117 Posts
    After looking at this again, I gotta admit you've out-done me in more ways than one. That big expanding smoke cloud thing is spot-on.

  11. Post #91
    Kev Shiu's Avatar
    December 2007
    104 Posts
    EPIC WIN!

  12. Post #92
    ray243's Avatar
    January 2008
    1,847 Posts
    So, Where is the next version you were working on?

  13. Post #93
    Gold Member

    August 2007
    3,017 Posts
    So 2.5 megatons eh? Was the bomb dropped on hiroshima like, 13 kilotons or something?

  14. Post #94
    Blood_FârÇr¥'s Avatar
    November 2006
    1 Posts
    Well in the video I saw the pull back effect, but does it explode into a 50 times larger explosion afterword like a real nuclear weapon?

  15. Post #95
    Gold Member
    FunnyGamer's Avatar
    January 2008
    2,537 Posts
    Nice bump. an 6'er should know this by now. :argh:

  16. Post #96
    KingFluffy's Avatar
    June 2007
    172 Posts
    Does this still work, with the new updates of GMod?

  17. Post #97
    Gold Member
    FunnyGamer's Avatar
    January 2008
    2,537 Posts
    Stop bumping! :argh:

    Primary fire still works. Secondary fire spams errors, and places a laggy blue VGUI dot at the map's 0, 0, 0 point

  18. Post #98
    Glod Menber
    Maximum Mod's Avatar
    June 2008
    4,518 Posts
    Awesome:D

  19. Post #99
    Psylantwolf's Avatar
    May 2007
    2 Posts
    How long did this take you and how easy is the code to play with?
    I know with about 2 hours of work I was able to cross bread TB's nuke with a cluster bomb and nuke detonation pack, miniaturize the nukes, turn them red, slow the blast wave, intensify the smoke, remove the ability to break welds (helped fight lag when 20 some bombs detonate at once over a large area) added physics props to the falling nukes and turn them all into cacti.

    ...also a little extra code adaption will make anything hit by the nuke turn into a cacti, which screws over any vehicle or player.

    ...is the same amount of play possible with your code?

  20. Post #100
    Gold Member
    Sokar's Avatar
    July 2006
    252 Posts
    Nice Nuke. Will prove useful for my evil plans :)

    G-Man can finally be killed!

  21. Post #101
    Gold Member
    lorden's Avatar
    March 2005
    1,841 Posts
    Psylantwolf posted:
    ...also a little extra code adaption will make anything hit by the nuke turn into a cacti, which screws over any vehicle or player.
    What the fuck.

  22. Post #102
    The Nefarrs's Avatar
    June 2008
    2 Posts
    Ignoring the... odd behavior about cacti... Does this nuke work around the "help my nuke is lagged!" problem?

  23. Post #103
    Clockwork301's Avatar
    February 2007
    143 Posts
    Revive!

  24. Post #104
    MeZmeriZed's Avatar
    April 2008
    25 Posts
    Cool bump, though a new updated nuke would be awesome!

    Edit:
    My Gmod almost crashed when I used it. Same problem as the other nuke :(

  25. Post #105
    Ninja_Danz0r's Avatar
    April 2007
    25 Posts
    MeZmeriZed posted:
    Cool bump, though a new updated nuke would be awesome!

    Edit:
    My Gmod almost crashed when I used it. Same problem as the other nuke :(
    I did actually crash out of gmod when i used this.

  26. Post #106
    Gold Member
    Joerdgs's Avatar
    July 2005
    372 Posts
    It's caused because of the bugged ents.FindInSphere function.

    Put this script in your garrysmod/lua/autorun/server folder to fix it:

    ents.FindInSphere = function(pos, rad) 
        local ent = ents.GetAll() 
        for k,v in pairs (ent) do 
            local epos = v:GetPos() 
            if pos:Distance(epos) > rad then 
                ent[k] = nil 
            end 
        end 
        return ent 
    end 
    

  27. Post #107
    ray243's Avatar
    January 2008
    1,847 Posts
    Joerdgs posted:
    It's caused because of the bugged ents.FindInSphere function.

    Put this script in your garrysmod/lua/autorun/server folder to fix it:

    ents.FindInSphere = function(pos, rad) 
        local ent = ents.GetAll() 
        for k,v in pairs (ent) do 
            local epos = v:GetPos() 
            if pos:Distance(epos) > rad then 
                ent[k] = nil 
            end 
        end 
        return ent 
    end 
    
    This also work for that EMP right?

  28. Post #108

    February 2009
    7 Posts
    [QUOTE=J!NX;7307973]ok, now i've got my list out


    Code:
    Nuclear Missiles: Check
    
    Bomb's: Check
    
    More Bomb's : Check Check
    
    Molotov Cocktail's: Check
    
    Bigger Nuke: Fucking Check
    
    Fusion Bomb: uhh, fuck
    They have a fusion bomb gun out now, look on Garrysmod.org :D

  29. Post #109
    Gold Member
    Armandur's Avatar
    March 2009
    666 Posts
    You do realise that the latest post on this thread was almost a year ago?

  30. Post #110

    July 2009
    3 Posts
    yo thats what a rell nuke dozz lol

  31. Post #111
    fpmankills's Avatar
    September 2008
    1,096 Posts
    :ughh:

    Look. If you 09'rs can't handle being able to see really old threads, then remove them in your options.

  32. Post #112
    Gold Member
    OzJackal's Avatar
    March 2008
    779 Posts
    Very sexy :D

  33. Post #113
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,532 Posts
    crashes my gmod lololololololol
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  34. Post #114
    Lambda 77 :D's Avatar
    December 2009
    462 Posts
    Oh dear.

  35. Post #115
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,532 Posts
    yes, dear?

  36. Post #116
    Gold Member
    joost1120's Avatar
    February 2008
    10,366 Posts
    Idiot... This is from 2008!
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  37. Post #117
    JIAC's Avatar
    December 2009
    976 Posts
    Idiot... This is from 2008!
    13th September 2007
    :psyduck:

  38. Post #118
    Mikeeeeeey1's Avatar
    July 2007
    11 Posts
    Good tune man! Two suns in the sunset, gotta love floyd.
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  39. Post #119
    Dr Pepper's Avatar
    October 2008
    3,543 Posts
    crashes my gmod lololololololol
    You should kick your own ass