1. Post #321
    Promenoshi's Avatar
    February 2008
    7 Posts
    No, should i be?

  2. Post #322
    poco87's Avatar
    April 2007
    37 Posts
    Promenoshi posted:
    No.....should i be?
    Yes. Most tools under environmental control won't show up unless you are in spacebuild gamemode.

  3. Post #323
    Promenoshi's Avatar
    February 2008
    7 Posts
    I've tried in spacebuild and sandbox and doesn't work.

    Just downloaded Spacebuild2 from here but didn't make any difference

  4. Post #324
    nagachief's Avatar
    June 2007
    403 Posts
    Promenoshi posted:
    I've tried in spacebuild and sandbox and doesn't work.

    Just downloaded Spacebuild2 from here but didn't make any difference
    Did you change to the gamemode? Just downloading doesn't do a thing, you have to select it.
    Also, you are better off using SVN for that. Keeps the complaints down for one. Also, most of the time it is better than the .zip version.

  5. Post #325
    Promenoshi's Avatar
    February 2008
    7 Posts
    OK i used SVN to get it now. http://tools.assembla.com/svn/Spacebuild2

    But it made no difference :(

    In the gamemode option Spacebuild still shows but no Spacebuild2 and just running it on spacebuild makes no change

  6. Post #326
    poco87's Avatar
    April 2007
    37 Posts
    That is very strange...

    I would copy your addons folder somewhere safe, and do a full reinstall, as in delete the gmod folder AND delete local content through steam. I don't know how familiar you are with the process so I will stress that it is really important you delete the folder (steamapps/username/garrysmod). Then put ONLY SB2 LS2 and RD2 in your addons folder and see if that works.

    If it does then either you had a conflicting addon or just needed a reinstall. If it doesn't then you are in the twilight zone and should leave immediately.

  7. Post #327
    snake_1_1's Avatar
    June 2005
    347 Posts
    poco87 posted:
    That is very strange...

    I would copy your addons folder somewhere safe, and do a full reinstall, as in delete the gmod folder AND delete local content through steam. I don't know how familiar you are with the process so I will stress that it is really important you delete the folder (steamapps/username/garrysmod). Then put ONLY SB2 LS2 and RD2 in your addons folder and see if that works.

    If it does then either you had a conflicting addon or just needed a reinstall. If it doesn't then you are in the twilight zone and should leave immediately.
    SB2 needs to be put in the gamemodes folder, not addons!

    Edit:

    You can easily see if SB2 is active or not. The grav plating tool has been moved to SB2, if it's not in the menu anywhere SB2 isn't active!

  8. Post #328
    Promenoshi's Avatar
    February 2008
    7 Posts
    snake_1_1 posted:
    SB2 needs to be put in the gamemodes folder, not addons!

    Edit:

    You can easily see if SB2 is active or not. The grav plating tool has been moved to SB2, if it's not in the menu anywhere SB2 isn't active!
    See the download you get from the SVN is misleading then as it looks like an addon pack. You got a folder named "Spacebuild 2" and inside that 2 folders named "lua" and "gamemode" so it looks like any other addon pack. If i'm supposed to put it into the "Gamemodes" folder then do i just put it in as it comes

    e.g. garrysmod/gamemodes/Spacebuild 2/Lua
    garrysmod/gamemodes/Spacebuild 2/gamemode

  9. Post #329
    nagachief's Avatar
    June 2007
    403 Posts
    Promenoshi posted:
    See the download you get from the SVN is misleading then as it looks like an addon pack. You got a folder named "Spacebuild 2" and inside that 2 folders named "lua" and "gamemode" so it looks like any other addon pack. If i'm supposed to put it into the "Gamemodes" folder then do i just put it in as it comes

    e.g. garrysmod/gamemodes/Spacebuild 2/Lua
    garrysmod/gamemodes/Spacebuild 2/gamemode
    Take the space out between Spacebuild and 2. That causes problems.

  10. Post #330
    snake_1_1's Avatar
    June 2005
    347 Posts
    Promenoshi posted:
    See the download you get from the SVN is misleading then as it looks like an addon pack. You got a folder named "Spacebuild 2" and inside that 2 folders named "lua" and "gamemode" so it looks like any other addon pack. If i'm supposed to put it into the "Gamemodes" folder then do i just put it in as it comes

    e.g. garrysmod/gamemodes/Spacebuild 2/Lua
    garrysmod/gamemodes/Spacebuild 2/gamemode
    There is no lua folder in there :s

    Only entities and gamemode.

    Gamemode contains all gamemode specific files
    Entities contains all other source files that should be loaded with the gamemode (stools, weapons, sents,...)

  11. Post #331
    Promenoshi's Avatar
    February 2008
    7 Posts
    snake_1_1 posted:
    There is no lua folder in there :s

    Only entities and gamemode.

    Gamemode contains all gamemode specific files
    Entities contains all other source files that should be loaded with the gamemode (stools, weapons, sents,...)
    Sorry i didn't mean LUA, i'm in work so i was writing from memory.

    But still, Do i place it in the gamemodes folder as i suggested?

  12. Post #332
    snake_1_1's Avatar
    June 2005
    347 Posts
    Promenoshi posted:
    Sorry i didn't mean LUA, i'm in work so i was writing from memory.

    But still, Do i place it in the gamemodes folder as i suggested?
    Yep, just make sure there are no illegal characters like " "(space) in it.
    Spacebuild 2 = inccorect
    Spacebuild2 or Spacebuild_2 = correct

  13. Post #333
    Promenoshi's Avatar
    February 2008
    7 Posts
    Ok thanks! I'll try when i get home and let you know the results

    Edit:

    Well it worked!! But...No Gravity Plating :( Is it not included in the addon anymore?

  14. Post #334
    nagachief's Avatar
    June 2007
    403 Posts
    Promenoshi posted:
    Ok thanks! I'll try when i get home and let you know the results

    Edit:

    Well it worked!! But...No Gravity Plating :( Is it not included in the addon anymore?
    Ya..some people have that problem, I don't know what causes it, yet.

  15. Post #335
    poco87's Avatar
    April 2007
    37 Posts
    snake_1_1 posted:
    SB2 needs to be put in the gamemodes folder, not addons!
    SHIT! I knew as soon as I tried to sound smart I'd forget something obvious and look like a dumbass.

    nagachief posted:
    Ya..some people have that problem, I don't know what causes it, yet.
    I have it under the tools tab. Or did, I haven't needed if since a few updates ago so it might be gone...

  16. Post #336
    Gold Member
    Fr0z3n F14m3's Avatar
    January 2005
    195 Posts
    Does using the wire tool cause anyone else's fps to drop down to shit because it does for me and it's certainly not my PC (runs gmod normally around 150-200 FPS on all maximum settings with buildings and stuff and maybe if a lot of explosions are going on it will drop it down to 80 or 90 but frikkin wire drops it down to like 30 ).

  17. Post #337
    poco87's Avatar
    April 2007
    37 Posts
    Fr0z3n F14m3 posted:
    Does using the wire tool cause anyone else's fps to drop down to shit because it does for me and it's certainly not my PC (runs gmod normally around 150-200 FPS on all maximum settings with buildings and stuff and maybe if a lot of explosions are going on it will drop it down to 80 or 90 but frikkin wire drops it down to like 30 ).
    Um, no. Make sure you have SVN and no other conflicting addons.

  18. Post #338
    SherbetHead's Avatar
    March 2007
    27 Posts
    Fr0z3n F14m3 posted:
    Does using the wire tool cause anyone else's fps to drop down to shit because it does for me and it's certainly not my PC (runs gmod normally around 150-200 FPS on all maximum settings with buildings and stuff and maybe if a lot of explosions are going on it will drop it down to 80 or 90 but frikkin wire drops it down to like 30 ).
    Yeah I have this, I can only use about 3 link tools before I can't play due to bad framerate.

  19. Post #339
    Gold Member
    Killer_Steel's Avatar
    October 2007
    1,362 Posts
    Promenoshi posted:
    OK i used SVN to get it now. http://tools.assembla.com/svn/Spacebuild2

    But it made no difference :(

    In the gamemode option Spacebuild still shows but no Spacebuild2 and just running it on spacebuild makes no change
    Did you bother to DELETE the old Spacebuild!? You have to replace Spacebuild with Spacebuild2 or else the whole thing fucks upside down, stools end up in the wrong places, gamemodes screw up, or the whole thing just stops working.

  20. Post #340

    March 2007
    2 Posts
    SherbetHead posted:
    Yeah I have this, I can only use about 3 link tools before I can't play due to bad framerate.
    I've got the same thing, if you mean the link tool. I think Fr0z3n F14m3 meant the wire tool.

  21. Post #341
    Gold Member
    Haywood's Avatar
    October 2006
    639 Posts
    Have the SVN username/password been changed?

  22. Post #342
    snake_1_1's Avatar
    June 2005
    347 Posts
    Haywood posted:
    Have the SVN username/password been changed?
    The SVN appears to be down due to someone attacking the server :(

  23. Post #343
    Notething's Avatar
    September 2006
    29 Posts
    As far as I've gathered from the Wiremod site, the user and pass for getting wiremod was changed to anon. I tried this for here, and it didn't work. So, off to a .zip. :D

  24. Post #344
    Rixil's Avatar
    April 2005
    35 Posts
    That was released last year in september, will it work with the current Gmod version? Cause i recently got Space build SVN so i could play it.

  25. Post #345
    CNiall's Avatar
    January 2008
    390 Posts
    It works with it.

  26. Post #346
    nagachief's Avatar
    June 2007
    403 Posts
    Ok, this might help with the SVN not working: http://www.wiremod.com/37578-post161.html

  27. Post #347
    Anticept's Avatar
    November 2005
    98 Posts
    Since wire moved to a new svn, apparently the RD2 hasn't been re-uploaded yet. Just have to wait until tad2020 gets to it.

    Oh and, he never really updated the SVN anyways, as said in the first post, it is exactly the same as the zip file.

    EDIT: Cancel, the SVN version was updated compared to the zip... Just have to wait for the fix to the SVN. I was thinking of a different addon.

  28. Post #348
    Gold Member
    tad2020's Avatar
    December 2006
    163 Posts


  29. Post #349
    Edge FMR-FM's Avatar
    July 2007
    5 Posts
    Apparently, the link that nagachief gave not only doesn't seem to work, but now I don't even have wire mod anymore thanks to the instructions giving to delete the old stuff. :mad:

  30. Post #350

    September 2007
    3 Posts
    yayyy more useless shit =D

  31. Post #351
    Edge FMR-FM's Avatar
    July 2007
    5 Posts
    Now that I'm completely dead in the water with no wire, does anyone have a clue if or when wire SVN will be up again?


    EDIT: Found a link to DL the wire zip posted here - http://www.wiremod.com/4260-feb-17-s...s-offline.html

    Hopfuly this will keep us afloat until the svn is fixed.

  32. Post #352
    nagachief's Avatar
    June 2007
    403 Posts
    Edge FMR-FM posted:
    Apparently, the link that nagachief gave not only doesn't seem to work, but now I don't even have wire mod anymore thanks to the instructions giving to delete the old stuff. :mad:
    You didn't follow the instructions correctly then, I used the instructions and it works fine now.

  33. Post #353
    Rixil's Avatar
    April 2005
    35 Posts
    Thanks a bunch tad, much appreciated.

  34. Post #354
    nagachief's Avatar
    June 2007
    403 Posts
    I just realized, the SVN server messed up again, now it doesn't work again.
    I have Revision 606, so I'm good.

  35. Post #355
    Gold Member
    tad2020's Avatar
    December 2006
    163 Posts
    nagachief posted:
    I just realized, the SVN server messed up again, now it doesn't work again..
    Anonsvn access is offline for now.

  36. Post #356
    Sn1per's Avatar
    February 2005
    204 Posts
    Does that new version you posted have a fix for the sticky pump?

  37. Post #357
    Gold Member
    tad2020's Avatar
    December 2006
    163 Posts
    Sn1per posted:
    Does that new version you posted have a fix for the sticky pump?
    Sticky pumps?

    Edit:

    I'm going to be working on custom resource networks next; ie. ability to make resources that aren't "fluids through a hose". I think the example resource will be power, use Watts instead of charge (if a gens outputs 10KW, you can only use up to 10KW at once).

  38. Post #358
    nagachief's Avatar
    June 2007
    403 Posts
    tad2020 posted:
    Sticky pumps?

    Edit:

    I'm going to be working on custom resource networks next; ie. ability to make resources that aren't "fluids through a hose". I think the example resource will be power, use Watts instead of charge (if a gens outputs 10KW, you can only use up to 10KW at once).
    That sounds a lot more realistic for energy. Besides, that makes dealing with energy usage easier. The only thing is, how will batteries/cells work?

  39. Post #359
    Gold Member
    tad2020's Avatar
    December 2006
    163 Posts
    nagachief posted:
    That sounds a lot more realistic for energy. Besides, that makes dealing with energy usage easier. The only thing is, how will batteries/cells work?
    Power would be something else, not replacing energy cause old things depend on it still.

  40. Post #360
    Sn1per's Avatar
    February 2005
    204 Posts
    Sticky pumps is what I dubbed the fact for me I couldn't turn on or off the pump feature of the Supply Connectors.