1. Post #121
    Twinfire0's Avatar
    October 2006
    33 Posts
    black_tech posted:
    I can't tell you how you could do that without it, but all that stuff's just too much math.

    Gmod is a game which requires alot of creativity, adding logical thinking into a creative game is just wrong.

    All you people who enjoys logical thinking will surely disagree with me, yes, but Gmod needs less of all the logical stuff, not more.
    If it doesn't affect the creative aspect of the game, then why remove it? Last time I checked, the addition of Wiremod didn't severely hinder any other aspect of the game at all.

    Hmm, yep, all the scripted tools are still there. Props and entities too. Oh, and NPCs are all there as well. So, what exactly has Wiremod taken away from the original game that I might have missed?
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  2. Post #122
    celerystick's Avatar
    October 2006
    5 Posts
    Protocol7_2 posted:
    Wiremod takes the fun out of building cars and shit and operating them manually.

    "LOOK AT MY TURRET I MADE WITH WIREMOD"
    "Hey buddy, I can make a turret without wiremod that I can operate better than yours manually. And it's not ugly as piss."
    Yeah, I'd like to see you make a turret that uses only three main props and can nail people in the head from halfway across flatgrass. Some people may not like wire, but in my personal opinion, it makes the construction of good contraptions easier and also simplifies the operation of just about any device. I actually had a class in digital electronics at my high school, so I knew right off the bat how to use the logic gates. The rest was fairly easy to figure out (except for the weird ones like modulus). Yes, I have made my share of engines and turrets, but now I can find ways to eliminate hassle and create an efficient, easy to use contraption. Has WireMod ruined GMod? Of course not. For what I most enjoy using GMod to do, wiremod has been the best thing ever to happen to it.
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  3. Post #123
    Contrast21's Avatar
    February 2007
    46 Posts
    To me wiremod is basically like programming in game form.
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  4. Post #124

    May 2007
    4 Posts
    I don't even know what wiremod is, so no.
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  5. Post #125
    flapjack321's Avatar
    August 2007
    37 Posts
    Wire mod is too complicated , I preffer good old weld this to that and see what it does!
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  6. Post #126
    phantompain5's Avatar
    December 2007
    786 Posts
    I don't think wire mod ruined gmod but i think that it made it harder and more challenging because i for one sucks at math and wire needs smarts and math smarts and possibly a good amount of iq
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  7. Post #127
    Gold Member
    Iced_tea92's Avatar
    April 2007
    118 Posts
    BlackPhoenix posted:
    Don't build engines, clutches, transmission, gears, turrets, any kinds of turrets, extra precise turrets, followers, following platforms, bots, guns, cannons, and stuff like that, because it has been done already.
    So you're saying if something's been done already, you shouldn't build it? Why the fuck not? It's a sandbox game, you do what you want. It doesn't have to be original.
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  8. Post #128
    b00ce's Avatar
    August 2007
    565 Posts
    It's a gift and a curse, on one hand you have the ability to build something incredible. On the other hand you have "Nick Burns" chastising you for not knowing what your doing, or not being any help at all by saying "move" and doing it for you, so you don't get any thing out of it anyways.
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  9. Post #129
    Gold Member
    zombiefreak's Avatar
    November 2007
    5,187 Posts
    no, gmod is great with wire, all wire does is add more (and advanced) possibilities.
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  10. Post #130
    faffy56's Avatar
    August 2006
    4 Posts
    Wire actually builds onto other sorts of activities in G-mod. For instance, in my spaceships, I have displays linked up to monitor the coolant, air, etc... I also have an alarm for when my coolant drops below 10,000 it signals it. For one its helpful and makes you look smart, and 2 it's just fucking cool. And as for the ugly ass wire going everywhere, just set the width to 0*.








    *some side effects may occur
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  11. Post #131
    jmanbag's Avatar
    January 2008
    689 Posts
    I think Wiremod is excellent for gmod, ,but the only down side is that it is so frustrating to get used to.
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  12. Post #132

    December 2007
    1 Posts
    I like wiremod, brings a completely new experience to gmod.
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  13. Post #133
    jmanbag's Avatar
    January 2008
    689 Posts
    Yeah I agree
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  14. Post #134
    CriticalI's Avatar
    August 2005
    46 Posts
    If you guys think Wiremod is hard, you should see WireMod 2. I swear it seems a million times harder. That said, It seems a lot more powerful.
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  15. Post #135
    bilbowbagins's Avatar
    November 2007
    5 Posts
    I Like wiremod because of what it can do.


    Have no idea how to use it though, goes straight over my head.


    *Gets Crushed By A Stream Of Melons*


    Xenobot
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  16. Post #136

    January 2008
    1 Posts
    Seeing as I haven't heard of Wiremod, I can't say yay, or nay. However, from what I can tell, it can be good and bad, so perhaps everyone could blend wiremod and non-wiremod together, and not use so much of each. Such as using a little of wire in a big contraption using random junk. Someone mentioned Wire and Weld, as though they did the same thing, But Weld sucks, I usually use a combination of Weld and Rope, since weld is like... stretchy glue.
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  17. Post #137
    Gold Member
    Alteir's Avatar
    August 2007
    3,664 Posts
    celerystick posted:
    Yeah, I'd like to see you make a turret that uses only three main props and can nail people in the head from halfway across flatgrass. Some people may not like wire, but in my personal opinion, it makes the construction of good contraptions easier and also simplifies the operation of just about any device. I actually had a class in digital electronics at my high school, so I knew right off the bat how to use the logic gates. The rest was fairly easy to figure out (except for the weird ones like modulus). Yes, I have made my share of engines and turrets, but now I can find ways to eliminate hassle and create an efficient, easy to use contraption. Has WireMod ruined GMod? Of course not. For what I most enjoy using GMod to do, wiremod has been the best thing ever to happen to it.
    But also, the only way you would known that is if you were bad enough at wiremod to look at Tricky's Tutorials and watch how to build it. Someone on my build server built that, i asked them where they learned it was from, they said Tricky's Tutorials and then i banned them after i told him that only idiots use the tutorials to build stuff. If you don't have the knowledge to build with wiremod without tutorials, then go rp or something.
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  18. Post #138
    ShadowWolf's Avatar
    November 2005
    11 Posts
    I've given wire multiple chances but I always end up removing it. The first time I got wire was in the early days when there was no addons for it. I made a race track that measured the time it took to race from A to B. It even remembered the best time. A week or so later wire got booring because it was lacking what I had hoped for most, entity interraction (ent_fire in a more interesting format). Once wire was gone, crashing happened only at the usual 2-3 hour interval instead of every 45 minutes. The 2nd attempt (just recently) was even worse and it got removed the same day it was installed.

    Wire is a great thing, afterall everything that is being made these days requires or supports wire. The only problem with that could be explained using this example: "You want to download somekind of a explosive SENT, but it seems to require gCombat in order to cause damage. gCombat on the other hand requires wire. Suddenly, that small explosive device requires an additional 600 files to sit in your addons folder in order to work. As the cream on the cake the bomb might also need tiberium (which seems to be the cool word to use for anything in RD) and in order to get that you need the tiberium addon and RD (another 300 files?)." There is no way I would put that on my server.

    Wire has also raised the bar for what is amazing, which is a nice achievement for wire's author. Only problem with this is that in order to make something that is worth releasing you'll need a team and an idea that Fox will later steal from you and turn into a 9 hours long movie triology. Meaning it is nearly impossible for anyone to create anything that is truly something amazing. I've made my own gCombat, I named it MyCombat, and it has recieved nothing but good feedback. The reason why it hasn't been released is because the first post in the release thread will be a question going something like: "Does it support wire?". The answer to that question should be obvious, and that's when the thread will fall over the edge of the release thread into oblivion. Afterall, everyone expected the bullets to travel along power cables into my cannon didn't they?

    Keep it simple, that's what I always say.
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  19. Post #139
    Gold Member
    smidge146's Avatar
    September 2006
    905 Posts
    I build stuff and then see if wire could enhance it.
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  20. Post #140
    Gold Member
    kirderf's Avatar
    October 2005
    3,874 Posts
    Because of Wiremod I still play Gmod. It gave me something new to do. When I played Gmod 9 we build all the time, because there were nothing else to do. So I think wiremod is an improvement to gmod since I can do something else than building. (Yes, I know there are gamemodes and such)
    I still build ordinary stuff without wiremod sometimes. The reason I never post it on FP is that I'm kinda sucky at it. I like wiremod more.
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  21. Post #141

    January 2006
    109 Posts
    Wire is the greatest mod of all time. I just fucking love making new things with my friend Eddie.

    Edit:

    If I only could do math a little more or atleast understood the English words of Math.
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  22. Post #142
    Gold Member
    lemming77's Avatar
    March 2005
    892 Posts
    I'll admit, Wire is quite nifty and useful and all, but I don't have a lot of use for it. I guess I could make a clock... Or some kind of speedometer for my car... But at the end of the day, it's a pain in the ass to me to have to download shitloads of lua files to join a server with it installed, then find that I don't have any of the models it uses, so contraptions end up swallowed by errors as far as I can tell.
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  23. Post #143
    Monkey san's Avatar
    January 2008
    645 Posts
    Fuck wire-mod it's hard as shit too learn. And if you join a server with wiremod and you don't know how to use or have it you get banned :sigh: i've been banned from countless of servers because wiremod is hard. And people say OHMGZZ UH SUCK AT BUILDING USSEE WIREMEWD UH NEWBB!
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  24. Post #144
    texanwag's Avatar
    November 2005
    64 Posts
    Hmm it's all of a matter of opinion I suppose. Now I'm curious and hopefully wont get banned permanently for this but I just have to know how long it bans he for.... Sigh I feel like a retard.



    Stick it in her pooper. Which also used to be a melon brew password, yay.

    ( INSTABANNED Used the word stick it in her )
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  25. Post #145
    Black Laser's Avatar
    February 2008
    2 Posts
    This is how I look at it. If you don't like Wiremod don't put it in don't just sit there and complan you can ether put it in or not. And plus wiremod is easy its mostly simple math.
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  26. Post #146
    Gold Member
    OutOfExile's Avatar
    May 2008
    7,799 Posts
    I'll admit wire mod is amazing but it's way too hard to use. Also since most people use it less and less non-wire things have showed up. A non-wire gcombat would be great even if it didn't have amazing targeting or lock-on. This is hurting the people like me how have absolutly no idea how to use wire.
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  27. Post #147
    Gold Member
    X-Neon's Avatar
    September 2006
    1,168 Posts
    For me, Wiremod is brilliant for 3 reasons:

    1. While building a box with wheels was fun for the first few months of Gmod, I now find it boring and seek a bigger challenge.

    2. It allows me to create so many more contraptions that wouldn't have been possible without it.

    3. I can't make anything decent with regular building so Wire is a good way for me to make impressive contraptions with my logic.
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  28. Post #148
    prop_dynamic's Avatar
    December 2007
    352 Posts
    Thanks for reviving this old thread. And wiremod is an addon you don't HAVE to download. If a server decides wiremod is a good addition then it's their choice. If you can't live with it go play on another server that doesn't use wiremod and at least don't make threads on facepunch about it.
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  29. Post #149
    audiobane's Avatar
    August 2007
    46 Posts
    Seriously, I want to build a catapult with the tools that Garry gave me, not some people who make addons. I mean, Garry made the game for the sole purpose of building and creating. The game is fine without WireMod, let alone a lot of other addons.
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  30. Post #150
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    8,387 Posts
    Wire is a mod.
    People use mods.
    If you don't like it, don't use it.
    /end rant
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  31. Post #151
    cayman12's Avatar
    April 2006
    7 Posts
    I think Wiremod "ruined" more complicated contraptions that required good thinking to make. Don't ge me wrong, It's a REALLY, REALLY good thing...but did anyone notice how stuff like Moocow's epic huge things don't appear as much? Anyone remember that Titan from Warhammer 40k he made? It was so big on the Freespace map, it began to cloud up near the top!
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  32. Post #152
    Dindamer's Avatar
    July 2007
    2 Posts
    I like wiremod, just not the attitude that if you don't make a super complex wiremod thing your not as good of a builder. I think PHX kind of ruined creativity a bit though, now most things are made of the same PHX tiles and look identical.
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  33. Post #153
    Rixxz2½'s Avatar
    January 2008
    8 Posts
    The only thing I find annoying with Wiremod, is the fucking retards calling you a noob if you're not using it. For example: (This has happened)
    I joined an build server, so I started making an plane (Which was thruster controlled). When this asshole comes up to me.
    Asshole- "What are you making?"
    Me- "An airplane."
    Asshole- "But.. Where's Wire?"
    Me- "I'm not using wire, it's going to be thruster controlled."
    Asshole- "Lol! That makes it automatically fail, noob!"

    And then he teared it apart with his physgun. Fuck I was pissed.
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  34. Post #154
    ers35's Avatar
    March 2007
    28 Posts
    Join a server that doesn't have Wiremod...?
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  35. Post #155
    Gold Member
    gparent's Avatar
    January 2005
    3,949 Posts
    This thread was amazing 4 months ago.
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  36. Post #156
    Gold Member
    noctune9's Avatar
    April 2008
    1,515 Posts
    ShadowWolf posted:
    Once wire was gone, crashing happened only at the usual 2-3 hour interval instead of every 45 minutes. The 2nd attempt (just recently) was even worse and it got removed the same day it was installed.
    I have wiremod and a shitload of addons, but i only rarely get an ingame crash.

    ShadowWolf posted:
    gCombat on the other hand requires wire.
    The reason why gCombat only use wire is quite simple, if not, any half-brain minge could create a fuckton of guns, cannons and whatnot, press the selected button on the numpad and spam death all over the place.

    ShadowWolf posted:
    Only problem with this is that in order to make something that is worth releasing you'll need a team and an idea that Fox will later steal from you and turn into a 9 hours long movie triology.
    Wire didn't raise the bar, the community did.

    ShadowWolf posted:
    Keep it simple, that's what I always say.
    But complexity can be entertaining too.
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  37. Post #157
    Doomv2's Avatar
    April 2008
    780 Posts
    noctune9 posted:
    Wire didn't raise the bar, the community did.
    No, wire made the community raise the bar. I remember when wire was hardly anything, but now you have like 20+ different things that you need. Same with Life Support, that used to be just air and energy, now you need coolant, heating and a bunch of other shit that makes it realistic but takes the fun out of it. It's a damn chore getting a ship together just to fly to the damn moon. Fuck the other planets, I'll have to get into some weird temperature testing shit or some shit.

    I very much so agree that wire ruined GMOD. What happened to the weekly contests we had in the contraption section? Sure, we might still have SOME contests, but you better not enter if your contraption isn't run off wire.
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  38. Post #158
    Gold Member
    Iced_tea92's Avatar
    April 2007
    118 Posts
    I like wire, opens up new possibilities with GMod. But, what pisses me off is when people have a bitch fit because there's no wire on a server. Some guy spammed a server because he said the only fun thing to do on the server I was on was to "watch everyone run around and whine" or something while he spammed it, because there was no wire.
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  39. Post #159
    I'm a greedy asshole.
    FLIPPY's Avatar
    April 2008
    786 Posts
    Cheesesack your wrong you just dont like it cause the auto turrets thats they only thing i hate about it unlesss I use it.
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  40. Post #160
    CerusVI's Avatar
    September 2007
    162 Posts
    If someone is complaining about wire not being on a server, then THEY are problem, they're just an idiot, like every other idiot that whines about everything else, target your hate properly and let this thread die. Again.
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