1. Post #281

    March 2007
    18 Posts
    So it will basically be some stupid texture map with random moving pictures?

    Because if it is then it's going to be amazing.

  2. Post #282
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Pelf posted:
    Make these into textures too.



    I have quite a bit of texturing ahead of me. :D

    I will make these and release a new pack. If there are any more textures that will be important to get in the next pack then post now.

    Edit:

    RandomJaY posted:
    So it will basically be some stupid texture map with random moving pictures?

    Because if it is then it's going to be amazing.
    A lot of it is already.

  3. Post #283
    onideku's Avatar
    November 2007
    122 Posts
    grea$emonkey posted:
    Nice. I just released a new texture pack and gave it to floater beause he wanted some NSMB textures. It just has a few other textures in addition to that. I will release a new texture pack as soon as I get a few more textures.

    I also added the starwars clone grind picture. :huh:

    Anyway, I think I'll release an alpha which will only be like a preview. I may just tie everything up into one end room which I'll remove for the final product.

    I also had an idea for the final boss. Someone could make a SENT like the melon hounds but uses the same strategy as the boucy ball sent. It would use a scripted sphere for the physics, and then have a sprite go over it to make it look like it has a texture. I could just zip all of that in. :D

    I want to make a sprite which is the facepunch logo, but can't seem to get it to work. I can't get the transparency to work on it. It needs to just be like a circle, not a circle with a black square around it. :(

    Can someone tell me what to do to the vmt to get that to work?

    I will also ask the scripting community to make the boss SENT for this and I may make a few modifications to it as well since I do a bit of scripting myself. ;)

    I am starting to think that this file will be larger than OMGcity and all of the Hometown maps combined! Only people who do a direct download will be able to play this map unless they want to wait a few hours for it to download. It's already over 50 MB so I fear that only facepunch members who know about it will be playing it.
    Lol I too love the horny Storm trooper Gif.

  4. Post #284
    a gmodfan's Avatar
    April 2008
    9 Posts
    What about the steam group? Finished yet?

  5. Post #285
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    I'll make it now. Steam is less used in the early morning for me overall so the internet is faster. If I use it in the late evening, it is so incredibly slow that I just want to kill myself. :D

  6. Post #286
    onideku's Avatar
    November 2007
    122 Posts
    grea$emonkey posted:
    I'll make it now. Steam is less used in the early morning for me overall so the internet is faster. If I use it in the late evening, it is so incredibly slow that I just want to kill myself. :D

    Edit:

    Here is the new steam group!

    It's public. This is a great way for developers to keep in touch with the other contributors.
    Me want material pack!

  7. Post #287
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    I'm making a porno pack to go with it. I have 13 done and 10 more to go.

    I remade the steam group: http://steamcommunity.com/groups/OIFYcollabmap

    The old one's title was wrong. I made it early this morning so I made a dumb mistake. :lol:

  8. Post #288
    onideku's Avatar
    November 2007
    122 Posts
    grea$emonkey posted:
    I'm making a porno pack to go with it. I have 13 done and 10 more to go.

    I remade the steam group: http://steamcommunity.com/groups/OIFYcollabmap

    The old one's title was wrong. I made it early this morning so I made a dumb mistake. :lol:
    Is it more furrie porn?

  9. Post #289
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    onideku posted:
    Is it more furrie porn?
    Mostly human penetration. Sex, oral-sex, dildos, and lots of boobies.
    The whole gang is there.

    Right now I'm optimizing the map. Tidying up and such. Someone is working on a meatspin based room with some other shock textures. I have plenty of space on my credits list so I want more people making rooms! I think I'm going to compile the map soon and try it out.

    Go OIFY go!

  10. Post #290
    onideku's Avatar
    November 2007
    122 Posts
    grea$emonkey posted:
    Mostly human penetration. Sex, oral-sex, dildos, and lots of boobies.
    The whole gang is there.

    Right now I'm optimizing the map. Tidying up and such. Someone is working on a meatspin based room with some other shock textures. I have plenty of space on my credits list so I want more people making rooms! I think I'm going to compile the map soon and try it out.

    Go OIFY go!
    Thank god.

  11. Post #291
    Dennab
    December 2006
    77 Posts
    :fap:
    This map is gonna be made of win and aids

  12. Post #292
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Ilikehltwo posted:
    :fap:
    This map is gonna be made of win and aids
    Agreed.

    Edit:

    I am using a SENT for a boss at the end of the map. I am editing the melon hound sent(I was given permission by the owner) and Lord Ned is making a giant sphere model for it. It will have a sprite over it which is a giant facepunch logo(Although I call it the OIFY logo because I made it with OIFY colors). It will roll around and chase players until they get squashed!

  13. Post #293
    onideku's Avatar
    November 2007
    122 Posts
    The map's point is stupid but also very epic. :D

  14. Post #294
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Exactly!

    I have a few more names to add to the credits list now.

    By the way onideku, are you going to do anything for the map?

  15. Post #295
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    I'd like to introduce you guys to:
    The DOOM BALL:




    (Heheh. Heh heeehe.)

    Edit:

    PS. That's a sneak peak at my latest map. Too bad you can't see shit!

  16. Post #296
    Gold Member
    home_wolf's Avatar
    September 2005
    210 Posts
    What the hell is it? D:

    PS: Do you happen to live on the west coast of US? Your time is VERY close to south california time.

  17. Post #297
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    home_wolf posted:
    What the hell is it? D:

    PS: Do you happen to live on the west coast of US? Your time is VERY close to south california time.
    His compiler freaked out and made a sphere that covers the whole map. :laffo:

  18. Post #298
    onideku's Avatar
    November 2007
    122 Posts
    grea$emonkey posted:
    Exactly!

    I have a few more names to add to the credits list now.

    By the way onideku, are you going to do anything for the map?
    Hell do I know,What do you need?

  19. Post #299
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Hell yeah, bay area baby.

    See all the program i had to force my computer to open (Forcibly) just to get this done? D:

  20. Post #300
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    I'm going to test out the map now and see how it looks. I'm also going to test out the SENT. :D

  21. Post #301
    onideku's Avatar
    November 2007
    122 Posts
    grea$emonkey posted:
    I'm going to test out the map now and see how it looks. I'm also going to test out the SENT. :D
    Youtube video please.

  22. Post #302
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    onideku posted:
    Youtube video please.
    SENT doesn't work. :(
    The textures in the map seem messed up too. I'll figure it out soon. Maybe not tonight though.

  23. Post #303
    onideku's Avatar
    November 2007
    122 Posts
    grea$emonkey posted:
    SENT doesn't work. :(
    The textures in the map seem messed up too. I'll figure it out soon. Maybe not tonight though.
    Fuck.

  24. Post #304
    willbeatu23's Avatar
    November 2007
    12 Posts
    That is a crazy map.

    Edit:

    That is a crazy map.

  25. Post #305
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    I may have some time to work on it later.

  26. Post #306
    Gold Member
    Pelf's Avatar
    September 2007
    2,982 Posts
    I joined the steam group. This map is going to be EPIC! I came up with four themes to my room. Anyone can use them. Here they are:

    1)Random crushing spam of doom room - lots of crushing things, suggested by grea$emonkey
    2)lolcat - Lots of lolcat textures
    3)facepunch - facepunched themed area, maybe you have to fight garry, forget who suggested
    4)citalol - a messed up, weird, screwy, oify version of the citadel, got the idea from a map called gm_citalol. Never played the map though.

    Anyway, I can't wait for the beta. Keep it up.

    Edit:

    I'm going to provide a list of puzzles instead of all the mazes:

    1)bosses
    2)placing props and having players manipulate the environment to reach their goal
    3)put peices together that fit kind of puzzle
    4)ugh, damn this is hard
    4)something with turrets like in the capital building of city 17 in hl2
    5)something with teleporters
    6)obstacle course
    7)something with 0 gravity

    I'm spent with ideas. Play some of the js_coop build puzzle maps on hl2 deathmatch. They got some good ones.

  27. Post #307
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Pelf posted:
    I joined the steam group. This map is going to be EPIC! I came up with four themes to my room. Anyone can use them. Here they are:

    1)Random crushing spam of doom room - lots of crushing things, suggested by grea$emonkey
    2)lolcat - Lots of lolcat textures
    3)facepunch - facepunched themed area, maybe you have to fight garry, forget who suggested
    4)citalol - a messed up, weird, screwy, oify version of the citadel, got the idea from a map called gm_citalol. Never played the map though.

    Anyway, I can't wait for the beta. Keep it up.

    Edit:

    I'm going to provide a list of puzzles instead of all the mazes:

    1)bosses
    2)placing props and having players manipulate the environment to reach their goal
    3)put peices together that fit kind of puzzle
    4)ugh, damn this is hard
    4)something with turrets like in the capital building of city 17 in hl2
    5)something with teleporters
    6)obstacle course
    7)something with 0 gravity

    I'm spent with ideas. Play some of the js_coop build puzzle maps on hl2 deathmatch. They got some good ones.
    I've been keeping those in mind when I made this. The boss at the end is in the works and I'm having technical difficulties. That is a long way off though.
    I'm not sure what to do for a beta release yet, but I'll think about it.

    Also, HAPPY PASSOVER! I'm Jewish. :jewish:

    Edit:

    xc001 posted:
    You'll Figure It Out.

    Also, if anyone needs images, I have a good collection of memes and macros on hand that I am willing to upload.
    I can make them into textures. Hurry up and post them!

  28. Post #308

    April 2008
    2 Posts




    This is one of the things you have to look forward to. The meatspin controll room in the room of death. The room is not possible to make, unless one person sacrifises himself and enter the room of doom. Writhing in pain, listening to "You spin me right round baby, right round, like a record baby right round round round", the choosen one must guide and controll the traps in the room. The room is filled with traps and spooky stuff so be prepared. // kp3.

  29. Post #309
    Gold Member
    Pelf's Avatar
    September 2007
    2,982 Posts
    Can you make this into a gif somehow?

    Or this:

  30. Post #310

    April 2008
    2 Posts
    Pelf posted:
    Can you make this into a gif somehow?

    Or this:
    I'm on it.

    Edit: No i am not. Sorry, my youtube downloader(s) doesn't seem to work.

  31. Post #311
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    ToOify posted:




    This is one of the things you have to look forward to. The meatspin controll room in the room of death. The room is not possible to make, unless one person sacrifises himself and enter the room of doom. Writhing in pain, listening to "You spin me right round baby, right round, like a record baby right round round round", the choosen one must guide and controll the traps in the room. The room is filled with traps and spooky stuff so be prepared. // kp3.
    Your sign says "CONROLL" when it should say "CONTROL". ;)

    Nice looking anyway. I will probably have time to finish my porno textures today and release the pack. :D
    I have a few things to fix up in the map too.

  32. Post #312
    Gold Member
    Pelf's Avatar
    September 2007
    2,982 Posts
    This has to be made into a texture!

    http://img526.imageshack.us/img526/906/itsfrickinepicns2.swf

  33. Post #313
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Pelf posted:
    This has got to be made into a texture! I'm using this in my room!

    http://img526.imageshack.us/img526/906/itsfrickinepicns2.swf
    I'm not sure how to convert a swf into another format though.

  34. Post #314
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Hahaha, hell yeah Pelf.

  35. Post #315
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    I got sprites working. Sorta.

    I've made two SENTs: Doom-ball and Minion-ball. The Minion-ball sprites work perfectly, but the Doom-ball sprite isn't big enough, and when I imported a larger imag into VTFEdit, it either crashes, or the sprite doesn't show up in the game.

    This is very annoying. Any thoughts?

  36. Post #316
    Gold Member
    Pelf's Avatar
    September 2007
    2,982 Posts
    grea$emonkey posted:
    I'm not sure how to convert a swf into another format though.
    Ahhh, dammit! Is there any way to get it ingame?

  37. Post #317
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Pelf posted:
    Ahhh, dammit! Is there any way to get it ingame?
    I don't know. I'm focusing on these SENTs right now. I still can't get the large texture to work. :(

  38. Post #318
    Gold Member
    Foda's Avatar
    April 2006
    2,733 Posts
    grea$emonkey posted:
    I don't know. I'm focusing on these SENTs right now. I still can't get the large texture to work. :(
    Don't quote me on this, but I believe that sprites have to be a specific size, or they will not work properly.

  39. Post #319
    Chill Moderator
    Grea$eMonkey's Avatar
    May 2007
    6,302 Posts
    Foda posted:
    Don't quote me on this, but I believe that sprites have to be a specific size, or they will not work properly.
    Interesting. Any idea what else I can use in that case?

    Edit:

    Here are some pictures of the Minion-balls chasing me:























    These things are frightening when they come in swarms. If they manage to get anywhere near you, you're doomed. :D

  40. Post #320
    Gold Member
    Pelf's Avatar
    September 2007
    2,982 Posts
    Would it be possible to turn it into gif format then make it into a texture?