1. Post #1
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    I've decided to modify Conna's breakable props stool. This has taken me months with a lot of help from friends. It is also my first project so don't be too harsh on me.

    "What's different from this and the original tool?"

    - New effects
    - Gcombat style die effect but with new effects
    - Better colour code
    - Sounds
    - Multiplier slider
    - Explosion damage(toggleable): props explode when they die. This can cause awesome chain reactions.
    - New particles (The same one Jinto's using for his WIP nuke)
    - Vehicles can be breakable (Using a very hacky method, but hey, it works. Also toggleable)
    - Debris is scaled according to the size of the prop.
    - Sound pitch is pitched according to the size of the prop.
    - More debris is spawned if the prop is larger.
    - Preset box

    Some screenshots:





    The major part is new effects, though. I've been working a lot on it and I've added debris and shit. Here's a video


    old

    I'm making a thread here because there's a few bugs I want to fix. But I have no idea how to fix them.

    Current bugs:

    - Undo doesn't undo from the undo list when the prop breaks
    - If you apply this on a contraption with too many constraints it won't apply properly



    Thanks to:

    Qiler
    Robbis
    BlackNecro
    The Mathias
    TetaBonita
    Xenon
    Q42 (for his gcombat code)
    Maurice

    for helping me out

  2. Post #2
    The Mathias's Avatar
    April 2007
    26 Posts
    Very nice :D


    You should check some of the other SWEPs/SEnts for the undo bug.

  3. Post #3
    hacker on steroids
    Conna's Avatar
    May 2006
    363 Posts
    Great modification! Definatly going on my server!

    One thing though, you should remove the alerts that come up when you make a prop breakable.

    They're crap, I should have never added them.

  4. Post #4
    Gold Member
    GeXeH's Avatar
    March 2006
    129 Posts
    Wow, that is awesome! :D

  5. Post #5
    Gold Member
    LPine's Avatar
    April 2007
    260 Posts
    This is the first modification that doesn't deserve the name of which.
    Very well done.

    Edit:

    I loved when you hit the heli and the rotor went flying.

    Edit:

    And when you bashed the scanner's brains out.

  6. Post #6
    Gold Member
    Kogitsune's Avatar
    September 2005
    2,468 Posts
    That video is pretty good, nice job. I'm making Arkantos run this on his server when he hosts again :).

  7. Post #7
    kevkev's Avatar
    April 2007
    1,093 Posts
    Awesome effects :D

  8. Post #8

    January 2008
    1 Posts
    I am so getting this, It will be awesome for my movies.

  9. Post #9
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    Thanks guys.

    I'm trying to figure out how to do the undo thing. I have no idea where to start. :\

  10. Post #10
    Gold Member
    LPine's Avatar
    April 2007
    260 Posts
    Basically you start with undo.Create(<undo name>) and keep adding shit with undo.AddEntity(<the ent>) before doing undo.SetPlayer(<the player that can undo>) followed by undo.Finish()

  11. Post #11
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    I think that part is already in the code. The problem is that the undo doesn't undo when the prop dies.

    Edit:

    So you end up having lots of undo's in your undo list.

  12. Post #12
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    4,563 Posts
    I've been seeing this in many versions on your server, I love it! Glad you released it, and I really like the new effects. But I still want firetrails before the prop 'Dies'. RPGing my numerous aircraft with this is immensly fun!

  13. Post #13
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    Morbo!!! posted:
    I've been seeing this in many versions on your server, I love it! Glad you released it, and I really like the new effects. But I still want firetrails before the prop 'Dies'. RPGing my numerous aircraft with this is immensly fun!
    I'll try to make the firetrail fade in when the hp is critical.

  14. Post #14
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,084 Posts
    Wow those effects look really good!
    Will come in handy when making fights.

  15. Post #15
    teddddd's Avatar
    October 2007
    74 Posts
    If you ever decide to make a version that applies breakable to ALL props on the server, I'd love to have a copy.

  16. Post #16
    Lap
    Lap's Avatar
    December 2006
    523 Posts
    Unfortunately, this tool doesn't work with the advanced duplicator tool, just like Conna's. Could that feature be incorporated?

  17. Post #17
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    I'm not experienced enough to do that I think.

  18. Post #18
    McMissile's Avatar
    May 2007
    454 Posts
    It's awesome. Could you make a command so that this is put on all props automatically when you spawn them?

    Like

    sbox_breakable 1 - Would make all props breakable

    and

    Sbox_breakable 0 - Would turn off the breakable props.

  19. Post #19
    Master X's Avatar
    November 2007
    458 Posts
    The ban hammer in the video is funny :D

    Good job.

  20. Post #20
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    I'm still working on this by the way. ZpankR joined so he'll be working on it as well. We're open for suggestions.

    So far we've added

    - Explosion damage(toggleable): props explode when they die. This can cause awesome chain reactions.
    - New particles (The same one Jinto's using for his WIP nuke)
    - Vehicles can be breakable (Using a very hacky method, but hey, it works. Also toggleable)
    - Debris is now scaled according to the size of the prop.
    - Sound pitch is pitched according to the size of the prop.
    - More debris is spawned if the prop is larger.

    I'll also upload a new video soon as well.

  21. Post #21
    MauriceG's Avatar
    August 2008
    1 Posts
    It's so awesome to watch all the props fly away from the explosion.
    Keep up the good work!

  22. Post #22
    CapsAdmin's Avatar
    August 2005
    3,773 Posts

  23. Post #23
    McMissile's Avatar
    May 2007
    454 Posts
    Nice new effects.

    Still no thought of adding one command to make this automatically work on all props without having to click on each contraption?

  24. Post #24
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    Of course. We just want to finish the effects first.

  25. Post #25
    Gold Member
    Zenreon117's Avatar
    April 2008
    2,845 Posts
    For the next release can you add which gibs will spawn upon breaking. If so that would be epic.

  26. Post #26
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    Zenreon117 posted:
    For the next release can you add which gibs will spawn upon breaking. If so that would be epic.
    What do you mean?

    If I understand you, there's already debris.

  27. Post #27
    Gold Member
    Zenreon117's Avatar
    April 2008
    2,845 Posts
    Yes but it would be nice to somehow customize that debris so that when you blow up lets say a helicopter you get the helicopter gibs. FOR EXAMPLE. But yea i'm just saying it would be a nice addition.

  28. Post #28
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    Zenreon117 posted:
    Yes but it would be nice to somehow customize that debris so that when you blow up lets say a helicopter you get the helicopter gibs. FOR EXAMPLE. But yea i'm just saying it would be a nice addition.
    We would need custom models for that. Sorry.

    Added:

    - Console command for making all props breakable upoun spawning.

  29. Post #29
    NULLNAME's Avatar
    January 2008
    13 Posts
    Can't wait for the new version. Looks great

  30. Post #30
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    It's gonna be released soon.

    the effects look so much better now, too.

  31. Post #31
    Dragon Member
    Dragory's Avatar
    January 2006
    1,310 Posts
    It looked awesome when I tested it on your server. :3:

  32. Post #32
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    Some screenshots:





    :D

  33. Post #33
    Web developer
    pdkm931's Avatar
    May 2008
    2,359 Posts
    OH MY GOD!!! NICE!!! :D:D:D

  34. Post #34
    HeatPipe's Avatar
    October 2007
    1,297 Posts
    That is some serious effect!

    Good job :).

  35. Post #35
    Gold Member
    Zenreon117's Avatar
    April 2008
    2,845 Posts
    CapsAdmin posted:
    We would need custom models for that. Sorry.

    Added:

    - Console command for making all props breakable upoun spawning.
    No I don't mean custom debris for every model I mean if you for example break a 4x4 wooden PHX prop you can make it so 4 1x1 phx props spawn. This is an example. You can also use which sound it makes apon breaking.

  36. Post #36
    HeatPipe's Avatar
    October 2007
    1,297 Posts
    Zenreon , too much work.

  37. Post #37
    Cornflake's Avatar
    March 2007
    124 Posts
    Wow, excellent, sir! Great particle effects - reminds me of the ones in the AMRAAM (The AMRAAM would be even more awesome if it didn't crash the server all the time, but that's another subject).

    CapsAdmin posted:
    "What's different from this and the original tool?"

    - New particles (The same one Jinto's using for his WIP nuke)
    Where can this be found?

    Edit:

    Kind of off topic, but, is there anywhere that has an archive of Conna's stuff? A lot of older Conna's Stools are broken, and I was hoping the STC (Scripted Tools Collection) had more updated versions: http://www.garrysmod.com/?dont_buff_...T,_EPS_and_CTC

    Connacook.com no longer exits, and very few of Conna's creations are at Garrysmod.org. It's like when Conna got banned, he purposely removed all signs of his existence.

    Edit:

    LPine is banned now, too. Wow, soon there will be no Lua programmers left after the ban-a-thon 2008 on this website is over with.

  38. Post #38
    100% Homemade
    ZestyLemons's Avatar
    September 2007
    7,533 Posts
    Cornflake posted:
    Wow, excellent, sir! Great particle effects - reminds me of the ones in the AMRAAM (The AMRAAM would be even more awesome if it didn't crash the server all the time, but that's another subject).



    Where can this be found?

    Edit:

    Kind of off topic, but, is there anywhere that has an archive of Conna's stuff? A lot of older Conna's Stools are broken, and I was hoping the STC (Scripted Tools Collection) had more updated versions: http://www.garrysmod.com/?dont_buff_...T,_EPS_and_CTC

    Connacook.com no longer exits, and very few of Conna's creations are at Garrysmod.org. It's like when Conna got banned, he purposely removed all signs of his existence.

    Edit:

    LPine is banned now, too. Wow, soon there will be no Lua programmers left after the ban-a-thon 2008 on this website is over with.

    Why do you think there's still no new theme for the Gamemode Coding Contest?

    But seriously, awesome effects man. I'll be using this a lot.

  39. Post #39
    ray243's Avatar
    January 2008
    1,847 Posts
    Cornflake posted:
    Where can this be found?
    Jinto's WIP nuke is around somewhere in this thread:
    http://forums.facepunchstudios.com/s...d.php?t=503533

  40. Post #40
    CapsAdmin's Avatar
    August 2005
    3,773 Posts
    Cornflake posted:
    Wow, excellent, sir! Great particle effects - reminds me of the ones in the AMRAAM (The AMRAAM would be even more awesome if it didn't crash the server all the time, but that's another subject).



    Where can this be found?

    Kind of off topic, but, is there anywhere that has an archive of Conna's stuff? A lot of older Conna's Stools are broken, and I was hoping the STC (Scripted Tools Collection) had more updated versions: http://www.garrysmod.com/?dont_buff_...T,_EPS_and_CTC

    Connacook.com no longer exits, and very few of Conna's creations are at Garrysmod.org. It's like when Conna got banned, he purposely removed all signs of his existence.
    We got the stool from the stool pack and modified it. So I think that is the latest version.


    The only problem holding us back now from a release is the emitters getting stuck sometimes clientside. But I think I know how to fix it.


    Here's the particles:
    Jinto posted:
    Here is my collection of fire/smoke materials if you want them. They aren't animated but look fairly nice.

    http://cdbarrett.com/dump/smoke_fire_materials.zip