Rum101 posted:
At this point i'm going to make a request.
Please turn this into a proper gamemode. It's getting irritating whenever I want to play sandbox suddenly realising that warmelons has messed with all my tools and i'm going to have to go disable it. A full gamemode would most likely be far nicer for everyone concerned at this level of complete integration into the game.
Nice work on the actual RTSness by the way, I'm especially loving the harvester melons (although you can make entire armies of them and use them as mine clearers for no real cost).
I've actually accomplished pretty much everything I needed for a gamemode. Figuring out the gamemode nuances is what I'll be working on now. I also suck at HUD, Derma, and scoreboards so I'm sure those are going to slow me down.
As for now, I have updated the SVN just for you Rum. Should you ever forget your playing with WarMelons on you can just change the WM_Rules to 0 in the console. The next time anyone tries to use any tool, all warmelon rules will be axed. Spawn whatever you want anywhere and use whatever. That should be a good stopgap measure.
I like your ingenuity with harvesters. They have had their health reduced due to your complaint and others about them being too strong in general. People were using them to soak up damage.
Ninja_Danz0r posted:
Haha, this is amazing!
Way to go making an already great mod even greater :D
Just a few questions:
Is this fully compatible with RD3?
Will selection circles/squares be added to the GUI in the future?
Thanks!
WarMelons:RTS no longer uses and RD, though you can certainly have it active at the same time with no problems.
Selection circles/squares are something that only Sassafras of Sassilization has done. He's not one to share. I'm working on it, but it's no easy task.
Expect some more WM stuff released today.