1. Post #361
    Gold Member
    Mister B's Avatar
    August 2008
    3,296 Posts
    Oh, there you are, Perry.

  2. Post #362
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts
    Alright. I had to decompile my map to get the VMF back, because I guess I lost it .

    For now, they are just hammer shots.
    The Ice Chamber Thing, where you fight Peaches (is that his name ?, can't remember). One of the freezers will have an entrance to the Smuggler's Hideout.




    Medical Pavilion Entrance, I've sorta made this for the mapping contest. It needs the "Medical Pavilion" sign.



    Edit: Yes, that is a Circus of Values in the first picture.

    Edit 2: forgot, about the proximity mine. you can put them anywhere, and a npc or player will set them off.



    Well, I did say anywhere... A advanced technique in Bioshock was to put them on a object, then use Telekenisis and fling them at Big Daddies.

  3. Post #363
    .miniman.'s Avatar
    August 2006
    211 Posts
    Holy crap, this is shaping up to be tottally awesome. Only problem I see is it's basically RP but anyone can have a weapon and no one is protected.

    "I'd like to buy a pistol please"
    "Ok that'll be one hun-"
    *ZAP*

    See about getting those Bioshock models someone posted a few pages back.

  4. Post #364
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts
    .miniman. posted:
    Holy crap, this is shaping up to be tottally awesome. Only problem I see is it's basically RP but anyone can have a weapon and no one is protected.

    "I'd like to buy a pistol please"
    "Ok that'll be one hun-"
    *ZAP*

    See about getting those Bioshock models someone posted a few pages back.
    I planned on making a complementing gamemode with the map. So when you kill someone, or obtain a weapon or plasmid your "insanity" level increases. Higher it is, you become more like a Splicer. If your insanity reaches the Splicer level, you lose all your weapons, and are limited to what you can do. On the positive side, you can walk on ceilings and cool stuff.

  5. Post #365
    Modelrator
    PLing's Avatar
    February 2005
    4,153 Posts
    The icicles in your freezer thing are brushes? If you want, I could give you my icicle texture that I did a few months ago for my WW2 destroyer map. You can see them here.

  6. Post #366
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts
    PLing posted:
    The icicles in your freezer thing are brushes? If you want, I could give you my icicle texture that I did a few months ago for my WW2 destroyer map. You can see them here.
    Yea, they are brushes, and they don't really look that great (Mine). I could really use your texture if that is ok.

  7. Post #367
    Gold Member
    SenorJose's Avatar
    December 2007
    825 Posts
    Foda posted:
    Yea, they are brushes, and they don't really look that great (Mine). I could really use your texture if that is ok.
    For that area you should make a blend texture for the floor so it blends between snow and floor tiles, so it doesn't look like you're walking on pure ice but there is actually a floor beneath.

  8. Post #368
    I survived Camp FP 2010
    metallics's Avatar
    September 2005
    4,984 Posts
    Foda posted:
    Alright. I had to decompile my map to get the VMF back, because I guess I lost it .
    Ouch. I hope you remade the brushwork?

  9. Post #369
    Larry G's Avatar
    May 2008
    149 Posts
    metallics posted:
    Ouch. I hope you remade the brushwork?
    What's the point in that?

  10. Post #370
    I survived Camp FP 2010
    metallics's Avatar
    September 2005
    4,984 Posts
    Ok, so basically, when you compile a map, the source engine removes all uneeded faces, and chops all the remaining ones up into triangles, then sews them all together to create one big face.

    When you decompile a map, using vmex, it tries to recreate the vmf and put all the information back in that is lost when the map was compiled. Obviously it can only guess, so you often end up with multiple brushes where there was one, gaps between brushes, invalid brushes, missing sides etc. \hence when you decompile a map, recompiling is almost sure to result in disaster somewhere down the line without rebuilding most of the brushwork.

  11. Post #371
    on3
    on3's Avatar
    October 2008
    2 Posts
    looking lovely, can't wait for this.

  12. Post #372

    October 2007
    169 Posts
    -snip-

  13. Post #373
    Gold Member
    Mister B's Avatar
    August 2008
    3,296 Posts
    Foda posted:
    I planned on making a complementing gamemode with the map. So when you kill someone, or obtain a weapon or plasmid your "insanity" level increases. Higher it is, you become more like a Splicer. If your insanity reaches the Splicer level, you lose all your weapons, and are limited to what you can do. On the positive side, you can walk on ceilings and cool stuff.
    A: That is freaking radical

    B: So... you should rename the thread BS_Bioshock? (tee hee, B.S._Bioshock)

  14. Post #374
    Gold Member
    Forkman's Avatar
    January 2008
    221 Posts
    Still wetting myself.

  15. Post #375
    NATURALLY WIRED TO HAVE SEX WITH KIDS
    Rubs10's Avatar
    June 2007
    8,799 Posts
    Walking on walls... GWAAA???

  16. Post #376
    .miniman.'s Avatar
    August 2006
    211 Posts
    Foda posted:
    I planned on making a complementing gamemode with the map. So when you kill someone, or obtain a weapon or plasmid your "insanity" level increases. Higher it is, you become more like a Splicer. If your insanity reaches the Splicer level, you lose all your weapons, and are limited to what you can do. On the positive side, you can walk on ceilings and cool stuff.
    Dude, that's fucking genius.

  17. Post #377
    NATURALLY WIRED TO HAVE SEX WITH KIDS
    Rubs10's Avatar
    June 2007
    8,799 Posts
    How many weapons are planned?

  18. Post #378
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts
    Rubs10 posted:
    How many weapons are planned?
    Thompson, Crossbow (and trap-bolt), grenade launcher (with proxy) are done already. Pistol, Shotgun, and chemical thrower are not done, but can be made easily. On a side note, I finished the HUD.

  19. Post #379
    Gold Member
    Mister B's Avatar
    August 2008
    3,296 Posts
    Foda posted:
    Thompson, Crossbow (and trap-bolt), grenade launcher (with proxy) are done already. Pistol, Shotgun, and chemical thrower are not done, but can be made easily. On a side note, I finished the HUD.
    Tompson? The tommy gun?

  20. Post #380
    Teh_Cheese's Avatar
    June 2008
    3,707 Posts
    Foda posted:
    Thompson, Crossbow (and trap-bolt), grenade launcher (with proxy) are done already. Pistol, Shotgun, and chemical thrower are not done, but can be made easily. On a side note, I finished the HUD.
    I WANT THE PICTURES OF THE HUD! :excited:

  21. Post #381
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts

    Ignore the green bar, it's a temporary health bar. The weapon icon changes with your current weapon.

  22. Post #382
    .miniman.'s Avatar
    August 2006
    211 Posts
    Holy shit! All I can say is to grunge up the green bar and have it be the same color of brown as everything else and you got yourself the perfect HUD!

  23. Post #383
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Need to drop the black around the upper/lower weapon things. Make it a dark brown.

  24. Post #384
    Teh_Cheese's Avatar
    June 2008
    3,707 Posts
    Foda posted:

    Ignore the green bar, it's a temporary health bar. The weapon icon changes with your current weapon.
    :excited:
    Dude, I'm as excited about this map and gamemode as I am L4D

  25. Post #385
    Tankboomer's Avatar
    June 2008
    107 Posts
    killer89 posted:
    Would you kindly give me your moneys?
    That won't work because in Bioshock he say bla bla bla would you kindly?

  26. Post #386
    Gold Member
    killer89's Avatar
    November 2006
    1,150 Posts
    Tankboomer posted:
    That won't work because in Bioshock he say bla bla bla would you kindly?
    Would you kindly get the fuck out of here?

  27. Post #387
    Gold Member
    Ray551's Avatar
    June 2007
    2,746 Posts
    I love the hud :p Is there a tutorial how to make huds?

  28. Post #388
    Teh_Cheese's Avatar
    June 2008
    3,707 Posts
    Any updates?

  29. Post #389
    .miniman.'s Avatar
    August 2006
    211 Posts
    Would you kindly work more on the map, Foda?


  30. Post #390
    Gold Member
    Void Skull's Avatar
    February 2008
    4,702 Posts
    Foda, work on it or I'm going to say it.









    Fuck it, I'm saying it.



    Code Yellow.

    Edit:

    1111 smartness :ssj:

  31. Post #391
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts
    I've been really busy lately, but I got the ice how I want it.


    lol purple floor

  32. Post #392
    Gold Member
    Mister B's Avatar
    August 2008
    3,296 Posts
    Why is the floor purple?

    Allso, I'd make the ice a little more opaque.

  33. Post #393
    .miniman.'s Avatar
    August 2006
    211 Posts
    Isn't there some brush entity that makes it so when you enter a certain area you can see the breath from the players mouth? I remember someone talking about it and I wondered where it was used if it was used at all then I played DoD:Source. Would be cool to impliment that into the map.

  34. Post #394
    peterboi's Avatar
    May 2007
    1,077 Posts
    working on a EPIC map AND doing luas for a EPIC gamemode?
    You are awesome dude.

  35. Post #395
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts
    .miniman. posted:
    Isn't there some brush entity that makes it so when you enter a certain area you can see the breath from the players mouth? I remember someone talking about it and I wondered where it was used if it was used at all then I played DoD:Source. Would be cool to impliment that into the map.
    It's actually a map property "World is Cold". It was originally for the Kraken Base in the original Hl2, but they scrapped it all.

  36. Post #396
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    I thought it was for DODS, but was removed?

    But that makes more sense.

    And you could try parenting a env_steam to the player's head attachment point.

  37. Post #397
    Larry G's Avatar
    May 2008
    149 Posts
    Lord Ned posted:
    I thought it was for DODS, but was removed?

    But that makes more sense.

    And you could try parenting a env_steam to the player's head attachment point.
    Wow, can you like, parent things to an info_player_start?

  38. Post #398
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Yeah it's a bit complicated. You just set the parent to !player. Dunno how well it would work in MP/when you respawn.

  39. Post #399
    .miniman.'s Avatar
    August 2006
    211 Posts
    Lord Ned posted:
    Yeah it's a bit complicated. You just set the parent to !player. Dunno how well it would work in MP/when you respawn.
    I can just imagine something going wrong and you'd see people steaming at the crotch or ass.

  40. Post #400
    Gold Member
    Foda's Avatar
    April 2006
    2,738 Posts
    .miniman. posted:
    I can just imagine something going wrong and you'd see people steaming at the crotch or ass.

    lol
    got it to work, and with less purple. you can't really see it though in the screenshot.


    also, done forever with the HUD