1. Post #1
    Master Chris's Avatar
    July 2007
    1,063 Posts
    The Dodge Charger is available for download in my vehicle pack, go here for more info: http://www.facepunch.com/threads/918...s-Vehicle-Pack

    Latest Images:















    Old video of the model:

    [URL]

    This car will be drivable when it's done and will have a range of colours which you will be able to switch between with the skin changer tool.

    Colour List:

    1. Red
    2. Orange
    3. Black
    4. White
    5. Silver
    6. Light Blue
    7. Dark Blue
    8. Purple
    9. Copper
    10. Yellow
    11. Yellow with green stripes (EP2 car replacement)
    12. General Lee - won't be in first release.

    I will also leave a few slots spare for people to add their own custom textures without having to overwrite any of the existing ones.

    bodygroups List:

    - Light Covers, these will be included as a separate Bodygroup for when you want to have lights showing or not. I'm hoping to get someone to make some simple code to allow the the covers to go up and down as an animation later on.

    - Emblems, The 'Charger', 'R/T' and 'Hemi' badges will be removable, if you want a discreet look. This also includes the R/T decal and stripe on the rear of the car.

    - The right hand side-view mirror will be optional, as it was on the real chargers.

    - Bull Bar, to go with the General Lee skin but can be used with any of them.

    - Roll Cage, to go with the General lee skin but can be used with any of them.

    - Wheels, the default will be the Magnum 500s that are currently on the car. What others do you want to see? Remember, try to think how they would look on this car and not some massive SUV or Tuner.

    At the moment the wheel list is this:

    - Magnum 500
    - Dodge Dog Dish Hubcap
    - American Racing Vector
    - American Racing TTO
    - American Racing Outlaw II

    I have decided on the sounds for the car when it is released but I will reveal them in a release trailer.

    I am not taking any requests, so don't ask any more. This includes the other lists that have been quoted on other pages in the thread, stop referencing them. I am not going to follow any of those lists, they are null and void and do not represent my future plans.
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  2. Post #2
    Gold Member
    lettuce_head's Avatar
    May 2006
    3,044 Posts
    Well car models are pretty hard, and this is looking good, so well done!
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  3. Post #3
    Gold Member
    Furioso's Avatar
    October 2006
    3,666 Posts
    Replacement for HL2:EP2 car please. :ahaw:
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  4. Post #4
    Gold Member
    TestECull's Avatar
    July 2007
    4,660 Posts
    As long as it has a burnout button :D


    Lookin' awesome man.
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  5. Post #5
    Master Chris's Avatar
    July 2007
    1,063 Posts
    TestECull posted:
    As long as it has a burnout button :D
    Do you mean a turbo boost to make you go faster or an actual modelled button inside the car?
    Furioso posted:
    Replacement for HL2:EP2 car please. :ahaw:
    That's a possibility.

    EDIT: Can someone tell me where to find the polygon count for the model. I want to try and keep a tab on it so I don't go over source's limit, speaking of which does anyone know exactly how many it is, I heard it was 12,000.

  6. Post #6
    Gold Member
    Rodwy's Avatar
    July 2007
    267 Posts
    There's no real limit that I know of, just a set limit by modelers to what will run well on most comps, I'm not sure how many the EP2 car was but keeping it under 12,000 sounds good. I also don't know how to poly count on XSI, sorry.

  7. Post #7
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    Pfft source can handle a million. Compiling gets iffy after the first 30,000 triangles.

    In XSI for the polycount, hit Shift + S, then go to the Stats (info?) tab. Then click the middle three boxes.
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  8. Post #8
    Dennab
    December 2006
    123 Posts
    Really nice. I own a B-Body mopar.. so naturally I love them. And of course having one in game would be nice too! Keep up the good work!
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  9. Post #9
    Master Chris's Avatar
    July 2007
    1,063 Posts
    Lord Ned posted:
    Pfft source can handle a million. Compiling gets iffy after the first 30,000 triangles.

    In XSI for the polycount, hit Shift + S, then go to the Stats (info?) tab. Then click the middle three boxes.
    Thanks, that will be really helpful.

    But on a side note, how do you know source can handle a one million polygon model if it can't be compiled for use in the game? :raise:

  10. Post #10
    oifyalt123's Avatar
    October 2007
    9 Posts
    Master Chris posted:
    Do you mean a turbo boost to make you go faster or an actual modelled button inside the car?

    I'm saying when you hit the turbo button, it simply roasts the back tires and allows you to cut a donut and do epic burnouts when combined with the handbrake key. :P

  11. Post #11
    Gold Member
    Rodwy's Avatar
    July 2007
    267 Posts
    Master Chris posted:
    Thanks, that will be really helpful.

    But on a side note, how do you know source can handle a one million polygon model if it can't be compiled for use in the game? :raise:
    He means source can handle at least a million polygons on screen at once.

  12. Post #12
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,178 Posts
    -Snip-

  13. Post #13
    Dennab
    December 2006
    123 Posts
    Mopar sure had their shit together when they were making cars late 60's and early 70s... Everything was awesome about them.
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  14. Post #14
    Master Chris's Avatar
    July 2007
    1,063 Posts
    oifyalt123 posted:
    I'm saying when you hit the turbo button, it simply roasts the back tires and allows you to cut a donut and do epic burnouts when combined with the handbrake key. :P
    Yeah it will have enough power to do that but the only way I can see of doing a burnout would be to weld the car in place, use the turbo and then undo the weld because the handbrake would lock the rear wheels and then nothing would happen.

    You could edit the handling script to make the handbrake only affect the front wheels but then you couldn't do handbrake turns and power slides. In my vehicle tutorial I will be showing how to edit vehicle scripts so people can make their own custom versions of their cars.

    madmax678 posted:
    if you finish the car by Christmas it could have a possibility of featuring in a film me and my clan are dealing with,you did post about it : Highway 12 ?
    Yeah, how is that going? Anyway I'm hoping the car will be out before Christmas but since it's my first model I can't make a absolute guarantee, but I doubt it would be much later than that.

  15. Post #15
    Gold Member
    Norfair12's Avatar
    September 2005
    251 Posts
    Master Chris posted:
    Yeah it will have enough power to do that but the only way I can see of doing a burnout would be to weld the car in place, use the turbo and then undo the weld because the handbrake would lock the rear wheels and then nothing would happen.

    You could edit the handling script to make the handbrake only affect the front wheels but then you couldn't do handbrake turns and power slides. In my vehicle tutorial I will be showing how to edit vehicle scripts so people can make their own custom versions of their cars.


    Yeah, how is that going? Anyway I'm hoping the car will be out before Christmas but since it's my first model I can't make a absolute guarantee, but I doubt it would be much later than that.
    I found that applying a small amount of forward thrust from the rear of the car while trying to go in reverse creates a nice burn out effect.

    I will get the exact numbers later when I recreate it. You can also for fun add some 0 thrust invisible thrusters by the wheels to emit smoke when you are also pressing the burnout key. The Shelby GT is the best car to do this in.

  16. Post #16
    Master Chris's Avatar
    July 2007
    1,063 Posts
    Norfair12 posted:
    You can also for fun add some 0 thrust invisible thrusters by the wheels to emit smoke when you are also pressing the burnout key. The Shelby GT is the best car to do this in.
    I usually use particle emitters because you can edit them to make a lot more smoke and it can give a more realistic effect. This is another thing I cover in the vehicle tutorial, along with a load of other special effects and stunts.

    Edit:

    I have a range of sounds I could use for it when it's drivable, I may post some samples for people to hear and I may do a vote as to which one goes into the final product.

    Also when this model is complete i'm thinking that i will make a 500 version and a Daytona version as well.

    I have also made a list of vehicles that I would like to model if everything goes well with the Dodge Charger:

    TVR Sagaris
    Ferrari 355
    Ferrari 430
    Ferrari 550
    Ferrari 599
    Jaguar XK or XKR
    E-Type Jaguar
    Ford Bronco
    Dodge Ram
    Dodge Ramcharger
    Dodge Challenger
    Plymouth Barracuda
    Pontiac GTO
    Porsche 997
    AC Cobra
    Chevrolet Corvette Stingray
    Chevrolet Bel Air
    Chevrolet El Camino
    Bugatti Royale
    Cadillac Eldorado
    Buick Grand National
    Hummer H3T
    1935 Auburn Speedster
    Mustang Boss 429
    Plymouth Fury
    Plymouth Road Runner
    Dodge Magnum
    Hudson Hornet
    Wiesmann Roadster
    Lincoln Continental (One of the old ones)
    GM 'Fishbowl' Bus
    Rolls-Royce Phantom
    Rolls-Royce Phantom Coupé
    I may also do an older Rolls-Royce but I haven't decided on a specific model yet
    Mercedes-Benz C-Class (W204)
    Mercedes-Benz SLR McLaren
    Mercedes-Benz C216
    Mercedes-Benz W463
    Mercedes-Benz W221
    BMW Z8
    BMW M3
    BMW M5
    BMW 8 Series
    BMW X5
    Audi R8
    Audi RS4
    Pagani Zonda
    Ascari A10
    Koenigsegg CCX
    Ford GT
    Nissan GTR
    Aston Martin DB9
    Aston Martin V8 Vantage
    Land Rover Range Rover

    Cars That have been requested:
    Chrysler PT cruiser

    I must also make clear that I might not do all these cars but these are all possibilities.

    Also you can request other cars but that doesn't necesarily mean that I will do all of them, it depends if I can find good blueprints.
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  17. Post #17
    Gold Member
    TestECull's Avatar
    July 2007
    4,660 Posts
    Master Chris posted:

    You could edit the handling script to make the handbrake only affect the front wheels but then you couldn't do handbrake turns and power slides. In my vehicle tutorial I will be showing how to edit vehicle scripts so people can make their own custom versions of their cars.


    I've edited vehicle scripts before. Ever seen an HL2 buggy ride a wheelie clean across Flatgrass while hitting the Source speed limit, kept from doing barrel rolls by a pole welded to the back? :P It's bloody hilarious. But I do see why you don't want to use the handbrake, as you would have to insanely overpower the engine to get any decent slides out of it...

  18. Post #18
    Master Chris's Avatar
    July 2007
    1,063 Posts
    TestECull posted:
    But I do see why you don't want to use the handbrake, as you would have to insanely overpower the engine to get any decent slides out of it...
    Well I just did some tests in gmod and I have found for some bizarre reason whenever you turn on the handbrake, even if you've set it to only affect the front wheels, it will actually stop all power to any of the wheels so you just stand still and nothing happens. Basically it disengages the virtual clutch as soon as you use the handbrake. The only way I can see of being able to fix that would be to edit the source code of gmod/hl2 to change this feature or do something really hacky with lua to do the same.

    So I guess there isn't going to be any of this in gmod any time soon.

    But I guess we can still do this.

  19. Post #19
    silentsnip94's Avatar
    October 2008
    13 Posts
    oh sweet thnx chris, look on your fueled forum to see what i said, and pm me on here can i add u to steam?

  20. Post #20
    Dennab
    December 2006
    123 Posts
    Master Chris posted:
    I usually use particle emitters because you can edit them to make a lot more smoke and it can give a more realistic effect. This is another thing I cover in the vehicle tutorial, along with a load of other special effects and stunts.

    Edit:

    I have a range of sounds I could use for it when it's drivable, I may post some samples for people to hear and I may do a vote as to which one goes into the final product.

    Also when this model is complete i'm thinking that i will make a 500 version and a Daytona version as well.

    I have also made a list of vehicles that I would like to model if everything goes well with the Dodge Charger:

    TVR Sagaris
    Ferrari 355
    Ferrari 430
    Ferrari 550
    Ferrari 599
    Jaguar XK or XKR
    E-Type Jaguar
    Ford Bronco
    Dodge Ram
    Dodge Ramcharger
    Dodge Challenger
    Plymouth Barracuda
    Pontiac GTO
    Porsche 997
    AC Cobra
    Chevrolet Corvette Stingray
    Chevrolet Bel Air
    Chevrolet El Camino
    Bugatti Royale
    Cadillac Eldorado
    Buick Grand National
    Hummer H3T
    1935 Auburn Speedster
    Mustang Boss 429
    Plymouth Fury
    Plymouth Road Runner
    Dodge Magnum
    Hudson Hornet
    Wiesmann Roadster
    Lincoln Continental (One of the old ones)
    GM 'Fishbowl' Bus
    Rolls-Royce Phantom
    Rolls-Royce Phantom Coupé
    I may also do an older Rolls-Royce but I haven't decided on a specific model yet
    Mercedes-Benz C-Class (W204)
    Mercedes-Benz SLR McLaren
    Mercedes-Benz C216
    Mercedes-Benz W463
    Mercedes-Benz W221
    BMW Z8
    BMW M3
    BMW M5
    BMW 8 Series
    BMW X5
    Audi R8
    Audi RS4
    Pagani Zonda
    Ascari A10
    Koenigsegg CCX
    Ford GT
    Nissan GTR
    Aston Martin DB9
    Aston Martin V8 Vantage
    Land Rover Range Rover

    Cars That have been requested:
    Chrysler PT cruiser

    I must also make clear that I might not do all these cars but these are all possibilities.

    Also you can request other cars but that doesn't necesarily mean that I will do all of them, it depends if I can find good blueprints.
    Challenger and 'Cuda should be easy since they are both E bodies, they have really similar body styles, and I think there's a 1970 'Cuda model out there. But I'm afraid it's got monster truck wheels or something stupid like that.

    Hell yes to Boss 429. I think it's the fastest Mustang ever made
    And I actually have a Roadrunner, so I'd be VERY happy to see that.

  21. Post #21
    Master Chris's Avatar
    July 2007
    1,063 Posts
    bruceleejkd posted:
    Challenger and 'Cuda should be easy since they are both E bodies, they have really similar body styles, and I think there's a 1970 'Cuda model out there. But I'm afraid it's got monster truck wheels or something stupid like that.
    Yeah, I have that and Shiban once tried to make it into a normal version aswell but he gave up on it before it was released, in fact you posted on that thread numerous times. Overall it seems like a fairly good idea to re-use the existing body so it's a possibility.

    I was looking forward to him bringing out that car, I was like
    Master Chris posted:
    :krad: YYYYEEEESSSS it's finally going to get finished :krad:
    and then the whole thing just died :(

  22. Post #22
    Dennab
    December 2006
    123 Posts
    Haha. I remember that now. Yes, it was a tragic disappointment.

  23. Post #23
    Master Chris's Avatar
    July 2007
    1,063 Posts
    Ok sorry for the lack of actual progress on the model over the last week but I've had a HUGE amount of homework to do, however I think I should have some time to spend on this over the weekend so there should be some new pictures in a few days.

  24. Post #24
    Dennab
    December 2006
    123 Posts
    Master Chris posted:
    Ok sorry for the lack of actual progress on the model over the last week but I've had a HUGE amount of homework to do, however I think I should have some time to spend on this over the weekend so there should be some new pictures in a few days.
    Don't apologize. Homework's a bitch.

  25. Post #25
    Master Chris's Avatar
    July 2007
    1,063 Posts
    Ok, the main grill, front fender and the bottom lights are just about done now, just got to finish the lower grill and the main lights (I don't know if it's possible to animate them in-game but I could look in to it). I will put up pictures tomorrow.

    Edit:

    Here is a test render showing the front end:


    Some more hopefully soon, imageshack is being stupid and uncooperative right now.

  26. Post #26
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,178 Posts
    Master Chris posted:
    Ok, the main grill, front fender and the bottom lights are just about done now, just got to finish the lower grill and the main lights (I don't know if it's possible to animate them in-game but I could look in to it). I will put up pictures tomorrow.

    Edit:

    Here is a test render showing the front end:


    Some more hopefully soon, imageshack is being stupid and uncooperative right now.
    all i would say is to lower the front a bit and make a bit wider

  27. Post #27
    Master Chris's Avatar
    July 2007
    1,063 Posts
    madmax678 posted:
    all i would say is to lower the front a bit and make a bit wider
    That's the aspect ratio of that photo, it's been messed up :(
    The actual model is perfectly in proportion, I will need to do another screen capture.

  28. Post #28
    Dennab
    December 2006
    123 Posts
    If that's true, then this looks pretty good.

  29. Post #29
    Master Chris's Avatar
    July 2007
    1,063 Posts
    Here is a better image:

    This is actually a shot from yesterday, i've added more detail to the fender since then.

  30. Post #30
    Gold Member
    HyperGenesis's Avatar
    January 2007
    538 Posts
    That's really neat, especially for your first model.

  31. Post #31
    Dennab
    December 2006
    123 Posts
    Well you can tell by the grill that it's a Charger so.... Good work!

  32. Post #32
    Master Chris's Avatar
    July 2007
    1,063 Posts
    Latest pictures:











    Also I have a few questions:

    Is it ok to have open edges (light blue) in the model or will this prevent it from compiling properly later on?

    Also when I performed a bevel on the front of the hood it changed the edited edges to dark blue, is that ok or does it mean that there is something wrong and I need to redo the bevel? It hasn't done that on any of the other beveled edges.

    EDIT: I found out why the bevelled edges were dark blue, I managed to turn on hard edges while performing that particular bevel but I've managed to fix that and the front of the hood looks much smoother now.
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  33. Post #33
    Dennab
    December 2006
    123 Posts
    I don't know about your modelling questions sorry. BUT

    MY LORD, it looks a lot better. Keep up the good work!

  34. Post #34
    Gold Member

    June 2007
    2,290 Posts
    Master Chris posted:
    Do you mean a turbo boost to make you go faster or an actual modelled button inside the car?

    That's a possibility.

    EDIT: Can someone tell me where to find the polygon count for the model. I want to try and keep a tab on it so I don't go over source's limit, speaking of which does anyone know exactly how many it is, I heard it was 12,000.
    The highest I've been able to compile without my compiler crashing is 35,000, any higher and I need to do polygon reduction.

  35. Post #35
    Kakis's Avatar
    July 2007
    167 Posts
    :fap:

    can't wait

    i love dodges

  36. Post #36
    Gold Member
    Larry_G's Avatar
    November 2008
    2,589 Posts
    Holy shit. How did you pull that off, since XSI has to be the worst modeling program I know.

  37. Post #37
    Master Chris's Avatar
    July 2007
    1,063 Posts
    Larry_G posted:
    Holy shit. How did you pull that off, since XSI has to be the worst modeling program I know.
    Well thanks, but IMO I think XSI is right up there with 3D Studio max, plus autodesk don't offer completely full featured programs for free and XSI is the primary 3D software used by valve so it comes with loads of support for modding half life 2. It was the best option for me.

  38. Post #38
    peterboi's Avatar
    May 2007
    1,037 Posts
    Dude, i love you. Muscle cars are like the best type of cars out there :)

  39. Post #39
    Gold Member
    TheBlackViper's Avatar
    February 2005
    413 Posts
    do the Audi RS4 next and i will come to your house and jack you off.
    i have an older a6 which are pretty similar to the older rs4's cept the grills, badges, and rims are different. i can provide you with all the reference pics in the world.
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  40. Post #40
    Master Chris's Avatar
    July 2007
    1,063 Posts
    TheBlackViper posted:
    do the Audi RS4 next and i will come to your house and jack you off.
    :geno:...

    Well I like the enthusiasm but I would prefer money, money would be nice.
    In fact it would be a lot cheaper for you because you wouldn't have to fly to britain.

    i have an older a6 which are pretty similar to the older rs4's cept the grills, badges, and rims are different. i can provide you with all the reference pics in the world.
    I think I can get the pictures I need through google but thanks anyway.
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