1. Post #201
    Gold Member
    Rodwy's Avatar
    July 2007
    267 Posts
    :D Indeed, that thing looks awesome in Zbrush.

    I can't wait to see where this leads to.
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  2. Post #202
    FritoMaster's Avatar
    December 2008
    138 Posts

    Done with the normal.
    NOW TO SKIN IT DUH DUH DUH!!
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  3. Post #203
    FritoMaster's Avatar
    December 2008
    138 Posts
    Heres what the normal looks like.
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  4. Post #204
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,016 Posts
    Funky acid trip much O_o
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  5. Post #205
    J-Dude's Avatar
    December 2007
    1,632 Posts


    Hehe...I need to figure out why I've got a Shriek-zilla...I didn't the first time I put him in GMod...

    But while the normal map appears to be working, the edges of the polys seem uncomfortably visible...

    Anyone want to shed some light on this? I don't know much about setting up Source materials...
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  6. Post #206
    Steffanic's Avatar
    August 2008
    456 Posts
    Meh, i'd be happy with a huge shrieker, GMod needs more giant creatures XP
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  7. Post #207
    J-Dude's Avatar
    December 2007
    1,632 Posts


    Ah! Much better!

    Proper size, plus I found out the smoothing groups weren't activated, so the polys had been faceted. This was just because I tried re-importing my smd, making changes and THEN exporting it again, and so my smoothing groups were lost. Going back to the original fixed that, so it looks much nicer now :)

    Poor Kleiner...bad enough being stared down by something half your height, but it's not even past the WIP stage yet!
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  8. Post #208
    CrazyChcken's Avatar
    April 2008
    793 Posts
    o_o
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  9. Post #209
    Gold Member
    MindMuncher's Avatar
    November 2008
    1,861 Posts
    realize that the shriekers were fairly short... shorter than people definitely.
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  10. Post #210
    supatails's Avatar
    May 2008
    746 Posts
    AWESOME!!! Will they have real pumpkin guts too? XD
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  11. Post #211
    Gold Member
    Dragoshi1's Avatar
    March 2008
    5,775 Posts
    was the Graboid finished?
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  12. Post #212
    Gold Member
    MindMuncher's Avatar
    November 2008
    1,861 Posts
    yeah.. was he finished? we never seemed to hear anything about him past the little texture questions.
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  13. Post #213
    J-Dude's Avatar
    December 2007
    1,632 Posts
    yeah.. was he finished? we never seemed to hear anything about him past the little texture questions.
    No, he wasn't, he doesn't have a normal map yet, I haven't rigged him yet. Right now I'm TRYING to see if I can understand ragdolling, and I think that will be a simpler matter to work with with the Shrieker, especially since I can already bring his model into the game.

    Right now I'm struggling with trying to give the Shrieker a collision model, because it took me forever to get the different pieces to be convex shapes, which was frustrating as shit. And now I'm trying to rig the pieces on, and trying to do it so it's all rigid, except somehow, even though I TOLD the fucking physique modifer to turn off deformable verts, and I LOCKED the vertixes so I could assign their bone weights by hand, and even though the weight table told me the abdomen verts were ONLY controlled by the abdomen, it STILL tried to deform like it was being influenced by another bone.

    And because of that bullshit, I have to switch to the skin modifier, so I can make SURE that shit doesn't fuck up my collision model.

    And so now I'm wondering about the Shrieker's fucking rig, because it uses the Physique modifier, and with all this phantom blending bullshit, I don't know if the perfect movement I see in Max is going to count for shit in the fucking game.

    People always try to tell me that the Skin modifier is better for rigging, but I keep forgetting exactly why. Even though it doesn't invent ways to fuck you over like Physique does, the Envelope system sucks ass because it's such a broad stroke, when mostly what I want to is to individually assign vertices to bones. And their system for assigning specific vertices is as vague as can fucking be. And I tell you, I'm gonna be fucking pissed if I have to re-rig the Shrieker with a skin modifier, unless someone knows some secret ways of using it that I don't know about...
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  14. Post #214
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,016 Posts
    Hey J-dude, sorry to hear all that, but Silverlan indirectly pointed me to a ragdolling tutorial if you're interested so we can get that Graboid rollin' again!

    http://www.facepunch.com/showthread.php?t=489566
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  15. Post #215
    Gold Member
    Rodwy's Avatar
    July 2007
    267 Posts
    God I hate ragdolling, you have to rig both the collision model and the actual model to the skeleton, set the movement constraints in the qc and all that jazz and it takes a while.

    I like using Blender as you can nail down every verticie without being too much of a hassle, except it doesn't easily unassign them once you assign them. Although the xyz system is wacked out and makes compliling the movement constraints for each bone a bitch.
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  16. Post #216
    J-Dude's Avatar
    December 2007
    1,632 Posts
    Heh. I'm the one who found that tutorial for Silverlan, actually. He messaged me on Steam just while I was hunting for the same thing.

    Skin is proving more tolerable, at the very least. It has a similar weight table that's simple enough to use. I might go back and make a Skin version of the Shrieker rig, just to be safe. I finished the collision model, and it works fine.
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  17. Post #217
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,016 Posts
    wa wa waaaa.

    :P
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  18. Post #218
    Gold Member
    MindMuncher's Avatar
    November 2008
    1,861 Posts
    Oh... sorry to hear that... Well, I hope it works out as I expect it will with you guys dedicated to it as much as you are (even if you aren't you have gotten pretty far and done some goodiness).
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  19. Post #219
    Stratos117's Avatar
    December 2008
    28 Posts
    XD well i got bored and remembered I had the UV's so here's a WIP skin.

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  20. Post #220
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,016 Posts

    Very nice for a WIP skin!
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  21. Post #221
    Stratos117's Avatar
    December 2008
    28 Posts
    Very nice for a WIP skin!
    Thanks ^^, Can't wait to see it on the model, I want to make sure that I'm getting everything lined up right xD
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  22. Post #222
    funnymonk's Avatar
    September 2005
    43 Posts
    Yours looks awesome!
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  23. Post #223
    FritoMaster's Avatar
    December 2008
    138 Posts
    Wow, Nice!
    Did you take em of the movie?

    Here I'll combine it with my normal map.
    BRB
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  24. Post #224
    Stratos117's Avatar
    December 2008
    28 Posts
    Wow, Nice!
    Did you take em of the movie?

    Here I'll combine it with my normal map.
    BRB
    Yea I used some movie pics and made some myself :)
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  25. Post #225
    Gold Member
    MindMuncher's Avatar
    November 2008
    1,861 Posts
    I want to see that on the model pronto! Nice fleshy/scaly/chitten...y(?) feel to it!
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  26. Post #226
    FritoMaster's Avatar
    December 2008
    138 Posts

    Here :D!
    Might need blured a bit.
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  27. Post #227
    Stratos117's Avatar
    December 2008
    28 Posts

    Here :D!
    Might need blured a bit.
    o.o nice
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  28. Post #228
    FritoMaster's Avatar
    December 2008
    138 Posts
    Crap I left part of the checkered.
    Eh who cares this is not even the final bump map its just to see what it looks like. :D!
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  29. Post #229
    FritoMaster's Avatar
    December 2008
    138 Posts
    I'm working on a pipe bomb View model for blowing them up.

    Anyone have any suggestions for stuff that doesn't happen to be a ragdoll?
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  30. Post #230
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,016 Posts
    I'm working on a pipe bomb View model for blowing them up.
    lol :P
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  31. Post #231
    J-Dude's Avatar
    December 2007
    1,632 Posts
    http://i390.photobucket.com/albums/o...tgrass0007.jpg
    http://i390.photobucket.com/albums/o...tgrass0005.jpg
    http://i390.photobucket.com/albums/o...tgrass0004.jpg
    http://i390.photobucket.com/albums/o...tgrass0003.jpg

    Fuckin' sweet... Stratos, Frito, you guys fucking ROCK!

    Sorry I wasn't here sooner. I finished making the collision model, which I'll soon export. I also entirely re-rigged the Shrieker using the Skin modifier, and the rigging in the legs works even better than it did, so I think I'll stick with that.

    I'll test the ragdoll sans the IK I hope to implement later just to test. Thankfully, model viewer works again (thanks to Silverlan) so I'll be able to give the ragdoll joint limits and such.

    Painstakingly, I made sure the heat sensor flaps also had collision model bits. I'm sure people who want to use it for comics would prefer being able to set the flaps as they please.

    When I have results on that, you'll all be first to know.
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  32. Post #232
    Gold Member
    Rodwy's Avatar
    July 2007
    267 Posts
    While Stratos's skin is good the slight blurriness kind makes it look less detailed on the model itself.

    Also Shrieker vs Antlion, F yeah!

    I'd pay to see that battle.
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  33. Post #233
    Gold Member
    madmanmad's Avatar
    May 2006
    5,747 Posts
    Hey if you need some rigging help, there's another tut on ragdolling by mario.

    http://www.facepunch.com/showthread....ght=ragdolling

    This tut helped me out alot.
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  34. Post #234
    FritoMaster's Avatar
    December 2008
    138 Posts
    Going to make a bump map for the grabbiod now.
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  35. Post #235
    J-Dude's Avatar
    December 2007
    1,632 Posts



    The ragdoll works...Fuck YES! =D
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  36. Post #236
    Skogslarve's Avatar
    September 2007
    170 Posts
    Awesome!

    While the model itself look good, it's pretty low-res....
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  37. Post #237
    Gold Member
    Dragoshi1's Avatar
    March 2008
    5,775 Posts



    The ragdoll works...Fuck YES! =D
    Congrats, we can soon has GRABOID!!!!
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  38. Post #238
    Steffanic's Avatar
    August 2008
    456 Posts
    Sweeeeet. Going great. Nice one Stratos!
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  39. Post #239
    Gold Member
    Xystus234's Avatar
    July 2008
    2,095 Posts
    Oh my god... you've really made a lot of fucking progress...

    Very nice!

    Just don't use IK for the animation this time, that screwed up the grunt.
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  40. Post #240
    Fedeita's Avatar
    November 2008
    27 Posts
    screwed uv on feet
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