:D Indeed, that thing looks awesome in Zbrush.
I can't wait to see where this leads to.
:D Indeed, that thing looks awesome in Zbrush.
I can't wait to see where this leads to.
Done with the normal.
NOW TO SKIN IT DUH DUH DUH!!
Heres what the normal looks like.
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Funky acid trip much O_o
Hehe...I need to figure out why I've got a Shriek-zilla...I didn't the first time I put him in GMod...
But while the normal map appears to be working, the edges of the polys seem uncomfortably visible...
Anyone want to shed some light on this? I don't know much about setting up Source materials...
Meh, i'd be happy with a huge shrieker, GMod needs more giant creatures XP
Ah! Much better!
Proper size, plus I found out the smoothing groups weren't activated, so the polys had been faceted. This was just because I tried re-importing my smd, making changes and THEN exporting it again, and so my smoothing groups were lost. Going back to the original fixed that, so it looks much nicer now :)
Poor Kleiner...bad enough being stared down by something half your height, but it's not even past the WIP stage yet!
o_o
realize that the shriekers were fairly short... shorter than people definitely.
AWESOME!!! Will they have real pumpkin guts too? XD
was the Graboid finished?
yeah.. was he finished? we never seemed to hear anything about him past the little texture questions.
No, he wasn't, he doesn't have a normal map yet, I haven't rigged him yet. Right now I'm TRYING to see if I can understand ragdolling, and I think that will be a simpler matter to work with with the Shrieker, especially since I can already bring his model into the game.
Right now I'm struggling with trying to give the Shrieker a collision model, because it took me forever to get the different pieces to be convex shapes, which was frustrating as shit. And now I'm trying to rig the pieces on, and trying to do it so it's all rigid, except somehow, even though I TOLD the fucking physique modifer to turn off deformable verts, and I LOCKED the vertixes so I could assign their bone weights by hand, and even though the weight table told me the abdomen verts were ONLY controlled by the abdomen, it STILL tried to deform like it was being influenced by another bone.
And because of that bullshit, I have to switch to the skin modifier, so I can make SURE that shit doesn't fuck up my collision model.
And so now I'm wondering about the Shrieker's fucking rig, because it uses the Physique modifier, and with all this phantom blending bullshit, I don't know if the perfect movement I see in Max is going to count for shit in the fucking game.
People always try to tell me that the Skin modifier is better for rigging, but I keep forgetting exactly why. Even though it doesn't invent ways to fuck you over like Physique does, the Envelope system sucks ass because it's such a broad stroke, when mostly what I want to is to individually assign vertices to bones. And their system for assigning specific vertices is as vague as can fucking be. And I tell you, I'm gonna be fucking pissed if I have to re-rig the Shrieker with a skin modifier, unless someone knows some secret ways of using it that I don't know about...
Hey J-dude, sorry to hear all that, but Silverlan indirectly pointed me to a ragdolling tutorial if you're interested so we can get that Graboid rollin' again!
http://www.facepunch.com/showthread.php?t=489566
God I hate ragdolling, you have to rig both the collision model and the actual model to the skeleton, set the movement constraints in the qc and all that jazz and it takes a while.
I like using Blender as you can nail down every verticie without being too much of a hassle, except it doesn't easily unassign them once you assign them. Although the xyz system is wacked out and makes compliling the movement constraints for each bone a bitch.
Heh. I'm the one who found that tutorial for Silverlan, actually. He messaged me on Steam just while I was hunting for the same thing.
Skin is proving more tolerable, at the very least. It has a similar weight table that's simple enough to use. I might go back and make a Skin version of the Shrieker rig, just to be safe. I finished the collision model, and it works fine.
wa wa waaaa.
:P
Oh... sorry to hear that... Well, I hope it works out as I expect it will with you guys dedicated to it as much as you are (even if you aren't you have gotten pretty far and done some goodiness).
XD well i got bored and remembered I had the UV's so here's a WIP skin.
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Very nice for a WIP skin!
Thanks ^^, Can't wait to see it on the model, I want to make sure that I'm getting everything lined up right xD
Yours looks awesome!
Wow, Nice!
Did you take em of the movie?
Here I'll combine it with my normal map.
BRB
Yea I used some movie pics and made some myself :)
I want to see that on the model pronto! Nice fleshy/scaly/chitten...y(?) feel to it!
Here :D!
Might need blured a bit.
o.o nice
Crap I left part of the checkered.
Eh who cares this is not even the final bump map its just to see what it looks like. :D!
I'm working on a pipe bomb View model for blowing them up.
Anyone have any suggestions for stuff that doesn't happen to be a ragdoll?
lol :P
http://i390.photobucket.com/albums/o...tgrass0007.jpg
http://i390.photobucket.com/albums/o...tgrass0005.jpg
http://i390.photobucket.com/albums/o...tgrass0004.jpg
http://i390.photobucket.com/albums/o...tgrass0003.jpg
Fuckin' sweet... Stratos, Frito, you guys fucking ROCK!
Sorry I wasn't here sooner. I finished making the collision model, which I'll soon export. I also entirely re-rigged the Shrieker using the Skin modifier, and the rigging in the legs works even better than it did, so I think I'll stick with that.
I'll test the ragdoll sans the IK I hope to implement later just to test. Thankfully, model viewer works again (thanks to Silverlan) so I'll be able to give the ragdoll joint limits and such.
Painstakingly, I made sure the heat sensor flaps also had collision model bits. I'm sure people who want to use it for comics would prefer being able to set the flaps as they please.
When I have results on that, you'll all be first to know.
While Stratos's skin is good the slight blurriness kind makes it look less detailed on the model itself.
Also Shrieker vs Antlion, F yeah!
I'd pay to see that battle.
Hey if you need some rigging help, there's another tut on ragdolling by mario.
http://www.facepunch.com/showthread....ght=ragdolling
This tut helped me out alot.
Going to make a bump map for the grabbiod now.
The ragdoll works...Fuck YES! =D
Awesome!
While the model itself look good, it's pretty low-res....
Congrats, we can soon has GRABOID!!!!
Sweeeeet. Going great. Nice one Stratos!
Oh my god... you've really made a lot of fucking progress...
Very nice!
Just don't use IK for the animation this time, that screwed up the grunt.
screwed uv on feet